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TalbainEric 5137th Post

 
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| "Capcom fighters in general" , posted Sat 31 May 08:16
Well,after seeing strong views and stuff from the CvS2 thread. I figured I'd make a thread about some of my favorite 2-D fighters Capcom has offered. Opinions are welcome. But no flames.
SSF2T- What can I say about this beauty? For it's day,it helped to revolutinaze the 2-D scene,I thought. It first introduced us to the REAL super bar and super moves. Not too mention it helped introduced one of my favorite characters,Cammy,to the world. Say what you will,but it's been the inspiration for a many a fighter. Holds a special place in my heart.
Darkstalkers- Now,I can safely say,without a doubt. Capcom's best(and most ignored series) ever! Yeah yeah yeah,a lot of people will say...."What's so original about bringing monsters from the movies into games". But leave it to Capcom to pull this off with success,and producing a lot of favorites. This only introudced the world to Jonathan Talbain,the most kickin' character of the series and one of my faves! Add ultra-cool backgrounds and decent gameplay,not too mention bringing in the anime-style graphics to debut in the next SFA's. And you got one killer of a fighter. This title will ALWAYS hold a special place in my heart. Anyone who didn't like this game has got to be crazy or stupid. And there ARE matters of tastes,I know. But still. Also holds a special place in my heart.
Pocket Fighter- Does anyone else besides me that Capcom should make another one? This game was totally fun,and very original. It spawned off the SPF2T game and although the cast wasn't really too exciting(except the Darkstalkers characters,Ibuki,Tessa and Zangief),it did offer something new and original from the typical 2-D fighter affairs. Who could forget Felicia's cool combos?
SFA2-The best of the Alpha series,IMO. It still kept it's traditional style of gameplay and fighting. And also introduced everyone to characters like Sakura and Rolento into the mainstream. And the BG's were awesome.
MvC2- The Shoryuken.com members ultimate fighter. I still can't believe it's going strong 3 years and counting. That's saying something. I loved the game when it first came out. I find it stale now. But this game will also have a special place in my heart as well. But.....why Anakaris?! No Talbain?! No Demitri?! And it also brought together the biggest cast of fighters yet in 2-D gaming history. 56 astounding characters! Smashing!
CvS2-Refer to my CvS2 thread.
SF3:2nd Impact- I dug this game a lot. The music kind of blowed,but it had some choice gameplay to it. So much improved over the first SF3. Urien is cool,as well as Dudley and Ibuki.
Throw your hat in the ring,fellow Cafe members. And voice what you think. ^_^
 TALBAIN AND CAMMY ART CONTEST! CLICK THE TAG!
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Fuchikoma 451th Post

 
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| "Re(2):Capcom fighters in general" , posted Sat 31 May 11:49
Ok here's my 2 cents-
Street Fighter 2, I was only 8 years old when it first hit the arcade and I've grown up with the game. It was amazind to watch the progression... at first all people could do was Blanka electricity, Honda slaps, and Chun Li kicks. The first time someone did a Hadoken the whole crowd around the machine fell silent. I couldn't possible count the hours I've spent playing this game. The King.
SSF2 Turbo, by time this came out the King was almost dead. Too many updated Street Fighters had gotten boring... the 4 new characters in Super where nice, but everyone was playing Mortal Kombat 2 by then. I had a chance to play it out of town though when I was in a tournament and I saw Akuma for the first time. Awesome game that was looked over by practically everyone.
Street Fighter Alpha, this totally revived Street Fighter. It took everything that was good for the original Street Fighter 2, with much better graphics, and added the ability to counter. I remember too, the first time someone pulled of Akuma's Raging Demon, the whole crowd around the game fell silent just like the day years ago when the first Hadoken was cast in that arcade. This game also was a great reason to buy a PSX.
Street Fighter Alpha 3, All that was good in the first 2 Alphas, now with a cast of possibly every character you could want (well at least in the home versions) My personal favorite fighting game.
Street Fighter 3, the thinking man's fighting game. The ability to parry really changed the whole way you had to fight, you couldn't blindly attack a good fighter or you'll get your ass handed to you. I think it was well worth the wait for this game and added a bunch of fresh faces to Street Fighter, not to mention the best looking Street Fighter so far.
SF3: Third Strike, a really tweaked and refined version of Street Fighter 3. Probably one of the most balanced games made by Capcom. Chun and Akuma are added by popular request, but they made a smart move by making Akuma take on extra damage to balance out his killer power. The addition of a new hip hoppish sound track was nice too.
X-men, a huge surprise, but a pleasant surprise. Really besides Konami's X-men beat em up... this was the first really good comic book arcade game. Really not too much depth, but the over the top super attacks made up for that and having Akuma as a hidden character was funny, but he was way overpowered. Marvel Superheros was even cooler adding the ability to power up with the infinity gems.
X-men vs SF, again another really big surprise. The next big step for Capcom in 2d fighters by taking the gameplay from their marvel games and adding a tag element. Humongous attacks and combos, a really big change from other capcom fighters.
Marvel vs Capcom 2, a good thing gone bad. The first time I found a Capcom fighter that wasn't fun to play. This game is far too broken and really isn't a match of the better player, rather than who can pull out their infinate combo first... I fail to see the fun in that.
Darkstalkers, a fun series... but never taken too seriously. The introduction of ex attacks and probably the weirdest cast that will ever exist in a fighting game. It never enjoyed Street Fighter's success, but they've always been fun to play... not really the type of game for tournaments though.
Rival Schools, Capcom brought their unique style to a 3d fighter. Funny characters and over the top team up attacks. Truely unique and entertaining. There's also more depth to it than most people give credit, the ability to cancel out attacks with a quick jab and counters really added depth. Project Justice added on that with the ability to cancel a team up attack.
Star Gladiator, never made it to any arcades where I grew up, but the PSX version was fun. Capcom's first weapon based fighter with their over the top style. Really unique characters that are almost on the Darkstalkers level of weirdness. There was also an easy to learn combo system that sort of reminds me of Killer Instinct. If you could make it to the end of the combo you could end it with a big attack. An interesting counter system that was a little bit on the cheap side also added to the game.
Cyberbots- a hard to figure out game. Really choosing a pilot doesn't seem to affect the attacks of your robot. The moves where kind of clunky and the matches took too long. The Saturn version had Mecha Akuma though, that was worth getting the game on alone.
Tech Romancer, a really fun game. Capcom's own parody of mecha anime. Far better than Cyberbots using unique ideas like the ability to pick up and use weapons. This is also the only time so far there's been finishing moves in a Capcom Fighter. The DC port had some great extras in it, even adding the Blodia piloted by Jin as a hidden character.
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Dr Baghead 2203th Post

 
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| "Re(1):Capcom fighters in general" , posted Sat 31 May 11:59
SSF2T- I like Revival better, but the SF2 games were excellent
Darkstalkers- I like Darkstalkers but only as a novelty game, it doesn't take it's self seriously enough to be considered a "real" fighter... still fun though.
Pocket Fighter- I liked this game but I'm calling out this statement: "the cast wasn't really too exciting(except the Darkstalkers characters,Ibuki,Tessa and Zangief)" dude, you just named half the cast there... why not just say "I'm a dum-dum who doesn't like Shotos, Chun-Li, and the King himself; Dan Hibiki because Stefan told me not to like them! I even consider Dan a Shoto dispite his playing nothing like one and it clearly being stated in his storyline he's Saikyo!"
SFA2-I like SFA3 better, it combines everything we love about SSF2T with everything we love about SFA2
MvC2- Scrub game, it's fun but it's only going to be "legendary" until the next Vs comes along. (unlike SSF2T where dispite SFA3 and SF3:3 having replaced it as the newest SF game it's still enjoyed the world over)
CvS2-Big steaming pile o' crap. Hey! how about in CvS3 we add some more rejects who haven't been in a game for 16 years a few more worthless Grooves and completely ignore Leona again!!! Oh! Oh! Don't forget to give it no endings and make the backgrounds totally not fit the game/not mesh with the character!!!... they could can SvC:C right now and it would still be 600 times better then the piecemail rush-job they CvS2, and SvC:C has a better roster to be boot!
SF3:2nd Impact- 3rd Strike was better, it has Chun-Li
Do Geese See God? [now read it backwards!]
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Grave 341th Post

 
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| "Re(3):Capcom fighters in general" , posted Sat 31 May 12:07
quote: Marvel vs Capcom 2, a good thing gone bad. The first time I found a Capcom fighter that wasn't fun to play. This game is far too broken and really isn't a match of the better player, rather than who can pull out their infinate combo first... I fail to see the fun in that.
Thank you. I know people love MvC2, some almost religiously, but I can't understand why. I think it's just too much, too over the top... and the character roster is just insane.
Though, I did love the first MvC. And I still play it a lot.
For my money, though, SSF2T and SF3 are still the best. The version of SF3 really doesn't matter, they're all good, NG makes me nostalgic for being one of the, oh, 8 or 9 people who regularly played SF3 here, but 3S is really refined, but I just can't understand the inclusion of some of the characters. I've always wanted to learn to play Q, but eventually I just lost interest.
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Satoshi_Miwa 2210th Post

 
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| "Re(4):Capcom fighters in general" , posted Sat 31 May 16:59
Well, let's hit most of the offical (and one unoffical) Capcom fighting games I've played...
Street Fighter 2 - Started it all, and is a great, fun game. However I tend not to play this when I go for a classic SF experience due to the lack of speed in the game...
Street Fighter 2 Rainbow Edition - The Sf2 hack that still lurks in some arcades. It brought us turbo speed, and was good for a laugh. But the game was so broken that it just couldn't hold up in normal play.
Street Fighter 2 Turbo - The game I play when I want a classic SF2 fix. Turbo speed just makes the game more fun and exciting for me, their are some gameplay tweaks, and it's well balanced. Great fun...
Super Street Fighter 2 - Slow as heck in the arcades, and easily passed over for SSF2T. The SNES version has Turbo speed, though, making it better than the arcade in gameplay...
Super Street Fighter 2 Turbo - Adds speed and supers to the game, plus Akuma. Supers feel kinda of tacked on, but don't feel too out of place. And the game is much more balanced and tougher than SSF2. One of my favorites from the SF2 series, despite the fact it's just another upgrade.
Street Fighter Alpha - It has Dan and dramatic battle, plus it brings back some classic SF1 characters and introduces Final Fight characters. However it also feels very incomplete and the chain combos are easily abuseable. Backgrounds are also the worst for any Capcom fighter. Play it for the dramatic battle if you find it in the arcade, but for versus play move onto...
Street Fighter Alpha 2 - A more complete game than the first, each character has his/her own background, the play style is tightned up, and the game just feels more fun. Custom Combos are a bit unbalancing, but they don't break the game like chain combos. Perhaps the SF game I played the most in the arcades, just because I liked Sakura...:)
Street fighter Alpha 3 - The arcade version sports 3 different grooves that are decently well balanced, new characters, and the kind of epic Story telling SF fans had wanted for awhile. The home version added to it, with an awesome world tour mode and adding in all of the SF2 characters. Plus it had a bad ending if you lost to Bision, which is such a neat idea that I'm suprised nobody else has copied it. Fun game, and Capcom's best home port.
SF3 : Different in feel than SFA, I didn't warm to this game at first. But after awhile I began to appreciate it, and it's fun parry/super system. However the later SF3's expand on this more so I don't tend to linger...
SF3 - SI : Capcom strikes again with another SF upgrade! Luckily this one feels more like a new game, even though it retails SF3. EX moves make their SF apperance, nad the addition of new character make the lineup more fun.
Sf3 - TS : Really a sequal to SF3 - SI, Capcom easily could have gottena way calling it SF4. Still, this is probably the game I play most of the 3 SF3 games. Excellent new additions in characters, with Makoto being one of my favorite new Capcom characters. Chun Li gets an overhaul (Which Stefan and Chun li Haters always overlook when they call her a tired design. In fact Capcom has always given her a fresh play style in the new SF series) and the Parry system is tweaked a little bit to add more depth.
Darkstalkers - A good but not great fighting system, enhanced by some wonderful design work and style. A bit over the top for me to take too seriously, the game is still good fun..
Darkstalkers 3 - Play style is tighter than the first, and the 2 life bar style makes for some intresting matches. I like this more than the first one, and find it holds up much better as a game. Plus Jedah is just hellua cool...
X-men vs Street fighter - Fun, but a bit to mindless as it's a pure super based game. The final boss is one of the weakest in a Capcom game...
MSH vs SF - Still a bit super heavy, but it's tightned up enough to make for a more solid play style. More characters also make for a more fun experience, and some of the endings are pure fun. Not Capcom's best, but still fun..
Marvel vs Capcom - A step down from MSH vs SF, IMHO, but still a fun game. The addition of Strider, Megaman, and the Capcom helpers make the game what it is...
Marvel vs Capcom 2 - A step down from Marvel vs Capcom. It has more characters, but that results in a really broken game that is even more spaz happy than the other vs games. Fun for a bit, but you'll be better off with other Capcom fighters.
Rival Schools - One of the best fight game stories ever, told in one of the better ways. Game is solid and fun, though it's not as tight as other Capcom fighters. However the style makes up for it, and the team up attacks are pure fun. The PSX version has full voices for the story mode, and has an anime opening too.
Project Justice - Doesn't have the voices, but it still has the same over the top play style and characters. Has a real manga feel to the story (and how it's presented). Again it's not as tight as other Capcom fighters, but the style alone makes up for it...
Tech Romancer - Neat storyline and characters, a solid fighting system. Could of used some polish to make it truly great, though..
Pocket Fighter - My favorite of the chibi fighters, the costume changes and silly supers just make this game great fun to play for any Capcom fan. Sure the system is simple, but it's still fun and the gem powered normals adds some depth to the system. Needs a GBA port...
CvS1, CvS2 - Both are flawed games, though fun for different reasons. CvS1 has a weak line up and tries to ape the SNK control system (but fails). It also has incomplete versions of the KOFer's. But the presentation is top notch, the music is awesome, and it had the aura of being the first arcade game featuring kOF vs SF.
CvS2 has a bleah presntation, weak music, and is broken in many places. But the character line up is much better (Rock versus Gesse makes it worth a play), the characters are more complete on the SNK side, and Capcom goes to the 6 button scheme which works better. If only Capcom could merge the 2....

Separated at Birth?
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OYashiroForever 242th Post

 
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| "Re(1):Capcom fighters in general" , posted Sun 1 Jun 00:17:
Never, EVER give me an excuse to ramble about Capcom fighting games. 
I was 13 when SF2 came out (has it been that long?) and was in my arcade-going prime. Learned Guile first (a lucky choice seeing how he dominated that game with an iron fist even without the handcuffs glitch) and never looked back.
SF2 CE/': Street Fighter hit it big in my area when Champion Edition came out. Lines of 20 or 30 people waiting to play was the norm on the weekends. Ahh... the good ol' days.
Anywho, all of my observations are based on how well the games stand the test of time (not how I felt about them when they came out... tends to blind you) and the vast majority of my observations are based on tournament-level play. I was a part of the high-level tournament scene for years and, therefore, my views are irreversibly skewed. However, I find it to be for the better. ANY Capcom fighting game can be entertaining dicking around with your friends. If you wanna know how good a game was, see how it stood the test of time in high-level play.
SF2: While only 8 characters seems like a joke now and there were 2 seriously game-destroying glitches (Guile's 'cuffs + 'Sim's invisibility/teleport), it's tough to deny the importance of SF2. Can't be played seriously nowadays, but it has to be recognized for what it is, the father of the modern fighting game.
SF2 Hyper Fighting: Still one of my all-time fav fighting games for screwing around OR playing competitively, HF has some of the most intriguing match-ups and is the definitive version of SF2 in my mind. As close to perfection as we've come.
SSF2: Crap. Unfinished, molasses-slow crap. The new characters (apart from Cammy) were a joke. Capcom REALLY dropped the ball. Though Magic SPDs were fun as shit.
ST: Super Turbo has REALLY stood the test of time. Over 8 years later and it STILL has a competitive scene. Truly a testament to its polish, balance, and purity. The last pure SF game.
Alpha 1: Crap. Looked nice, played like crap. Chains completely eliminated the footsie game, Ken's roll was WAY too powerful, and Guy... ugh. I'd rather not talk about it.
Alpha 2: Like night and day. Yes, Alpha Counters did too much and promoted turtling. Yes, Customs and the subsequent Valle CC abuse is obnoxious. It's still an infinitely playable game. Probably the best technical game in the Alpha series.
Alpha 3: Amazing roster, tons of options, lots of problems. I still have a serious soft spot for it, but Alpha 3 is a mess. Horrible collision detection (try jump-ins with Sodom to see what I mean), glitches galore (L-ism throws, jump cancelling, etc.)... it's a shame it's so much fun. :)
SF3: Follows the pattern of the first game in every SF series being brutally slow and total crap. Easy infinites, option select rules the field, and Tengu Stone is absolutely ridiculous.
2I: Night and day yet again. An improvement in nearly every aspect... would've been my favorite SF3 had it gotten more play (and not had Gouki).
3S: Much like the Alpha series, the third one is the best-looking, has the best roster (Chun not included), and has the soft spot in my heart. Definitely not the perfect game its die-hard fans would have you believe, but still a well-balanced, well-crafted game. Also has the distinction of being the last REAL SF game released.
Darkstalkers: Crap. Introduced a lot of great characters and ideas... totally unplayable nowadays.
Vampire Hunter/Nightwarriors: Wow. Easily the best DS game. Has a certain purity of design and play that I don't think Capcom's imitated since. There are problems, but they are miniscule in comparison. Never had a competitive scene (came out during a lull and never had a wide American release), but definitely should've.
Vampire Savior/DS3: Probably my favorite roster and art of any Capcom game (Lilith, Hood, and Jedah are masterstrokes of character design)... awful game for playing seriously. Dark Forces are useless, easy-mode Gallon/Talbain... a shame, really.
Vampire Hunter 2/Savior 2: Not different enough to warrant mention.
X-men-CotA: Not even worth mentioning. Barely even playable.
Marvel Super Heroes: Probably the most technically sound of the Marvel games. Sure, lots of infinites and the gems made for all sorts of problems. A lot of fun to play provided you have the board for it (PS/Saturn versions blew).
X-men vs. SF: A real conundrum. SO MANY infinites, throws in to 100% combos, and don't even get me started on Wolverine, but it almost gives it a certain sort of twisted balance. Anybody can end the match at any time. You have to play a flawless match or end up dead. It's like the Russian Roulette of SF. Not really a great test of who the better player is, but an exciting game to watch or play.
Marvel vs. SF: The exact opposite of XSF. Zero new characters (excluding Norimaro who isn't allowed in competitive play), wretched balance (EVERY SINGLE tournament team was Wolverine/doesn't matter). It took out everything that was interesting and exciting about XSF and kept everything that was boring and thoroughly aggravating about XSF. Perhaps the single most boring Capcom game ever.
Marvel vs. Capcom: <yawn> Double WM Team Beating... chip for 50%. Repeat until dead. Or, if you're slightly more daring, choose Red Venom. You get hit, you die. You hit them, easy infinite... guard break the second character and infinite. Hooray! Tons of fun if you don't know what you're doing. Boring as shit if you do.
MvC2: The single most complicated fighting game ever created. PERIOD. You don't like the pace of the game? That's fine. Don't like that your favorite character gets raped by Magneto/Storm/Cable/Sentinel? Also fine. Just don't make the mistake of calling it "spazzy" or "random". At high levels of play (with the possible exception of Magneto), this game is the most cruel, cold, and calculating game in existence. Nigh infinite options, break-neck speed, and 4 people on screen at almost all times means you have to think incredibly fast or die trying. Is it broken and unbalanced? Like you wouldn't believe... but to the point of doing a full 360. It's so broken and unbalanced, it comes full circle and has its own strange sort of balance. Does any of that matter? Not at all. It would take me too long to explain anyway. Watch footage from any major tournament and you will see some of the most nuanced, chess-like movements you will ever see in a fighting game (Virtua Fighter withstanding). Not liking it is fine... its style is certainly not for everyone. Not appreciating it for it's interesting evolution and subtle beauty is ignorance.
Capcom vs. SNK: Slow (you'd think Capcom would've figured out by this point that Slow = Crap in the minds of its fans), boring (4 Ratio 1 battles have literally put me to sleep), and thoroughly unbalanced (Top Tier = Ratio 1s and Nakoruru). Add the shit roster (all 12 SF2 people + Sakura and Morrigan? No thanks), the limitations set up by the ratio system, the obnoxious earthquake blocking, and 4 F'ing buttons and you've got perhaps the worst Capcom fighting game ever. The art and bgs were nice, though.
CvS2: Much better roster, fixed ratio system, removed the earthquake blocking, 4 more grooves, and 6 buttons. Everything is dandy, right? Well, they forgot the most fundamental thing. The engine sucked in the first place. All of the turd-polishing in the world can't remove the stink of a crap engine. I've spent enough time beating it up, though...
None of their 3D fighting games (Justice Gakuen series, Star Gladiator series) are worth mentioning.
If you actually sat through all of this, then my pity.
Anyone looking to pick a fight? I'm ALWAYS up for a few matches. IM me: AIM: Zangulus100Proof. Speaking of which... Rugal, you still interested in getting together for a few friendly rounds? IM me when you have the opportunity.
"I haven't slept for 10 days because that would be too long."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
[this message was edited by OYashiroForever on Sun 1 Jun 00:29] |
Jazzie D 1763th Post

 
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| "Add on" , posted Sun 1 Jun 08:00
Lesse. SFII came out when I was only 9. Didn't really become a well-tuned player until I was in middle school or so. SSFIIT was the last SF game and it was a shame it didn't get enough attention. ('94 was the year of Kyo's birth. Duh!) The first one, yes, I've played it and it is hard. Still need to beat that one. Played Rainbow, but didn't beat it.
Street Fighter Zero was great. It gave off an anime feel and the fundamentals were great. II was the best out of the three because of the BG's, the songs, the fundamentals and this was the first game of Sakura-chan, the one character that satisfied guys with school girl fetishes. III was the worst because it was the opposite of II, but it was still fun to play because of Karin-chan!
III is from my view, one of the worst sagas ever. Then again, III's are never good to begin with. Sure, I know about the eye candy, but the candy lost its flavor in the third version folks. The kids (i.e. Sean, Ibuki, etc.) make the series worthwhile. That's about it. I hate the mechanics. I hate the fact that Capcom doesn't show you what the Super Arts look like. There are people out there that don't know Japanese you know. How many average Joes know what Ibuki's Hanshin Sho is? Capcom should have showed a demo of the art. I never liked the fact that you can only do one art early on. Ugh! It's that flawed!
Justice Gakuen - Capcom's best series ever in my opinion. Students to relate to, fast and swift battles, spiffy seiyuu, this is about as good as it can get. It can't get any better (unless I see III).
Vampire - well, it's dead now. I don't think Capcom will revive the series. Even if it was a CPS III game, it wouldn't matter. The series is dead. The games are fun, but I hate to say it. This is one of Capcom's weakest series.
Never liked any Marvel game. Not my cup of tea.
Star Gladiator - never got so much experience in this series, but it is fun. Definitely would want to play the games again.
Cyberbots - need to find this game. Same goes for Warzard.
Tech Romancer - never got so much experience in this game, but it is okay. Still need to learn the fundamentals though.
Power Stone - this party game with a fighting flavor will not win awards for being the most deepest game, but who cares? The games are fun. I don't like the four fighter insertion in II though.
CvS saga - thank you Capcom for giving the SNK characters one of the worst experiences I've ever seen. Kids, the games are that bad. A good amount of the backgrounds look flat, the music is terrible, the seiyuu don't seem to have the flair we're used to hearing, the SNK characters got the short end of the shaft, ugh! Give me Match of the Millenium any day! Spiffy backgrounds, spiffy music (though I wished Precious Heart was Sakura's theme instead), balanced roster, the omake, this is how you do a match like this.
Takino Tomo-chan - Kimura-sensei why did you become a teacher? Kimura-sensei - CUZ I LIKE HIGH SCHOOL GIRLS AND STUFF!
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talbaineric 5142th Post

 
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| "Re(1):Add on" , posted Sun 1 Jun 09:24:
quote: Vampire - well, it's dead now. I don't think Capcom will revive the series. Even if it was a CPS III game, it wouldn't matter. The series is dead. The games are fun, but I hate to say it. This is one of Capcom's weakest series.
O_______________________O *gives Jazzie D the cold glare*
In the words of what's him name.....oh,whitesword! BLASHPEMY!
This series is not weak! It's pure genius.True,you're right,sadly it is dead,it didn't have the media hype like all the other games did,but DS owns! Nuff said. It's far from being a weak series.
Well,at least you said the games were fun. Which they are.
EDIT: BTW,Jazzie,I have the Warzard art book. ^_^ It has exclusive screens of the game and everything.
 TALBAIN AND CAMMY ART CONTEST! CLICK THE TAG!
[this message was edited by talbaineric on Sun 1 Jun 09:30] |
Just a Person 577th Post

 
New Red Carpet Member
 
    
   
| "Re(1):Capcom fighters in general" , posted Sun 1 Jun 12:00
Great thread ! Indeed,this shows that Capcom has more fighting games than just the Street Fighter series . I'll comment just a few of them :
SF2 : Well,who played it probably became automatically a fighting games fan (at least in my case) . SF2 was a wonderful game when it was released,and even nowadays it is very nice to play .
SSFII : I never managed to see SSFIIX,with Akuma (maybe now with Revival ...),but SSFII was very nice,too (although it didn't have the same feeling than SF2) . T.Hawk,Dee Jay,Cammy and Fei Long were great additions to the roster . And Chun-Li got a great treatment (her fireball and the possibility to change her ending) .
Darkstalkers : The first one wasn't very interesting,but Night Warriors was really good (Hsien-Ko and Donovan,Pyron and Huitzil : these four people added a lot to it) . The one with Lilith,B.B. Hood,Q-Bee and the evil Jedah was also very fun,but not like Night Warriors . I never managed to see the home version (with Donovan,Pyron and Huitzil),so I can't tell...but it would be good to bring DS back ...
Pocket Fighter : You're right,it needs a sequel ! Pocket Fighter was amazing ! Now they need to keep all the previous cast (including Donovan and Devilot from SPFIIX) and add more people from different series .
Power Stone : A very innovating game,with its own feeling . We need a PS3 soon ...
the Capcom crossovers : the Marvel Vs. Capcom crossovers were the best fighting games Marvel ever had (Activision's only interesting fighting game IMO is X-Men Next Dimension) . MvC2 was a little unbalanced,but who cares ? It's great ! Now,about the ones with SNK : CvS1 was just average (like SvC Chaos seems to be),but CvS2 was brilliant ! Even with the music and most of Capcom's characters having their old sprites,it had a great diversity of fighters,a great selection of Grooves ... it's still one of my favorite games .
SFA3 : IMO,the best of the Alpha series . Very animated,with great additions (Karin,Cody,even R.Mika) . Even the GBA version is excellent !
SF3:3rd. Strike : Unfortunately,I never saw it . But if it is as good as some of you say,I'll surely love it !
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Fro Boy11 1560th Post

 
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| "Re(2):Capcom fighters in general" , posted Sun 1 Jun 12:49
quote: Great thread ! Indeed,this shows that Capcom has more fighting games than just the Street Fighter series . I'll comment just a few of them :
SF2 : Well,who played it probably became automatically a fighting games fan (at least in my case) . SF2 was a wonderful game when it was released,and even nowadays it is very nice to play .
SSFII : I never managed to see SSFIIX,with Akuma (maybe now with Revival ...),but SSFII was very nice,too (although it didn't have the same feeling than SF2) . T.Hawk,Dee Jay,Cammy and Fei Long were great additions to the roster . And Chun-Li got a great treatment (her fireball and the possibility to change her ending) .
Darkstalkers : The first one wasn't very interesting,but Night Warriors was really good (Hsien-Ko and Donovan,Pyron and Huitzil : these four people added a lot to it) . The one with Lilith,B.B. Hood,Q-Bee and the evil Jedah was also very fun,but not like Night Warriors . I never managed to see the home version (with Donovan,Pyron and Huitzil),so I can't tell...but it would be good to bring DS back ...
Pocket Fighter : You're right,it needs a sequel ! Pocket Fighter was amazing ! Now they need to keep all the previous cast (including Donovan and Devilot from SPFIIX) and add more people from different series .
Power Stone : A very innovating game,with its own feeling . We need a PS3 soon ...
the Capcom crossovers : the Marvel Vs. Capcom crossovers were the best fighting games Marvel ever had (Activision's only interesting fighting game IMO is X-Men Next Dimension) . MvC2 was a little unbalanced,but who cares ? It's great ! Now,about the ones with SNK : CvS1 was just average (like SvC Chaos seems to be),but CvS2 was brilliant ! Even with the music and most of Capcom's characters having their old sprites,it had a great diversity of fighters,a great selection of Grooves ... it's still one of my favorite games .
SFA3 : IMO,the best of the Alpha series . Very animated,with great additions (Karin,Cody,even R.Mika) . Even the GBA version is excellent !
SF3:3rd. Strike : Unfortunately,I never saw it . But if it is as good as some of you say,I'll surely love it !
SFII - Well to be honest, the game was just OK to me. It was good and everything, but I really didn't like it. I wasn't that good at it anyway. I got my ass kicked in it all the time.
SF2T - It was faster, so I played it, I won a little bit more.
SSF2 - Got my ass kicked in this one too. Didn't really like it. The music was great though. Game was slow = I get my ass kicked.
SSF2T - Good game! Still got my ass kicked, but I won a little bit.
SFA - This was a good looking game, but it was slow, so I didn't really like it.
SFA2 - This is when I fell in love with Street Fighter. This game was PERFECT to me. The music, the graphics, the gameplay, the speed! I OWNED on this game, Ken was THE MAN!
SFA3 - This was great, I liked SFA2 a little better just because of the music, juggling added to the game was a little weird at first, but I like it now. The DC version is the best! Oh yeah, the arcade here even had a beta test going. It was cool because this guy was whipping everybody until I got it and killed him with Ken. He left shortly after. He was good too!
SF3 - I didn't like the first game that much, it was great looking, but the only old characters were Ryu and Ken, and I only liked Ken out of those 2.
SF3:2I - I got to play this on DC because the arcade here sucks. It was nice, they had the speed adjust on it. I wish I had bought it when it was available, but I waited for.....
SF3:3S - You know you like this game. It's one of the best fighters ever made, IMO. Great roster, soundtrack and everything, and it doesn't get boring by yourself either because you're always trying to better yourself and get a better grade. I can't parry very well, so I'd get killed by a pro. They had this in the arcade here as well.
X-Men:CotA - I played this late, after MSH and stuff like that came out, so I wasn't impressed at all.
MSH - Man, I wish I had this again, even though the PS1 version is pretty bad, I still loved it. The best in the Marvel series.
XMvSF - It's ok, the tag thing was good, and it had GAMBIT! Which was my favorite X-man at the time. If Capcom were to re-release it on PS2 with tagging and everything, I'd buy it. They have this at the arcade here now.
MSHvSF - IMO, it's the best of the vs series. Great soundtrack, good roster, and it started the "striker" thing.
MvC - I just got this game for free, so no complaints here!
MvC2 - I loved the game when it first came out, then I hated it, now I like it because I finally get some competition. We don't cheese each other either. No infinites and stuff, so we play it the way it was intended. Shitty soundtrack though. They used to have it here in the arcade, I guess they got rid of it because it was 3 quarters to play, so it wasn't making any money.
Darkstalker/Vampire series - I played the first game on PS1 ALL NIGHT LONG....literally. That's all I know about it pretty much, I've also played DS3 on PS1, but I didn't like it enough to go and buy. I'd probably get it now though.
Rival Schools - Fun game, I was really good at it. Don't have it anymore though, but I got....
Project Justice - I skipped one of my classes last year to play this, I ordered it and stayed and blew that shit up. Great game, and I'm still not finished getting all the characters yet.
JoJo's Bizzare Adventure - It's nice. The arcade actually got that game here. I was surprised because I never even heard of it before then. I bought it on DC last year, I still don't have all the characters, I don't play it that much.
CvS1 - I thought it was great, even though Kyo sucked, but I didn't even really know who Kyo was at the time, so it was all about Terry, Ken, and Geese on this one. The music was good, the rosters were ok, the SNK characters got raped, but for gameplay I can kinda understand. The 4 buttons were a big problem with the Capcom characters, so I used the SNK guys instead. Most importantly, I got reintroduced to SNK from this game and went out and bought KOF DM 1999, etc.
CvS2 - What can I say about this that hasn't been said already. I still like the game and play it more than my other Capcom fighters mainly because of the SNK roster though. Music sucked (only had 3 or 4 decent songs). I still like it though, maybe I'm crazy. I know the game is broken at high levels of play though, Sagat 8 stars and at the final match, but when I play other people the game is easy. There's no competition here though.
Star Gladiator - that was fun. I plan on getting Plasma Sword, since it's only about $6 here. It's just too hot to go out and get it. I hate the summer.
MATT FACTS: Matt hates cold weather.
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YeldellGW 317th Post

 
Bronze Customer
 
   
| "Re(2):Capcom fighters in general" , posted Sun 1 Jun 14:56
Capcom fighters I've played and my opinion on them.
Street Fighter - Between this and the original Fatal Fury, I don't know what Capcom or SNK were thinking were they made these games. I've yet to pull off any special whatsoever in this game. At least I could bust a move ever nowandthen on FF 1.
Street Fighter II: The Wolrd Warrior - To this day, I still can't fathom how people haven't gotten tired of this roster by now. The only character I got some enjoyment out of playing was Chun-Li. Truely a great character at the time, with her chains.
Street Fighter II: Champion Edition - The lords of Shadowloo are playable now. Big deal. The end boss was the only other chracter I liked besides Chun-Li (Didn't pick up on Sagat until the SNES conversions came out.). Still didn't enjoy this series as much as the rest of the planet.
Street Fighter II: Turbo Hyper Fighting - Someone mentioned earlier that fighters that lack speed equal crap. Guess I love crap fighters then. This is by far my least favorite in the SF II series due to the insane speed (Didn't help you couldn't slow the game down either!) and started my overall dislike of speed settings in general.
Another reason I didn't care for the previous titles; the cheaply, overprioritized AI. I can't recall even reaching Bison in the 1st 3 SF II games without shelling out alot of cash.
Super Street Fighter II: The New Challengers - The 1st SF II game I actually could play from start to finish. I was using characters that I found unplayable in the previous SF II games (Everyone, but Chun-Li.) and could last more than one fight for a change. Dee Jay, Fei Long, and Cammy brought my total number of likeable characters for this series up to six. Another plus for this game IMO, it was slower than THF. A definite plus in my book. My enjoyment of the SF II series pretty much started and ended with the Super games.
Super Street Fighter II Turbo - An improved SSF II (Dragon Punches were no longer completely invincible; about damn time Capcom!). Aside from the introduction of Akuma, the unoriginal super moves, and allowing players the ability to use the "Super" versions of their characters, there wasn't alot wrong with this game. You could slow it down if it was too fast, something that you couldn't do in THF. Another plus.
Street Fighter Alpha - Personally, I like this one best of the Alpha series. Too many returning faces from SF II ruined the enjoyment of the latter titles. Chain Combos were a nice touch, though they weren't as restricted as in the Vampire series. Could have done without the 1.5 second delay when it came to blocking attacks thoughk...
Street Fighter Alpha II - Sakura, Gen, and being able to play Dan without some insane code was really the only highlights in this one for me. Custom Combos were as needed as another Shotoclone. Same for Zangief and Dhalsim (Another highlight on the original Alpha; no long range poke character.).
Street Fighter Alpha III - Following in Alpha II's footsteps, the pluses (Cody, Karin, Cammy, more manageable super level system) were overshadowed by the minuses (More characters from SF II, insane juggles, multiple isms, no new SF I characters; my main reason for my dislike of this game!).
Street Fighter EX - Well, at least it wasn't just SF II in 3D. Some of the new characters were nice. Sadly, this game showed how insane combos were starting to become the norm in fighting games.
Street Fighter EX II - More of the same except some characters I liked were removed and ones I didn't miss were add (As usual...). Another useless homage to Custom Combos were added, Excel Combos. There's more to fighting games than combos you know!
Street Fighter EX II Plus - Same as above, but Sagat's back.
Street Fighter III: New Generation - An improvement was finally done to SF I thought would never happened; mobility. For once, I can play a SF game and I'm not restricted to walking or jumping to cover groud (How the hell did Capcom miss this one with all the SF games they made?!). The cast is far more likeable than the SF II cast overall IMO.
Street Fighter III: Double Impact Giant Attack - Yun and Yang are now separate charcters. Urien and Hugo are okay additions, but I could have done without Akuma or the return of the air Hurricane Kicks. Vampire style ES moves were added and surprisingly enough I didn't care for it like I did in the Vampire series.
Street Fighter III: Third Strike Fight For The Future - Looks like the AI is back to the insane SF II days of out prioritizing everything I do. We get a Guile rip-off (Another character I didn't miss.), an overprioritized Chun-Li (Every bit as bad as the damn Shotos now.), and practically ever Super Turbo move for Ryu and Ken returns (There's originality!). Makoto and the new moves for Alex and the vets are the only reason I play this one (Don't care for getting stuck with picking which Shoto I get to lose to either.).
Power Stone - Played the demo that came with my Dreamcast. After getting tired of being blown up all over the place due to not being able to block, I didn't bother with a purchase.
Cyberbots - A nice change of pace from SF. Screwing around with all the different mechs (Save Mech Gouki.) was the real highlight of the game. Character intermissions were cool as well.
Pocket Fighter - I love a fighter that's fun to play and makes me laugh at the same time and this game does it almost as well as the Vampire series.
X-Men: Children of the Atom - A nice game; even if Wolverine was the local scrub of the game. Never had the displeasure of seeing anyone use Akuma in this game and I hope it stays that way (I've had more than my fill of that loser.).
Marvel Super Heroes - Had it not been for the introduction of air combos, I'd say this was better than X-Men. At least Wolverine can now pay for having his Drill Claw blocked instead of being allowed to attack afterwards like previously.
X-Men vs Street Fighter - Capcom's so called rival for the KOF games. Too bad I didn't enjoy it near as much as KOF. I only play this and the other games at home because just like SF II, I got tired of fighting the same characters everytime. This game also pretty much killed my chances of liking the overated tag team style of fighting. The only highlight to the game was Cammy's return.
Marvel Super Heroes vs Street Fighter - Assist attacks got their start in this one. Didn't like the 1st vs game and this one did little to sway my judgement of the vs series.
Marvel vs Capcom - Hate it. Duo Team mode! Nuff said. Bad enough assist characters were built up upon since the last game but Capcom had to let players have the ability to choose who their assist character was by code.
Marvel vs Capcom 2: New Age of Heroes - Take something bad and add to it. That's this game in a nut shell IMO. I pretty much stopped going to the arcade because this was all anyone would play. No one cared about SF III.
Star Gladiator - While not quite as good as Soul Edge, I still had some good times with this game.
Plasma Sword - An improvement over Star Gladiator. Plasma Fields were among the few useful Custom Combo rip-offs.
Rival Schools - Despite being a 3D version of the vs games, this actually turned out to be a pleasant game. At least aerial recoveries prevent the insane combos that you were allowed in it's 2D counterparts. The cast was nice too.
Project Justice - If Capcom keeps bringing out sequels to this series, I'll be a happy camper. The only downside, MvC2 syndrome of adding another playable character to the team. Two weren't enough?!
Vampire - I love this series, far more than SF II. Despite the SF II AI, this game was a blast to play.
Vampire Hunter - More Vampire goodness. Most of the flaws frome the 1st game were fixed (Air blocks actually works on specials other than fireballs now.). Chain Combos are more restricted than in the 1st game (As it should be!).
Vampire Savior - Another gem for this series. I especially like the reviesed life meter. Dark Forces were about the only useful homage to that Custom Combo crap!
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Jazzie D 1767th Post

 
Silver Carpet V.I.P- Platinum Executive
  
    
    
    
   
| "Re(2):Add on" , posted Sun 1 Jun 17:25
quote: Vampire - well, it's dead now. I don't think Capcom will revive the series. Even if it was a CPS III game, it wouldn't matter. The series is dead. The games are fun, but I hate to say it. This is one of Capcom's weakest series.
O_______________________O *gives Jazzie D the cold glare*
In the words of what's him name.....oh,whitesword! BLASHPEMY!
This series is not weak! It's pure genius.True,you're right,sadly it is dead,it didn't have the media hype like all the other games did,but DS owns! Nuff said. It's far from being a weak series.
Well,at least you said the games were fun. Which they are.
EDIT: BTW,Jazzie,I have the Warzard art book. ^_^ It has exclusive screens of the game and everything.
By weak, I mean weak as in terms of amount of attention. That's it.
Oh yeah. I forgot about the others.
Gem Fighters - definitely one of the funnest games I have ever played.
Jojo - didn't play it that much, but it is real stylish. Heard of the anime and manga though.
I won't bother mentioning the EX series, since that's not a Capcom saga.
Takino Tomo-chan - Kimura-sensei why did you become a teacher? Kimura-sensei - CUZ I LIKE HIGH SCHOOL GIRLS AND STUFF!
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HazZan 1274th Post

 
Red Carpet Executive Member
  
    
    
   
| "Re(1):Capcom fighters in general" , posted Mon 2 Jun 20:21
quote: Well,after seeing strong views and stuff from the CvS2 thread. I figured I'd make a thread about some of my favorite 2-D fighters Capcom has offered. Opinions are welcome. But no flames.
SSF2T- What can I say about this beauty? For it's day,it helped to revolutinaze the 2-D scene,I thought. It first introduced us to the REAL super bar and super moves. Not too mention it helped introduced one of my favorite characters,Cammy,to the world. Say what you will,but it's been the inspiration for a many a fighter. Holds a special place in my heart.
Darkstalkers- Now,I can safely say,without a doubt. Capcom's best(and most ignored series) ever! Yeah yeah yeah,a lot of people will say...."What's so original about bringing monsters from the movies into games". But leave it to Capcom to pull this off with success,and producing a lot of favorites. This only introudced the world to Jonathan Talbain,the most kickin' character of the series and one of my faves! Add ultra-cool backgrounds and decent gameplay,not too mention bringing in the anime-style graphics to debut in the next SFA's. And you got one killer of a fighter. This title will ALWAYS hold a special place in my heart. Anyone who didn't like this game has got to be crazy or stupid. And there ARE matters of tastes,I know. But still. Also holds a special place in my heart.
Pocket Fighter- Does anyone else besides me that Capcom should make another one? This game was totally fun,and very original. It spawned off the SPF2T game and although the cast wasn't really too exciting(except the Darkstalkers characters,Ibuki,Tessa and Zangief),it did offer something new and original from the typical 2-D fighter affairs. Who could forget Felicia's cool combos?
SFA2-The best of the Alpha series,IMO. It still kept it's traditional style of gameplay and fighting. And also introduced everyone to characters like Sakura and Rolento into the mainstream. And the BG's were awesome.
MvC2- The Shoryuken.com members ultimate fighter. I still can't believe it's going strong 3 years and counting. That's saying something. I loved the game when it first came out. I find it stale now. But this game will also have a special place in my heart as well. But.....why Anakaris?! No Talbain?! No Demitri?! And it also brought together the biggest cast of fighters yet in 2-D gaming history. 56 astounding characters! Smashing!
CvS2-Refer to my CvS2 thread.
SF3:2nd Impact- I dug this game a lot. The music kind of blowed,but it had some choice gameplay to it. So much improved over the first SF3. Urien is cool,as well as Dudley and Ibuki.
Throw your hat in the ring,fellow Cafe members. And voice what you think. ^_^
I like those games too.
MESSATSU
 "I am the one and only true master"
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