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TheBeast
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"Do you wish fighting games were much simple?" , posted Sat 21 Jun 10:19post reply


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My friend and I just went to an old arcade recently and we had a blast playing Super Street Fighter II and KOF94 and 95. I have been thinking that they actually seem much fun to play than the fighting games we play these days.

Back in the old days of Super Street Fighter II we have no "super" moves but they were still as cool as heck. KOF94/95 had only evade no rolling, had only 1 desperation move, but it is still fun to play after all these years.

Does anyone share the same sentiment as me?






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Rid Hershel
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"Re(1):Do you wish fighting games were much si" , posted Sat 21 Jun 10:29post reply


I like the simpler yet interesting gameplay of games like Garou: MOW or Street Fighter III. Having lots of modes and combinations (KOF 2001, CvS2, MvC2) really confuses me, and the ultra-mega-flashy look of some games (MvC2, Guilty Gear) is not my thing either. And I really hate those "20+ hit combo" or infinites in these games I mentioned.





pointystick
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"Re(2):Do you wish fighting games were much si" , posted Sat 21 Jun 10:46post reply


They both have their place.





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"Re(3):Do you wish fighting games were much si" , posted Sat 21 Jun 11:40post reply


Depends on how the game handles it. I like simple games like Garou, but then the multi-system SFA3 is also fun.







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Ammadeau
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"Re(4):Do you wish fighting games were much si" , posted Sat 21 Jun 11:52post reply


No. I just got KOF2k2 and it feels a bit too simple for some reason, to the point where its taking away from the fun. It feels limiting after playing GGX2 with roman cancels, fd, dust attacks, and all that jazz. Or maybe I'm just irritated I have to slog through all this stuff to unlock Shingo when I can take out 2k1 and play him on there instead.

VF4 could be a tad simpler though. Trying to master just one character feels like I'm back in school studying for a major exam, attempting to cram more facts in my head than it can possibly hold.





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KTallguy
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"Re(5):Do you wish fighting games were much si" , posted Sat 21 Jun 11:59post reply


quote:

VF4 could be a tad simpler though. Trying to master just one character feels like I'm back in school studying for a major exam, attempting to cram more facts in my head than it can possibly hold.



VF4 has the ability to be an incredibly simple game of Rock Paper Sissors, but at the same time one of the most complex, deep, and innovative fighting games ever made. Too bad NO ONE in the US plays it... you can never find it at any arcades...

I'm hoping SNKvCapcom isn't too complex, but at the same time it needs depth... I think depth is more important than huge combos and modes and options... what you can do with them is what's important... at least to me.





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"Re(6):Do you wish fighting games were much si" , posted Sat 21 Jun 12:36post reply


It looks like SNK v.s Capcom may be pretty simple, I mean no rolls, air guards, anything like that etc.





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"Re(6):Do you wish fighting games were much si" , posted Sat 21 Jun 13:37post reply


quote:

VF4 could be a tad simpler though. Trying to master just one character feels like I'm back in school studying for a major exam, attempting to cram more facts in my head than it can possibly hold.


VF4 has the ability to be an incredibly simple game of Rock Paper Sissors, but at the same time one of the most complex, deep, and innovative fighting games ever made. Too bad NO ONE in the US plays it... you can never find it at any arcades...

I'm hoping SNKvCapcom isn't too complex, but at the same time it needs depth... I think depth is more important than huge combos and modes and options... what you can do with them is what's important... at least to me.



Yo make a point there. For me, a fighting game is good when, with few elements you have many possibilities. An example is VF4, or 3rd Strike:
Take the SSF2X, add parrys, being able to choose super, EX moves, and the juggle system and you're nearly done. But with "only" that, you have the deeper 2D fighting game, in my opinion.

So, I prefer deeper games, whether they be simpler (3rd Strike) or more complex (GGXX), but equally deep.

BTW, I voted no.





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"Re(7):Do you wish fighting games were much si" , posted Sat 21 Jun 14:04post reply


Simple, yes. Much simpler, no.

I don't want another Ehrgeiz.





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"Re(8):Do you wish fighting games were much si" , posted Sat 21 Jun 15:33post reply


Nah, I think things are just fine how they are. No TOO much stuff into a fighter where it's confusing, but not TOO much stuff to make it TOO simple like SF2.

I thought you meant by terms of difficulty at first. I was about to say no, because I bought SF3: Double Impact today and I thought it was a little too easy until Ryu kicked my ass in 25 seconds.





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"Re(9):Do you wish fighting games were much si" , posted Sat 21 Jun 15:38post reply


VF4 was the first and last time I've ever broken a controller playing a game. It was complex to the point where I had no fun whatsoever playing it.

Anything less than that is fine by me.





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"Re(10):Do you wish fighting games were much s" , posted Sat 21 Jun 15:49post reply


quote:
They both have their place.

i couldn't have put it better. so many fighting games have their place in my heart. there's no way i can praise some and put down others based purely on simplicity. i voted neutral

quote:
I thought you meant by terms of difficulty at first. I was about to say no, because I bought SF3: Double Impact today and I thought it was a little too easy until Ryu kicked my ass in 25 seconds.

hehe i thought the same. btw, Ryu is always freakin' hard. me and Hagen had a conversation about this the other day. play any game with him in it. compared to the other characters, his AI is insane





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"Re(1):Do you wish fighting games were much si" , posted Sat 21 Jun 17:24post reply


quote:
Poll

My friend and I just went to an old arcade recently and we had a blast playing Super Street Fighter II and KOF94 and 95. I have been thinking that they actually seem much fun to play than the fighting games we play these days.

Back in the old days of Super Street Fighter II we have no "super" moves but they were still as cool as heck. KOF94/95 had only evade no rolling, had only 1 desperation move, but it is still fun to play after all these years.

Does anyone share the same sentiment as me?



I have some of the same sentiment. Though I'd like a game with about 2x the moves from Last Blade 2. Some games have too many moves and I don't bother memorizing them, like, uh, some 3D game with more than one page of moves per character. I'd also like a game with a completely new game engine, minimal rehashing.





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"Re(1):Do you wish fighting games were much si" , posted Sat 21 Jun 18:06post reply


quote:
Poll

My friend and I just went to an old arcade recently and we had a blast playing Super Street Fighter II and KOF94 and 95. I have been thinking that they actually seem much fun to play than the fighting games we play these days.

Back in the old days of Super Street Fighter II we have no "super" moves but they were still as cool as heck. KOF94/95 had only evade no rolling, had only 1 desperation move, but it is still fun to play after all these years.

Does anyone share the same sentiment as me?

No!!!!!!!



Leave Fighting games alone.


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Fro Boy11
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"Re(10):Do you wish fighting games were much s" , posted Sat 21 Jun 18:14post reply


quote:
VF4 was the first and last time I've ever broken a controller playing a game. It was complex to the point where I had no fun whatsoever playing it.

Anything less than that is fine by me.



I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.





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KTallguy
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"Re(2):Re(10):Do you wish fighting games were " , posted Sat 21 Jun 20:45post reply


quote:

I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.



The trick to playing VF4 is finding a character that you like... and then just playing Kumite and training over and over. My character is Vanessa, and sure, I don't know all the moves by heart, only the ones that I frequenly utilize.

That's the difference between many fighting games and VF4. In my opinion, you can't just start using a character in VF4 and master that character in a few weeks... even a few months. You just have to keep playing, either Kumite or other people, and you'll slowly get better as you rise in rank...

Arcade mode is HARD. I remember playing in the beginning and fighting Akira... getting my ass handed to me about 50 times wasn't fun. But now when I play arcade mode, after playing Kumite for a long time, it only takes me 3 trys or so.

VF4 is also one of the only 3D fighting games out there that seemingly has players of all levels. Tekken has either your scrubs or your masters, and Soul Calibur 2 is all about Nightmare. Any character in VF4 can be used effectively. That's the beauty of it.

Sorry for the VF4 rant, I'm a bit of a fanboy =)





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"Re(3):Re(10):Do you wish fighting games were" , posted Sun 22 Jun 01:33post reply


quote:

I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.


The trick to playing VF4 is finding a character that you like... and then just playing Kumite and training over and over. My character is Vanessa, and sure, I don't know all the moves by heart, only the ones that I frequenly utilize.

That's the difference between many fighting games and VF4. In my opinion, you can't just start using a character in VF4 and master that character in a few weeks... even a few months. You just have to keep playing, either Kumite or other people, and you'll slowly get better as you rise in rank...

Arcade mode is HARD. I remember playing in the beginning and fighting Akira... getting my ass handed to me about 50 times wasn't fun. But now when I play arcade mode, after playing Kumite for a long time, it only takes me 3 trys or so.

VF4 is also one of the only 3D fighting games out there that seemingly has players of all levels. Tekken has either your scrubs or your masters, and Soul Calibur 2 is all about Nightmare. Any character in VF4 can be used effectively. That's the beauty of it.

Sorry for the VF4 rant, I'm a bit of a fanboy =)

I voted no. LEAVE FIGHTING GAMES ALONE! The only time I've thought "this is out of hand..." was after playing MvC2 for a good long while. I say that only because each team has 3 characters and then you have "strikers" or whatever... plus super-flashy moves. X-Men VS. Street Fighter wasn't too flashy to me, but by the time they got to MvC2 they had gone a little overboard with the "flash." Personally, I prefer the KoF 3 on 3 format.

As for VF4, I agree. It's a very tricky game to master. I've got a Vanessa I've gotten up to DemonLord, a Kage at Xth Dan, and an Aoi at 9th Dan. But Vanessa's obviously the one I use the most. I don't really like VF's character designs (except for those three I use), but it's definitely deep. I don't really like the "low block and mid block are two different things" idea, but otherwise it's a good game. The AI is absolutely evil. Arcade mode was hard as hell when I first started out (I was stuck on Sarah for at least an hour or so and longer for Akira...) but now I RULE Arcade mode. But that's because I had played Kumite for so long. And I'm still not a master with Vanessa. I think 2D fighters need to be left alone. They're great just the way they are. 3D fighters still have some room to grow, but they're great too.






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Radish
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"Re(3):Re(10):Do you wish fighting games were" , posted Sun 22 Jun 06:47post reply


quote:

I've never broken a controller over VF4, but I just completely stopped playing it. I can't even master one damn character halfway. If only the speed was a little slower it would be a lot better to me.


The trick to playing VF4 is finding a character that you like... and then just playing Kumite and training over and over. My character is Vanessa, and sure, I don't know all the moves by heart, only the ones that I frequenly utilize.

That's the difference between many fighting games and VF4. In my opinion, you can't just start using a character in VF4 and master that character in a few weeks... even a few months. You just have to keep playing, either Kumite or other people, and you'll slowly get better as you rise in rank...

Arcade mode is HARD. I remember playing in the beginning and fighting Akira... getting my ass handed to me about 50 times wasn't fun. But now when I play arcade mode, after playing Kumite for a long time, it only takes me 3 trys or so.

VF4 is also one of the only 3D fighting games out there that seemingly has players of all levels. Tekken has either your scrubs or your masters, and Soul Calibur 2 is all about Nightmare. Any character in VF4 can be used effectively. That's the beauty of it.

Sorry for the VF4 rant, I'm a bit of a fanboy =)



Yeah, I'm not really a big 3d fighter fan in the first place other than Soul Calibur. I was trying to get better through Kumite mode, but no matter how hard I tried, the computer would simply block all my moves (or counter using some characters), or if I tried to throw, throw escape and then combo me to hell. It didn't help I was trying to do this on a PS2 controller and not a proper stick so all the button combinations were hand crampingly annoying.

Don't get me wrong I'm not saying it's a bad game, just not my cup of tea.





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"Re(4):Re(10):Do you wish fighting games were" , posted Sun 22 Jun 11:15post reply


Depends on the game I guess.

I don't miss unlimited DMs when being low on life.

I'm rather fond of being able to run vs being restricted to just walking and jumping to cover ground (How SF 2 is considered so good when it's mobility sucked so bad is still a mystery to me.)





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"Re(1):Do you wish fighting games were much si" , posted Sun 22 Jun 14:48post reply


I think the question here is how much do you feel you have to understand about a game in order to feel like you're able to enjoy it? SF3:3S was listed a couple of times as being a more "simple" game -as in less flashy and less options- but as the thread about karathrow.com proves you can spend an amazing amount of time picking over the details of that game. Can a person only enjoy a game only once they understand every detail of the game, can a game be fun even without a full sense of mastery or can the process of figuring out how to play be fun in and of itself? As for me, I think there's room for rock stupid but fun games, games with a good learning curve, and those games that only those lunatics who live and die for the game can play.

P.S. KoF 94-95 may have had less options than later editions but it did have some of the weirdest motions for supers this side of Fatal Fury. My personal favorite was Heidern's The hell?





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"Re(2):Do you wish fighting games were much si" , posted Sun 22 Jun 15:16post reply


quote:


P.S. KoF 94-95 may have had less options than later editions but it did have some of the weirdest motions for supers this side of Fatal Fury. My personal favorite was Heidern's The hell?




Hmm... that doesn't seem so bad. You basically charge back, do a backwards hadouken, then from the down arrow, press up. The combination of motions is kinda strange but none of the motions in and of themselves are odd. Backwards hadouken, going from down to up, and charging back are nothing new, after all. Now the guy who invented those stupid TRIANGLE motions you need to do for certain charge supers in SFA3... there's a guy I wouldn't mind slapping in the face. Backwards hadoukens, charging back, and going from down to up I can do, but going from diagonal down backward to diagonal down forward to up? Oh please, give me a break.





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"Re(2):Do you wish fighting games were much si" , posted Sun 22 Jun 15:25post reply


I voted yes, but then I think I interperated your question a bit differently than what you were asking. I don't mind a game having a ton of gameplay systems as this is something that can help a game stay freesh over time. The area that I think fighters should be simple is in the move commands. IMHO, Any action in a fighter that is an intended part of the game (I'm excluding glitches here) should be able to performed by anyone. Players shouldn't have to log in countless hours in the training mode just so they can pull off "Summersault Justice", "Final Atomic Buster", or 75% of the SNK characters specials and suppers. The chanenge in a game shouldn't be in getting a move off, but rather on knowing when to use it.

Bleah, taking away my games and access to a computer for 2 days has put me on somesort of posting rampage....





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"Re(3):Do you wish fighting games were much si" , posted Sun 22 Jun 22:53post reply


quote:
I voted yes, but then I think I interperated your question a bit differently than what you were asking. I don't mind a game having a ton of gameplay systems as this is something that can help a game stay freesh over time. The area that I think fighters should be simple is in the move commands. IMHO, Any action in a fighter that is an intended part of the game (I'm excluding glitches here) should be able to performed by anyone. Players shouldn't have to log in countless hours in the training mode just so they can pull off "Summersault Justice", "Final Atomic Buster", or 75% of the SNK characters specials and suppers. The chanenge in a game shouldn't be in getting a move off, but rather on knowing when to use it.

Bleah, taking away my games and access to a computer for 2 days has put me on somesort of posting rampage....

Personally, the only super motion that gets me is Geese's Raising Storm (or Raging Storm... I can't understand Geese a lot of times) motion- down-back, then backwards fireball then down-forward and punch or whatever it is. It took me a long time to be able to pull that move off, much less on command when I need it.






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