[an error occurred while processing this directive] CFAS timewasting speculation on the delay - http://www.mmcafe.com/ Forums


Original message ([an error occurred while processing this directive] Views )[an error occurred while processing this directive]

ZamIAm
988th Post



user profileedit/delete message

Red Carpet Regular Member++



"CFAS timewasting speculation on the delay" , posted Tue 8 Jul 21:52post reply


Well, considering the release is undetermined now, let's all whine contemplate what might be worked on. And I happened to have been eagerly awaiting the game--I just saw some flaws. Considering that they said they'd be tweaking stuff...

-Framerate: Graphics aren't everything but a good framerate is vital to a fighter and certain moves weren't animated well.

-Finish move: The concept has to either be destroyed completely, or be changed to one-hit kills.

-(Parry): Seems somewhat gimmicky with the built in attack. I can't fully comment since I haven't played it (duh). But I think that a block cancel would be slightly more practical.

-Alternate outfits: Though some were "typical" but made GOOD sense and others were quite original, some just made you wonder. ex. Why is Chun Li in a yellow version of her outfit rather than say, her Alpha outfit? I saw it odd to put Batsu in Vatsu's 2K color.

-More characters: This seems to be what most people complained about. I feel there should be more but fit with the flow of the game. Though not perfectly cannon, most seem to be from a similar enough universe. That said, I don't see most of the Dark Stalker cast fitting in. You also don't see any playable villains (unless you count Poison). That said, the characters I see with the most chance of getting in are Yun, Ibuki, Karin, Rose, Kyosuke, and Shoma. I'm probably dead wrong. At the same time, it seems like a decent enough set that is varied enough. If they add more characters, I sort of predict that they might try to create another original Code Holder character.

And of course, these are my opinions. If it were up to me, Ruby Heart would be in it with an altered movelist and a red trench coat for her alternate costume...





You might be a nerd if:
You noticed that two of Lilo's books have the spine on the wrong side. And you were watching the Spanish version when this occurred...


Replies:

TiamatRoar
411th Post



user profileedit/delete message

Gold Customer


"Re(1):CFAS timewasting speculation on the del" , posted Tue 8 Jul 22:07post reply


quote:
Though not perfectly cannon, most seem to be from a similar enough universe.



Even if 'most' were from a similar enough universe, Strider himself is just so much an outlier that it kinda throws the notion of characters fitting in out the window, I think.





ZamIAm
990th Post



user profileedit/delete message

Red Carpet Regular Member++



"Re(2):CFAS timewasting speculation on the del" , posted Tue 8 Jul 22:19post reply


quote:
Even if 'most' were from a similar enough universe, Strider himself is just so much an outlier that it kinda throws the notion of characters fitting in out the window, I think.



Didn't they tone down his gameplay enough for him to get away with it? I mean, he lacks those robotic animals, right? (Or you can flame me if he does...) I also thought he had some sort of cheesey "agelessness" or something. I wouldn't mind a few out of the way characters here and there (even I suggested Ruby Heart) just not something like Mega Man or MvC2 styled Jill Valentine.

I forgot to ask: How many people here were lucky(unlucky?) enough to play the beta?





You might be a nerd if:
You noticed that two of Lilo's books have the spine on the wrong side. And you were watching the Spanish version when this occurred...

CPSIII
30th Post



user profileedit/delete message

Rare Customer

"Re(1):CFAS timewasting speculation on the del" , posted Tue 8 Jul 22:24:post reply


quote:
-Framerate: Graphics aren't everything but a good framerate is vital to a fighter and certain moves weren't animated well.


I agree with you on this though Ryu's Shin Shoryuken looked quite ...

quote:
]-Finish move: The concept has to either be destroyed completely, or be changed to one-hit kills.


Hey that was just a gimmick, it wasn't vital to the gameplay and I liked the idea of declaring victory.
BTW I don't get what you mean with one-hit kills.

quote Seems somewhat gimmicky with the built in attack. I can't fully comment since I haven't played it (duh). But I think that a block cancel would be slightly more practical.


I liked the idea, it sounded refreshing. Why do you want to have an old feature instead of something new you don't know anything about because you haven't played the game.

quote:
-Alternate outfits: Though some were "typical" but made GOOD sense and others were quite original, some just made you wonder. ex. Why is Chun Li in a yellow version of her outfit rather than say, her Alpha outfit?


Because the Alpha outfit is ugly and everyone hates it.

quote:
-More characters: This seems to be what most people complained about. I feel there should be more but fit with the flow of the game. Though not perfectly cannon, most seem to be from a similar enough universe. That said, I don't see most of the Dark Stalker cast fitting in. You also don't see any playable villains (unless you count Poison). That said, the characters I see with the most chance of getting in are Yun, Ibuki, Karin, Rose, Kyosuke, and Shoma. I'm probably dead wrong. At the same time, it seems like a decent enough set that is varied enough. If they add more characters, I sort of predict that they might try to create another original Code Holder character.


I don't know what everyone was bitching about, ok they title was kind of an unlucky choice, but I liked the character cast and face you'll never see a game with every character you want in it. If you want a 1000 character fest GO PLAY MUGEN.
I'm sorry, these "OMG why isn't that one or that one in there this will blow I'm boycotting it" posts(I don't mean yours)get's really annyoing lately.
I remember the good old times when I saw pics of Super Turbo in a magazine and was just happy that there is a new game and that I have the honor to see a 50x35 pixel resoulution picture blown up to a 5x7 centimeters 'screen shot' of one of the new chars.





How are you doin'

[this message was edited by CPSIII on Tue 8 Jul 22:26]

The Big Bad
41th Post



user profileedit/delete message

Rare Customer

"Re(2):CFAS timewasting speculation on the del" , posted Tue 8 Jul 23:30post reply


quote:

Because the Alpha outfit is ugly and everyone hates it.



Hey, I liked the Alpha costume!





Luisinan
374th Post



user profileedit/delete message

Silver Customer


"Re(3):CFAS timewasting speculation on the del" , posted Wed 9 Jul 00:12post reply


What do you mean by block cancel? Are you talking about alpha cancels? Blech, alpha cancels are evil. The only way I like Alpha Cancels is if they diminish your gaurd meter and cause little to no damage- otherwise no way. (I don't think this game uses gaurd meters...)

I could care less if there is an auto attack after a parry. Though there are many downsides to this feature IMO. Firstly an auto attack might hinder your ability to attack with a good combo after a parry (could be good or bad). Secondly, what if the auto attack misses and leaves you open-- you might get punished for parrying!? Thirdly, a player shouldn't be automatically rewarded with a free attack after a parry-- the player should work for it. Fourthly, how do these auto attacks work when you have to multi-parry-- parrying a jump-in is very different then parrying a multi-hit super combo-- this system makes it sound like you can stop both attacks with one parry+auto attack! Phew! I didn't think I'd find that many flaws with the auto attack system but I guess I did. Having said that, if they can make the system be fair and have the auto attacks be cool looking, I'm all for it.

The one thing that I would really like to see in this game, although it's not really as important as a good gameplay, is parry specific animations.

Because this is a 3D game I think it would be a lot easier to make parry specific animations. What I mean is that if you parry a jump-in you have a specific animation where Ryu raises his arms and deflects the jump-in with an apporpriate animation. If you parry a crouching strong, you get another specific animation. Or a crouching forward.. etc. etc.

THIS WOULD MAKE THE GAME LOOK LIKE REAL HAND-TO-HAND fighting! WOO HOO! But I don't know how difficult it would be to implement or if it is even feasable. Parrying is a quick reaction technique, could the game determine and animate the specific parry sequence at the drop of a dime? I think so.

And because these are 3D models, it might not be that thard to program it. Maybe not. But I doubt we'd ever see this in a game. To much of a novelty.






Bored? "160"

CPSIII
30th Post



user profileedit/delete message

Rare Customer

"Re(1):CFAS timewasting speculation on the del" , posted Wed 9 Jul 00:19post reply


quote:
THIS WOULD MAKE THE GAME LOOK LIKE REAL HAND-TO-HAND fighting! WOO HOO! But I don't know how difficult it would be to implement or if it is even feasable. Parrying is a quick reaction technique, could the game determine and animate the specific parry sequence at the drop of a dime? I think so.


Kensei Sacred Fist hat a similliar thing, altough it was normal blocking, erm, what I mean ist that you dind't actually block the attack you evaded it(looked really cool in a fight) and depending on the move you evaded it differently, iE. a gut punch would be evaded by a side step, a sweep would be evaded by a short hop or by raising a leg. It also looked different for every character. This game was on the psx so I presume the PS2 should be able to handle a similliar system.





How are you doin'

CPSIII
31th Post



user profileedit/delete message

Rare Customer

"Re(2):CFAS timewasting speculation on the del" , posted Wed 9 Jul 00:27post reply


>> Here are some screen shots <<





How are you doin'

Mosquiton
805th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(3):CFAS timewasting speculation on the del" , posted Wed 9 Jul 06:58post reply


quote:

I forgot to ask: How many people here were lucky(unlucky?) enough to play the beta?



Umm, I *know* someone who played the beta, and they said...

Hah. Just kidding. Great question btw. I'm actually another person who didn't really mind the finishing moves... only I think you should have to pull them off DURING the fight when opponent is under a certain % of energy. Kind of like the ultimate KO in Art of Fighting 3.

Other than that, I'm most worried about the gameplay. Costumes are -almost- a non-issue, but I'd really like to see everyone having the substantially different costumes Soul Calibur style.





/ / /

KTallguy
123th Post



user profileedit/delete message

Regular Customer

"Re(4):CFAS timewasting speculation on the del" , posted Wed 9 Jul 09:00post reply


Heh, I think the Alpha version of Chun Li won the most popular fighter poll in Japan right? I forgot which version it was =)

Hopefully the game will bring something new to the table. Something we haven't seen before.

And that Kensei Sacred Fist game sounds interesting. Reminds me of some of the videos I've seen of the new Crouching Tiger game on IGN. The fighting looks very fluid. I played the game at the 2002 E3 and it was pretty bad, but now it looks a lot better.





Sano
156th Post


user profileedit/delete message

Regular Customer

"Re(5):CFAS timewasting speculation on the del" , posted Wed 9 Jul 10:13:post reply


Nah, SF2 Chun-Li won the Poll.

If you really want to waist time, read my first unofficial fan fic of CFAS!

http://s2.cgi.gamefaqs.com/boards/genmessage.asp?board=34421&topic=8769925

Pathetic what people do while waiting for new News...





[this message was edited by Sano on Wed 9 Jul 13:13]

ZamIAm
993th Post



user profileedit/delete message

Red Carpet Regular Member++



"CFAS timewasting" , posted Wed 9 Jul 20:45post reply


quote:
I could care less if there is an auto attack after a parry. Though there are many downsides to this feature IMO. Firstly an auto attack might hinder your ability to attack with a good combo after a parry (could be good or bad). Secondly, what if the auto attack misses and leaves you open-- you might get punished for parrying!? Thirdly, a player shouldn't be automatically rewarded with a free attack after a parry-- the player should work for it. Fourthly, how do these auto attacks work when you have to multi-parry-- parrying a jump-in is very different then parrying a multi-hit super combo-- this system makes it sound like you can stop both attacks with one parry+auto attack! Phew! I didn't think I'd find that many flaws with the auto attack system but I guess I did. Having said that, if they can make the system be fair and have the auto attacks be cool looking, I'm all for it.


This is actually what I meant about the parries. Doing one could potentially be a waste of time or gamebreakingly cheap.

quote:
I'm actually another person who didn't really mind the finishing moves... only I think you should have to pull them off DURING the fight when opponent is under a certain % of energy. Kind of like the ultimate KO in Art of Fighting 3.


I was hoping GGX style Destroys, especially since all the commands are unique. D.D. gets to neglect his punches for a third of the match, yay!





You might be a nerd if:
You noticed that two of Lilo's books have the spine on the wrong side. And you were watching the Spanish version when this occurred...