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Just a Person
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"My MK:DA review" , posted Sun 12 Jan 09:46post reply


Okay,I know that many people here have already discussed about Mortal Kombat : Deadly Alliance . I just thought that it would be interesting to read the opinions from a long time MK fan . So,here it goes :

- The story : If there is something good about the MK games,it is its story,and DA is no exception . The idea of an alliance between Quan Chi and Shang Tsung (two of the best designed characters,by the way) was brilliant . Killing Shao Kahn (nice,he's boring) and Liu Kang (sad,because he's Earth's main hero,but whatever) was even better . Also,there are many fighters who don't even appear in it,but are also mentioned in the story (Sheeva,Sektor,Kabal,Ermac,...) . But DA's greatest goal is the fact that each character has connections with other characters,making their stories very well done (unlike in MK4,where the new characters were nice,but had short and boring stories), . Congratulations,Midway !

- The characters : all the old characters got new looks,and all of them look great (my preferences in this area are Shang Tsung,Kano and Sonya) . As for the new ones,most of them are great ! Some of the best ones include Kano's foe Mavado,the blind samurai Kenshi and the manipulation master vampire Nitara . Even Sub-Zero's student,Frost,is very cool (in all the meanings,got it ?) . The only exceptions are Hsu Hao (superficial story and awful appearance) and Mokap (who doesn't fit at all in the MK universe) . Blaze is okay (just needs to get improved),and Bo' Rai Cho is hard to control,but he's very important to the story (even if he's not playable in future MK games) . Overall,they're great !

- The fighting styles : Midway did a good job here . With more than 60 styles,the variety here is huge,and also very realistic (except for the weapons that don't fall in the ground) . Unfortunately,it would just be a huge improvement if it were released at the same time than VF4 and Tekken 4 . Now,it's not so innovative as it should be ...

- The final bosses : I loved Moloch ! He's probably the best sub-boss since MK1 Goro (kintaro was good,Motaro was stupid,and MK4 Goro wasn't really interesting ...) . He has an impressive look,he's very hard to be beaten (what is good),but he's not impossible to be beaten (what is also good) . As for Shang and Quan (they switch places as the final boss),well,they should be secret characters to look like real bosses (or attack both at the same time,like an endurance battle) . However,unlike the incredibly easy Shinnok,they are quite hard to face,both are very powerful,so they are good bosses . I just hope that in MK6,the final boss won't be selectable since the beginning ...

- The extras : many MK fans complained about the extras,saying that there could be more secrets and modes . Well,we have the Konquest mode (amazing !),the Krypt (with more than 100 cool things),11 secret fighters (12,if you consider Moloch being playable via GameShark) ... What else do they want ?!!!

- Which version is better : all of them . All the versions (even the GameCube one) have good controls,good graphics and average sound . The GBA one doesnt have it all,but there are extras in this version,like more special attacks,Shang Tsung's morphs,lots of colors to each fighter,etc .

Overall,MK : DA isn't the best fighting game we have now (VF4 and Tekken 4 still have better graphics,sound and playability) . But it is definitely the best MK game ever made,and even people who hate MK will like it (we can still disable blood and violence,after all) !!





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threesixtee
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"Re(1):My MK:DA review" , posted Sun 12 Jan 10:36post reply


yeah, the story totally blew me away - when liu kang got killed in the opening CG, my jaw just dropped. that's like the MK equivalent to capcom killing off ryu or snk killing off terry. I hope other companies follow suit and do radical things with their older, staler franchises.





Just a Person
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"Re(2):My MK:DA review" , posted Sun 12 Jan 10:57post reply


quote:
yeah, the story totally blew me away - when liu kang got killed in the opening CG, my jaw just dropped. that's like the MK equivalent to capcom killing off ryu or snk killing off terry. I hope other companies follow suit and do radical things with their older, staler franchises.



Now that you mentioned it,I would be shocked if Capcom did the same thing to Ryu (even though he's not my favorite SF fighter) !! But it would be a nice beginning to a new SF chapter (but I hope that Ryu just retires instead of being killed) .
And just a curiosity : if you want to know what happened to some characters that don't appear in MK:DA,here I listed what happened to some of the "old kombatants" :



Spoiler (Highlight to view) -
- Liu Kang and Shao Kahn are killed by the Deadly Alliance (showed in the opening video)
- Motaro is killed by Sheeva (stated in Kano's Konquest mission)
- Sheeva is tricked by Kano and killed by Shao Kahn (also in Kano's Konquest mission)
- Sektor was defeated by Sub-Zero (stated in Sub-Zero's bio with the alternate suit;not sure if Sektor died or not)
- Kabal was probably killed by Mavado (stated in Mavado's Konquest mission,the game itself doesn't assure if this really happened)
- Ermac is still alive,he taught to Kenshi his telekinetic moves (stated in Kenshi's Konquest mission)
- Shinnok had his medallion stolen by Quan Chi,lost his powers and was then destroyed by Baraka (a video unlocked in the Krypt shows Baraka saying that he killed Shinnok)
- Baraka was killed by Quan Chi (showed in the sam video above)
- Fujin is protecting the Earthrealm while Raiden and the Earth warriors fight against the Deadly Alliance (one of the game developers stated it during an interview)


End of Spoiler







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Ishmael
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"Re(3):My MK:DA review" , posted Sun 12 Jan 12:37post reply


The presentation on MK:DA is very well done and, while I like that they left behind the old MK game engines I wish they had spent a bit more time play testing it. Some of the stances are useless while others are more a matter of figuring out which combo is the easiest and most damaging to do. Plus, who thought that being able to block throws was a good idea? Oh well, those are things they can iron out when they release Mortal Kombat 6: The Return of Liu Kang.





Dr Baghead
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"Re(1):My MK:DA review" , posted Sun 12 Jan 13:14post reply


even though I think MK:DA is better then Tekken (because Tekken sucks), I agree with most of the things said in your review. It was nice to read someone say something positive about the game instead of the usual "F**K ED B00N!!1! HoW CaN i Pl@y @$ HuM@n SmOkE iN da gmae?!?! He must be there because human subezro is too there!" you see on all MK message boards, so thank you for writting this.

--I hate the Kyrpt because the prices seem very random, well not completely random... characters, costumes, and stages always cost a lot. But it really annoys me to spent 1000+ Platnium coins on a Developers picture, I just get pissed off and say "thanks buddy! I really enjoyed playing 20 Test Your Mights to see you're picture!" if the Kyrpt is in MK6 Developers pictures and Hints shouldn't cost more then 50 normal coins (well Ed Boons can cost more, but that's just because it's his series and is allowed to strok his own ego) I mean, whoever thought pictures of themself and their buddies was worth over 1000 Mini-game coins has an inflated sense of grandure, someone needs to remind him he's a code monkey at Midway and fast to put him in his place.





Just a Person
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"Re(4):My MK:DA review" , posted Sun 12 Jan 17:10post reply


quote:
The presentation on MK:DA is very well done and, while I like that they left behind the old MK game engines I wish they had spent a bit more time play testing it. Some of the stances are useless while others are more a matter of figuring out which combo is the easiest and most damaging to do. Plus, who thought that being able to block throws was a good idea? Oh well, those are things they can iron out when they release Mortal Kombat 6: The Return of Liu Kang.



Do you think that MK6 will be about Liu Kang's return ? Well,death never prevented any fighter in MK from coming back to life,so let's see ...





I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!


Cream : Pleasehelp memy Cheese ran away !!!
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Just a Person
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"Re(2):My MK:DA review" , posted Sun 12 Jan 17:25post reply


quote:
even though I think MK:DA is better then Tekken (because Tekken sucks), I agree with most of the things said in your review. It was nice to read someone say something positive about the game instead of the usual "F**K ED B00N!!1! HoW CaN i Pl@y @$ HuM@n SmOkE iN da gmae?!?! He must be there because human subezro is too there!" you see on all MK message boards, so thank you for writting this.

--I hate the Kyrpt because the prices seem very random, well not completely random... characters, costumes, and stages always cost a lot. But it really annoys me to spent 1000+ Platnium coins on a Developers picture, I just get pissed off and say "thanks buddy! I really enjoyed playing 20 Test Your Mights to see you're picture!" if the Kyrpt is in MK6 Developers pictures and Hints shouldn't cost more then 50 normal coins (well Ed Boons can cost more, but that's just because it's his series and is allowed to strok his own ego) I mean, whoever thought pictures of themself and their buddies was worth over 1000 Mini-game coins has an inflated sense of grandure, someone needs to remind him he's a code monkey at Midway and fast to put him in his place.



Thank you for your opinions,Dr. Baghead !! Yes,some MK fans complain about everything;some of them even said that they prefer five "pallete swaps" instead of five different characters,because "pallete swaps are the trademark of MK" . Weird ...
And the Krypt can indeed be very annoying ... and those Midway producers' pictures aren't nice at all ... But there are also some illustrations in it which are quite impressive,and they always surprise me !





I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!


Cream : Pleasehelp memy Cheese ran away !!!
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Mosquiton
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"what the... oh, and Tao Feng" , posted Sun 12 Jan 17:33post reply


quote:
Plus, who thought that being able to block throws was a good idea?



...

...

Block...

...

throws???

...


?



Well, hmm. I certainly don't think it's a good idea.

Although I still need to rent this game. I'm happy to see North America crank out a good fighter.

Tao Feng: Fist of the Lotus looks quite promising judging from the new trailer that's out (only available on GS Complete to my knowledge, possibly IGNsider as well). Definitely check it out if you have the means to do so.

GS has an interesting John Tobias interview as well. Basically, they (Studio Gigante) respect and strive for the level of perfection Japanese developers have achieved in 3D fighting and want to add new mechanics on the side.

Basically these amount to environmental interaction similar to the DOA series (with a bit of PowerStone mixed in), but coupled with the MKDA-style real time damage modelling it could only help a solid fighting engine.

If they can take a step up from Deadly Alliance it should be quite good... although the staff will probably be different what with the new company and all.

At any rate, something to watch.





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CrazyMax
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"Re(1):what the... oh, and Tao Feng" , posted Sun 12 Jan 19:49post reply


I really enjoyed the game, ...well maybe not so much the Konquest mode and Krypt, but the gameplay worked well. For me though I loved the visuals, the backgrounds they conjured up etc., but I kinda quickly lost interest. They tried desperately to use the crappy idea of the Krypt that has endless amounts of useless dreck, in the hopes you'll keep playing to see it all. But what happened for me was it seemed to cheapen the whole point of playing. Like the fact that the majority of the stuff in the Krypt was a let down, so it let me down in my desire to play.

I keep the game nowadays for the very imaginative visuals, but not really to perfect my techniques with the game. With so much of what they kept in their closets put in the game, I hope for MK6 they worry more about adding the extra fatality ( to shut the fanboys up ) or at least do good fatalities.

I'm a bit undecided with Tao Feng. The video I saw didn't really give me a good idea of how it will handle. Kinda seemed in parts as stiff as Kakuto Chojin did. But the wall spring did look cool.

All these 3-D games have really made me look forward to a good 2-D fighter again. I keep seeing ads for Guilty Gear X2, but no dates. Hopefully it is as imaginative visually as MK:DA





Dr Baghead
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"Re(3):My MK:DA review" , posted Sun 12 Jan 20:49post reply


quote:
Thank you for your opinions,Dr. Baghead !! Yes,some MK fans complain about everything;some of them even said that they prefer five "pallete swaps" instead of five different characters,because "pallete swaps are the trademark of MK" . Weird ...


You know, it's not even so much that those fans wanted Pallete Swaps and More then one Fatality then how they behave about the excluse of such that bothers me.

It's clear the MK:DA team put a lot of time and effort into the enegine and it shows, and what thanks do MK 'fans' give them? They want Fatalities over gameplay, they want Pallete swaps back instead of the interesting new characters(although some didn't want them as pallete swaps so much as horride fanfic versions of the characters.) It's really upsetting to me to know people could be so cruel about something that so much work went into... that they hated a game over something no promised them up they decided HAD to be there

and the sad thing is it's probably a group mentality if Kabal, Sheeva, Smoke, Sektor, whatever other pallete swaps they wanted, Shoa Kahn, and the rest were back everyone would have complained they returned and how they "were stupid the first time" and if everyone had two Fatalties, everyone would rip on the second (or first) for being so stupid (and possibly offer up a "better" idea which is really any good) it just seems like it would have been "dammed if you do damned if you don't" with those people.


quote:
And the Krypt can indeed be very annoying ... and those Midway producers' pictures aren't nice at all ... But there are also some illustrations in it which are quite impressive,and they always surprise me !


I didn't even mind the producers pictures at first until it became clear there are over 50 of them. But the illustrations were great and I would have loved to see more of those, concept art is always interesting (I like seeing a design "evolve")





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"Re(4):My MK:DA review" , posted Mon 13 Jan 02:44post reply


Yeah, hopefully MK:DA sells well and they publish MK6 (which would build on MK5's engine). I'm really glad that American game developers are taking fighting games seriously. This is a very good sign.

Having said that, I think a sure fire way to get good replay out of these non-arcade fighting games is to include a challenge mode like the SFEX series has. I don't know the name exactly but in this mode, you had to complete a whole bunch of tasks with each character. In the beginning it was easy, like throw a fireball, and then it got harder and harder. There were some crazy hard combos for each character and some real tough tasks. Like using Bison and throwing your opponent and then comboing off the throw. I love that. It's one of the reasons I love EX+@. I'd much rather have that then mini-games. Unless their good multi-player party-type mini-games.


Anyway, developers should think about that. It definitely helps gamers choose to buy the game instead of just renting it.





CrazyMax
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"Re(5):My MK:DA review" , posted Mon 13 Jan 05:59post reply


quote:
Yeah, hopefully MK:DA sells well and they publish MK6 (which would build on MK5's engine). I'm really glad that American game developers are taking fighting games seriously. This is a very good sign.

Having said that, I think a sure fire way to get good replay out of these non-arcade fighting games is to include a challenge mode like the SFEX series has. I don't know the name exactly but in this mode, you had to complete a whole bunch of tasks with each character. In the beginning it was easy, like throw a fireball, and then it got harder and harder. There were some crazy hard combos for each character and some real tough tasks. Like using Bison and throwing your opponent and then comboing off the throw. I love that. It's one of the reasons I love EX+@. I'd much rather have that then mini-games. Unless their good multi-player party-type mini-games.


Anyway, developers should think about that. It definitely helps gamers choose to buy the game instead of just renting it.



That actually is in the MK:DA, it's known as Konquest Mode, and there is one for each character. When you finish them you earn the two real hidden characters; Blaze & Mokap.

The only problem was that the current fighting system is a bit clunky in spots, which has made the mode a bit difficult for many people. ( The timing necessary for the later three martial art styles combo, can be mind numbingly frustrating ) The other problem is that the two hidden characters, was that they seemed to be done last minute like many of the fatalities. Including the fact that the two extra characters use styles already in the game ( They covered so many styles I'd imagine they'd be hard pressed to find 6 more for the hidden characters ), had no weapons, & no fatalities.





Ishmael
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"Re(5):My MK:DA review" , posted Mon 13 Jan 10:15post reply


quote:

Do you think that MK6 will be about Liu Kang's return ? Well,death never prevented any fighter in MK from coming back to life,so let's see ...


Death rarely holds people back in video games, especially the MK series. Wasn't Johnny Cage dead for awhile? Now that I think about it, it's pretty impressive that Cage was dead in the ground but managed to come back and continue to be a successful movie star. Washed up action stars like Sylvester Stallone and Steven Seagal -neither of whom even have the excuse of being temporarily dead- should look to Cage for guidance on how to restart a movie career.

Like CrazyMax I'm not sure what to think about Tao Feng. It sounds like the programmers are ambitious but that doesn't always translate into a good game.





Dr Baghead
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"Re(6):My MK:DA review" , posted Mon 13 Jan 11:45post reply


quote:
The only problem was that the current fighting system is a bit clunky in spots, which has made the mode a bit difficult for many people. ( The timing necessary for the later three martial art styles combo, can be mind numbingly frustrating ) The other problem is that the two hidden characters, was that they seemed to be done last minute like many of the fatalities. Including the fact that the two extra characters use styles already in the game ( They covered so many styles I'd imagine they'd be hard pressed to find 6 more for the hidden characters ), had no weapons, & no fatalities.



The enegines clunky because the MK:DA team was low on funding towards the end of the project and had so little time left, MK6 will probably fix the problems in DA (and if it doesn't well... looks like I'm spending 50000 Onyx coins on a picture of Chuck from Accounting)

Blaze and Mokap according to the creators were "added right before shipping." That's why they're very incomplete, if you look in the Kyrpt it's obvious they had more in mind for Blaze (one with a double axe fighting style) and Mokap was probably a last minute "sh*t! We don't have any time or money left but we need something else!" idea... and although it sounds Fanficy I think Blaze and Mokap would have improved greatly if they were more like Edge Master and that Wooden Puppet in Tekken. Give Blaze 3 random weapon styles every match (like Infero he'd be then I gues, not Edge Master) and give Mokap 3 random hand-to-hand styles per round (well he is suppost to be trained in a wide varrity of martial arts right? so that even works storyline wise) doing so would give them a bit more depth and make it look like some time went into their creations.

(hell, I just think the game needed somone like that Puppet... maybe Noob Saibot or something could be like that in 6, if it was Noob it would shut up a lot of those whiny fans... or at least make them start whinning someone else wasn't there, like Rain or something)