[an error occurred while processing this directive] KoF 2002 unused moves: - http://www.mmcafe.com/ Forums


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Toxico
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"KoF 2002 unused moves:" , posted Sat 4 Jan 11:31:post reply


Playing around I found that KoF 2002' has -again- 'unreleased moves'; here is a small list of the things I have found untill this point, 'cause I'm not done searching.

Kusanagi:
He has Kyo 1 Qcb + P.

K':
Black out after Ein Trigger.

Maxima:
The lost System 2 (the one he had in 99').

Whip:
The "whip" DM that wasn't in 99' is also there.

Ramon:
It's a sprite, I couldn't find the entire move.

... I have only checked NESTS related teams as they are the one that interest me the most; later I will check the rest.

.... Remember that these are not in game moves; they are just moves that you can see using the dip swictch; if anyone here would like to search must posses a neo geo moded bios, with this the game will be set to console automatically though you will lose all of your records; press C + select on the second control and a menu will appear; this menu can only be called once per game, if you want to call this menu again you need to reset the game in order to been able to do so.

As I said; this will throw you to a menu, you move with the second controler; B & A are up & down and left and right are OK & cancel; you must select the last option "dip switch" and set in 1 (via pressing OK) the first zero of the upper row.

After that Kyo will appear in the center of the screen using the palette of the character that is being used; to see the moves you must hold select on the first controller and press A to advance to the following move and press B to go back one move; C moves you to the next character and D moves you to the previous character; the directional pad will move the "analized character" through the screen.

Please do note that you must be careful and use state often -if you are using emu's-; because some adress will cause the game to crash forcing you to reset the game.

For the record adress do not work with standard decimal convention but I think they work in other base (can't tell what it is on engrish, mostlikely is 16 base as it's the number used for 2 bits; then again, if you have not suffered from hardware arquitecture class odds says that you don't know a piffle paffle about what I'm ranting now); adress are as follows: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F and then 0 again.

Later I will add the adress of the unused moves; now I gotta do some work. Note that winthin the adress you can find intros, victory poses & special victory poses as well as special intros; it was then when I realized that some characters like K', Angel or Ramon have 2 victory poses, while some others have none; I will post the adress for them as well that crashes the game as I find the time.

Of course, Juan is stupid... He can't Tight-rope dance.

You are not up to dodge ball!! Monkey Told you that





[this message was edited by Toxico on Sat 4 Jan 22:20]

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Burning Kyo
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"Re(1):KoF 2002 unused moves:" , posted Sat 4 Jan 12:22:post reply


quote:
Ramon :
It's a sprite, I couldn't find the entire move.



I think that you talk about the dwn x2 A.C (the buttons must be press à la K's HSDM).
>>> He does a weird somersault






Omae mo kiita darou ? ... Kaze no Koe !

[this message was edited by Burning Kyo on Sat 4 Jan 12:24]

Toxico
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"Re(2):KoF 2002 unused moves:" , posted Sat 4 Jan 12:46post reply


quote:
Ramon :
I think that you talk about the dwn x2 A.C (the buttons must be press à la K's HSDM).
>>> He does a weird somersault



Naah, I know Ramon like my own house; it's an unused sprite on where he is about to use a throw.





RugalBernstein
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"Re(1):KoF 2002 unused moves:" , posted Sat 4 Jan 12:57post reply


quote:


Later I will add the adress of the unused moves;
Please do. I'd imagine you're familiar with the unused moves in '96, too? Damn, of only Big had that other super... >_<





Toxico
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"Re(2):KoF 2002 unused moves:" , posted Sat 4 Jan 13:08:post reply


quote:

Please do. I'd imagine you're familiar with the unused moves in '96, too? Damn, of only Big had that other super... >_<



HA HA HA HA.... I'm on it...
For the record I recall having triggered Geese Deadly Rave once, but it whiffed... it was in a 96' game with moded BIOS & the "boss edition"; it was on an arcade... To bad that the arcade that uses moded bios & multi-game charts when to bankrupcy, it was fun ¬_¬.

Also the AI Benimaru used his "Jack Knife Kick" pursuit after the throw all the time; even a friend of mine triggered a few times.

... We couldn't understand what was going on at that time; but now I know.





[this message was edited by Toxico on Sat 4 Jan 13:13]

Kikkoken
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"Re(3):KoF 2002 unused moves:" , posted Sat 4 Jan 13:32post reply


Naah, I know Ramon like my own house;


The question is: do you know your own house? Because the only times you're in it, is when you're back from the pub and then it is spinning all around you





Christmas wa watashi no suki na yôbi desu.

Toxico
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"Move list ver 0.0" , posted Sat 4 Jan 22:18:post reply


quote:
The question is: do you know your own house? Because the only times you're in it, is when you're back from the pub and then it is spinning all around you



Yes, I own my house plus I'm the one that host the parties on it, this I remember a little before the spinning.

--------------------------------------------

First use the method I described on the first post on this thread; then search for these particular adress:

Kyo Kusanagi:
CH code: 00
Act code: 014f (Unsorted pose)
Act code: 0204 (Unsorted pose)

Goro Daimon:
CH code: 02
Act code: 00C9 (Ground Shake DM)
Act code: 00CB (Ground Shake DM)
Act code: 00CC (Ground Shake DM)

Terry Bogard:
CH code: 03
Act code: 00C5 (Former fwd + A)
Act code: 01E0 (Power Charge)
Act code: 01E1 (Power Charge)

Kim Kaphwan:
CH code: 06
Act code: 00DF (formed fwd + A)

Athena Asamiya:
CH code: 09
Act code: 0154 (dunno, It's a 2000' Athena sprite, not the one in the SMD/HSDM)

Sie Kensou:
CH code: 0A
Act code: 00C7 (old rice dumping DM)

Clark Steel:
CH code: 0E
Act code: 00E9 (pile driver last frame (?))

Ryo Sakazaki:
CH code: 0F
Act code: 007D (2000' Qcb + C)
Act code: 000F (Qcf x 2 + C as a DM)
Act code: 0192 (vs King Intro)

Robert Garcia:
CH code: 10
Act code: 00C8 ('set up' of 2000' lost DM)
Act code: 00DD (lost air CD frame)

Takuma Sakazaki:
CH code: 11
Act code: 00AE ('SDM' version of his unblockable)
Act code: 00AF ('SDM' version of his unblockable)
Act code: 00C1 ('SDM' Koh ken(?))

Mai Shiranui:
CH code: 12
Act code: 00A5 (Her old air special throw)
Act code: 00A6 (Her old air special throw)
Act code: 00A7 (Her old air special throw)
Act code: 00BB (Fire well DM finishing frame)
Act code: 00E2 (wedding dress??? WHAT IS THIS??)
Act code: 00E3 (wedding dress??? WHAT IS THIS??)
Act code: 00E4 (wedding dress??? WHAT IS THIS??)

Yuri Sakazaki:
CH code: 13
Act code: 00AA (old Raiho ken)
Act code: 00E3 (old Qcf, Hcb + Kick SDM finisher)

May Lee Jin Yu:
CH code: 14
Act code: 007F (old Qcf + D, it even uses the old voice)
Act code: 00D0 (old critical wire DM)
Act code: 00D1 (old critical wire DM)
Act code: 00D2 (old critical wire DM)

Iori Yagami:
CH code: 15
Act code: 00AD (Orochi Iori transformation)
Act code: 00AF (Orochi Iori move)
Act code: 00B0 (Orochi Iori move)

Mature:
CH code: 16
Act code: 00D3 (unused DM, similar to the one lost in 96')
Act code: 00D4 (unused DM, similar to the one lost in 96')
Act code: 00D5 (unused DM, similar to the one lost in 96')
Act code: 00D9 (her old 96' close C)

Billy Kane:
CH code: 1A
Act code: 00CA (unused special intro, perhaps?)
Act code: 0154 (his old C win pose)
Act code: 0156 (His old D win pose)

Shermie:
CH code: 1C
Act code: 008D (Her old Hcf + D)
Act code: 00EC (Breast attack?? WHAT THE??)

K':
CH code: 1E
Act code: 00E1 (the 'transition' frame from the Ein Trigger to the black out)

Whip:
CH code: 20
Act code: 00E0 (the 99' discarded DM)
Act code: 00E2 (the 99' discarded DM)
Act code: 00E3 (the 99' discarded DM; you will notice the glitches)

Vanessa:
CH code: 21
Act code: 00B2 (her old dp + A)

Seth:
CH code: 22
Act code: 00D0 (Qcf, Hcb + punch, as a DM)
Act code: 0160 (his vs Original Zero intro)

Ramon:
CH code: 23
Act code: 01E4 (two hit kick)

Kusanagi:
CH code: 28
Act code: 00F2 (Kyo 1 Qcb + Punch)
Act code: 0156 (Kyo 2 C victory pose)

Unsorted:
CH code: 2D
Act code: 00F5 (Sprite of May Lee's true name)

IMPORTANT NOTE: TO GET TO THE 2D MEMORY ADRESS YOU NEED TO GO BACK FROM THE ZERO POSITION TO THAT ONE; OR THE GAME WILL FREEZE ON A POSITION JUST BENEATH THIS.

Monkey told you that





[this message was edited by Toxico on Sat 4 Jan 22:34]

Iggy
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"Re(1):Move list ver 0.0" , posted Sun 5 Jan 02:03post reply


quote:
Mai Shiranui:
Act code: 00E2 (wedding dress??? WHAT IS THIS??)
Act code: 00E3 (wedding dress??? WHAT IS THIS??)
Act code: 00E4 (wedding dress??? WHAT IS THIS??)

Shermie:
Act code: 00EC (Breast attack?? WHAT THE??)



If you could make some screenshots, it would be übernice. The wedding dress of Mai may be from her HSDM (she randomly goes in wedding dress when she does it on Andy) and the Breast attack may be Shermie's Baku NEW supplex or her F cup shoot...? (or a 3rd new breast attack? it would be too good to be true...)





おおむね大好評よ!

Toxico
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"Re(2):Move list ver 0.0" , posted Sun 5 Jan 13:19post reply


quote:
If you could make some screenshots, it would be übernice. The wedding dress of Mai may be from her HSDM (she randomly goes in wedding dress when she does it on Andy) and the Breast attack may be Shermie's Baku NEW supplex or her F cup shoot...? (or a 3rd new breast attack? it would be too good to be true...)



Alrighty; I'll send some monkey slave to work on the matter... Most of the time "add ons" such as the wedding dress looks like a purple pixel... I see if that can be fixed.





JJWE
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"Re(3):Move list ver 0.0" , posted Sun 5 Jan 13:32post reply


The character you're viewing with the sprite viewer will use the palette that player 1 is currently using. Hence, to get accurate colors, play with the character you want to view.

And yes, Shermie's "breast" attack indeed sounds like either her F + A or her HCB, F + A. I'm too lazy to check which one it is you mean right now. :p





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Toxico
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"Re(4):Move list ver 0.0" , posted Sun 5 Jan 13:44:post reply


quote:
The character you're viewing with the sprite viewer will use the palette that player 1 is currently using. Hence, to get accurate colors, play with the character you want to view.

And yes, Shermie's "breast" attack indeed sounds like either her F + A or her HCB, F + A. I'm too lazy to check which one it is you mean right now. :p



Of course I know that; I'm talking about "external sprites" such as Yamazaki's coat; but as you said testing with the character that uses the sprite itself should solve the issue.

Now, now; I have no web space, so if you do want shots of what you requested Iggy you 'ought to post a mail adress for me to stumble with.

I love when no one can tell what the heck I'm speaking off...





[this message was edited by Toxico on Sun 5 Jan 13:45]

Iggy
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"Re(5):Move list ver 0.0" , posted Mon 6 Jan 00:01post reply


quote:
Now, now; I have no web space, so if you do want shots of what you requested Iggy you 'ought to post a mail adress for me to stumble with.

If you could send to iggy.the.fool@wanadoo.fr, you would be the nicest Toxico ever. I would even send you one or two bottles of porto by mail if it was possible.





おおむね大好評よ!

Toxico
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"Whoopiiii...." , posted Mon 6 Jan 16:20post reply


quote:
Now, now; I have no web space, so if you do want shots of what you requested Iggy you 'ought to post a mail adress for me to stumble with.
If you could send to iggy.the.fool@wanadoo.fr, you would be the nicest Toxico ever. I would even send you one or two bottles of porto by mail if it was possible.



You got an e-mail.... Be careful with Juna; she has developed a taste for human flesh... Feel safe if your family line is 100% canine.





Muchiko
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"Re(1):KoF 2002 unused moves:" , posted Mon 6 Jan 21:58post reply


quote:
Playing around I found that KoF 2002' has -again- 'unreleased moves'; here is a small list of the things I have found untill this point, 'cause I'm not done searching.

Kusanagi:
He has Kyo 1 Qcb + P.



Kusanagi already has the QCB+P counter in 2002.





Amuro Rei
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"Re(2):KoF 2002 unused moves:" , posted Tue 7 Jan 05:33post reply


hey TOxiko you din't put the LEGENDARY pain festival of KOF2002

---------------------------------

convencete de ke no tienes mano de artista
jajajajaajajajaa





Toxico
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"Re(2):KoF 2002 unused moves:" , posted Fri 10 Jan 20:29post reply


quote:
Playing around I found that KoF 2002' has -again- 'unreleased moves'; here is a small list of the things I have found untill this point, 'cause I'm not done searching.

Kusanagi:
He has Kyo 1 Qcb + P.


Kusanagi already has the QCB+P counter in 2002.



I'm talking about Kyo 1 Qcb + P (3 hit elbow attack from '99), thus that's why I say Kyo 1 instead of Classic Kyo.