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Time Mage 1511th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "Re(6):Do you wish fighting games were much si" , posted Sat 21 Jun 13:37
quote: VF4 could be a tad simpler though. Trying to master just one character feels like I'm back in school studying for a major exam, attempting to cram more facts in my head than it can possibly hold.
VF4 has the ability to be an incredibly simple game of Rock Paper Sissors, but at the same time one of the most complex, deep, and innovative fighting games ever made. Too bad NO ONE in the US plays it... you can never find it at any arcades...
I'm hoping SNKvCapcom isn't too complex, but at the same time it needs depth... I think depth is more important than huge combos and modes and options... what you can do with them is what's important... at least to me.
Yo make a point there. For me, a fighting game is good when, with few elements you have many possibilities. An example is VF4, or 3rd Strike: Take the SSF2X, add parrys, being able to choose super, EX moves, and the juggle system and you're nearly done. But with "only" that, you have the deeper 2D fighting game, in my opinion.
So, I prefer deeper games, whether they be simpler (3rd Strike) or more complex (GGXX), but equally deep.
BTW, I voted no.
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KTallguy 40th Post

 
Rare Customer

| "Re(2):Re(10):Do you wish fighting games were " , posted Sat 21 Jun 20:45
quote: I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.
The trick to playing VF4 is finding a character that you like... and then just playing Kumite and training over and over. My character is Vanessa, and sure, I don't know all the moves by heart, only the ones that I frequenly utilize.
That's the difference between many fighting games and VF4. In my opinion, you can't just start using a character in VF4 and master that character in a few weeks... even a few months. You just have to keep playing, either Kumite or other people, and you'll slowly get better as you rise in rank...
Arcade mode is HARD. I remember playing in the beginning and fighting Akira... getting my ass handed to me about 50 times wasn't fun. But now when I play arcade mode, after playing Kumite for a long time, it only takes me 3 trys or so.
VF4 is also one of the only 3D fighting games out there that seemingly has players of all levels. Tekken has either your scrubs or your masters, and Soul Calibur 2 is all about Nightmare. Any character in VF4 can be used effectively. That's the beauty of it.
Sorry for the VF4 rant, I'm a bit of a fanboy =)
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Undead Fred 705th Post

 
Red Carpet Regular Member
  
    
   
| "Re(3):Re(10):Do you wish fighting games were" , posted Sun 22 Jun 01:33
quote: I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.
The trick to playing VF4 is finding a character that you like... and then just playing Kumite and training over and over. My character is Vanessa, and sure, I don't know all the moves by heart, only the ones that I frequenly utilize.
That's the difference between many fighting games and VF4. In my opinion, you can't just start using a character in VF4 and master that character in a few weeks... even a few months. You just have to keep playing, either Kumite or other people, and you'll slowly get better as you rise in rank...
Arcade mode is HARD. I remember playing in the beginning and fighting Akira... getting my ass handed to me about 50 times wasn't fun. But now when I play arcade mode, after playing Kumite for a long time, it only takes me 3 trys or so.
VF4 is also one of the only 3D fighting games out there that seemingly has players of all levels. Tekken has either your scrubs or your masters, and Soul Calibur 2 is all about Nightmare. Any character in VF4 can be used effectively. That's the beauty of it.
Sorry for the VF4 rant, I'm a bit of a fanboy =)
I voted no. LEAVE FIGHTING GAMES ALONE! The only time I've thought "this is out of hand..." was after playing MvC2 for a good long while. I say that only because each team has 3 characters and then you have "strikers" or whatever... plus super-flashy moves. X-Men VS. Street Fighter wasn't too flashy to me, but by the time they got to MvC2 they had gone a little overboard with the "flash." Personally, I prefer the KoF 3 on 3 format.
As for VF4, I agree. It's a very tricky game to master. I've got a Vanessa I've gotten up to DemonLord, a Kage at Xth Dan, and an Aoi at 9th Dan. But Vanessa's obviously the one I use the most. I don't really like VF's character designs (except for those three I use), but it's definitely deep. I don't really like the "low block and mid block are two different things" idea, but otherwise it's a good game. The AI is absolutely evil. Arcade mode was hard as hell when I first started out (I was stuck on Sarah for at least an hour or so and longer for Akira...) but now I RULE Arcade mode. But that's because I had played Kumite for so long. And I'm still not a master with Vanessa. I think 2D fighters need to be left alone. They're great just the way they are. 3D fighters still have some room to grow, but they're great too.
 Oh boy! It's summertime!
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Radish 1378th Post

 
Red Carpet Executive Member
   
    
    
   
| "Re(3):Re(10):Do you wish fighting games were" , posted Sun 22 Jun 06:47
quote: I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.
The trick to playing VF4 is finding a character that you like... and then just playing Kumite and training over and over. My character is Vanessa, and sure, I don't know all the moves by heart, only the ones that I frequenly utilize.
That's the difference between many fighting games and VF4. In my opinion, you can't just start using a character in VF4 and master that character in a few weeks... even a few months. You just have to keep playing, either Kumite or other people, and you'll slowly get better as you rise in rank...
Arcade mode is HARD. I remember playing in the beginning and fighting Akira... getting my ass handed to me about 50 times wasn't fun. But now when I play arcade mode, after playing Kumite for a long time, it only takes me 3 trys or so.
VF4 is also one of the only 3D fighting games out there that seemingly has players of all levels. Tekken has either your scrubs or your masters, and Soul Calibur 2 is all about Nightmare. Any character in VF4 can be used effectively. That's the beauty of it.
Sorry for the VF4 rant, I'm a bit of a fanboy =)
Yeah, I'm not really a big 3d fighter fan in the first place other than Soul Calibur. I was trying to get better through Kumite mode, but no matter how hard I tried, the computer would simply block all my moves (or counter using some characters), or if I tried to throw, throw escape and then combo me to hell. It didn't help I was trying to do this on a PS2 controller and not a proper stick so all the button combinations were hand crampingly annoying.
Don't get me wrong I'm not saying it's a bad game, just not my cup of tea.
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TiamatRoar 384th Post

 
Silver Customer
  
   
| "Re(2):Do you wish fighting games were much si" , posted Sun 22 Jun 15:16
quote:
P.S. KoF 94-95 may have had less options than later editions but it did have some of the weirdest motions for supers this side of Fatal Fury. My personal favorite was Heidern's        The hell?
Hmm... that doesn't seem so bad. You basically charge back, do a backwards hadouken, then from the down arrow, press up. The combination of motions is kinda strange but none of the motions in and of themselves are odd. Backwards hadouken, going from down to up, and charging back are nothing new, after all. Now the guy who invented those stupid TRIANGLE motions you need to do for certain charge supers in SFA3... there's a guy I wouldn't mind slapping in the face. Backwards hadoukens, charging back, and going from down to up I can do, but going from diagonal down backward to diagonal down forward to up? Oh please, give me a break.
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Undead Fred 708th Post

 
Red Carpet Regular Member
  
    
   
| "Re(3):Do you wish fighting games were much si" , posted Sun 22 Jun 22:53
quote: I voted yes, but then I think I interperated your question a bit differently than what you were asking. I don't mind a game having a ton of gameplay systems as this is something that can help a game stay freesh over time. The area that I think fighters should be simple is in the move commands. IMHO, Any action in a fighter that is an intended part of the game (I'm excluding glitches here) should be able to performed by anyone. Players shouldn't have to log in countless hours in the training mode just so they can pull off "Summersault Justice", "Final Atomic Buster", or 75% of the SNK characters specials and suppers. The chanenge in a game shouldn't be in getting a move off, but rather on knowing when to use it.
Bleah, taking away my games and access to a computer for 2 days has put me on somesort of posting rampage....
Personally, the only super motion that gets me is Geese's Raising Storm (or Raging Storm... I can't understand Geese a lot of times) motion- down-back, then backwards fireball then down-forward and punch or whatever it is. It took me a long time to be able to pull that move off, much less on command when I need it.
 Oh boy! It's summertime!
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