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HazZan
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"Did you guys hear about the upcoming Mario..." , posted Sun 15 Dec 12:04post reply


Mr. Miyamota was very diappointed by the weak sales of super mario sunshine and he says that the upcoming mario game is going to have what Mario Sunshine didn't have.

I forgot the number full name of the game.

but it's like Mario #. I don't know the number that comes after it.

I'm having the goose bumps, No?
This is not a rumor, I heard on G4, Pulse.

I'll see if I can get a link to the info later.
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kaepora
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"Response" , posted Sun 15 Dec 12:12post reply


"Mario 128"

First assumption would be that it is the demo that was demonstrated by Miyamoto (sp?) at that one show back before the Gamecube was launched.

I think it was Spaceworld, but I'm probably wrong.





RugalBernstein
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"Re(1):Response" , posted Sun 15 Dec 12:36post reply


quote:
First assumption would be that it is the demo that was demonstrated by Miyamoto (sp?) at that one show back before the Gamecube was launched.

I think it was Spaceworld, but I'm probably wrong.


Any more details? I'm curious.





NARUTO
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"Re(2):Response" , posted Mon 16 Dec 02:23post reply


That misses the most in Mario sunshine was IMO the fun,...the simple fact that the game amuse you...

To change that I will be happy to see a brand new mario in 2D, a really monster of 2D, this way we will be able to have a great gameplay, and a come back to the roots of tha saga. (I mean booth 3D have dissapointed a part of the public)

I will see it one GC because Home system can have 2D games too!





Time Mage
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"Re(3):Response" , posted Mon 16 Dec 05:31post reply


quote:
That misses the most in Mario sunshine was IMO the fun,...the simple fact that the game amuse you...

To change that I will be happy to see a brand new mario in 2D, a really monster of 2D, this way we will be able to have a great gameplay, and a come back to the roots of tha saga. (I mean booth 3D have dissapointed a part of the public)

I will see it one GC because Home system can have 2D games too!



I strongly disagree.





NARUTO
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"Re(4):Response" , posted Mon 16 Dec 10:46post reply


Why? so far Mario64, sunshine, DKC64, and the banjos game where only copy and past of each other.(the 100 coins or bananas, or note is a good exemple.)

So bring back the 2D just once.
I courious about Your opinion Time Mage.





crom
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"Could be cell-shaded..." , posted Mon 16 Dec 11:02post reply


quote:
Mr. Miyamota was very diappointed by the weak sales of super mario sunshine and he says that the upcoming mario game is going to have what Mario Sunshine didn't have.

I forgot the number full name of the game.

but it's like Mario #. I don't know the number that comes after it.

I'm having the goose bumps, No?
This is not a rumor, I heard on G4, Pulse.

I'll see if I can get a link to the info later.
MESSATSU




I think they'll wait up the reaction to Zelda(which is going to be overly positive I guess), then probably make a cell-shaded Mario-game. Anyway, I hope it's not going to take soo long that it has to be ported to the next console ('cause that's how Sunshine felt).





OmegaDog
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"Re(5):Response" , posted Mon 16 Dec 11:41:post reply


quote:
Why? so far Mario64, sunshine, DKC64, and the banjos game where only copy and past of each other.(the 100 coins or bananas, or note is a good exemple.)

So bring back the 2D just once.

Hmm... you speak as if 2D games are completely exempt from that. Counting the number of copy-and-paste 2D sidescrollers from the NES and Super NES days would take a LONG time...

Besides, at least Sunshine had some pretty creative control elements and physics elements involving the water cannon. You really can't consider it to be a copy-and-paste of Mario 64, perhaps aside from the bonus levels. And the Banjo series was reputed to have improved upon done the 3D platform genre. [I haven't played DKC64, though.]






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[this message was edited by OmegaDog on Mon 16 Dec 12:04]

Dragon-warrior
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"what do you people want?" , posted Mon 16 Dec 12:19post reply


What?? now Mario sunshine isn't fun???
I hate it when people expect alot from a game just because the name, ok it is a mario game, it wasn't a WOW as Mario 64 was yes you are right, BUT what did you expect from it?
the Game play is awsome, the controll is the best ever for any 3D plantform, the soundtrack is nice ( I didn't care about it alot), the game have funny Bosses and alot of extra to the guys who love deep games collecting blue coins is the hardest thing ever to any mario game.
so what do you people want? even Yoshi is there.
the low selling is because the people are afraid that the game cube will face the same problem as the N64 were there was no 3rd party support that's why.
no hard feeling!





Ishmael
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"Re(1):what do you people want?" , posted Mon 16 Dec 12:53post reply


Is the GC the first Nintendo console that didn't have a Mario game either as a pack-in or a first generation game? I don't know if that explains why the game currently hasn't sold to everyone's expectations but it might be a factor.





Time Mage
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"Time Mage's exhaustive explanation(long post)" , posted Mon 16 Dec 13:12post reply


quote:

I courious about Your opinion Time Mage.



Well, now that I have time, I'll elaborate:

First, Mario 64 was very good. So good, that it created a new genre, the 3D platformers. The concept was different, now you hadn't to pass stages, you had to do missions in certain worlds, so when you finished all the missions, you ended exploring them perfectly. Each mission had something that made it unique, whether it be a race, a particulary difficult set of jumps, a time-trial mission, colect missions, etc...

This game was good, very good, I repeat, and was recognized as it worldwide. Then, the clones came. Ones were good (Banjo-Kazooie) and others, bad (DKC64, in MY opinion), because they only offered you what M64 invented, but in different forms and greater quantities. Note that more isn't better, that's the reason I didn't liked DKC64, it offered MANY things to do, but the path to do them was very fixed, and also there were an overwhelming quantity of stupid things to collect... too disperse. That and the abilities of the Kongs (many of them pointless or stupid), etc...

Now, here comes Super Mario Sunshine. It wasn't as innovative as Mario 64, because it was, basically, a continuation. But, instead of adding "more, but different" SMS added the elements that M64 hadn't (difficulty and bosses), and also some very interesting gameplay adictions, like the waterpack. The "platformer" element was more present, so, when M64 was more about exploration, SMS is more a platformer, and the maximum expression of it are the no-waterpack missions.
To sum up, I like to think of SMS as Super Mario World was to Super Mario 3: More, but better.


P.D.: I LOVE 2D platformers.