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exodus
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"Light sensitive GBA game from Kojima" , posted Fri 29 Nov 01:07post reply


don't know if you all have seen it...it's from Hideo Kojima of Metal Gear Solid fame. Reacts to the light of the sun! Vampires! Kojima's attempt to get gamers to appreciate nature! Wacky!

The original article and pic is here

my translation is here

I wish I knew a bit more about the gameplay, and how the whole solar thing works with it. Because it seems like you could just use a normal artificial light source if you wanted to...






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Time Mage
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"Re(1):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 01:14post reply


quote:
don't know if you all have seen it...it's from Hideo Kojima of Metal Gear Solid fame. Reacts to the light of the sun! Vampires! Kojima's attempt to get gamers to appreciate nature! Wacky!

The original article and pic is here

my translation is here

I wish I knew a bit more about the gameplay, and how the whole solar thing works with it. Because it seems like you could just use a normal artificial light source if you wanted to...



And, as you mention in the article... How can light affect the game, if you're supposed to play under a good light??





oroch
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"Re(2):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 05:32post reply


quote:
don't know if you all have seen it...it's from Hideo Kojima of Metal Gear Solid fame. Reacts to the light of the sun! Vampires! Kojima's attempt to get gamers to appreciate nature! Wacky!

The original article and pic is here

my translation is here

I wish I knew a bit more about the gameplay, and how the whole solar thing works with it. Because it seems like you could just use a normal artificial light source if you wanted to...


And, as you mention in the article... How can light affect the game, if you're supposed to play under a good light??



probably have to buy a special black light addon





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"Re(3):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 06:43post reply


Yeah, I heard about this. I'm not sure it was the brightest idea to design a game that like that for a system that was all but designed to be useless unless under perfect lighting conditions.





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"Re(1):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 09:55:post reply


I am NOT playing a game that forces me to go out into the sunlight!

Hmm...is this that "Eclipse" game Kojima is supposedly working on? Perhaps Eclipse will be for the Gamecube and this game will connect to it?

Um...yeah

Kojima's Eclipse is a Gamecube game, so...considering its name, and the nature of his GBA game, I guess it's pretty safe to assume they'll connect to each other.

Can't wait!





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[this message was edited by whitesword on Fri 29 Nov 10:16]

exodus
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"Re(2):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 11:28post reply


quote:
I am NOT playing a game that forces me to go out into the sunlight!

Hmm...is this that "Eclipse" game Kojima is supposedly working on? Perhaps Eclipse will be for the Gamecube and this game will connect to it?

Um...yeah

Kojima's Eclipse is a Gamecube game, so...considering its name, and the nature of his GBA game, I guess it's pretty safe to assume they'll connect to each other.

Can't wait!



you make an interesting point! I'd have to agree!

Yeah, I've been wondering about the light source thing. They have to have kept this in mind right? Someone on another board said that it may require an afterburner, or the official nintendo equivalent, so perhaps Konami knows something we don't??

Or maybe it needs to photosynthesize in order to work hehe. Now *that* would be some technology.





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"Re(3):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 12:14post reply


quote:
I am NOT playing a game that forces me to go out into the sunlight!

Hmm...is this that "Eclipse" game Kojima is supposedly working on? Perhaps Eclipse will be for the Gamecube and this game will connect to it?

Um...yeah

Kojima's Eclipse is a Gamecube game, so...considering its name, and the nature of his GBA game, I guess it's pretty safe to assume they'll connect to each other.

Can't wait!


you make an interesting point! I'd have to agree!

Yeah, I've been wondering about the light source thing. They have to have kept this in mind right? Someone on another board said that it may require an afterburner, or the official nintendo equivalent, so perhaps Konami knows something we don't??

Or maybe it needs to photosynthesize in order to work hehe. Now *that* would be some technology.


Hideo Kojima is the best game creator of all time.Some(propably all) of you think that I'm full of B.S but what is really hard today is to find a game that is truely innovative.


What I mean is in the past when the games industry was still "young" it was much more easier for a game creator to make a game that had some innovative elements(considering he had the skills to do that of course).But nowadays(since the end of the 16 bit era i fact) you do not see a game being "creative".It's the old "gameplay vs technology(graphics)" debate which is true however childish it may sound.I am of course reffering to MGS which while setting standards for story developing and plot(movie critics can argue as much they want to but it's not a movie,keep that in mind) it never let you forget that you're PLAYING a videogame.Self-sarcasm some might call it.To me it's (videogame) genious.

My conclusion is,nobody in the videogames industry would have an idea like this,and even if he did,he would propably not try to make into a game.Kojima's creativity is best put into PS2 or Xbox though and not handhelds.

what are your opinions on this?





exodus
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"Re(4):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 12:59post reply


quote:

what are your opinions on this?



Well, since you (genjuro) read my site, you've probably seen Tim Rogers' take on it. And if not, I think it would appeal to you.

My own opinion...MGS was cool, but I didn't feel like I had to play all the way through it. At a certain point, in spite of the innovation I was no longer engrossed.

But I agree that Kojima is very creative. He thinks about his games and how people will/how he would like them to respond. However I do think that there are many others out there with innovative ideas. My short list of small development houses with creative people:

Treasure
Yumekobo
Team Andromeda (RIP - Panzer Dragoon Orta will be an atrocity and NOBODY BELIEVES ME)
Falcom, though they're stagnating now, and no longer small.
Byulbram Creatures
Grasshopper Manufacture

There are more. But is MGS the most creative yet incredibly popular game of our era? It might be. But Panzer Dragoon Saga gives it a run for its money, I'd say.





Mozex
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"Re(4):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 14:47post reply


quote:
what are your opinions on this?



MGS is a good game.
MGS2 is an ok game.
Zone of Enders is a bad game.

I'd hardly call that record the work of a genious, but he is creative.





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Dr Baghead
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"Re(4):Light sensitive GBA game from Kojima" , posted Fri 29 Nov 15:07post reply


quote:
what are your opinions on this?



Kojima's okay, but he's no Miyamoto when it comes to breaking ground.

And Kojima's not that creative... ZoE was nothing but Evangelion in outer space (complete with terrible dubbing!) and MGS2's storyline was silly.

I liked "Metal Gear: Ghost Babble" a lot more then MGS2, so Kojima's talents are fine even on a handheld.





Ishmael
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"Kojima's new concept album" , posted Sat 30 Nov 13:40post reply


There are some areas where I part ways with Kojima [his plots often come across as overbaked instead of epic] and other areas that I like [his continuing efforts to turn Solid Snake into Kurt Russell] but I do appreciate that he is open to trying new ideas even if they don't work. The idea of a light sensitive GBA game is insane enough that it makes me interested in trying it even if, as exodus noted, you could probably "cheat" by holding the game near a lamp. So, yeah, I don't think being on a handheld system is going to keep Kojima from finding goofy things to do with the game.





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"Re(5):Light sensitive GBA game from Kojima" , posted Sat 30 Nov 14:17post reply


quote:
what are your opinions on this?


Kojima's okay, but he's no Miyamoto when it comes to breaking ground.

And Kojima's not that creative... ZoE was nothing but Evangelion in outer space (complete with terrible dubbing!) and MGS2's storyline was silly.

I liked "Metal Gear: Ghost Babble" a lot more then MGS2, so Kojima's talents are fine even on a handheld.



Kojima is a genius. So is Miyamoto, and Mikami, etc... there are a few names in the videogame industry that nearly guarantees the quality of a game. I'm not saying that all their works are perfect (even when Miyamoto is close to that statement), but they do games that surpasses the rest of their competitors most of the time.





Dr Baghead
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"Re(6):Light sensitive GBA game from Kojima" , posted Sat 30 Nov 18:11post reply


quote:
Kojima is a genius. So is Miyamoto, and Mikami, etc... there are a few names in the videogame industry that nearly guarantees the quality of a game. I'm not saying that all their works are perfect (even when Miyamoto is close to that statement), but they do games that surpasses the rest of their competitors most of the time.


I really must disagree that Kojima's name means quality all the time.

ZoE really drives that point home... if weren't for the MGS2 demo I would have never stopped regretting spending that $50.

However, ZoE 2 seems to be correcting what was wrong with the first game (and Substance corrected a few flaws in MGS2) so at least Kojima is willing to work towards products of high quality even if he starts off slow.





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"Re(7):Light sensitive GBA game from Kojima" , posted Sat 30 Nov 18:26post reply


quote:
Kojima is a genius. So is Miyamoto, and Mikami, etc... there are a few names in the videogame industry that nearly guarantees the quality of a game. I'm not saying that all their works are perfect (even when Miyamoto is close to that statement), but they do games that surpasses the rest of their competitors most of the time.

I really must disagree that Kojima's name means quality all the time.

ZoE really drives that point home... if weren't for the MGS2 demo I would have never stopped regretting spending that $50.

However, ZoE 2 seems to be correcting what was wrong with the first game (and Substance corrected a few flaws in MGS2) so at least Kojima is willing to work towards products of high quality even if he starts off slow.



You have to keep in mind that Kojima was ZoE's producer and not director, and that he was also working on MGS2 at the same time, so he didn't have much of an influence on ZoE.





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Juke Joint Jezebel
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"heheh" , posted Sat 30 Nov 23:50post reply


quote:
Kojima is a genius. So is Miyamoto, and Mikami, etc... there are a few names in the videogame industry that nearly guarantees the quality of a game. I'm not saying that all their works are perfect (even when Miyamoto is close to that statement), but they do games that surpasses the rest of their competitors most of the time.

I really must disagree that Kojima's name means quality all the time.

ZoE really drives that point home... if weren't for the MGS2 demo I would have never stopped regretting spending that $50.

However, ZoE 2 seems to be correcting what was wrong with the first game (and Substance corrected a few flaws in MGS2) so at least Kojima is willing to work towards products of high quality even if he starts off slow.


it seems i'm the biggest zoe fan out there. i bought zoe for zoe, and didn't even care that it came with that demo. i played through the mgs2 demo once. i was with a group of friends at the time. they were really the ones who wanted to play it. well, i defeated the angry chick with the hairy pits and never touched it again

even after reading through dozens of reviews and opinions, i still don't understand everyone's grief with the game

maybe it was the length. although every visual piece and musical flourish was a masterpiece in my eyes, perhaps it wasn't enough to satisfy a lot of peoples' tastes. "i zipped through the game in 6 hours! i can't believe i wasted my money on this crap!"

maybe it was the main character. when people don't like or connect with the main character, they usually curse everything else. i've seen this happen several times on many other "great" games or even anime

or maybe i just have shitty tastes. whatever. i'm just sick of seeing people bash this game. i should've just closed the window instead of replying and sticking up for a lost cause. ignorance is bliss






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Mozex
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"Re(1):heheh" , posted Sun 1 Dec 00:48post reply


quote:
maybe it was the length. although every visual piece and musical flourish was a masterpiece in my eyes, perhaps it wasn't enough to satisfy a lot of peoples' tastes. "i zipped through the game in 6 hours! i can't believe i wasted my money on this crap!"

maybe it was the main character. when people don't like or connect with the main character, they usually curse everything else. i've seen this happen several times on many other "great" games or even anime



ZOE did have nice graphics, but that's all I liked about the game. As you pointed out, it was very easy and short and featured annoying characters. In fact, the main characters were so annoying I was hoping they'd all die. In addition, I didn't really like the missions; they seemed more like chores than objectives.





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Hagen de Merak
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"Re(5):Light sensitive GBA game from Kojima" , posted Sun 1 Dec 01:50post reply


quote:

what are your opinions on this?


Well, since you (genjuro) read my site, you've probably seen Tim Rogers' take on it. And if not, I think it would appeal to you.

My own opinion...MGS was cool, but I didn't feel like I had to play all the way through it. At a certain point, in spite of the innovation I was no longer engrossed.

But I agree that Kojima is very creative. He thinks about his games and how people will/how he would like them to respond. However I do think that there are many others out there with innovative ideas. My short list of small development houses with creative people:

Treasure
Yumekobo
Team Andromeda (RIP - Panzer Dragoon Orta will be an atrocity and NOBODY BELIEVES ME)
Falcom, though they're stagnating now, and no longer small.
Byulbram Creatures
Grasshopper Manufacture

There are more. But is MGS the most creative yet incredibly popular game of our era? It might be. But Panzer Dragoon Saga gives it a run for its money, I'd say.



treasure rules yo!





Genjuro
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"Re(8):Light sensitive GBA game from Kojima" , posted Sun 1 Dec 12:39post reply


quote:

You have to keep in mind that Kojima was ZoE's producer and not director, and that he was also working on MGS2 at the same time, so he didn't have much of an influence on ZoE.


that's what I was about to say.he was just the producer for ZOE and the thing he cared most about the production was for it to "play well",meaning that most mech-type games have sluggish control and/or camera problems..he even said he was going to stop production if the game controls did not respond well-he really is a slave driver
btw,I bought ZOE for the demo too..and I still don't have a PS2..





exodus
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"Zone of Enders?" , posted Mon 2 Dec 00:03post reply


quote:


it seems i'm the biggest zoe fan out there. i bought zoe for zoe, and didn't even care that it came with that demo.



actually I bought ZOE for ZOE as well. I think it's a pretty solid game. Actually, I never even touched the demo disk ^_^

I thought the main character was lame, but you know...he was. why keep saying 'I don't want to hurt anyone' and still doing it?? But I liked the gameplay, etc. Zone of Enders 2 looks even cooler. But I have to say...I did NOT like the GBA version. Rather lame, I'd say.





Juke Joint Jezebel
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"PEARLS?!" , posted Mon 2 Dec 04:35post reply


quote:
why keep saying 'I don't want to hurt anyone' and still doing it??
i wake up every day asking myself that question





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