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Ferrio 543th Post

 
New Red Carpet Member

    
   
| "Re(8):Watch Ferrio suck it up in GGXX." , posted Mon 3 Mar 11:23
quote: Just some suggestions, throw in some variety, same combo(s) over and over.
Why? There's only... maybe 3 combos I do with him... no reason to change them besides for flash points. If you're only going to do the same few things again and again why bother recording it on video? Why even bother playing?
Plays out differently each time. It's true with any fighting game, sure there's lots of different combos... but usually 2-5 starters for a combo in fighting games.
I mean let's go simple and say there's three types of combo starters, high/low/jumping. Well... you have plenty of choices after that first hit what to do... but why do something more difficult/less effective?
Main combos I use with chipp (most are variations of others)
d+dust, hcf+HS, dash, S, f+P, S, HS
S, f+P, S, d+dust, hcf+HS, dash, S, f+P, S, HS
S, f+p, S, S, qcf+S, qcf+S, RC, S, f+P, S, d+dust, hcf+HS, dash, S, f+P, S, HS
(after connecting qcf+k after his qcf+s's), S, S, jc, p, k, s, dj.p, dj.k, dj.s, tj.p, tj.k, tj.s, dp+s
Then add in a jumping, S, or HS to the start of those combos... and that's most of what I do.
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Jason 43th Post

 
Rare Customer

| "Re(8):Watch Ferrio suck it up in GGXX." , posted Mon 3 Mar 11:40
quote:
If you're only going to do the same few things again and again why bother recording it on video? Why even bother playing?
Because fighting games aren't mainly about the combos, but rather, what leads up to them. Combos may be where you get your damage, but if there's no setup, you'll never land a single one (unless of course you're playing someone who ain't that great). Since opertunites are fairly rare in even intermediate play, what's wrong with going with a) what you're most comfortable or b) what does the most damage in a given situation every single time? Combos are just pieces in the end, mechanical bits of muscle memory that serve your game plan. And, for me at least, it's the game plan that's the real fun of fighting games; playing your opponent, not just the game itself. Personally, I love watching match footage. Even if Ferrio & friends aren't gonna be tearing up the huge (heh) ggxx tournament circuit in the forseeable future, it's always interesting to see watch how other people think of and use what they're given in the game. meh, but what do I know?
-Jason
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Juke Joint Jezebel 1647th Post

 
Tailored Carpet V.I.P- Platinum Member
 
    
    
    
   
| "Re(4):Re(10):Watch Ferrio suck it up in GGXX." , posted Tue 4 Mar 02:18
quote: Think there's a big difference. Chipp isn't insanely powerful dwarfing the rest of the cast like Sagat.
If you're expecting all matches to be a big combo exhibition then... well just stick to watching combo exhibitions.
i didn't say anything about "big combos." i just said mix it up, model! i just used Sagat as an example, but apparently it was a bad one
you, of all people, should know how i feel about combo videos. sure, they take timing, proper execution, whatever to pull off -- so does a game of pong. (scratch that. it's probably another bad example.) try pulling those combos in a real match and see what happens
of course, what we saw in those videos is your "fighting style," and the past comments were just that -- comments. so it's up to you on whether or not you want to incorporate them. anyways, these matches are a lot better than watching some character dancing in training mode
 The Biggest Fucking Panda You've Ever Set Eyes On
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