Seems the combos must follow some kind of rythm and/or melody, doesn't it?
Rincewind: Hello! Anyone out there?! Why should you drink & drive when you can smoke & fly? -A woman to a boy I crossed with in the street-
Maou 62th Post
Occasional Customer
"Re(1):Dancing Sword"
, posted Sat 29 Mar 12:34
Props for Lucielle/Ruchelle/Luciel's chara design. The third chara down, read Reirei (hmm, recall a doofy animation by that name...), has good design, too. I'm mindboggled by the concept of having voice actors in a game boy advance game...are they kiddin' me, or have I just not seen what GBA can do? Unless voice acting will be the same as NES or so era of "sounds." Hmm...
Maou
Rid Hershel
4778th Post
Platinum Carpet V.I.P- Board Master
"Re(2):Dancing Sword"
, posted Sat 29 Mar 12:58
Mr Driller 2 had good voice acting too, the GBA can do some good quality voice samples.
updated mar 28 - Fanart by Juan
exodus
785th Post
Red Carpet Regular Member+
"Re(3):Dancing Sword"
, posted Sun 30 Mar 00:53
ok - some info from my frontpage:
Dancing Sword is a rhythm-themed beat-em up, in which you press the A and B buttons (using rests as well) in certain rhythms in order to create complex combos. These combos correspond to five elemental attack groups; fire, ice, and three kinds of thunder.
Each of the five playable female warriors is fully voiced (you can download samples at the bottom right of the official page). There are five stages, four scenes in each. Character designs are by idou noichi.