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OmegaDog 542th Post

 
New Red Carpet Member

    
   
| "Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 21:41
Your (overly?) stylish hero sports both a whip and a sword, not unlike the vampire hunter in Konami's clumsy Nintendo 64 Castlevanias. But Igarashi makes it clear that the similarities will end there. "Please forget about those games!" he says, adding that he had nothing to do with those disappointments. "I know that I have lots of Castlevania fans out there, so each and every game I make must be the best one yet. Don't worry -- I will deliver something that will make fans happy.
Fair enough. Although, again stating, I actually enjoyed the atmosphere of Castlevania: Legacy of Darkness, even if it didn't feel like a Castlevania game (not enough action, auto-aiming made amany things too easy, and no upbeat/memorable music, among other things).
 "IT'S PAYBACK TIME..." "LOCKED AND LOADED!" | CCT: NEXT STAGE IS 11 |
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DarkZero 24th Post

 
New Customer
| "Re(2):PS2 Castlevania screens" , posted Wed 23 Apr 08:04
quote: Your (overly?) stylish hero sports both a whip and a sword, not unlike the vampire hunter in Konami's clumsy Nintendo 64 Castlevanias. But Igarashi makes it clear that the similarities will end there. "Please forget about those games!" he says, adding that he had nothing to do with those disappointments. "I know that I have lots of Castlevania fans out there, so each and every game I make must be the best one yet. Don't worry -- I will deliver something that will make fans happy.
Hopefully they'll have the good sense to fix the areas where CV64 failed, such as the horrible controls, repetitive gameplay, bad music, and lame rehashed bosses, but still keep the really good things about CV64, like the fact that they can have actual vampires in the game besides Dracula because humanoid melee enemies are much more fun in 3D than in 2D, as well as the incredible cutscenes. The cutscenes in CV64 just rocked, especially the one with the flower wilting in front of the mirror while you were exploring the castle. There were more good vampire cinema ideas in CV64 than there were in most vampire movies these days.
I still wonder what people see in Metroid Prime, though. Most of the enemies in the game were just the same guy with a different color suit, the bosses were the same old boring bosses that we've seen in every half-assed platformer or shooter (big rock boss, plant boss, ice monster boss, etc.), and 90% of the game's difficulty came from the large amounts of lag between switching weapons, which I thought was about as much fun as playing Return to Castle Wolfenstein with a 500ms ping. Did the game just become immune to the usual "the developers used tons of backtracking to artificially lengthen the game" and "the game uses cheap lag tricks to make simplistic enemies difficult" complaints that I see for dozens of budget PS2 titles that no one buys because it had the Metroid name attached to it?
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Grave 303th Post

 
Bronze Customer
 
   
| "Re(1):I won't say I told you so..." , posted Wed 23 Apr 08:18
quote: I'll just allude to the fact that I did. Anyway, I'm psyched... getting tired of the "_____ May Cry" references though.
Anyways, I say if you want 2D Castlevania, cling tight to your GBA. Aria of Sorrow looks like it's going to rock.
If you can't get over the 3D, I have a strong feeling that it's going to be your loss. There's no judgement to be passed on a few blurry screenshots... all we know is that this is a massive and apparently sincere effort from a very talented producer who happens to be the father of Castlevania. Step back y'all.
I trust Igarashi... I think he's going to deliver in one way or another. And yes, we still have 2D on Game Boy... but that's not what a lot of people think the problem is.
The way I see it, there hasn't been a real classic-style Castlevania since... er... well, it's been a while, I guess. The PS release of the X68000 CV as Castlevania Chronicles was the last one, I suppose. And before that? I think the SNES remake of Dracula X. Please correct me if I'm wrong, I can't remember. But I find the new CVs in the vein of SotN to be... well, excellent games, but kind of unsatisfying in what I want from a CV title. I enjoyed Harmony of Dissonance, not nearly as much as I enjoyed SotN, but a lot. However, it was way way way too easy. You get a decent challenge out of the game if you use the nomagic trick, but I would have liked a more challenging game right off the bat. And magic or not, it's still too easy. I beat Boss Rush Mode on all difficulty levels with all characters with ease. Yes, even NES Simon. Circle of the Moon kept me occupied a lot longer.
I hope Aria of Sorrow is a bit more challenging. Or if the new 3D CV can kick my ass the way the new Contra and Shinobi do. I don't think reimagining a franchise is wrong if you can do justice to its legacy and make its fans happy...
I don't know. I'm rambling.
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Burning Ranger 385th Post

 
Silver Customer
  
   
| "My thoughts on Castlevania" , posted Wed 23 Apr 10:46
For some reason, I never could get into Castlevania. I don't know what it was. Back when I had my NES, I tended to gravitate towards Megaman and shooters and SMB games, and I guess I never even considered Castelevania. Of course, when I played it for the first time on a NES emulator, I just couldn't get into it. I also considered getting the Saturn version of Dracula X, but I figured why bother? I did try out the GBA Castlevanias via emulation, but time wouldn't permit me to get better acquainted with them.
And now comes another Castlevania, which looks 3D and appears a bit more interesting than the GBA versions. So far, it looks nice, but I'm still considering whether or not I should go apeshit over this.
Hehe, like I'll have time to play games in Graduate School...
Advanced Cyborg E. Branger AKA Burning Ranger
 "Never underestimate the predictabilty of stupidity." -Vinnie Jones from SNATCH
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Grave 305th Post

 
Bronze Customer
 
   
| "Re(10):PS2 Castlevania screens" , posted Wed 23 Apr 20:18
quote: I just find it funny that the japanese Konami team, upon seeing the American branch possibly making a Castlevania much, much superior to their Castlevania 64, pulls the plug on the Dreamcast Castlevania and decides to finally code, what they claim, will be a good 3d Castlevania @_@
The US-developed DC CV probably wouldn't have been much better, but we can't really say for sure, right?
Anyway, something tells me that the Konami team who did CV64 won't be back for this one. I want to say KCEK developed it, but I could be wrong. Not sure who's doing this one.
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