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Freeter
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"Metal Slug 5 screens" , posted Wed 28 May 14:10post reply


Here

Looks the same...at least Eri's back.






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suge
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"Re(1):Metal Slug 5 screens" , posted Wed 28 May 14:13post reply


Wow.





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"Re(1):Metal Slug 5 screens" , posted Wed 28 May 14:23post reply


quote:
Here

Looks the same...at least Eri's back.


Yeah, so it does, as expectable.





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"Re(1):Metal Slug 5 screens" , posted Wed 28 May 14:30post reply


quote:
Here

Looks the same...at least Eri's back.



Canoes + Eri + new hostages + new walker = KICKASS.





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"Re(2):Metal Slug 5 screens" , posted Wed 28 May 14:50post reply


quote:
Here

Looks the same...at least Eri's back.


Canoes + Eri + new hostages + new walker = KICKASS.



That's generally my opinion too, the walker is pretty damn cool. Although... is it wrong for me to want to shoot diagonally?





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Freeter
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"Re(3):Metal Slug 5 screens" , posted Wed 28 May 14:57post reply


quote:
Although... is it wrong for me to want to shoot diagonally?



Nope. I've been crying for that feature ever since part 2.





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"Re(4):Metal Slug 5 screens" , posted Wed 28 May 15:00post reply


That looks nice, I wanna play.....

Anyway, Am I the only one surprised that GameSpot has actually been showing SNK stuff as of late?





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"Re(5):Metal Slug 5 screens" , posted Wed 28 May 15:23post reply


quote:

That looks nice, I wanna play.....



Same here. Now if only that port of 3 would be released...

quote:

Anyway, Am I the only one surprised that GameSpot has actually been showing SNK stuff as of late?



I don't know, didn't one of their editors call the NeoGeo the "best system ever" awhile back? Besides, with all the rescent announcements of PS2 (and possibly XBox) ports along with SNK USA's return, hereing more about there games from mainsteam sources doesn't come as that big of a surprise.





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"Re(6):Metal Slug 5 screens" , posted Wed 28 May 17:22post reply


Oh...my....god.
The assaultsuit stylish metal slug looks so damn cool.....oh...my....god.





Radish
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"Re(3):Metal Slug 5 screens" , posted Wed 28 May 17:47post reply


quote:
Here

Looks the same...at least Eri's back.


Canoes + Eri + new hostages + new walker = KICKASS.


That's generally my opinion too, the walker is pretty damn cool. Although... is it wrong for me to want to shoot diagonally?



SNK: "That's what the heavy machine gun is for!"




I agree with you.





RugalBernstein
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"Re(3):Metal Slug 5 screens" , posted Wed 28 May 19:21:post reply


quote:
That's generally my opinion too, the walker is pretty damn cool. Although... is it wrong for me to want to shoot diagonally?


Hey, it's part of the game. ;D Learn to live with it. ;D

Actually, I think MS 5 is looking like an improvement over MS 4...






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[this message was edited by RugalBernstein on Wed 28 May 19:38]

Freeter
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"Re(4):Metal Slug 5 screens" , posted Wed 28 May 21:10post reply


quote:
Actually, I think MS 5 is looking like an improvement over MS 4...



It better, since MS 4 was mostly rehashed material from part 3.





Fygee
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"Re(5):Metal Slug 5 screens" , posted Thu 29 May 00:39post reply


Actually, it doesn't really look like more of the same to me. Those backrounds look totally badass and unique, along with some cool looking new enemies. Definetely shaping up to more than just a rehash.





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"Re(5):Metal Slug 5 screens" , posted Thu 29 May 01:46post reply


quote:
Actually, I think MS 5 is looking like an improvement over MS 4...


It better, since MS 4 was mostly rehashed material from part 3.


It is going to be better than MS4 for sure..
I can't imagine it being actually worse..
MS4 was just uninspiring..nothing innovative at all..





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"Re(6):Metal Slug 5 screens" , posted Thu 29 May 14:32post reply


Nice to see Slug's still going strong.

Can't wait to see what develops.





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"Re(7):Metal Slug 5 screens" , posted Thu 29 May 16:57post reply


Bah! I loved Metal Slug 4...a lot more than 3. I know Metal Slug is known for its difficulty, but I think that 3 took it a bit too far. The last stage in 3 is incredibly long for a single stage.





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"Re(8):Metal Slug 5 screens" , posted Thu 29 May 18:26post reply


quote:
Bah! I loved Metal Slug 4...a lot more than 3. I know Metal Slug is known for its difficulty, but I think that 3 took it a bit too far. The last stage in 3 is incredibly long for a single stage.



Yeah, there are places where it obviously should have been broken up, but I guess they didn't want to disrupt the flow. I'd challenge anyone to make it through there with any hostages at the end.





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"Re(9):Metal Slug 5 screens" , posted Fri 30 May 07:44post reply


Are these images mirrored somewhere? I can't see them, no images on GameSpot ever work for me... :(





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"Re(1):Metal Slug 5 screens" , posted Fri 30 May 09:41post reply


quote:
Here

Looks the same...at least Eri's back.



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"Re(4):Metal Slug 5 screens" , posted Fri 30 May 10:12post reply


quote:
That's generally my opinion too, the walker is pretty damn cool. Although... is it wrong for me to want to shoot diagonally?

Hey, it's part of the game. ;D Learn to live with it. ;D



Yes, there are worst cases... Ciberlip to name one...
As for the game... I hope that they bring something really new, Metal Slug needs that... And yes, the last stage of Metal Slug 3 lasted for about 30 to 45 minutes... I can finish Samurai Spirits 1 on that time ¬_¬.





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"Eri-chan!" , posted Fri 30 May 11:42post reply


Eri-chan is back. The new machines look better than ever. There are new hostages to rescue. Metal Slug V will definitely be better than IV.

As for the ability to shoot diagonally, think about it soldiers. If that was implemented in all weapons and not just the heavy machine gun, Metal Slug would feel too much like Contra. That's not what we want it to be, ne?





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"Re(1):Eri-chan!" , posted Fri 30 May 12:10:post reply


People here are complaining about MS3 being long? I wanted more! Oh well... in my opinion the last level is specially cool, with lots of scenes with different gameplay and full of surprises... it has an "epic" feling. And yes, the game is hard, old-school hard, but possible to finish with a few continues, not a game to finish-without-dying-and-store like all of them are lately.





[this message was edited by Rid Hershel on Fri 30 May 12:26]