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NARUTO
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"SvC chaos, did we need a new boss???" , posted Tue 15 Apr 02:47post reply


this is a question I've already asked on gamefaqs, so, did you think it'll be better with old bosses or did you'll prefer a brand new boss for this one???

IMO I'm getting tired of the old Fanservice bosses, the Bison/Geese/Rugal/Akuma thing start to be realy lame now...A think that brand new bosses could be fun, and they'ed could come from Capcom or SNK games, like those:
Master Meio(strider)
Firebrand
Arthur
the Master program (battle circuit)
the NEST master
Morden.
Blue (from Raguy, a friend of mine have imagined a serious version as a spirit of nature.)

And I don't talk about brand new one that could be created just for this game.
So what did you think about this?






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"Re(1):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 03:22post reply


Orochied Igniz !!!






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"Re(2):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 04:31post reply


Extra-lovable versioned Igniz!







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"Re(1):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 05:31post reply


A brand new one could be nice but problem is there is a possibility that he could be kind of lame..and even if he was OK he wouldn't be accepted as such by SNK/Capcom fans.
Whatever,I mean,either new or old the different opinions will always exist..
Me personally,I'd like to see some of the old SNK bosses getting a new look(that means redrawn,not just new outfits..)





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"Re(2):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 05:39post reply


quote:
A brand new one could be nice but problem is there is a possibility that he could be kind of lame..and even if he was OK he wouldn't be accepted as such by SNK/Capcom fans.
Whatever,I mean,either new or old the different opinions will always exist..
Me personally,I'd like to see some of the old SNK bosses getting a new look(that means redrawn,not just new outfits..)



Agreed. I mean,look at Abyss from Marvel vs Capcom 2. No one likes him,and he's hella easy.






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"Re(3):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 06:06post reply


Actually, I don't see any necessity to have bosses in fighters. Their cheapness spoils the gameplay anyway and they occupy memory space that could be used to improve the overall pre-boss game.
For example, I find much more enjoyable to fight the boosted versions of Zangief, Morrigan, Haomaru and the likes in Match of the Millenium than the ultra cheap Evil Ryu or Iori.





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"the best bosses would be..." , posted Tue 15 Apr 06:18post reply


Miss X and a Ultra Powered Kobun!





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"Re(1):the best bosses would be..." , posted Tue 15 Apr 06:41post reply


quote:
Miss X and a Ultra Powered Kobun!

riot of the blood miss x!





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"Re(2):the best bosses would be..." , posted Tue 15 Apr 06:46post reply


NO boss, just have it like Street Fighter Alpha/Zero 2 and have people fight their rivals as "bosses" to finish the story.

I actually liked that, and depending on how good your score is or if you continued or whatever, determines what rival you fight. Especially good for those with more than one rival.

you can have one of them as a mid boss (like Alpha/Zero 2) if you don't lose for a couple of fights or whatnot someone will jump in and challenge you.

CvS2 also did this before the tournament finals. Y'know when either Geese or Bison would challege you depending on Groove Points earned.

This time it would just be determined by wins and how you win and if you continued or not.





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"Re(1):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 09:50post reply


Yuga + Jedah or Pyron. Team world destroyer!
Quite frankly, I like bosses lot, and I enjoy fighting them. Most fighting games are not that hard, until you get to the boss, so generally the whole challenge in a game is in that last fight (or the last couple, depending on the game)

I figure they should go for something really really powerful this time, and certainly nothing as silly as Arthur. Great character, but not a fighting game character. If he was in it, you might as well but Baalzebub or Lucifer in as the final bosses.






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"Re(3):the best bosses would be..." , posted Tue 15 Apr 14:02post reply


quote:
NO boss, just have it like Street Fighter Alpha/Zero 2 and have people fight their rivals as "bosses" to finish the story.

I actually liked that, and depending on how good your score is or if you continued or whatever, determines what rival you fight. Especially good for those with more than one rival.

you can have one of them as a mid boss (like Alpha/Zero 2) if you don't lose for a couple of fights or whatnot someone will jump in and challenge you.

CvS2 also did this before the tournament finals. Y'know when either Geese or Bison would challege you depending on Groove Points earned.

This time it would just be determined by wins and how you win and if you continued or not.



I agree 110%. Zero 2-style "rival" bosses make for a much more entertaining story. (Not that story is really very important in a dream match/crossover style game). However, in this case, almost every character has a natural rival (either on their own side or on the other side) that could be a last boss.

Ultra-mega bosses usually turn out incredibly weak anyways (see Abyss, Shin Gouki/God Rugal, SFZ3 Bison, Zero, Krizalid). Then again, I did like Goenitz, Orochi, Kain/Grant, and Gill... so I suppose it's not ALWAYS a bad idea. It just seems like it totally breaks the story down when EVERYONE is chasing after the same person. (Once again... not that story is incredibly important)





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"Re(1):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 14:19post reply


I vote for the Strider boss, the Master.





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"Re(2):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 14:49post reply


More important than a boss; I'd like bonuses characters to fight after you complete the game (RB2 Alfred, FF3 ChonRei, GG Baiken, KoF '99 Kyo/Iori)
I think that that's always the little extra that forces you to try and play better.





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"Re(4):the best bosses would be..." , posted Tue 15 Apr 20:44post reply


quote:
NO boss, just have it like Street Fighter Alpha/Zero 2 and have people fight their rivals as "bosses" to finish the story.

I actually liked that, and depending on how good your score is or if you continued or whatever, determines what rival you fight. Especially good for those with more than one rival.

you can have one of them as a mid boss (like Alpha/Zero 2) if you don't lose for a couple of fights or whatnot someone will jump in and challenge you.

CvS2 also did this before the tournament finals. Y'know when either Geese or Bison would challege you depending on Groove Points earned.

This time it would just be determined by wins and how you win and if you continued or not.


I agree 110%. Zero 2-style "rival" bosses make for a much more entertaining story. (Not that story is really very important in a dream match/crossover style game). However, in this case, almost every character has a natural rival (either on their own side or on the other side) that could be a last boss.

Ultra-mega bosses usually turn out incredibly weak anyways (see Abyss, Shin Gouki/God Rugal, SFZ3 Bison, Zero, Krizalid). Then again, I did like Goenitz, Orochi, Kain/Grant, and Gill... so I suppose it's not ALWAYS a bad idea. It just seems like it totally breaks the story down when EVERYONE is chasing after the same person. (Once again... not that story is incredibly important)



Story really isn't important, but for me, I need a purpose for a fight. Mostly because people just don't fight for the hell of it, but I really like the Alpha 2 way of things. There can be uber bosses too, but you just can't lose a round or something. Remember those old school fighters and how you couldn't lose a round to fight the secret boss? I think Fatal Fury Special was like that to fight Ryo.





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"Re(1):SvC chaos, did we need a new boss???" , posted Tue 15 Apr 21:52post reply


I think the last boss should be a skinny, pimply nerd who has orochi blood and the "satsui no hadou".





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"Re(5):the best bosses would be..." , posted Tue 15 Apr 22:36post reply


quote:
Remember those old school fighters and how you couldn't lose a round to fight the secret boss? I think Fatal Fury Special was like that to fight Ryo.



it sure was.





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"Re(6):the best bosses would be..." , posted Wed 16 Apr 14:51post reply


They can use the design in the ending of Dreamcast's (if you beat God Rugal) CvS2: the "Rugal-Gouki mix", talking with 2 voices at the same time...
Like some people, I like to play sometimes with the final bosses...





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"Re(5):the best bosses would be..." , posted Wed 16 Apr 15:45post reply


I don't think Mizuki from SS2 would be the best boss... what a pain she was. I never beat her back in the day, I'm trying to do so now. You really miss that HS button after SSIII... and the Bust versions of characters... like Hanzo...

They need some bosses with time and space warping powers to explain the whole damn thing! Like... oh I dunno.





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"Re(6):the best bosses would be..." , posted Wed 16 Apr 16:04post reply


Personally, I'd rather see something like Kula from KOF2k and Iori and Kyo from KOF99 instead of a boss. A balanced secret character that can be legitimately used in both casual and tournament play that's just had the AI cranked up so that it can serve as a boss. Bosses are fun, but KOF bosses like Igniz, Zero, and Krizalid are just a waste of time and cart space. A new hidden character with the AI cranked up to eleven would've served just as well as a boss while still making a useful addition to the player versus player gameplay.

Kain from MOTW is a pretty good example of this. He was a pretty good end boss and the neutered version of him without the permanent TOP or extra boss damage ended up being balanced enough for PvP play. Not balanced enough for tournament play because they didn't spend enough time on him to get rid of infinites and such, but enough that he could reasonably be used against a friend without a huge advantage. I'd prefer to see something like that in SvC instead of another uber boss.

Now that I think of it, wouldn't a balanced Krizalid or Igniz be a pretty cool boss? I'd love to use Krizalid against other players.





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"Re(7):the best bosses would be..." , posted Wed 16 Apr 16:19post reply


quote:
Personally, I'd rather see something like Kula from KOF2k and Iori and Kyo from KOF99 instead of a boss. A balanced secret character that can be legitimately used in both casual and tournament play that's just had the AI cranked up so that it can serve as a boss. Bosses are fun, but KOF bosses like Igniz, Zero, and Krizalid are just a waste of time and cart space. A new hidden character with the AI cranked up to eleven would've served just as well as a boss while still making a useful addition to the player versus player gameplay.

Kain from MOTW is a pretty good example of this. He was a pretty good end boss and the neutered version of him without the permanent TOP or extra boss damage ended up being balanced enough for PvP play. Not balanced enough for tournament play because they didn't spend enough time on him to get rid of infinites and such, but enough that he could reasonably be used against a friend without a huge advantage. I'd prefer to see something like that in SvC instead of another uber boss.

Now that I think of it, wouldn't a balanced Krizalid or Igniz be a pretty cool boss? I'd love to use Krizalid against other players.


I totally agree.





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"Re(8):the best bosses would be..." , posted Wed 16 Apr 18:20post reply


On the SNK side I'd like to see Yuga, Amakusa, Orochi (in some new form), Kriz, Igniz, or that freaky dude from Magician Lord.

Capcom side, Pyron, Jedah, Sigma, or one of the bosses from Megaman Legends.

If its Geese/Rugal/Orochi Iori/Bison/Akuma/Evil Ryu again, I'm gonna puke. Those guys are pussies compared to the above.





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"Re(9):the best bosses would be..." , posted Wed 16 Apr 18:28post reply


quote:
On the SNK side I'd like to see Yuga, Amakusa, Orochi (in some new form), Kriz, Igniz, or that freaky dude from Magician Lord.


Glad somebody would actually like to have a fight on their hands-_^. "Waah! Bosses are too hard! I want something easy I don't need to work hard to beat!" This kind of attitute is probably why so many games are so easy today. Anyway, the REAL reason I answered wasn't to act like an ass. ;D The Magician Lord villain's name is Gal Agiese.






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"Re(10):the best bosses would be..." , posted Wed 16 Apr 18:33post reply


I have always enjoyed overpowering non playable bosses. For me the perfect set up would be to fight your character's rival before fighting the final boss.

quote:

Glad somebody would actually like to have a fight on their hands-_^. "Waah! Bosses are too hard! I want something easy I don't need to work hard to beat!" This kind of attitute is probably why so many games are so easy today. Anyway, the REAL reason I answered wasn't to act like an ass. ;D The Magician Lord villain's name is Gal Agiese.








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Fygee
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"Re(10):the best bosses would be..." , posted Wed 16 Apr 18:34:post reply


Bring on Gal Agiese then! :D Or the final boss from Sengoku 1!

If they're not gonna go the God boss route, then they need to pull out some guys from old games never seen again.

Never underestimate the "....Dude! I remember this dude! This is fuckin' cool!" factor to help make a game great. ;)





[this message was edited by Fygee on Wed 16 Apr 18:39]

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"Re(2):Re(10):the best bosses would be..." , posted Wed 16 Apr 18:36post reply


Besides, if all your characters did in fighting games was fight your " rival " constantly, over and over... well, it would get pretty boring. You need some sort of villain to be doing something really evil once in a while. Also, when you get down to it, it's difficult for every character to have a definate "rival" without a lot of really specious logic going in to their rivalries (like the Mike Bison/Kim Kaphwan thing in Capcom vs. SNK 2.. what was up with that??)






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"Re(3):Re(10):the best bosses would be..." , posted Wed 16 Apr 19:57post reply


quote:
Besides, if all your characters did in fighting games was fight your " rival " constantly, over and over... well, it would get pretty boring. You need some sort of villain to be doing something really evil once in a while. Also, when you get down to it, it's difficult for every character to have a definate "rival" without a lot of really specious logic going in to their rivalries (like the Mike Bison/Kim Kaphwan thing in Capcom vs. SNK 2.. what was up with that??)


i get pretty bored fighting the same evil villain constantly, over and over

also, you said it yourself. not every character has a definite rival. wouldn't it go the same for bosses? you think everyone in Street Fighter wanted Psycho Crusher Vega dead? Bison was his lackey, i'm sure he could care less about him. Blanka just wanted to eat bananas all day. i could go on but i think i've argued my point






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"Re(4):Re(10):the best bosses would be..." , posted Wed 16 Apr 20:28post reply


quote:
Besides, if all your characters did in fighting games was fight your " rival " constantly, over and over... well, it would get pretty boring. You need some sort of villain to be doing something really evil once in a while. Also, when you get down to it, it's difficult for every character to have a definate "rival" without a lot of really specious logic going in to their rivalries (like the Mike Bison/Kim Kaphwan thing in Capcom vs. SNK 2.. what was up with that??)

i get pretty bored fighting the same evil villain constantly, over and over

also, you said it yourself. not every character has a definite rival. wouldn't it go the same for bosses? you think everyone in Street Fighter wanted Psycho Crusher Vega dead? Bison was his lackey, i'm sure he could care less about him. Blanka just wanted to eat bananas all day. i could go on but i think i've argued my point



Well, I still think that rivals would make great bosses, but for those characters that don't have rivals can just fight anybody, or the boss for they're respective companies. I'm sure Blanka has a rival in SNK (Benimaru).





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RugalBernstein
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"Re(5):Re(10):the best bosses would be..." , posted Wed 16 Apr 20:47:post reply


I'm not saying rivals are a bad thing, I'm just tired of people always whining about bosses. You need SOME centralized villainy from time to time. Rivals over and over would be boring, and wouldn't change the story much from the way it currently is, for you story nazis (half of the rivalries will be incredibly forced, just look at GGXX's story mode) the bottom line is fighting games pretty much always have a good 70% of characters who really just have little to do with the central story, and there's nothing that can really be done about it. I don't mind rivals, but give me a good villain any day.

Edit: Besides, this being a "vs" game where everyone likes to brush off the storyline, why would it matter if the final boss was their " rival " anyway? I'd much rather have it end in a bang with a big dramatic boss fight rather than just fighting a character anybody and their grandmother could use.






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[this message was edited by RugalBernstein on Wed 16 Apr 20:49]

NARUTO
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"Re(6):Re(10):the best bosses would be..." , posted Thu 17 Apr 04:25post reply


quote:
I'm not saying rivals are a bad thing, I'm just tired of people always whining about bosses. You need SOME centralized villainy from time to time. Rivals over and over would be boring, and wouldn't change the story much from the way it currently is, for you story nazis (half of the rivalries will be incredibly forced, just look at GGXX's story mode) the bottom line is fighting games pretty much always have a good 70% of characters who really just have little to do with the central story, and there's nothing that can really be done about it. I don't mind rivals, but give me a good villain any day.

Edit: Besides, this being a "vs" game where everyone likes to brush off the storyline, why would it matter if the final boss was their " rival " anyway? I'd much rather have it end in a bang with a big dramatic boss fight rather than just fighting a character anybody and their grandmother could use.



TOTALY TRUE!!!!!

In fact I've always thinked about and huge powered boss for the end of the game and a toned down version of the same character for the 2P mode.

In fact I think that a hard and charismatic boss could absolutly be a well balanced character. all you have to do is to create him as a normal character, with balanced moves, good story ( a reason to be the boss..) and then just power him to the wazoo for the 1P mode. that could work easily.

So yes for the rival as mid-boss but not as Boss (they aren't so "charismatic")
Yes to an hard one as Final boss but should be playable and well balanced in 2P mode.
IMO that's what I'm thinking.





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"Re(7):Re(10):the best bosses would be..." , posted Thu 17 Apr 06:22post reply


I still think Gill and Orochi would be the perfect pair for bosses. Both are gods (well, Gill thinks he is a god anyway) and both have supers a flash of light from the sky devestates their opponent.





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"Re(8):Re(10):the best bosses would be..." , posted Thu 17 Apr 07:44post reply


quote:
I still think Gill and Orochi would be the perfect pair for bosses. Both are gods (well, Gill thinks he is a god anyway) and both have supers a flash of light from the sky devestates their opponent.



then why not "OROCHI GILL"





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"Re(9):Re(10):the best bosses would be..." , posted Sat 19 Apr 13:03post reply


I just want a boss with crouching animation. Is that too much to ask for?





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"Re(1):SvC chaos, did we need a new boss???" , posted Sat 19 Apr 18:59post reply


What about Barbie (the doll) ? She's not from either SNK or Capcom,and she would be pretty deadly with her ability to change her clothes during battle ...
Seriously,a brand-new boss would be a good idea . But most of the players would prefer to see the good old bosses they know so well . At least,it could be a different version of an old boss (like Vega/M.Bison possessed by Yuga,or Rugal with Gill's fire/ice elements),but it will probably end up with M.Bison and Geese ...
(I just wonder how would that stupid blonde doll fight (or be badly beaten) against the greatest fighters from Capcom and SNK ...)





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"Re(1):SvC chaos, did we need a new boss???" , posted Sat 19 Apr 23:07post reply


quote:
So what did you think about this?



I think Dan and Shingo (normal Dan and Shingo, not "evil" or "super flame weilding") would make great bosses.

[slips back into shadows for the rest of the month]





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"*clicks timer*" , posted Sat 19 Apr 23:42post reply


quote:
So what did you think about this?


I think Dan and Shingo (normal Dan and Shingo, not "evil" or "super flame weilding") would make great bosses.

[slips back into shadows for the rest of the month]


approximately 17 days! congratulations!






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"Re(9):Re(10):the best bosses would be..." , posted Sat 19 Apr 23:47post reply


quote:
then why not "OROCHI GILL"



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and
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"Re(1):*clicks timer*" , posted Sat 19 Apr 23:51post reply


quote:
So what did you think about this?


I think Dan and Shingo (normal Dan and Shingo, not "evil" or "super flame weilding") would make great bosses.

[slips back into shadows for the rest of the month]

approximately 17 days! congratulations!



They always come back don't they.





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"Re(2):*clicks timer*" , posted Sun 20 Apr 00:21post reply


quote:
So what did you think about this?


I think Dan and Shingo (normal Dan and Shingo, not "evil" or "super flame weilding") would make great bosses.

[slips back into shadows for the rest of the month]

approximately 17 days! congratulations!


They always come back don't they.



haha, it's like a drug i tells ya.





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"Re(3):*clicks timer*" , posted Sun 20 Apr 08:35post reply


quote:
So what did you think about this?


I think Dan and Shingo (normal Dan and Shingo, not "evil" or "super flame weilding") would make great bosses.

[slips back into shadows for the rest of the month]

approximately 17 days! congratulations!


They always come back don't they.


haha, it's like a drug i tells ya.



indeed.





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"Re(1):SvC chaos, did we need a new boss???" , posted Tue 22 Apr 12:11post reply


New Boss please:)





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"CONFIRMATION!" , posted Tue 22 Apr 12:23post reply


The final boss of SVC Chaos will be the car from SFII.


OH MY GOD!





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"Re(1):CONFIRMATION!" , posted Tue 22 Apr 13:28post reply


quote:
The final boss of SVC Chaos will be the car from SFII.


OH MY GOD!


wtf another cheap boss






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"Re(1):CONFIRMATION!" , posted Tue 22 Apr 16:04post reply


quote:
The final boss of SVC Chaos will be the car from SFII.


OH MY GOD!

The Daytona car ROCKED in Fighters Megamix.





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"Re(2):CONFIRMATION!" , posted Tue 22 Apr 17:00post reply


quote:
OH MY GOD!
The Daytona car ROCKED in Fighters Megamix.



Hell yeah. I loved FMM. And yes, the Hornet totally rocked it. I've always hoped for a sequel... that was a very quirky, fun game. I wish I owned a copy... or bought it when the rental stores finally decided to sell it off.





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"Re(7):Re(10):the best bosses would be..." , posted Wed 23 Apr 04:38post reply


The boss system in SFIII: Second Impact was a good idea. Your second-to-the-last match was the ultimate power boss, then your last boss would be your rival. It could be interchanged if storywise your rival is the boss himself, but =/





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"Re(3):CONFIRMATION!" , posted Wed 23 Apr 12:42post reply


quote:
OH MY GOD!
The Daytona car ROCKED in Fighters Megamix.


Hell yeah. I loved FMM. And yes, the Hornet totally rocked it. I've always hoped for a sequel... that was a very quirky, fun game. I wish I owned a copy... or bought it when the rental stores finally decided to sell it off.



Ugh. While I liked FMM initially, the more I played it, the more I hated it. The FV characters were WAY more powerful than the VF characters and the balance was way off. The single player mode was cool (having different themed paths was awesome, and more fighters should have that feature) and some of the hidden characters were cool (it's all about RENT-A-COP!) while others were crap (I wasn't a fan of the Daytona car or Kumachan).





Iron D-itude fact 1: Iron D has been at MMCafe since February of 2001.

Iron D-itude fact 2: Iron D's favorite food is lasagna. In fact Iron D loves just about all Italian food.

Gen
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"Oh, my car!" , posted Wed 23 Apr 14:40post reply


quote:
The final boss of SVC Chaos will be the car from SFII.




falling barrels will be the sub-boss






Vulgar Display of Power

Luisinan
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"BEST IDEA EVER!" , posted Thu 24 Apr 21:27post reply


There will be two bosses, an SNK boss and a Capcom boss. The SNK boss will be Kyo and the Capcom boss will be Ryu.

Now the 'interesting' twist. Depending on your fighter or team of fighters, the boss character will become 'possessed' by the 'ghost' of a past fighter. Here are the 'ghosts' that I would have:

SNK Ghosts
Ghost Geese
Ghost Rugal
Ghost Orochi
Ghost Kyo
Ghost Iori

Capcom Ghosts
Ghost Bison
Ghost Sagat
Ghost Gill
Ghost Ryu
Ghost Akuma

So this is how it works, if you have an SNK character, you will fight Ryu who is 'possessed' by an SNK Ghost. If you have a Capcom character, you will fight Kyo who is 'possessed' by a Capcom Ghost. What the ghosts essessntially do is add their specials and supers to Ryu or Kyo- thus you get some sort of weird amalgamation boss like God Rugal or Shin Akuma.

For example, Terry would fight Ryu under the possession of Geese. Imagine Ryu with ALL of his specials plus all of Geese's counters and supers. WOO HOO! I honestly don't think it would take that much effort to give Ryu and Kyo a few new animations for each of the "ghost" specials and supers. It's certainly 'cheaper' then adding entire boss characters. Besides, I don't want SNK filling up space with boring, overused, boss characters. This way, we get a 'traditional' boss but something new.

Now you may wonder, not everyone is a 'ghost.' Kyo and Ryu haven't died. We'll leave it to the writers to figure out a way to fix that. Maybe in the game, you kill your 'ghost' rival (if he's not dead already), thus giving the 'ghost' a reason to come back and get you!






Bored? "160"

NARUTO
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"Not bad!!" , posted Fri 25 Apr 07:59post reply


quote:
There will be two bosses, an SNK boss and a Capcom boss. The SNK boss will be Kyo and the Capcom boss will be Ryu.

Now the 'interesting' twist. Depending on your fighter or team of fighters, the boss character will become 'possessed' by the 'ghost' of a past fighter. Here are the 'ghosts' that I would have:

SNK Ghosts
Ghost Geese
Ghost Rugal
Ghost Orochi
Ghost Kyo
Ghost Iori

Capcom Ghosts
Ghost Bison
Ghost Sagat
Ghost Gill
Ghost Ryu
Ghost Akuma

So this is how it works, if you have an SNK character, you will fight Ryu who is 'possessed' by an SNK Ghost. If you have a Capcom character, you will fight Kyo who is 'possessed' by a Capcom Ghost. What the ghosts essessntially do is add their specials and supers to Ryu or Kyo- thus you get some sort of weird amalgamation boss like God Rugal or Shin Akuma.

For example, Terry would fight Ryu under the possession of Geese. Imagine Ryu with ALL of his specials plus all of Geese's counters and supers. WOO HOO! I honestly don't think it would take that much effort to give Ryu and Kyo a few new animations for each of the "ghost" specials and supers. It's certainly 'cheaper' then adding entire boss characters. Besides, I don't want SNK filling up space with boring, overused, boss characters. This way, we get a 'traditional' boss but something new.

Now you may wonder, not everyone is a 'ghost.' Kyo and Ryu haven't died. We'll leave it to the writers to figure out a way to fix that. Maybe in the game, you kill your 'ghost' rival (if he's not dead already), thus giving the 'ghost' a reason to come back and get you!



Well I like the idea a lot, really not bad...
the only black point I see is that some ghost aren't well chossen for this, like kyo, iori, ryu ghost since they're normal cast, here try those:

Capcom: Ghost Bison
"" Gill
"" Waldol (from warzard)
"" Death ( from CFAS)
"" Jedah.

SNK: ghost Rugal
"" Geese
"" Orochi
"" Yuda ( from SS64)
"" Silber (from buruki one)

BTW if Cap and Shin the heroes of SvC card clash could be the true heroes of the game it could be fun!!!!





Grave
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"Re(1):BEST IDEA EVER!" , posted Fri 25 Apr 08:29post reply


quote:
Now the 'interesting' twist. Depending on your fighter or team of fighters, the boss character will become 'possessed' by the 'ghost' of a past fighter. Here are the 'ghosts' that I would have:



The first thing that this idea made me think of was Megaman 3. You know, in the stages before the end, where the boss would take on the abilities of a Megaman 2 boss...

Yeah. I don't know. I'm tired. I'm going to stop talking now.