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Kikkoken
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"2K2 characters losing *special* moves" , posted Thu 19 Dec 15:52:post reply


Have you noticed how so many characters in KOF 2K2 have seen the number of their *special* moves decrease by 1, 2 or 3 moves? Take Yuri, Ryo, Clark for example. Now, I was wondering if that may not be the sign that the forthcoming SNK vs Capcom will try to balance the number of super moves of the KOF charas with the ones Cacpom charas have (much fewer in general, see Guile...)
I am not totally complaining about losses of moves, because in a sense it helps make characters unique and personalised. Just imagine them all with a dragon punch move and you'll see what I mean. In that respect, I think taking away Takuma's fireball is a sensible decision, which makes the character feel more consistent.





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[this message was edited by Kikkoken on Fri 20 Dec 10:59]

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Luisinan
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"Re(1):2K2 characters losing super moves" , posted Thu 19 Dec 16:18post reply


quote:
Have you noticed how so many characters in KOF 2K2 have seen the number of their super moves decrease by 1, 2 or 3 moves? Take Yuri, Ryo, Clark for example. Now, I was wondering if that may not be the sign that the forthcoming SNK vs Capcom will try to balance the number of super moves of the KOF charas with the ones Cacpom charas have (much fewer in general, see Guile...)
I am not totally complaining about losses of moves, because in a sense it helps make characters unique and personalised. Just imagine them all with a dragon punch move and you'll see what I mean. In that respect, I think taking away Takuma's fireball is a sensible decision, which makes the character feel more consistent.



Could someone detail which moves were lost by all the characters? Just wondering. I a lot more familiar with the SNK characters now but I still couldn't tell if they lost or gained a move.





Fro Boy11
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"Re(1):2K2 characters losing super moves" , posted Thu 19 Dec 16:53post reply


quote:
Have you noticed how so many characters in KOF 2K2 have seen the number of their super moves decrease by 1, 2 or 3 moves? Take Yuri, Ryo, Clark for example. Now, I was wondering if that may not be the sign that the forthcoming SNK vs Capcom will try to balance the number of super moves of the KOF charas with the ones Cacpom charas have (much fewer in general, see Guile...)
I am not totally complaining about losses of moves, because in a sense it helps make characters unique and personalised. Just imagine them all with a dragon punch move and you'll see what I mean. In that respect, I think taking away Takuma's fireball is a sensible decision, which makes the character feel more consistent.



Well, I didn't like how one of Robert's moves got taken away, and now he doesn't have a quick way across the screen. He's still not a bad character though. I haven't noticed any other moves being taken though. I'll have to try later.





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"Re(2):2K2 characters losing super moves" , posted Thu 19 Dec 16:56post reply


quote:

Well, I didn't like how one of Robert's moves got taken away, and now he doesn't have a quick way across the screen



....hyper short jump, he should still have that.





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"Re(1):2K2 characters losing super moves" , posted Thu 19 Dec 17:28post reply


quote:
Have you noticed how so many characters in KOF 2K2 have seen the number of their super moves decrease by 1, 2 or 3 moves? Take Yuri, Ryo, Clark for example.


Eh? Ryo didn't lose any supers...





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"Re(3):2K2 characters losing super moves" , posted Thu 19 Dec 17:30post reply


quote:

Well, I didn't like how one of Robert's moves got taken away, and now he doesn't have a quick way across the screen


....hyper short jump, he should still have that.



I meant a real move. Y'know like an offensive move that happens to travel across the screen. Like the one he had in 2k1. he's had the move since '96 and now it's gone.





Ishmael
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"Re(4):2K2 characters losing super moves" , posted Thu 19 Dec 17:38post reply


For me, the switch between KoF98 and 99 is still the biggest downgrade in abilities that I've seen. I don't know how KoF fanatics can complain about CvS1 and 2 after playing Kim or Terry in KoF99.





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"Re(5):2K2 characters losing super moves" , posted Thu 19 Dec 17:44post reply


quote:
For me, the switch between KoF98 and 99 is still the biggest downgrade in abilities that I've seen. I don't know how KoF fanatics can complain about CvS1 and 2 after playing Kim or Terry in KoF99.



All a matter how you look at it.. King got a major boost.. I never liked her before 99.





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"Re(6):2K2 characters losing super moves" , posted Thu 19 Dec 18:05post reply


quote:
For me, the switch between KoF98 and 99 is still the biggest downgrade in abilities that I've seen. I don't know how KoF fanatics can complain about CvS1 and 2 after playing Kim or Terry in KoF99.


All a matter how you look at it.. King got a major boost.. I never liked her before 99.


hmmmm
i thought '99 was Terry's year

what was different about him in '99 that you didn't like? i think i may know what, but i'm still curious
it might be your fighting style. you fought with him a certain way in '98 and when it came to '99, it was hard to adjust ....
i dunno, i'm just foreboding @_@






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"Re(7):2K2 characters losing super moves" , posted Thu 19 Dec 18:15post reply


i always thought kim got a major offensive improvement in '99. while he was easier to use up till '98, he didn't have the huge chains like he started getting in '99.

that was the sucky thing about '99 though...most every character seemed to have some super long-ass chain combo they could do. leona had a nearly 100% combo that was pretty easy, except for timing the last hit. i mean, this is leona, the queen of 3hit combos! blah.

as for 2k2, a lot of characters were altered. but they've been altered every year...just not so aesthetically.





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"Re(5):2K2 characters losing super moves" , posted Thu 19 Dec 18:28post reply


quote:
For me, the switch between KoF98 and 99 is still the biggest downgrade in abilities that I've seen. I don't know how KoF fanatics can complain about CvS1 and 2 after playing Kim or Terry in KoF99.



yeah, I thought Terry kinda sucked in '99. I'm gonna say that's his worse KOF incarnation since '94.





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"Re(6):2K2 characters losing super moves" , posted Thu 19 Dec 19:44post reply


quote:
All a matter how you look at it.. King got a major boost.. I never liked her before 99.



King 99 was easily her best version. Both versions of Tornado Kick = Too Good





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"Re(7):2K2 characters losing super moves" , posted Thu 19 Dec 22:35post reply


quote:
All a matter how you look at it.. King got a major boost.. I never liked her before 99.


King 99 was easily her best version. Both versions of Tornado Kick = Too Good




Screw the tornado kicks, gimme the hcf+P.





OYashiroForever
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"Re(1):2K2 characters losing super moves" , posted Thu 19 Dec 22:43post reply


quote:
Have you noticed how so many characters in KOF 2K2 have seen the number of their super moves decrease by 1, 2 or 3 moves? Take Yuri, Ryo, Clark for example. Now, I was wondering if that may not be the sign that the forthcoming SNK vs Capcom will try to balance the number of super moves of the KOF charas with the ones Cacpom charas have (much fewer in general, see Guile...)
I am not totally complaining about losses of moves, because in a sense it helps make characters unique and personalised. Just imagine them all with a dragon punch move and you'll see what I mean. In that respect, I think taking away Takuma's fireball is a sensible decision, which makes the character feel more consistent.



Welcome to the world of fighting games (especially KoF). As for your examples, Ryo and Clark didn't lose any supers from 2k1 to 2k2 (Clark actually gained one if you count his "new" HSDM).

Changes are made every year: some times for balance (several moves appear to have been removed because they would've been severely abusable in MAX mode, some times for story/character (Kensou losing projectile in '99-2k). That's life.

On the other hand, look at how many characters GAINED supers or moves this year. Even apart from the HSDMs, Yamazaki, Kula, Ramon, and Maxima all got new supers and Iori and Kensou regained old ones. That, of course, pales in comparison to characters who got new normals (Beni, Kim, Clark, Robert, Takuma, Andy, Chin, Chang, Yuri, May Lee, Billy, Shermie, Chris, Vanessa, Ramon, K9999, and Angel)

You win some, you lose some... all in a year's work.





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"Re(2):2K2 characters losing super moves" , posted Thu 19 Dec 23:09post reply


IMO King's best incarnation was 2K. While she lost her wonderful anti-air style Tornado Kick, she retained everything else, and her Illusion Dance super became the uber counter move with its nutty invinciblity time.

Terry '99 IMO is his second best incarnation. His power wave became full screen again which was a major plus, and he had those dp+p/k moves which came out real quick. The odd way of performing his power dunk though didn't sit too well with me.





Kikkoken
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"Re(2):2K2 characters losing super moves" , posted Fri 20 Dec 02:33post reply


Welcome to the world of fighting games (especially KoF). As for your examples, Ryo and Clark didn't lose any supers from 2k1 to 2k2 (Clark actually gained one if you count his "new" HSDM).





OOps, I am afraid I made a mistake, I said super moves but I meant special moves.





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"Re(3):2K2 characters losing super moves" , posted Fri 20 Dec 06:22post reply


quote:
Welcome to the world of fighting games (especially KoF). As for your examples, Ryo and Clark didn't lose any supers from 2k1 to 2k2 (Clark actually gained one if you count his "new" HSDM).




OOps, I am afraid I made a mistake, I said super moves but I meant special moves.



Actually, Clark lost his CB,F+P Gatling Attack and lost the SDM version of his Running Three. He gained the Shining Tackle and an HSDM though.





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"Re(5):2K2 characters losing super moves" , posted Fri 20 Dec 09:16post reply


quote:
For me, the switch between KoF98 and 99 is still the biggest downgrade in abilities that I've seen. I don't know how KoF fanatics can complain about CvS1 and 2 after playing Kim or Terry in KoF99.



For me the biggest change was from 96' to 97'; different speed of the game; different priorities; "command chain" system incorpareted... I remember hearing people that KoF was going through changes every 2 years... Those ignorants deserve a blade on the neck, by one way that's not true and by the other way you can't make a chronology standard of 2 years with only 4 years to study...

Haggh, enough of the useless rant. ¬_¬

For the character lost move; I think that Iori Qcb + A/C cancels are gone, I'm not sure though I can't care for that character. I haven't checked if Maxima's normal moves have regained their autoguard; but if they still don't have it that's heresy; but such is life.

Also, the "add on" propierty that some moves had are already one; the only one that I know that still has it is K49 SDM. Same for the critical wire, counter wire & super cancel properties.

I still don't "publish" my research on add ons, but add ons are moves that hit always the enemy, no matter on what condition they are; for exmaple K' can do in 2001' Qcf + C; fwd + D; JP C; Qcb + D and the whoe thing will work because the last attack is an add on, it will hit always...

I doubt anyone cares for this useless research, monkey told you that.





Kikkoken
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"Re(6):2K2 characters losing super moves" , posted Fri 20 Dec 10:56post reply


I doubt anyone cares for this useless research, monkey told you that.



And monkey told me you're not up to dodgeball.





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Zyzyfer
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"Re(7):2K2 characters losing super moves" , posted Fri 20 Dec 10:58post reply


toxico must post perpetually drunk...





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Kikkoken
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"Re(8):2K2 characters losing super moves" , posted Fri 20 Dec 11:00post reply


quote:
toxico must post perpetually drunk...


Definitely! LOL!





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Ishmael
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"Re(7):2K2 characters losing super moves" , posted Fri 20 Dec 12:12post reply


quote:

hmmmm
i thought '99 was Terry's year

what was different about him in '99 that you didn't like? i think i may know what, but i'm still curious
it might be your fighting style. you fought with him a certain way in '98 and when it came to '99, it was hard to adjust ....
i dunno, i'm just foreboding @_@


Even if I wasn't totally thrilled with the final results I like the idea that Terry was more true to his Real Bout fighting style as opposed to the uppercut-happy character he had become in the previous KoF's. The real problem is that KoF99 gave me a bad first impression that I've never been able to fully shake. When I look at KoF99 I often only see the aspects of the game that rub me the wrong way so I usually end up grousing instead of being able to bring anything constructive to the conversation. I'd blame my KoF99 knee-jerk reactions on booze but Toxico already has a monopoly on that excuse.





OYashiroForever
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"Re(4):2K2 characters losing super moves" , posted Fri 20 Dec 13:49post reply


quote:
Actually, Clark lost his CB,F+P Gatling Attack and lost the SDM version of his Running Three. He gained the Shining Tackle and an HSDM though.



Well, his HSDM essentially IS his SDM Running Three (which you couldn't do in 2k1 either)





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Kikkoken
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"Re(5):2K2 characters losing super moves" , posted Fri 20 Dec 16:46post reply


quote:
Actually, Clark lost his CB,F+P Gatling Attack and lost the SDM version of his Running Three. He gained the Shining Tackle and an HSDM though.


Well, his HSDM essentially IS his SDM Running Three (which you couldn't do in 2k1 either)



The problem is, Clark's Gatling Attack was one of my bread and butter poke / combo. But I don't mind particularly, for Clark 98 didn't have it anyway. And that's when I first laid my hand on Clark (Mmmmh, sexy!)





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"Re(6):2K2 characters losing super moves" , posted Sat 21 Dec 01:32post reply


quote:
The problem is, Clark's Gatling Attack was one of my bread and butter poke / combo. But I don't mind particularly, for Clark 98 didn't have it anyway. And that's when I first laid my hand on Clark (Mmmmh, sexy!)



I missed this move 'n Iori 623 B or D ...






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Kikkoken
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"Re(7):2K2 characters losing super moves" , posted Sat 21 Dec 03:39post reply


quote:
The problem is, Clark's Gatling Attack was one of my bread and butter poke / combo. But I don't mind particularly, for Clark 98 didn't have it anyway. And that's when I first laid my hand on Clark (Mmmmh, sexy!)


I missed this move 'n Iori 623 B or D ...



But you know, I presume they took it away to differentiate better Clark from Ralf. First was the disappearance of Clark's multiple-hit punch in the air (forgot the name, sorry), and now this.

And my friend is really upset at the disappearance of Ryo's HCB+punch. Which seemed quite a good feint to stop grapplers and counter-fighters a la May Lee or Seth.





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iggy
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"Re(6):2K2 characters losing super moves" , posted Sat 21 Dec 06:42post reply


quote:
But I don't mind particularly, for Clark 98 didn't have it anyway. And that's when I first laid my hand on Clark (Mmmmh, sexy!)


Since you seem to have began Clark (and KOF itself?) in 98, I have a little question : we were (and are, and surely always be) Shermie supporters here, and the few times I played Clark (in 98, and barely after that), I had the feeling that Clark and Shermie were nearly the same character (except the normal mooves, and of course, the general appearance). the both gained their pursuit moove in 98, for example (the moove after any special throw). Was it just an impression or are they the Ryu/Ken of KOF (sort of)?
And, Question 2, if yes, what in 2002?






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Kikkoken
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"Re(7):2K2 characters losing super moves" , posted Sat 21 Dec 09:32post reply


Since you seem to have began Clark (and KOF itself?) in 98, I have a little question : we were (and are, and surely always be) Shermie supporters here, and the few times I played Clark (in 98, and barely after that), I had the feeling that Clark and Shermie were nearly the same character (except the normal mooves, and of course, the general appearance). the both gained their pursuit moove in 98, for example (the moove after any special throw). Was it just an impression or are they the Ryu/Ken of KOF (sort of)?
And, Question 2, if yes, what in 2002?



Funny you should mention that, Iggy, for I have been saying exactly the same to myself for some time. It seems that Shermie is slower than Clark, though. Her moves are more ample. They are slower, but hit for a longer time.
In KOF2002, Clark and Shermie play more or less like they did in '98, which is not a bad thing to me.
If you mix Clark and Shermie, you will have an idea of my real personality he he he!





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iggy
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"Re(8):2K2 characters losing super moves" , posted Sat 21 Dec 11:22post reply


quote:
If you mix Clark and Shermie, you will have an idea of my real personality he he he!


You... are... blind?






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Kikkoken
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"Re(9):2K2 characters losing super moves" , posted Sat 21 Dec 15:54post reply


You... are... blind?



LOL! Thankgod I am not.





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"Re(10):2K2 characters losing super moves" , posted Sun 22 Dec 02:19post reply


quote:
LOL! Thankgod I am not.


then you are a military with huge breasts that rapes women, wants a new cage for his beloved hamster, has an in-the-closet relation with your team mate, design new unwearable clothes for all your friends, like sentai series and worship a god that plans to destroy the earth?






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YeldellGW
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"Re(8):2K2 characters losing super moves" , posted Sun 22 Dec 08:02post reply


quote:
But you know, I presume they took it away to differentiate better Clark from Ralf. First was the disappearance of Clark's multiple-hit punch in the air (forgot the name, sorry), and now this.


Myabe they should consider taking moves away from Ralf for a change. The bastard's one of the few KOFers that hasn't lost a move yet.

I wouldn't miss the GP in the least...





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"Re(2):Re(10):2K2 characters losing super move" , posted Sun 22 Dec 16:34post reply


quote:
LOL! Thankgod I am not.

then you are a military with huge breasts that rapes women, wants a new cage for his beloved hamster, has an in-the-closet relation with your team mate, design new unwearable clothes for all your friends, like sentai series and worship a god that plans to destroy the earth?



Damn.





Kikkoken
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"Re(9):2K2 characters losing super moves" , posted Sun 22 Dec 16:37post reply


Myabe they should consider taking moves away from Ralf for a change. The bastard's one of the few KOFers that hasn't lost a move yet.

I wouldn't miss the GP in the least...



Exactly! I never enjoyed playing Ralf so much, because I've always found him overpowered.

To Iggy: I wish Clark was given a fifth colour to compensate for his loss of moves. What about pink?





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"Re(10):2K2 characters losing super moves" , posted Mon 23 Dec 02:15:post reply


quote:
To Iggy: I wish Clark was given a fifth colour to compensate for his loss of moves. What about pink?


There was a color edit in a version of KOF 99... (PS1, I think). It was there the infamous blonde Whip and pink Choi were made and appeared in KOF 2000. You should have participated, you might have win!
Back to the main topic.. So, do you sometimes take people's head between your legs and say "I know you like it!" ?
And to the main-main topic : I would really, really like to know how to effectively use Chin. They completely scre... change him game after game, I was fairly good with him in 98 but he went more and more different in each game (and in 2001, he was.... bleh). All the Chin users I know seems to love the 2002 version, but he lost so many of his usefull mooves (and has to be drunk to do the others) that I'm kind of lost.
This is completely a character I would love to see in some kind of SFZero3 "World Tour" mode, were you would win mooves or alternate commands for some mooves to completely edit the character.






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[this message was edited by iggy on Mon 23 Dec 02:20]

Kikkoken
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"Re(2):Re(10):2K2 characters losing super move" , posted Mon 23 Dec 07:30post reply


quote:
There was a color edit in a version of KOF 99... (PS1, I think). It was there the infamous blonde Whip and pink Choi were made and appeared in KOF 2000. You should have participated, you might have win!



Talking about KOF 99, that's where I think Clark was his strongest self. With a very quick SAB and his gatling attack still usable.
Actually, I didn't know about the colour contest. Was it just in Japan or what? Sure I would have loved to 'alter' my dear Clark's sprite colours. Clark in pink and Shermie in camouflage green!
I never use Chin. To me he's like Choi and Bao: a nuisance. In fact I dislike half sized fighters.
[PS to Iggy: merry Xmas !(I'm absent till the 28th)]





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iggy
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"Re(3):Re(10):2K2 characters losing super move" , posted Mon 23 Dec 12:28:post reply


thanks, and merry chrismas to you too!
quote:
Actually, I didn't know about the colour contest. Was it just in Japan or what?
Actually, the best colors were used as an alternate color in KOF 2000 (select with CD). There were only 10 winners (and 10 characters), most of them were really ugly imo. And yes, it was only in Japan, since I'm not sure the PS1 version of 99 was released anywhere else.
quote:
Sure I would have loved to 'alter' my dear Clark's sprite colours. Clark in pink and Shermie in camouflage green!
....you have weird fantasies. really.
quote:
I never use Chin. To me he's like Choi and Bao: a nuisance. In fact I dislike half sized fighters.
Chin is taller than Bao and Choi... He has the disavantages of the small characters (short range) and no avantages (most of the combo work on him, when they wouldn't hit Bao or Choi). He was really strange and fun to play back in the old days of 98. And I agree, I played a very skilled Choi user lately, and he's a real pain in the ass. But the same day, I played a very good Whip user, and I think she's 10 times harder to fight than any Bao or Choi...






おおむね大好評よ!

[this message was edited by iggy on Mon 23 Dec 12:30]

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"Re(4):Re(10):2K2 characters losing super move" , posted Mon 23 Dec 23:21post reply


quote:
And yes, it was only in Japan, since I'm not sure the PS1 version of 99 was released anywhere else.


It was released in the U.S., and bargain priced to boot. The contest was still Japan only, regardlesss.





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