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dorikyasu
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"PS2 Castlevania screens" , posted Tue 22 Apr 21:12post reply


And no, it's not 2D...

Credit goes to thefit at gaming-age forum:

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It's "Belmont May Cry" or "Castlevania no Senshi"...





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Saint Rygar
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"Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 21:22post reply


quote:
And no, it's not 2D...

Credit goes to thefit at gaming-age forum:

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2
3
4

It's "Belmont May Cry" or "Castlevania no Senshi"...



YES!!! at last but i hope more screenshots soon and it's Symphony meets Devil May Cry with a twist ^_^ (maybe it's a little soon to really judge the game just for some screens).

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"Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 21:37post reply


quote:
And no, it's not 2D...

Credit goes to thefit at gaming-age forum:

1
2
3
4

It's "Belmont May Cry" or "Castlevania no Senshi"...



Although I really wanted this to be more weighted in the 2D part of this new 2D/3D mix Konami has planned, I'm still excited. I hope it turns out better than the N64 games (which were overall fine, but didn't feel very Castlevaniay to be).





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"Re(2):PS2 Castlevania screens" , posted Tue 22 Apr 21:41post reply


Aw, I can't connect to that server damn it!





OmegaDog
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"Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 21:41post reply


Your (overly?) stylish hero sports both a whip and a sword, not unlike the vampire hunter in Konami's clumsy Nintendo 64 Castlevanias. But Igarashi makes it clear that the similarities will end there. "Please forget about those games!" he says, adding that he had nothing to do with those disappointments. "I know that I have lots of Castlevania fans out there, so each and every game I make must be the best one yet. Don't worry -- I will deliver something that will make fans happy.

Fair enough. Although, again stating, I actually enjoyed the atmosphere of Castlevania: Legacy of Darkness, even if it didn't feel like a Castlevania game (not enough action, auto-aiming made amany things too easy, and no upbeat/memorable music, among other things).






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Mog
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"Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 21:43:post reply


So these are from this month's EGM.... I'll have to see if we get any issues in tomorrow... Looks kind of amateurish and even a bit sketchy, but these are also the first screen shots we've seen, so it's far too early for me to cast judgment on the game. I'm pleased to see that they are trying to do something different with the series though. Let's just hope all it works out in the end.

Edit: First post sounded far too harsh.





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[this message was edited by Mog on Tue 22 Apr 21:52]

dorikyasu
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"not 2D, not 2D/3D hybrid..." , posted Tue 22 Apr 21:43post reply


quote:
Although I really wanted this to be more weighted in the 2D part of this new 2D/3D mix Konami has planned

You know, EGM mentioned in the article that this game isn't a 2D/3D hybrid like Contra: Shattered Soldier. And as you can see from the screens, it does look more like DMC than anything else at the moment.





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RugalBernstein
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"Re(1):not 2D, not 2D/3D hybrid..." , posted Tue 22 Apr 21:47post reply


Not sure what to make of it yet. At least it looks to still have mermen in it.






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Gen
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"Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 21:50post reply


quote:
And no, it's not 2D...

Credit goes to thefit at gaming-age forum:

1
2
3
4

It's "Belmont May Cry" or "Castlevania no Senshi"...



Konami should make the next gameboy CV 3D, and the following PS2 CV 2D





Grave
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"Re(1):PS2 Castlevania screens" , posted Tue 22 Apr 22:06post reply


Hmm... makes me kinda nervous. But you never know, it could be what the N64 CVs failed to be. Looks too much like DMC to me. It might have a vaguely CV feel to it, but I don't think it's gonna play like CV.

I liked games like Super Mario 64 and Sonic Adventure so much in that though they were very different, I had no trouble figuring out what kind of game they were. They just felt right. And as long as CV feels right, that's what matters, I think.

Of course, I also am very excited for the third GBA CV. I just saw some more shots of it from the new Nintendo Power, and I can't wait to get my hands on it.





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"Re(1):PS2 Castlevania screens" , posted Wed 23 Apr 00:37post reply


quote:
And no, it's not 2D...

Credit goes to thefit at gaming-age forum:

1
2
3
4

It's "Belmont May Cry" or "Castlevania no Senshi"...



Be afraid... be very afraid. While I will of course reserve judgment until the game has actually been released, I have to voice my frustration with Igarashi's decision to go 3D. The GBA games, while nice (and significantly better on the ol' GBA player), are no substitute for a next-gen Castlevania and while this new 3D game could be very good (Igarashi wouldn't let us down, would he?), I'm still waiting for the next REAL Castlevania game.

Elitist? Yeah, a little.
Overly nostalgic? Probably.
A little disappointed? Most definitely.

If it ain't broke...





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Hank Quinlan
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"Re(2):PS2 Castlevania screens" , posted Wed 23 Apr 04:06:post reply


The question in my mind is whether Konami really wants to make a 3D Castlevania or they just feel they have to on the PS2? What worries me is that if Konami feels the only way to go on the bigger systems is 3D, that pretty much rules out any other company from doing 2D as well. Hey, I love DMC like everyone else, but at the moment I'm having a lot more fun with Circle of the Moon (hey, I just got an SP!) With a PS2 they could do one incredibly huge 2D game, but I wouldn't be surprised if this isn't another one of those play it for two weeks and forget about it kind of games... Blah!





[this message was edited by Hank Quinlan on Wed 23 Apr 04:10]

EddyT
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"Re(3):PS2 Castlevania screens" , posted Wed 23 Apr 04:29:post reply


I have mixed feelings about the news of the new Castlevania being a 3D game. Was hoping for something like Shattered Soldier as well. But I'm very optimistic that Konami will do a good job on this upcoming sequel. I mean... Metroid has a very similar game-engine mold in terms of old-school platforming roots, and Metroid Prime turned out to be a surprisingly fun and involving game when it took that jump to the 3rd dimension. Gameplay-wise, it didn't feel 100% like the 2D side-scrollers of the past, but the environments, music and settings were definitely what you would expect from the series.

Our 3D systems have definitely come a long way since the Castlevania N64 games, so I think it's time for the 3D jump. I hope to see a prototype at E3 this year.

And besides, Konami is still bringing out 2D versions to the GBA... so why not take the chance on 3D?





[this message was edited by EddyT on Wed 23 Apr 04:31]

Hank Quinlan
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"Re(4):PS2 Castlevania screens" , posted Wed 23 Apr 04:37post reply


You make a good point...Nintendo at least has successfully brought two classic 2D games to 3D in the last year that have done a lot to aleviate my fears that 3D gaming was turning into a big pile of crap. Still, if Konami is planning on doing a Metroid or a Zelda, they've got their work cut out for them.

*crosses fingers*





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"Re(1):PS2 Castlevania screens" , posted Wed 23 Apr 05:41post reply


Hmmm... So far there's not much to comment, but I hope the game becomes a 3D Castlevania IV... That would be awesome. Maybe some RPG elements, too... Tasty...






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"Re(2):PS2 Castlevania screens" , posted Wed 23 Apr 06:14post reply


IMO since it wasn't in 2D it wont interest me....
Maybe 1 day will get the true symphony of the night sequel that all fan want....
maybe....





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"Re(3):PS2 Castlevania screens" , posted Wed 23 Apr 07:24post reply


Well, I LOVED the first DMC, but this new 3D Castlevania is kinda weird to me. I'll probably get into it more if I knew if the game had stages or levels or whatever you wanna call them instead of being non-linear like Symphony of the Night. If it's non-linear, (kinda like Metroid Prime), then I'll really be interested.

So far, I'm kinda excited, and kinda dissapointed.





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Hagen de Merak
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"Re(1):PS2 Castlevania screens" , posted Wed 23 Apr 07:36:post reply


quote:
And no, it's not 2D...







edit: meh





[this message was edited by Hagen de Merak on Wed 23 Apr 07:40]

DarkZero
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"Re(2):PS2 Castlevania screens" , posted Wed 23 Apr 08:04post reply


quote:
Your (overly?) stylish hero sports both a whip and a sword, not unlike the vampire hunter in Konami's clumsy Nintendo 64 Castlevanias. But Igarashi makes it clear that the similarities will end there. "Please forget about those games!" he says, adding that he had nothing to do with those disappointments. "I know that I have lots of Castlevania fans out there, so each and every game I make must be the best one yet. Don't worry -- I will deliver something that will make fans happy.



Hopefully they'll have the good sense to fix the areas where CV64 failed, such as the horrible controls, repetitive gameplay, bad music, and lame rehashed bosses, but still keep the really good things about CV64, like the fact that they can have actual vampires in the game besides Dracula because humanoid melee enemies are much more fun in 3D than in 2D, as well as the incredible cutscenes. The cutscenes in CV64 just rocked, especially the one with the flower wilting in front of the mirror while you were exploring the castle. There were more good vampire cinema ideas in CV64 than there were in most vampire movies these days.

I still wonder what people see in Metroid Prime, though. Most of the enemies in the game were just the same guy with a different color suit, the bosses were the same old boring bosses that we've seen in every half-assed platformer or shooter (big rock boss, plant boss, ice monster boss, etc.), and 90% of the game's difficulty came from the large amounts of lag between switching weapons, which I thought was about as much fun as playing Return to Castle Wolfenstein with a 500ms ping. Did the game just become immune to the usual "the developers used tons of backtracking to artificially lengthen the game" and "the game uses cheap lag tricks to make simplistic enemies difficult" complaints that I see for dozens of budget PS2 titles that no one buys because it had the Metroid name attached to it?





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"I won't say I told you so..." , posted Wed 23 Apr 08:06post reply


I'll just allude to the fact that I did. Anyway, I'm psyched... getting tired of the "_____ May Cry" references though.

Anyways, I say if you want 2D Castlevania, cling tight to your GBA. Aria of Sorrow looks like it's going to rock.

If you can't get over the 3D, I have a strong feeling that it's going to be your loss. There's no judgement to be passed on a few blurry screenshots... all we know is that this is a massive and apparently sincere effort from a very talented producer who happens to be the father of Castlevania. Step back y'all.





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"Re(1):I won't say I told you so..." , posted Wed 23 Apr 08:18post reply


quote:
I'll just allude to the fact that I did. Anyway, I'm psyched... getting tired of the "_____ May Cry" references though.

Anyways, I say if you want 2D Castlevania, cling tight to your GBA. Aria of Sorrow looks like it's going to rock.

If you can't get over the 3D, I have a strong feeling that it's going to be your loss. There's no judgement to be passed on a few blurry screenshots... all we know is that this is a massive and apparently sincere effort from a very talented producer who happens to be the father of Castlevania. Step back y'all.



I trust Igarashi... I think he's going to deliver in one way or another. And yes, we still have 2D on Game Boy... but that's not what a lot of people think the problem is.

The way I see it, there hasn't been a real classic-style Castlevania since... er... well, it's been a while, I guess. The PS release of the X68000 CV as Castlevania Chronicles was the last one, I suppose. And before that? I think the SNES remake of Dracula X. Please correct me if I'm wrong, I can't remember. But I find the new CVs in the vein of SotN to be... well, excellent games, but kind of unsatisfying in what I want from a CV title. I enjoyed Harmony of Dissonance, not nearly as much as I enjoyed SotN, but a lot. However, it was way way way too easy. You get a decent challenge out of the game if you use the nomagic trick, but I would have liked a more challenging game right off the bat. And magic or not, it's still too easy. I beat Boss Rush Mode on all difficulty levels with all characters with ease. Yes, even NES Simon. Circle of the Moon kept me occupied a lot longer.

I hope Aria of Sorrow is a bit more challenging. Or if the new 3D CV can kick my ass the way the new Contra and Shinobi do. I don't think reimagining a franchise is wrong if you can do justice to its legacy and make its fans happy...

I don't know. I'm rambling.





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"Re(1):PS2 Castlevania screens" , posted Wed 23 Apr 09:15post reply








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"Re(2):PS2 Castlevania screens" , posted Wed 23 Apr 09:26post reply


quote:





LOL!





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"Re(3):PS2 Castlevania screens" , posted Wed 23 Apr 09:56post reply


I'd agree with most of the other people, it's too early to judge. While I'm disappointed in many respects, the game might end up being good. I'll hold my complaints until it comes out.






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"Re(4):PS2 Castlevania screens" , posted Wed 23 Apr 10:12post reply


It's not the switch from 2D to 3D that interests me but the announcement of a "completely reimagined, combo-laden combat system." For better or for worse the Castlevania games have up until now pretty much stuck with the jump around and whack things school of game play. The switch to combination attacks will probably affect how much the game feels like a continuation of the Castlevania series at least as much as a switch from sprites to polygons does. I don't know whether this will be good or bad but it will be interesting to see how this latest game tries to retain the feel of the series in spite of all the changes from the previous Castlevania titles.





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"Re(4):PS2 Castlevania screens" , posted Wed 23 Apr 10:16post reply


Actually come to think of it, just making it one big level like SotN might be enough to crank up my interest in this game. Not to rag on DMC coz I enjoy that game as much (if not more) than anyone else, but having more of an exploration aspect in a truly MASSIVE castle, this could be a blast. I guess I am just getting dissapointed by how 3D has pushed game developers to making smaller, unconnected levels that can be easily loaded into memory. The biggest problem is that exploration can be made really mundane and stupid as well. I felt with SotN and CotM they got the idea just right. If they can find a way to do that in a 3D world, hell, I'll put my $50 down!





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"My thoughts on Castlevania" , posted Wed 23 Apr 10:46post reply


For some reason, I never could get into Castlevania. I don't know what it was. Back when I had my NES, I tended to gravitate towards Megaman and shooters and SMB games, and I guess I never even considered Castelevania. Of course, when I played it for the first time on a NES emulator, I just couldn't get into it. I also considered getting the Saturn version of Dracula X, but I figured why bother? I did try out the GBA Castlevanias via emulation, but time wouldn't permit me to get better acquainted with them.

And now comes another Castlevania, which looks 3D and appears a bit more interesting than the GBA versions. So far, it looks nice, but I'm still considering whether or not I should go apeshit over this.

Hehe, like I'll have time to play games in Graduate School...





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Ishmael
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"Re(5):PS2 Castlevania screens" , posted Wed 23 Apr 10:52post reply


quote:
Actually come to think of it, just making it one big level like SotN might be enough to crank up my interest in this game. Not to rag on DMC coz I enjoy that game as much (if not more) than anyone else, but having more of an exploration aspect in a truly MASSIVE castle, this could be a blast. I guess I am just getting dissapointed by how 3D has pushed game developers to making smaller, unconnected levels that can be easily loaded into memory. The biggest problem is that exploration can be made really mundane and stupid as well. I felt with SotN and CotM they got the idea just right. If they can find a way to do that in a 3D world, hell, I'll put my $50 down!


I'm not sure the small 3D levels of today are much different from the 2D levels back in the day [such as old Castlevania games] that required you to run from left to right until you reached the end of the screen or found the boss. Figuring out how to make one big, interconnected world that doesn't devolve into a lot of pointless backtracking to find the rusty key or the like is probably a lot harder than sectioning everything off by levels. It's good to see that the folks making the new Castlevania game are committed enough to the project that they are willing to go for the extra amount of work.

BTW "Hank" that is one ugly ass tag you have there.





Hank Quinlan
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"Re(6):PS2 Castlevania screens" , posted Wed 23 Apr 10:59post reply


quote:

I'm not sure the small 3D levels of today are much different from the 2D levels back in the day [such as old Castlevania games] that required you to run from left to right until you reached the end of the screen or found the boss. Figuring out how to make one big, interconnected world that doesn't devolve into a lot of pointless backtracking to find the rusty key or the like is probably a lot harder than sectioning everything off by levels. It's good to see that the folks making the new Castlevania game are committed enough to the project that they are willing to go for the extra amount of work.

BTW "Hank" that is one ugly ass tag you have there.



Well, yeah, I know what you are saying. I mean, there was all that exploration in Final Fight that's missing from the new, all-too-linear action games!

But I'm just saying that unless Konami is careful with this, they could ironically end up with a lame DMC clone. Ouch!

And yeah, I need to find a better tag...it certainly hasn't got anything on yours.





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"Re(7):PS2 Castlevania screens" , posted Wed 23 Apr 13:29post reply


Hopefully it doesn't play like DMC2





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"Re(1):PS2 Castlevania screens" , posted Wed 23 Apr 14:59post reply


You know, when I was playing the new Rygar I kept thinking to myself "this is probably what Castlevania would be like in 3D". Destroying torches and environmental things for powerups, swinging it freely by holding the button, swinging from platform to platform with it a la CV IV... now I'm really curious as to how different Konami Japan's take is actually going to be from that. I'm looking forward to it.





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"Re(4):PS2 Castlevania screens" , posted Wed 23 Apr 14:59post reply


quote:
I'll hold my complaints until it comes out.



Not I! I'm a complain first, ask questions later kind of guy.

I'm with you, Rid!





Grave
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"Re(8):PS2 Castlevania screens" , posted Wed 23 Apr 19:18post reply


quote:
Hopefully it doesn't play like DMC2



DMC2 isn't THAT bad... it's not as good as DMC1, and it's a lot easier, but it's still not a bad game. I enjoyed it a lot, and never regretted buying it.





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"Re(9):PS2 Castlevania screens" , posted Wed 23 Apr 19:59post reply


I just find it funny that the japanese Konami team, upon seeing the American branch possibly making a Castlevania much, much superior to their Castlevania 64, pulls the plug on the Dreamcast Castlevania and decides to finally code, what they claim, will be a good 3d Castlevania @_@





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"Re(10):PS2 Castlevania screens" , posted Wed 23 Apr 20:06:post reply


quote:
I just find it funny that the japanese Konami team, upon seeing the American branch possibly making a Castlevania much, much superior to their Castlevania 64, pulls the plug on the Dreamcast Castlevania and decides to finally code, what they claim, will be a good 3d Castlevania @_@


Interesting theory, but pretty much everbody who got to try out "Castlevania: Resurrection" said it was bad...






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[this message was edited by RugalBernstein on Wed 23 Apr 20:07]

Grave
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"Re(10):PS2 Castlevania screens" , posted Wed 23 Apr 20:18post reply


quote:
I just find it funny that the japanese Konami team, upon seeing the American branch possibly making a Castlevania much, much superior to their Castlevania 64, pulls the plug on the Dreamcast Castlevania and decides to finally code, what they claim, will be a good 3d Castlevania @_@



The US-developed DC CV probably wouldn't have been much better, but we can't really say for sure, right?

Anyway, something tells me that the Konami team who did CV64 won't be back for this one. I want to say KCEK developed it, but I could be wrong. Not sure who's doing this one.