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Adon
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"Capcom and the future of 2D" , posted Fri 3 Jan 00:23post reply


How do you feel about Capcom and the future of its 2D fighting games.

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exodus
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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 00:30post reply


quote:
How do you feel about Capcom and the future of its 2D fighting games.



within 2003, or else I jump ship for Bandai. licensed 2D fighters go~!





KTallguy
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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 00:38post reply


I agree, I'm getting tired of all those people playing MvC2. I need a new game.

-KT





EddyT
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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 01:32:post reply


I think it'll be near the end of 2003 to early 2004 that Capcom will announce a new 2D fighter. Personally, I think they need to stay within 2D fighters, but they need to start anew. From the ground up.

It would be nice to finally see a true follow-up to Street Fighter and Vampire/Darkstalkers... complete with brand-new sprites and graphics that rivals Sammy's Guilty Gear XX. No more recycling old sprites... sprites from CPS-2/3 boards just doesn't get it done anymore. Especially with gamers owning higher resolution TVs.

Also, I'd like to see more tightening on character balance and less attempts at gimmicky, flashy gameplay. Capcom's past fighters had a tendency of having a handful of characters that were just much better than the rest of the cast, and it was difficult to compete with the lesser characters. It makes having a large roster useless.

I didn't like MvC2 or CvS2 much because they tried to add so many options... but a lot were either abusable and broken, or useless. Examples of abusable would be roll-canceling in CvS2... and grooves like S-Groove were practically useless compared to the much-favored C and N grooves. Contrasted to CvS1, where I played SNK Groove (due to my experience playing KOF '94), but was still able to be very competitive against other players using Capcom Groove.

KOF2002 was the biggest surprise for me recently in 2D fighters... mainly because they went back to their roots and made a more solid game with less gimmicky parts of gameplay (ie: strikers). I think Capcom needs to attempt something like that as well... they need a trip back to basics in gameplay. But it'd be nice if they jumped on the 21st century and made a graphical masterpiece that put GGXX to shame.





[this message was edited by EddyT on Fri 3 Jan 01:42]

Iggy
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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 01:55post reply


quote:
Also, I'd like to see more tightening on character balance and less attempts at gimmicky, flashy gameplay. Capcom's past fighters had a tendency of having a handful of characters that were just much better than the rest of the cast, and it was difficult to compete with the lesser characters. It makes having a large roster useless.

OK, MvC2 was totally Broken, but I think CvS2 was solid. on the 44 character, take off Blanka, Sagat, Maki and Kyôsuke and you have 40 character of approximatively equal strength. Then you have Cammy, Dahlsim, Yuri, Honda, Vega and other lightly above the others, but nothing wrong for me.
And I think if CFA☆ bombs, they will either make a rushed CvS3 or make a new Bio hasard vs Dino Crisis vs Devil may Cry vs Clock Tower 3d survival horror game of 43 episodes or they will buy UGA and make Umbrella vs Space Channel 5 featuring the full clip of Thriller, or make a perfect port of Gyakuten Saiban on X Box, or buy Microsoft, Nintendo, Sony, Mac Donalds and New Zealand and rule the earth.





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ShunGokuSatsu
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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 04:26post reply


It would be great to finally see a SF4 or the start of a brand new 2D fighting series, but i don't think it's going to happen.
Nowadays Capcom makes the most money with the Resident Evil series, they don't need to create 2d fighters anymore.

IIRC they announced a while ago that they may possibly retire from the arcade business, which would be pretty much the end for Capcom fighting games.





Kikkoken
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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 04:38post reply


IIRC they announced a while ago that they may possibly retire from the arcade business, which would be pretty much the end for Capcom fighting games.



Possibly. yet the huge sales of the GBA is a flourishing 2D market for Capcom. So if ever 2D fighters were to disappear from the new generation consoles, chances are there still would be great instalments made for the portable.





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crom
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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 06:18post reply


quote:
How do you feel about Capcom and the future of its 2D fighting games.

Poll




who cares about capcoms 2d when there is Sammy...





talbaineric
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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 06:37post reply


I really hope they announce a new one or two sometime during 2003.

Yes,I would love to see a new Darkstalkers. I really hope they won't kill 2-D off for good.






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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 07:00post reply


quote:
How do you feel about Capcom and the future of its 2D fighting games.

Poll



who cares about capcoms 2d when there is Sammy...



er... theres only one more gg game after this one....





Sano
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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 09:21post reply


Capcom has stated that after Capcom Vs. SNK 2 they will not make any 2D Games for 2 years(This obviously excludes GBA Games.)CVS2 was released in September 2001 in Japan, so the earliest we can expect a 2D game is September 2003 in Japan, which we will get to play in 2004.

I wouldn't hold my breath, however. The main man behind Street Fighter Funamizu has said that Street Fighter 4 is not on his mind, just yet.

As for Darkstalkers 4, one of the main guys behind Darkstalkers left Capcom and there hasn't been a game since. While Street Fighter was left in a way that only the hardcore fans realize that it needs a Sequel to tie up loose ends, it's obvious to anyone that plays Darkstalkers that it desperatly needs a Sequel.

As a Capcom Groupie I love MVC2 and CVS2. I also like Guilty Gear, but don't like the music or the AI, two things I think Capcom excels at. Even KOF has better music and AI than Guilty Gear, but GG kicks both of there butts in Graphics and Character Designs.

For the minute, I'm very happy to play out of continuity Capcom games like MVC2, CVS2 and CFAS. Why? Because SF4 can not be rushed like SF3 New Generation. The Graphics, Storyline and Character Designs have to be top notch and blow everything out of the water.

In the end, it's about the money. 3D just makes more. I've heard rumors that KOF 2003 will be 3D and if Sammy wants to make the Big Bucks it won't be long before Sammy goes the same route, sadly.





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"Re(4):Capcom and the future of 2D" , posted Fri 3 Jan 09:28post reply


quote:
Capcom has stated that after Capcom Vs. SNK 2 they will not make any 2D Games for 2 years(This obviously excludes GBA Games.)CVS2 was released in September 2001 in Japan, so the earliest we can expect a 2D game is September 2003 in Japan, which we will get to play in 2004.

I wouldn't hold my breath, however. The main man behind Street Fighter Funamizu has said that Street Fighter 4 is not on his mind, just yet.

As for Darkstalkers 4, one of the main guys behind Darkstalkers left Capcom and there hasn't been a game since. While Street Fighter was left in a way that only the hardcore fans realize that it needs a Sequel to tie up loose ends, it's obvious to anyone that plays Darkstalkers that it desperatly needs a Sequel.

As a Capcom Groupie I love MVC2 and CVS2. I also like Guilty Gear, but don't like the music or the AI, two things I think Capcom excels at. Even KOF has better music and AI than Guilty Gear, but GG kicks both of there butts in Graphics and Character Designs.

For the minute, I'm very happy to play out of continuity Capcom games like MVC2, CVS2 and CFAS. Why? Because SF4 can not be rushed like SF3 New Generation. The Graphics, Storyline and Character Designs have to be top notch and blow everything out of the water.

In the end, it's about the money. 3D just makes more. I've heard rumors that KOF 2003 will be 3D and if Sammy wants to make the Big Bucks it won't be long before Sammy goes the same route, sadly.



But they made MegaMan Zero for the GBA. And that's 2-D.

NOOOOOOOOOO!!!!!!!!! One of the main guys behind Darkstalkers left? Oh no! That sucks! But still,Capcom could at least try.






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Sano
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"Re(5):Capcom and the future of 2D" , posted Fri 3 Jan 09:36post reply


Yeah, like I said Capcom's statement excludes the GBA.





exodus
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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 09:41post reply


quote:
How do you feel about Capcom and the future of its 2D fighting games.

Poll



who cares about capcoms 2d when there is Sammy...



people like me, who care not one bit for the GG series. Besides, it's arc systems works, not sammy...sammy is a publisher.

Anyway, Capcom has NEVER been one to just follow the dollar signs. Look how long they released Psikyos shooters, even when they weren't especially profitable?

Strider 2 didn't make that much, nor one-piece mansion. but they're all great games, whith 2D sprites (more or less). Capcom is a gaming company...I hold them to different standards than someone like EA or Sony. They won't drop 2D as long as they have a fanbase, not a $$$ base for it.





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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 09:51post reply


quote:
Strider 2 didn't make that much, nor one-piece mansion. but they're all great games, whith 2D sprites (more or less). Capcom is a gaming company...I hold them to different standards than someone like EA or Sony. They won't drop 2D as long as they have a fanbase, not a $$$ base for it.



If you ask me, packaging Strider 2 with the original is probably what makes me dislike it so much. Don't get me wrong, it's a very fun game, but a very mindless game, one that can be finished on one try, without continuing. And if you do have to continue? Hey, they're unlimited. And you continue right where you died. May as well have infinite lives.

The original Strider was a fun, challenging platform game that pushed to to improve, and was rewarding when you finally reached the end. The PS version is just about arcade perfect. That alone was worth the $30 I paid for it when the package came out. Strider 2 may be stylish, but it's not the same.

It's kinda the same way I felt about MvC2. I loved the first MvC, but I thought the sequel was way, way too much. I just don't really enjoy it. The chances of them shrinking the roster for 3 and actually introducing some more interesting new characters seems less likely. I'm pretty bored of recycled characters.

I liked CvS2 a good deal, but for my money, it's still not as good of a fighting game as Third Strike or even Garou. It's a lot of fun though.

Now, if you want nice 2D, everyone tells you to look at Guilty Gear. Well, they have incredibly hi-res sprites, yes, what about the animation? I think Third Strike is still one of the best looking 2D fighters ever. But Capcom can't be expected to do that a lot, no, no..

This Capcom Fighting All-Stars or whatever game doesn't hold a lot of promise for me, but I'm being biased. Looking at it made me think of SFEX. I don't like SFEX. But I really am sick of 3D fighters that play in a 2D plane. I'd like some new, good 2D, with new, good 2D backgrounds. Nice, clean, high resolution sprites that animate well.

The problem is, that requires work, and the majority of developers see it as "inferior" to 3D. It doesn't seem so hard, to me, to churn out a 3D fighter where you make one model and then tell it how to move. The difficulty is drawing so many animations for so many sprites. I wonder if we'll ever see another all-new all-2D game from Capcom.

In 2003, my hope is to see a new Morrigan sprite. If I don't, I think I'm gonna give up on new Capcom 2D.





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"Re(4):Capcom and the future of 2D" , posted Fri 3 Jan 09:54post reply


quote:
Strider 2 didn't make that much, nor one-piece mansion. but they're all great games, whith 2D sprites (more or less). Capcom is a gaming company...I hold them to different standards than someone like EA or Sony. They won't drop 2D as long as they have a fanbase, not a $$$ base for it.


If you ask me, packaging Strider 2 with the original is probably what makes me dislike it so much. Don't get me wrong, it's a very fun game, but a very mindless game, one that can be finished on one try, without continuing. And if you do have to continue? Hey, they're unlimited. And you continue right where you died. May as well have infinite lives.

The original Strider was a fun, challenging platform game that pushed to to improve, and was rewarding when you finally reached the end. The PS version is just about arcade perfect. That alone was worth the $30 I paid for it when the package came out. Strider 2 may be stylish, but it's not the same.

It's kinda the same way I felt about MvC2. I loved the first MvC, but I thought the sequel was way, way too much. I just don't really enjoy it. The chances of them shrinking the roster for 3 and actually introducing some more interesting new characters seems less likely. I'm pretty bored of recycled characters.

I liked CvS2 a good deal, but for my money, it's still not as good of a fighting game as Third Strike or even Garou. It's a lot of fun though.

Now, if you want nice 2D, everyone tells you to look at Guilty Gear. Well, they have incredibly hi-res sprites, yes, what about the animation? I think Third Strike is still one of the best looking 2D fighters ever. But Capcom can't be expected to do that a lot, no, no..

This Capcom Fighting All-Stars or whatever game doesn't hold a lot of promise for me, but I'm being biased. Looking at it made me think of SFEX. I don't like SFEX. But I really am sick of 3D fighters that play in a 2D plane. I'd like some new, good 2D, with new, good 2D backgrounds. Nice, clean, high resolution sprites that animate well.

The problem is, that requires work, and the majority of developers see it as "inferior" to 3D. It doesn't seem so hard, to me, to churn out a 3D fighter where you make one model and then tell it how to move. The difficulty is drawing so many animations for so many sprites. I wonder if we'll ever see another all-new all-2D game from Capcom.

In 2003, my hope is to see a new Morrigan sprite. If I don't, I think I'm gonna give up on new Capcom 2D.



yeah, maybe it's the end for the capcom 2D games





Ishmael
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"Re(4):Capcom and the future of 2D" , posted Fri 3 Jan 10:15post reply


quote:
Strider 2 didn't make that much, nor one-piece mansion. but they're all great games, whith 2D sprites (more or less). Capcom is a gaming company...I hold them to different standards than someone like EA or Sony. They won't drop 2D as long as they have a fanbase, not a $$$ base for it.


If you ask me, packaging Strider 2 with the original is probably what makes me dislike it so much. Don't get me wrong, it's a very fun game, but a very mindless game, one that can be finished on one try, without continuing. And if you do have to continue? Hey, they're unlimited. And you continue right where you died. May as well have infinite lives.

The original Strider was a fun, challenging platform game that pushed to to improve, and was rewarding when you finally reached the end. The PS version is just about arcade perfect. That alone was worth the $30 I paid for it when the package came out. Strider 2 may be stylish, but it's not the same.


How the hell did you get through all six levels of Strider 2 without getting killed once? I'm not doubting you or anything, rather I would really like to know. It was possible to do in Strider 1 since you got to keep power and health ups from one level to the next but because you start from scratch on each level in S2 I have yet to manage it.





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"Re(5):Capcom and the future of 2D" , posted Fri 3 Jan 10:27post reply


quote:
How the hell did you get through all six levels of Strider 2 without getting killed once? I'm not doubting you or anything, rather I would really like to know. It was possible to do in Strider 1 since you got to keep power and health ups from one level to the next but because you start from scratch on each level in S2 I have yet to manage it.


By one try, I actually meant one set of lives, but now that you bring this up, I wanna try.

It's probably not too hard. I don't think I've done it but I can't imagine it being too difficult with enough practice. Since I'm sorta snowed in, now you've inspired me to do something that'll keep me entertained. Thanks.

Of course, if I can't do it right away, this might lead to trouble. I was obsessed with Metal Slug until I finally did beat it on one credit, which is probably the hardest goddamn thing I've ever done. Ever! And after all that, nobody believes me. Wish I coulda recorded it.





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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 12:57post reply


I really don't care if Capcom makes another 2D arcade/console game or not.

I have a GBA, so I have all the 2D I need (I also have a Gamecube, so come May I can even play those games on a TV)

I don't think Capcom's done with 2D... I'm sure it will be like the Castlevania and Contra series, were they'll go 3D for a while but then out of nostalga/the fact they don't work in 3D Capcom will go back to their roots.

But personally, I would like to see them explore all that can be done in 3D, because I'm sorry but MK:DA kicks the sh*t out of any 3D Street Fighter. Capcom, do you want to be lesser to Midway?!?! I didn't think so, so start working on a good 3D SF.


quote:
NOOOOOOOOOO!!!!!!!!! One of the main guys behind Darkstalkers left? Oh no! That sucks! But still,Capcom could at least try.



The main guy behind Metroid is dead but that didn't stop Fusion and Prime from coming into being... so don't give up the ship yet on a future Darkstalkers, when the time is right Capcom will just let another team do the sequel.

As blasphamous as it sounds think Darkstalkers would work well translated into 3D... they could steal ideas from DoA like multi-leveled stages and many alternate costumes





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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 13:07post reply


quote:
I really don't care if Capcom makes another 2D arcade/console game or not.

I have a GBA, so I have all the 2D I need (I also have a Gamecube, so come May I can even play those games on a TV)

I don't think Capcom's done with 2D... I'm sure it will be like the Castlevania and Contra series, were they'll go 3D for a while but then out of nostalga/the fact they don't work in 3D Capcom will go back to their roots.

But personally, I would like to see them explore all that can be done in 3D, because I'm sorry but MK:DA kicks the sh*t out of any 3D Street Fighter. Capcom, do you want to be lesser to Midway?!?! I didn't think so, so start working on a good 3D SF.


NOOOOOOOOOO!!!!!!!!! One of the main guys behind Darkstalkers left? Oh no! That sucks! But still,Capcom could at least try.


The main guy behind Metroid is dead but that didn't stop Fusion and Prime from coming into being... so don't give up the ship yet on a future Darkstalkers, when the time is right Capcom will just let another team do the sequel.

As blasphamous as it sounds think Darkstalkers would work well translated into 3D... they could steal ideas from DoA like multi-leveled stages and many alternate costumes



I think the problem with a 3D Darkstalkers is that the majority of the characters regular attacks, let alone special moves, cause them to morph in some way or another. This would be harder than just having characters extend and retract their limbs for attacks a la Tekken or DOA.





exodus
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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 13:27post reply


quote:

But personally, I would like to see them explore all that can be done in 3D, because I'm sorry but MK:DA kicks the sh*t out of any 3D Street Fighter. Capcom, do you want to be lesser to Midway?!?! I didn't think so, so start working on a good 3D SF.



well they have the rival schools series. and...I like street fighter EXII plus Alpha better than MK:DA. but that's my own taste.





Dr Baghead
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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 13:28post reply


quote:
I think the problem with a 3D Darkstalkers is that the majority of the characters regular attacks, let alone special moves, cause them to morph in some way or another. This would be harder than just having characters extend and retract their limbs for attacks a la Tekken or DOA.



hmmm, I forgot about that... I'm sure it could be done someday in the future though. Or they could always copy steal a page from Midway's book and say "Morphing DOES NOT work in 3D" and do away with it.





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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 13:30post reply


quote:
well they have the rival schools series. and...I like street fighter EXII plus Alpha better than MK:DA. but that's my own taste.



EX plus Alpha was the only EX game I liked. Wasn't too fond of EX2, and EX3 is basically the same as EX2, as far as I could tell. The game still didn't appeal to me that much, but I did like a lot of the characters. Especially Skullomania. Always wanted to see him in a 2D game, but something tells me that's never gonna happen.

And Rival Schools was pretty good, yeah. As cool as it is there's another MK that's actually playable (I didn't consider anything past MK2 even decent, really), I don't think Capcom has anything to fear.





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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 13:51post reply


quote:
well they have the rival schools series. and...I like street fighter EXII plus Alpha better than MK:DA. but that's my own taste.



yes they do have Rival Schools, and that's quite good. But as far as I'm concerned Capcom hasn't proen Street Fighter in 3D yet (in my opinion at least MK:DA was a better 3D convertion then any of the EX game, it at least used the 3D in it's gameplay and not just as a graphic gimic like in the EX games/MK4)

quote:
Especially Skullomania. Always wanted to see him in a 2D game, but something tells me that's never gonna happen.


Yeah, Skulomania is owned by Arika not Capcom, so he'll never go 2D... unless Capcom 'rents' him like the makers of Fighter Maker 1 did, but that seems unlikely





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"Re(3):Capcom and the future of 2D" , posted Fri 3 Jan 13:58:post reply


I dont agree. MK5 is good fun but is not a very solid product (bugs, balance issues: specially juggle combos and how some of the fighting and sword styles are practically useless.) But thats your opinion. Personally I would have prefered if they stopped the EX series after EX1.

Also, correct me if im wrong, but wasnt Arika completely responsible for developing the EX series and Capcom just let them use the Street Fighter name and characters?


quote:

But personally, I would like to see them explore all that can be done in 3D, because I'm sorry but MK:DA kicks the sh*t out of any 3D Street Fighter. Capcom, do you want to be lesser to Midway?!?! I didn't think so, so start working on a good 3D SF.


well they have the rival schools series. and...I like street fighter EXII plus Alpha better than MK:DA. but that's my own taste.








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[this message was edited by Juan on Fri 3 Jan 14:03]

iggy
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"Re(4):Capcom and the future of 2D" , posted Fri 3 Jan 14:23post reply


About a sequel to Vampire : in my beloved interview made after CvS1 (yes, the one were they talked about Clark, Human Gallon and everything else I keep ranting about), they was a question "why do you begin CvS2 instead of [I don't know what sequel the guy said]"
And the Capcom guy to answer :
"Let's be clear : SFZero series is finished, SF3 series is finished, Marvel versus series is finished, and as we said it many times, Vampire series is finished". I don't remember the exact words, but it sounded like "35 times a day, some dumbass comes and asks me "when will you do a new Vampire game?" and I answer 35 times a day "never, stop asking that question"."
Maybe it's because the boss of the project is gone, or maybe because they think they can't top Savior, but he was really clear about that.
Nevertheless, if one day I happen magically to meet this guy IRL, I know what will be the first question I will ask him.





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talbaineric
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"Re(5):Capcom and the future of 2D" , posted Fri 3 Jan 15:06post reply


quote:
About a sequel to Vampire : in my beloved interview made after CvS1 (yes, the one were they talked about Clark, Human Gallon and everything else I keep ranting about), they was a question "why do you begin CvS2 instead of [I don't know what sequel the guy said]"
And the Capcom guy to answer :
"Let's be clear : SFZero series is finished, SF3 series is finished, Marvel versus series is finished, and as we said it many times, Vampire series is finished". I don't remember the exact words, but it sounded like "35 times a day, some dumbass comes and asks me "when will you do a new Vampire game?" and I answer 35 times a day "never, stop asking that question"."
Maybe it's because the boss of the project is gone, or maybe because they think they can't top Savior, but he was really clear about that.
Nevertheless, if one day I happen magically to meet this guy IRL, I know what will be the first question I will ask him.



Juan: Yes,I agree. They should've stopped after EX1. I LOATHE the EX series with a passion. It's not real SF at all! Not even close. Lame characters,too.

Iggy: Aw,that's a bummer. Hmph,Capcom's being very foolish for neglecting such a cool series.






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"Re(1):Capcom and the future of 2D" , posted Fri 3 Jan 15:20post reply


quote:
How do you feel about Capcom and the future of its 2D fighting games.

Poll

It's coming soon so we should have patients.

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MESSATSU






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"Re(2):Capcom and the future of 2D" , posted Fri 3 Jan 21:05post reply


quote:
How do you feel about Capcom and the future of its 2D fighting games.

Poll
It's coming soon so we should have patients.

"One shouldn't let his short spirited self take control."

MESSATSU


As far as 2d dying, As long as there is the gameboy advance, 2d wont be dying anytime soon. Capcom has some great 2d games on GBA, and the 2 years are almost up. I cant wait to see what they come out with. Im still stoked about CFAS. MK:DA was a big surprise so I hope CFAS will be better than MK:DA.





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"Re(1):Capcom and the future of 2D" , posted Sat 4 Jan 10:42post reply


I think Capcom will do an ARCADE 2D fighter by the end of the year. I don't think it'll be a crossover game though, but you never know.





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"Re(2):Capcom and the future of 2D" , posted Sat 4 Jan 21:08post reply


quote:
I think Capcom will do an ARCADE 2D fighter by the end of the year. I don't think it'll be a crossover game though, but you never know.



I'd like to see something new. Something exciting. Not a lot in arcades I can actually get excited about anymore... I'm not asking for a miracle game to generate the insanity that SF2 did, but at least something as exciting as Darkstalkers, SFA1, or SF3:NG were when I first came in contact with them.





CrazyMike
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"Re(3):Capcom and the future of 2D" , posted Sun 5 Jan 01:09post reply


I still want another Marvel fighter. No v.s crap, no lame "Ryu handing Spider-Man's ass" please, I want a Marvel Superheroes 2. X-Men: COTA and Superheroes was one of Capcom's finest games, hell I think they are the best Marvel licensed games PERIOD, they didn't skimp on quality, but it seems the only way Marvel will be done again by Capcom is if they can find a way to throw Cammy in the mix and make it look like the Avengers or X-Men would actually benefit from the help of a guy in a dirty karate gi @_@





Mozex
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"Re(4):Capcom and the future of 2D" , posted Sun 5 Jan 01:21post reply


quote:
I still want another Marvel fighter. No v.s crap, no lame "Ryu handing Spider-Man's ass" please, I want a Marvel Superheroes 2. X-Men: COTA and Superheroes was one of Capcom's finest games, hell I think they are the best Marvel licensed games PERIOD, they didn't skimp on quality, but it seems the only way Marvel will be done again by Capcom is if they can find a way to throw Cammy in the mix and make it look like the Avengers or X-Men would actually benefit from the help of a guy in a dirty karate gi @_@



I really don't consider X-Men COTA to be a quality game. Comparing it to Marvel Superheroes is like comparing Streetfighter 1 to SFA3; COTA is more of an experimental title where as Superheroes seems to be a game where some attempt was made at balance and control.





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