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ZamIAm 988th Post

 
Red Carpet Regular Member++
    
    
   
| "CFAS timewasting speculation on the delay" , posted Tue 8 Jul 21:52
Well, considering the release is undetermined now, let's all whine contemplate what might be worked on. And I happened to have been eagerly awaiting the game--I just saw some flaws. Considering that they said they'd be tweaking stuff...
-Framerate: Graphics aren't everything but a good framerate is vital to a fighter and certain moves weren't animated well.
-Finish move: The concept has to either be destroyed completely, or be changed to one-hit kills.
-(Parry): Seems somewhat gimmicky with the built in attack. I can't fully comment since I haven't played it (duh). But I think that a block cancel would be slightly more practical.
-Alternate outfits: Though some were "typical" but made GOOD sense and others were quite original, some just made you wonder. ex. Why is Chun Li in a yellow version of her outfit rather than say, her Alpha outfit? I saw it odd to put Batsu in Vatsu's 2K color.
-More characters: This seems to be what most people complained about. I feel there should be more but fit with the flow of the game. Though not perfectly cannon, most seem to be from a similar enough universe. That said, I don't see most of the Dark Stalker cast fitting in. You also don't see any playable villains (unless you count Poison). That said, the characters I see with the most chance of getting in are Yun, Ibuki, Karin, Rose, Kyosuke, and Shoma. I'm probably dead wrong. At the same time, it seems like a decent enough set that is varied enough. If they add more characters, I sort of predict that they might try to create another original Code Holder character.
And of course, these are my opinions. If it were up to me, Ruby Heart would be in it with an altered movelist and a red trench coat for her alternate costume...
You might be a nerd if: You noticed that two of Lilo's books have the spine on the wrong side. And you were watching the Spanish version when this occurred...
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CPSIII 30th Post

 
Rare Customer

| "Re(1):CFAS timewasting speculation on the del" , posted Tue 8 Jul 22:24:
quote: -Framerate: Graphics aren't everything but a good framerate is vital to a fighter and certain moves weren't animated well.
I agree with you on this though Ryu's Shin Shoryuken looked quite ... 
quote: ]-Finish move: The concept has to either be destroyed completely, or be changed to one-hit kills.
Hey that was just a gimmick, it wasn't vital to the gameplay and I liked the idea of declaring victory. BTW I don't get what you mean with one-hit kills.
quote Seems somewhat gimmicky with the built in attack. I can't fully comment since I haven't played it (duh). But I think that a block cancel would be slightly more practical.
I liked the idea, it sounded refreshing. Why do you want to have an old feature instead of something new you don't know anything about because you haven't played the game.
quote: -Alternate outfits: Though some were "typical" but made GOOD sense and others were quite original, some just made you wonder. ex. Why is Chun Li in a yellow version of her outfit rather than say, her Alpha outfit?
Because the Alpha outfit is ugly and everyone hates it.
quote: -More characters: This seems to be what most people complained about. I feel there should be more but fit with the flow of the game. Though not perfectly cannon, most seem to be from a similar enough universe. That said, I don't see most of the Dark Stalker cast fitting in. You also don't see any playable villains (unless you count Poison). That said, the characters I see with the most chance of getting in are Yun, Ibuki, Karin, Rose, Kyosuke, and Shoma. I'm probably dead wrong. At the same time, it seems like a decent enough set that is varied enough. If they add more characters, I sort of predict that they might try to create another original Code Holder character.
I don't know what everyone was bitching about, ok they title was kind of an unlucky choice, but I liked the character cast and face you'll never see a game with every character you want in it. If you want a 1000 character fest GO PLAY MUGEN. I'm sorry, these "OMG why isn't that one or that one in there this will blow I'm boycotting it" posts(I don't mean yours)get's really annyoing lately. I remember the good old times when I saw pics of Super Turbo in a magazine and was just happy that there is a new game and that I have the honor to see a 50x35 pixel resoulution picture blown up to a 5x7 centimeters 'screen shot' of one of the new chars.
How are you doin'
[this message was edited by CPSIII on Tue 8 Jul 22:26] |
Luisinan 374th Post

 
Silver Customer
  
   
| "Re(3):CFAS timewasting speculation on the del" , posted Wed 9 Jul 00:12
What do you mean by block cancel? Are you talking about alpha cancels? Blech, alpha cancels are evil. The only way I like Alpha Cancels is if they diminish your gaurd meter and cause little to no damage- otherwise no way. (I don't think this game uses gaurd meters...)
I could care less if there is an auto attack after a parry. Though there are many downsides to this feature IMO. Firstly an auto attack might hinder your ability to attack with a good combo after a parry (could be good or bad). Secondly, what if the auto attack misses and leaves you open-- you might get punished for parrying!? Thirdly, a player shouldn't be automatically rewarded with a free attack after a parry-- the player should work for it. Fourthly, how do these auto attacks work when you have to multi-parry-- parrying a jump-in is very different then parrying a multi-hit super combo-- this system makes it sound like you can stop both attacks with one parry+auto attack! Phew! I didn't think I'd find that many flaws with the auto attack system but I guess I did. Having said that, if they can make the system be fair and have the auto attacks be cool looking, I'm all for it.
The one thing that I would really like to see in this game, although it's not really as important as a good gameplay, is parry specific animations.
Because this is a 3D game I think it would be a lot easier to make parry specific animations. What I mean is that if you parry a jump-in you have a specific animation where Ryu raises his arms and deflects the jump-in with an apporpriate animation. If you parry a crouching strong, you get another specific animation. Or a crouching forward.. etc. etc.
THIS WOULD MAKE THE GAME LOOK LIKE REAL HAND-TO-HAND fighting! WOO HOO! But I don't know how difficult it would be to implement or if it is even feasable. Parrying is a quick reaction technique, could the game determine and animate the specific parry sequence at the drop of a dime? I think so.
And because these are 3D models, it might not be that thard to program it. Maybe not. But I doubt we'd ever see this in a game. To much of a novelty.
 Bored? "160"
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