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Toxico 2728th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "KoF 2002 unused moves:" , posted Sat 4 Jan 11:31:
Playing around I found that KoF 2002' has -again- 'unreleased moves'; here is a small list of the things I have found untill this point, 'cause I'm not done searching.
Kusanagi: He has Kyo 1 Qcb + P.
K': Black out after Ein Trigger.
Maxima: The lost System 2 (the one he had in 99').
Whip: The "whip" DM that wasn't in 99' is also there.
Ramon: It's a sprite, I couldn't find the entire move.
... I have only checked NESTS related teams as they are the one that interest me the most; later I will check the rest.
.... Remember that these are not in game moves; they are just moves that you can see using the dip swictch; if anyone here would like to search must posses a neo geo moded bios, with this the game will be set to console automatically though you will lose all of your records; press C + select on the second control and a menu will appear; this menu can only be called once per game, if you want to call this menu again you need to reset the game in order to been able to do so.
As I said; this will throw you to a menu, you move with the second controler; B & A are up & down and left and right are OK & cancel; you must select the last option "dip switch" and set in 1 (via pressing OK) the first zero of the upper row.
After that Kyo will appear in the center of the screen using the palette of the character that is being used; to see the moves you must hold select on the first controller and press A to advance to the following move and press B to go back one move; C moves you to the next character and D moves you to the previous character; the directional pad will move the "analized character" through the screen.
Please do note that you must be careful and use state often -if you are using emu's-; because some adress will cause the game to crash forcing you to reset the game.
For the record adress do not work with standard decimal convention but I think they work in other base (can't tell what it is on engrish, mostlikely is 16 base as it's the number used for 2 bits; then again, if you have not suffered from hardware arquitecture class odds says that you don't know a piffle paffle about what I'm ranting now); adress are as follows: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F and then 0 again.
Later I will add the adress of the unused moves; now I gotta do some work. Note that winthin the adress you can find intros, victory poses & special victory poses as well as special intros; it was then when I realized that some characters like K', Angel or Ramon have 2 victory poses, while some others have none; I will post the adress for them as well that crashes the game as I find the time.
Of course, Juan is stupid... He can't Tight-rope dance.
You are not up to dodge ball!! Monkey Told you that
[this message was edited by Toxico on Sat 4 Jan 22:20] | | Replies:
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Toxico 2731th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "Move list ver 0.0" , posted Sat 4 Jan 22:18:
quote: The question is: do you know your own house? Because the only times you're in it, is when you're back from the pub and then it is spinning all around you
Yes, I own my house plus I'm the one that host the parties on it, this I remember a little before the spinning.
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First use the method I described on the first post on this thread; then search for these particular adress:
Kyo Kusanagi: CH code: 00 Act code: 014f (Unsorted pose) Act code: 0204 (Unsorted pose)
Goro Daimon: CH code: 02 Act code: 00C9 (Ground Shake DM) Act code: 00CB (Ground Shake DM) Act code: 00CC (Ground Shake DM)
Terry Bogard: CH code: 03 Act code: 00C5 (Former fwd + A) Act code: 01E0 (Power Charge) Act code: 01E1 (Power Charge)
Kim Kaphwan: CH code: 06 Act code: 00DF (formed fwd + A) Athena Asamiya: CH code: 09 Act code: 0154 (dunno, It's a 2000' Athena sprite, not the one in the SMD/HSDM)
Sie Kensou: CH code: 0A Act code: 00C7 (old rice dumping DM)
Clark Steel: CH code: 0E Act code: 00E9 (pile driver last frame (?))
Ryo Sakazaki: CH code: 0F Act code: 007D (2000' Qcb + C) Act code: 000F (Qcf x 2 + C as a DM) Act code: 0192 (vs King Intro)
Robert Garcia: CH code: 10 Act code: 00C8 ('set up' of 2000' lost DM) Act code: 00DD (lost air CD frame)
Takuma Sakazaki: CH code: 11 Act code: 00AE ('SDM' version of his unblockable) Act code: 00AF ('SDM' version of his unblockable) Act code: 00C1 ('SDM' Koh ken(?))
Mai Shiranui: CH code: 12 Act code: 00A5 (Her old air special throw) Act code: 00A6 (Her old air special throw) Act code: 00A7 (Her old air special throw) Act code: 00BB (Fire well DM finishing frame) Act code: 00E2 (wedding dress??? WHAT IS THIS??) Act code: 00E3 (wedding dress??? WHAT IS THIS??) Act code: 00E4 (wedding dress??? WHAT IS THIS??)
Yuri Sakazaki: CH code: 13 Act code: 00AA (old Raiho ken) Act code: 00E3 (old Qcf, Hcb + Kick SDM finisher)
May Lee Jin Yu: CH code: 14 Act code: 007F (old Qcf + D, it even uses the old voice) Act code: 00D0 (old critical wire DM) Act code: 00D1 (old critical wire DM) Act code: 00D2 (old critical wire DM)
Iori Yagami: CH code: 15 Act code: 00AD (Orochi Iori transformation) Act code: 00AF (Orochi Iori move) Act code: 00B0 (Orochi Iori move)
Mature: CH code: 16 Act code: 00D3 (unused DM, similar to the one lost in 96') Act code: 00D4 (unused DM, similar to the one lost in 96') Act code: 00D5 (unused DM, similar to the one lost in 96') Act code: 00D9 (her old 96' close C)
Billy Kane: CH code: 1A Act code: 00CA (unused special intro, perhaps?) Act code: 0154 (his old C win pose) Act code: 0156 (His old D win pose) Shermie: CH code: 1C Act code: 008D (Her old Hcf + D) Act code: 00EC (Breast attack?? WHAT THE??)
K': CH code: 1E Act code: 00E1 (the 'transition' frame from the Ein Trigger to the black out)
Whip: CH code: 20 Act code: 00E0 (the 99' discarded DM) Act code: 00E2 (the 99' discarded DM) Act code: 00E3 (the 99' discarded DM; you will notice the glitches)
Vanessa: CH code: 21 Act code: 00B2 (her old dp + A)
Seth: CH code: 22 Act code: 00D0 (Qcf, Hcb + punch, as a DM) Act code: 0160 (his vs Original Zero intro)
Ramon: CH code: 23 Act code: 01E4 (two hit kick)
Kusanagi: CH code: 28 Act code: 00F2 (Kyo 1 Qcb + Punch) Act code: 0156 (Kyo 2 C victory pose)
Unsorted: CH code: 2D Act code: 00F5 (Sprite of May Lee's true name)
IMPORTANT NOTE: TO GET TO THE 2D MEMORY ADRESS YOU NEED TO GO BACK FROM THE ZERO POSITION TO THAT ONE; OR THE GAME WILL FREEZE ON A POSITION JUST BENEATH THIS.
Monkey told you that
[this message was edited by Toxico on Sat 4 Jan 22:34] |
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