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Luisinan
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"Help me pick an RPG" , posted Mon 25 Nov 15:36post reply


Hey Folks,

Its that time of the year. Winter break, and I will have a lot of free time. And I'm bored. So I need a good RPG. Here are "My" specs...

1. Systems I own. PC, PSX & DC. I might be willing to buy a GBA though.
2. RPGS I like, FFT.
3. RPGS I dislike, Grandia.
4. RPGS I like but thought were to hard or boring, Balder's Gate.
5. What I'm looking for: A tough, long, engrossing RPG. Good story, but without the mindless level building. I don't like PSX FF games cause I think they are too straight forward and easy.

I'm curious about Diablo II, but what type of game is this exactly? Not interested in Warcraft III. Curious about Balder's Gate II.

Maybe I'll buy a used N64 and play zelda all over again. I'm just very picky and get bored with games real fast, unless they are fighting games!

Thank you all.






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Ferrio
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"Re(1):Help me pick an RPG" , posted Mon 25 Nov 15:46post reply


Valkyrie Profile?





Freeter
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"Re(1):Help me pick an RPG" , posted Mon 25 Nov 15:47post reply


Sounds like you might be interested in Vagrant Story. Try it.





Radish
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"Re(1):Help me pick an RPG" , posted Mon 25 Nov 16:00post reply


quote:
Hey Folks,

Its that time of the year. Winter break, and I will have a lot of free time. And I'm bored. So I need a good RPG. Here are "My" specs...

1. Systems I own. PC, PSX & DC. I might be willing to buy a GBA though.
2. RPGS I like, FFT.
3. RPGS I dislike, Grandia.
4. RPGS I like but thought were to hard or boring, Balder's Gate.
5. What I'm looking for: A tough, long, engrossing RPG. Good story, but without the mindless level building. I don't like PSX FF games cause I think they are too straight forward and easy.

I'm curious about Diablo II, but what type of game is this exactly? Not interested in Warcraft III. Curious about Balder's Gate II.

Maybe I'll buy a used N64 and play zelda all over again. I'm just very picky and get bored with games real fast, unless they are fighting games!

Thank you all.



Diablo = click click click click click click click click click click click click click click click ....

It gets old quick. I beat the first one, but it was more because I was bored out of my mind and had nothing better to do.

If you liked FFT, don't give in to the siren's song that is Hoshigami. That game is seriously awful. I don't know how a game that rips of FFT so much could be that bad.

If you can find a copy of Tactics Ogre, that game has a pretty engrossing political plot (no evil demon or stupid Pope trying to take over the word) and there's a good level of micromanagement. Problem is Atlus didn't make many discs and it can be a bitch to find.

Tactics Ogre for the GBA is like a watered down version of Tactics Ogre, and it's really supposed to be played afterwards to get the full effect of the ending.

Persona EP is good, although there is an element of having to go through random battles to recruit new monsters and near the end there is a level where you have to level up a bunch.





Makondo99
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"Re(2):Help me pick an RPG" , posted Mon 25 Nov 16:03post reply


Legend of the Dragoons is VERY nice. And challenging.





Radish
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"Re(3):Help me pick an RPG" , posted Mon 25 Nov 16:10post reply


quote:
Legend of the Dragoons is VERY nice. And challenging.



If he didn't like the PSX Final Fantasies or Grandia, I don't think he'll like LoD.





Gojira
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"Re(1):Help me pick an RPG" , posted Mon 25 Nov 16:43post reply


Okay, so you don't like mindless level building, and you don't like Grandia or FF-style... hmm, that'll be tough. I'd say you want a PC RPG but I can't help because I don't play those. If you want a console game, try these:

Alundra - Good old-school Zelda-type game. Just make sure you get the FIRST one (the one that Working Designs released), and not the pile of crap that is Alundra II.

Front Mission 3 - If you don't mind the sci-fi setting and sluggish graphics, it's got an interesting story with two completely different paths to take, and the battles are challenging but not complicated.

Suikoden II - Okay, there is SOME leveling up, but there is a lot to do and see and a very interesting story. And to be honest the leveling up doesn't really take that long. In fact you'll hardly ever see a loading screen in any situation.

Based on what you say I think you'd like those, but it's up to you.





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Makondo99
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"Re(4):Help me pick an RPG" , posted Mon 25 Nov 16:58post reply


quote:

If he didn't like the PSX Final Fantasies or Grandia, I don't think he'll like LoD.



I don't think that the FF games for PSX are slightly similar to LotD an unfortunately I haven't played Grandia myself, so I can't comment on that particular game.

Then again, I haven't played all the FF for PSX. Just the VII, VIII and IX installments.





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"Ugh" , posted Mon 25 Nov 16:59post reply


quote:

If he didn't like the PSX Final Fantasies or Grandia, I don't think he'll like LoD.



Even if he LIKED FF or Grandia I don't think he'd like LoD. That battle system is about as boring as playing Beatmania with no sound.





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"Re(1):Ugh" , posted Mon 25 Nov 17:05post reply


quote:

If he didn't like the PSX Final Fantasies or Grandia, I don't think he'll like LoD.


Even if he LIKED FF or Grandia I don't think he'd like LoD. That battle system is about as boring as playing Beatmania with no sound.


Tales of Destiny 2 is a good RPG. had a lotta fun with it, prolly one of my favorite games out there!

Diablo 2, yuck! boooooooooooring. it is just clicking a lot, like playing a game with a 2 button controller. that and if you play online the only reason everyone plays it(well most people) is to get the best items, its just a market place. noone i know plays it for fun anymore. the first diablo was cool to play online if you knew some non cheating people to play a game with but I'd suggest staying away from Diablo2.





Dragon-warrior
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"graphics problem" , posted Mon 25 Nov 17:08post reply


do u really care about Graphics?
if not go for Dragon Warrior 7 which is a very long game, and have a good story and some hard battles.





Radish
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"Re(1):graphics problem" , posted Mon 25 Nov 17:13post reply


quote:
do u really care about Graphics?
if not go for Dragon Warrior 7 which is a very long game, and have a good story and some hard battles.



Isn't DW7 all about the random battles though?





Makondo99
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"Shame!" , posted Mon 25 Nov 17:13post reply


quote:

Even if he LIKED FF or Grandia I don't think he'd like LoD. That battle system is about as boring as playing Beatmania with no sound.



A boring battle system?! Personally, I think the battle system of LotD is very entertaining and that it actually challenges your skills as a player. Think of it as performing a special move on a fighting game. Once you have masterised some of them you can *really* whack your enemies although I admit that it is not an easy task to do, and you may get a bit frustated at the beginning. But "practice makes perfect"





Mozex
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"Re(2):Help me pick an RPG" , posted Mon 25 Nov 17:29post reply


quote:
If you liked FFT, don't give in to the siren's song that is Hoshigami. That game is seriously awful. I don't know how a game that rips of FFT so much could be that bad.


I liked Hoshigami. Sure, it took forever to finish had the same stupid battle music for almost every fight and required tons of level building; but that didn't make it a bad game for me. I really don't see how it rips off FFT either. The movement, battle, magic, and skill systems are different. Sure it used the same display engine(guess on my part) but it's a different game.

Based on Luisinan's dislike of leveling in RPGs Hoshigami should be avoided like the plague though.





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rid_hershel
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"Re(2):Ugh" , posted Mon 25 Nov 17:31post reply


quote:
Tales of Destiny 2 is a good RPG. had a lotta fun with it, prolly one of my favorite games out there!
Any Tales game is a gift from the gods.





Mozex
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"Re(1):Help me pick an RPG" , posted Mon 25 Nov 17:39post reply


quote:
I'm curious about Diablo II, but what type of game is this exactly? Not interested in Warcraft III. Curious about Balder's Gate II.


Diablo 2, like Diablo, is a fast paced hack fest. You run around slaughtering thousands of monsters and collecting their phat l00t.

Similar to Gauntlett or Darkstone. Diablo is incredibly fun, but I got tired of the same gameplay after beating Diablo and Darkstone many times each.





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Nate
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"Re(1):Help me pick an RPG" , posted Mon 25 Nov 18:09:post reply


quote:
Hey Folks,

Its that time of the year. Winter break, and I will have a lot of free time. And I'm bored. So I need a good RPG. Here are "My" specs...

1. Systems I own. PC, PSX & DC. I might be willing to buy a GBA though.
2. RPGS I like, FFT.
3. RPGS I dislike, Grandia.
4. RPGS I like but thought were to hard or boring, Balder's Gate.
5. What I'm looking for: A tough, long, engrossing RPG. Good story, but without the mindless level building. I don't like PSX FF games cause I think they are too straight forward and easy.

I'm curious about Diablo II, but what type of game is this exactly? Not interested in Warcraft III. Curious about Balder's Gate II.

Maybe I'll buy a used N64 and play zelda all over again. I'm just very picky and get bored with games real fast, unless they are fighting games!

Thank you all.


Umm...what the hell happened to the post I made??!





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[this message was edited by Nate on Mon 25 Nov 18:45]

Luisinan
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"Re(2):Help me pick an RPG" , posted Mon 25 Nov 19:13post reply


Thank you all for you suggestions. I want to clarify a few things first though.

I love good adventure RPGs like Legend of Zelda (NES, SNES, N64)

I don't hate leveling up that much, but if I have to spend too much time on it, I don't like it.

I love a tough RPG. Dragon Warrior for the NES, the original NES Final Fantasy and the Gameboy Final Fantasy games were great. I tried to play FF3 on SNES, but there was too much talking! I love a good story but i want to get in the middle of action!

Grandia 1 and Grandia 2 had a cool battle system. But that was it. I hated the level building and the magic building. Hated that a lot! You had to find eggs to gain new magic abilities, how dumb is that! And there weren't many options on the types of weapons you could use, either you got the best weapon, or you didn't!

The weapon/armor system in the Gameboy FF's was great because there advantages and disadvantages to each item. Grandia also had a poor storyline IMO. Sorry if you like that franchise.

And I don't hate FF7-11, its just those games seem so simple. I want to be a little frustrated. Like in the old NES RPGs!

And I like Phantasy Star Online, but that games is basically treasure hunting, and that gets boring fast. I guess Diablo II is like that too.

The old RPGs had cool treasures. Grandia didn't.

What do you guys think about Lunar for the PSX? I guess I want a mix of an American and Japanese RPG.





Freeter
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"Re(3):Help me pick an RPG" , posted Mon 25 Nov 19:16post reply


quote:
What do you guys think about Lunar for the PSX? I guess I want a mix of an American and Japanese RPG.



Lunar 1 is solid. As long as you fight the battles normally(as in, don't run all the time), you won't have to worry about leveling up.

Go with that one.





Dragon-warrior
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"Re(3):Help me pick an RPG" , posted Mon 25 Nov 19:25post reply


quote:
I love a tough RPG. Dragon Warrior for the NES, the original NES Final Fantasy and the Gameboy Final Fantasy games were great. I tried to play FF3 on SNES, but there was too much talking! I love a good story but i want to get in the middle of action!


DW7 is so tough, and it have a one of the best Class system ever, nice game.





threesixtee
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"Re(4):Help me pick an RPG" , posted Mon 25 Nov 19:32post reply


no one said skies of arcadia yet?

get it for DC or wait until the new GC version with new characters and stuff.





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Radish
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"Re(5):Help me pick an RPG" , posted Mon 25 Nov 19:42post reply


quote:
no one said skies of arcadia yet?

get it for DC or wait until the new GC version with new characters and stuff.



Skies is great. You really do get the feeling like you're flying/sailing through uncharted areas. The only problem I had was fighting stupid waste-of-time enemies constantly on the ship.

Lunar 1 and 2 are both good simple fun games. 2 is better, but you should play 1 first.





Luisinan
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"Re(6):Help me pick an RPG" , posted Mon 25 Nov 19:50post reply


I've been wanting to get Lunar for the looooooongest time but never did. I think I will hunt down the game and buy it!

Only problem with DW7 is that I can't play it on my PSX emulator. So that's ruled out.

I'll look for Tactics Ogre also. I knew these were the two games I should get.

I like Vagrant Story, but I got bored. I don't know. I'll try to get into the game again, seems kind of slow moving to me. I'd rather play a traditional RPG.





Hagen de Merak
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"Re(5):Help me pick an RPG" , posted Mon 25 Nov 21:40post reply


quote:
no one said skies of arcadia yet?

get it for DC or wait until the new GC version with new characters and stuff.



now that is an epic of an RPG. I's surprised your the first one to mention it.....

boco is resting for his return.





Sensenic
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"Re(3):Help me pick an RPG" , posted Tue 26 Nov 04:24post reply


quote:
Thank you all for you suggestions. I want to clarify a few things first though.

I love good adventure RPGs like Legend of Zelda (NES, SNES, N64)

I don't hate leveling up that much, but if I have to spend too much time on it, I don't like it.

I love a tough RPG. Dragon Warrior for the NES, the original NES Final Fantasy and the Gameboy Final Fantasy games were great. I tried to play FF3 on SNES, but there was too much talking! I love a good story but i want to get in the middle of action!

Grandia 1 and Grandia 2 had a cool battle system. But that was it. I hated the level building and the magic building. Hated that a lot! You had to find eggs to gain new magic abilities, how dumb is that! And there weren't many options on the types of weapons you could use, either you got the best weapon, or you didn't!

The weapon/armor system in the Gameboy FF's was great because there advantages and disadvantages to each item. Grandia also had a poor storyline IMO. Sorry if you like that franchise.

And I don't hate FF7-11, its just those games seem so simple. I want to be a little frustrated. Like in the old NES RPGs!

And I like Phantasy Star Online, but that games is basically treasure hunting, and that gets boring fast. I guess Diablo II is like that too.

The old RPGs had cool treasures. Grandia didn't.

What do you guys think about Lunar for the PSX? I guess I want a mix of an American and Japanese RPG.



If you want a long (loooong) and tough adventure RPG Zelda-like... have you played Alundra for PSX?





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Luisinan
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"Re(4):Help me pick an RPG" , posted Tue 26 Nov 09:06post reply


Thanks for the suggestion Sensenic, and welcome aboard. How did you find this place anyway?





Sensenic
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"Re(5):Help me pick an RPG" , posted Tue 26 Nov 15:04post reply


quote:
Thanks for the suggestion Sensenic, and welcome aboard. How did you find this place anyway?



I used to buy a games mag,with videos from this page (fighting tourneys mostly) and I eventually started coming here and reading the BBS. Then, well, read
this.
BTW, The magazine ended in its 5th issue u_u





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Gojira
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"Re(1):Shame!" , posted Tue 26 Nov 15:37post reply


quote:

A boring battle system?! Personally, I think the battle system of LotD is very entertaining and that it actually challenges your skills as a player. Think of it as performing a special move on a fighting game. Once you have masterised some of them you can *really* whack your enemies although I admit that it is not an easy task to do, and you may get a bit frustated at the beginning. But "practice makes perfect"



Bah. This kind of "skill" has hardly any place in an RPG. That's like making a fighting game where your ability to play a broken trumpet is the key to success. But even that idea could work if it was well-designed, which LoD is not. The game is chock full of idiot design mistakes and obviously hacked-in corrections.





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Sesq
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"Re(1):Help me pick an RPG" , posted Tue 26 Nov 15:38post reply


If you have a PC, might I suggest Fallout/Fallout 2? Not too hard, battles are kind of like a job-less FF Tactics with more guns if you squint, they're easily found in a two-pack for $10 or less, runs well on older PCs, and it's got an engrossing, if episodic, storyline. And it's got Richard Dean Anderson, aka McGuyver!

Also, what most others said.





Makondo99
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"Really?" , posted Tue 26 Nov 16:38post reply


quote:

Bah. This kind of "skill" has hardly any place in an RPG. That's like making a fighting game where your ability to play a broken trumpet is the key to success. But even that idea could work if it was well-designed, which LoD is not. The game is chock full of idiot design mistakes and obviously hacked-in corrections.



Would you be so kind as to tell me more about these mistakes and corrections you mention?





CrazyMike
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"Re(1):Really?" , posted Tue 26 Nov 16:50post reply


Want to play an interesting adventure/quasi RPG? play Strife for PC, its ancient, runs on the Doom engine, I bought it at a garage sale but its kind of fun. Don't know how easy it is to find a copy though.





Hagen de Merak
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"Re(4):Help me pick an RPG" , posted Tue 26 Nov 21:25post reply


quote:



If you want a long (loooong) and tough adventure RPG Zelda-like... have you played Alundra for PSX?



i can honestly say that is the most challenging game i have ever played, it was hard as fuck, but it felt good when you figured out the many puzzles, those things messed with my mind.


boco is back, he is happy.






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"Re(1):Help me pick an RPG" , posted Tue 26 Nov 21:51post reply


All of you are weenies to neglect mentioning the great PC RPG, Wizardry 8. Forget sellout crap like Wizards and Warriors or Might and Magic 9; Wizardry 8 is a real RPG, and if you can't take the heat, get out of the kitchen. None of that cinematic bull, or silly gimmicky battle systems, it's all pure refined RPG goodness twenty years in the making.

Dang young'uns... don't know a real RPG when they see one.





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"Re(1):Really?" , posted Wed 27 Nov 13:16post reply


quote:

Would you be so kind as to tell me more about these mistakes and corrections you mention?



It's been years since I played the game, but here are some of them:

1) You cannot hold many items. The maximum is something like 20-24. Which would be okay, except...
2) There are no multiple-use items. So they took the cheap way out and made items that affect the entire party. Apparently they didn't think it was wasteful to have to use a party-healing item when only one member is critical.
3) Because you use items up so quickly, the player must find a way to hoard them. So they spend a lot of time using the defend option to regenerate some small amount of HP. Combine that with the fact that you have to use a lengthy attack sequence and it makes many battles longer than they have any right to be.
4) You can't use items as a dragoon. Ironic, considering it's supposed to be the most powerful form. I guess dragoons are too good for items. Even worse...
5) Once you've changed into a dragoon, there is no option to change back. You have to spend several turns being unable to use items or your regular combo. This is the only form that can use magic, and yet you can't even replenish MP by yourself?

And so forth. There are also issues with slow menus, hard-to-see action spots, horrible CD usage, and buggy counterattacks. All combined make LoD nothing but a huge amateur project.

Incidentally, I've heard that the majority of the game's ridiculously large budget went towards graphic artists and very little to designers and programmers, which would explain a lot about its bugs and design issues. Graphics over gameplay... and ironically the graphics weren't even that great.





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negative36o
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"Re(1):Help me pick an RPG" , posted Wed 27 Nov 13:45post reply


i second the nomination of any tales game as well as the lunar remakes. you didn't mention an snes [but i'm assuming maybe you have one], but i really enjoyed the lufia games. especially the second one.





Makondo99
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"Re(2):Really?" , posted Wed 27 Nov 17:06post reply


quote:

It's been years since I played the game, but here are some of them:

1) You cannot hold many items. The maximum is something like 20-24. Which would be okay, except...
2) There are no multiple-use items. So they took the cheap way out and made items that affect the entire party. Apparently they didn't think it was wasteful to have to use a party-healing item when only one member is critical.



Very true. In most RPGs I've played the limit of items you may carry is 99 of each kind. Still, this may lead you to rely too much on items, which may "soften" your gameplay. When I played LotD for the first time I complained a lot about this same issue 'till I learnt to carry just the most needed stuff I might use in battle. And had to develop new strategies when battling. In the event I let one of my characters to go critical, he/she would just defend 'till healed. This taught me to always keep an eye on the HP bar of my characters and also to observe and test the enemy first before attempting to unleash an attack that may leave me open to a devastating counter-attack. In short, I developed a sort of RPG "skills" that have proved quite useful in ALL others RPGs I played after LotD. I admit that at the beginning is difficult, specially if you never bothered about space inventory before, but I do not consider it to be a bug, but a challenge.

quote:

3) Because you use items up so quickly, the player must find a way to hoard them. So they spend a lot of time using the defend option to regenerate some small amount of HP. Combine that with the fact that you have to use a lengthy attack sequence and it makes many battles longer than they have any right to be.



If you rely too heavily on items, you're screwed in this game. You have to change your "traditional" RPG gameplay to "survive" mode. I liked that. Had to create strategies, think up combos, etc.

quote:

4) You can't use items as a dragoon. Ironic, considering it's supposed to be the most powerful form. I guess dragoons are too good for items. Even worse...



Again the item stuff. Forget about them! And in the case you changed into dragoons form, you had to think very carefully if it was worth it or not. I usually just changed in boss fights only. And if it was just forced to do so. Still, gameplay changes considerably when in this form, but I won't elaborate on that. Discover it for yourself.

quote:

5) Once you've changed into a dragoon, there is no option to change back. You have to spend several turns being unable to use items or your regular combo. This is the only form that can use magic, and yet you can't even replenish MP by yourself?




It is up to you to change or not (well, in most cases). Still, you have a "Dragoon bar", so if you wanted to stay forever a dragoon you build up that bar to level 3, or you just can leave at level 1, change, use dragoons skills, change to normal mode again, build bar to the level you may need, etc. In short, develop a strategy.

quote:

And so forth. There are also issues with slow menus, hard-to-see action spots, horrible CD usage, and buggy counterattacks. All combined make LoD nothing but a huge amateur project.



I never had any sort of problems with the menus. Yes, there are some places (specially within a town) where it's hard to spot what's going on. No game is perfect. FF VII had a similar problem, sometimes I lost Cloud on the rendered screens. But nothing that you couldn't sort out. Don't know about CD usage, what do you mean? That they could have compressed the game within fewer CDs? also I don't remember any particular on counterattacks, but it's been a while since I played the game. Or ANY game. Bloody university.

quote:

Incidentally, I've heard that the majority of the game's ridiculously large budget went towards graphic artists and very little to designers and programmers, which would explain a lot about its bugs and design issues. Graphics over gameplay... and ironically the graphics weren't even that great.



They weren't as good as Square's graphics but they were not that bad also for a rookie proyect. I would say they're above average graphics of games with similar characteristics, but then again I haven't played every single game out there so I can't be sure. I enjoyed that "buggy" gameplay so much that after playing LotD most rival RPGs gameplays seemed so dull...just "open the menu -select an action", "open the menu -select an action","open the menu -select an action","open the menu -select an action", forever and ever. Don't you ever get tired of this as to try something new for a change? and about design, oh well, that's as subjective as to talk about what is art and what is not. Personally, I disliked most dragons of the game (with the exception of the TOUGH Divine Dragon), I still consider that the coolest dragons are the Bahamuts from FF VII, but hey, the game had to have some flaws, hadn't it not? ^_~

To sum up, I liked LotD a lot, had tons of fun when playing the game and I'd recommed it to anyone who wants to try something new on RPGs. But it is just my opinion.

Back on topic, I support that member who mentioned Lufia II for the SNES. It's an old school RPG, have funny characters, decent graphic, dragon-balls, and it's packed with so many puzzles as to keep you busy for a couple of weeks. On a side note, I think Wild Arms 2 ,hum, "borrowed" many elements from this game. What do you think?





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"Re(3):Really?" , posted Thu 28 Nov 16:04post reply


quote:

Very true. In most RPGs I've played the limit of items you may carry is 99 of each kind. Still, this may lead you to rely too much on items, which may "soften" your gameplay. When I played LotD for the first time I complained a lot about this same issue 'till I learnt to carry just the most needed stuff I might use in battle. And had to develop new strategies when battling. In the event I let one of my characters to go critical, he/she would just defend 'till healed. This taught me to always keep an eye on the HP bar of my characters and also to observe and test the enemy first before attempting to unleash an attack that may leave me open to a devastating counter-attack. In short, I developed a sort of RPG "skills" that have proved quite useful in ALL others RPGs I played after LotD. I admit that at the beginning is difficult, specially if you never bothered about space inventory before, but I do not consider it to be a bug, but a challenge.



Simply using items in RPGs does not "soften" gameplay. Look at Suikoden series... limited item storage and usage, but it's not as much of an issue in that game because items are more thoroughly balanced.

quote:

Again the item stuff. Forget about them! And in the case you changed into dragoons form, you had to think very carefully if it was worth it or not. I usually just changed in boss fights only. And if it was just forced to do so. Still, gameplay changes considerably when in this form, but I won't elaborate on that. Discover it for yourself.

It is up to you to change or not (well, in most cases). Still, you have a "Dragoon bar", so if you wanted to stay forever a dragoon you build up that bar to level 3, or you just can leave at level 1, change, use dragoons skills, change to normal mode again, build bar to the level you may need, etc. In short, develop a strategy.



I prefer strategies that make practical sense. Being unable to use items because you're a dragoon, being able to change into a dragoon at will and being unable to change back until certain conditions are met, having to change your *only* combo when not in battle and being unable to change it during battle, being unable to do damage if you don't have perfect timing, none of them make sense in any context except as ways to make programming the game easier. The game forces you to take risks in order to do simple things. You're just fighting with the engine 90% of the time. Some "strategy".

quote:

I never had any sort of problems with the menus. Yes, there are some places (specially within a town) where it's hard to spot what's going on. No game is perfect. FF VII had a similar problem, sometimes I lost Cloud on the rendered screens. But nothing that you couldn't sort out. Don't know about CD usage, what do you mean? That they could have compressed the game within fewer CDs? also I don't remember any particular on counterattacks, but it's been a while since I played the game. Or ANY game. Bloody university.



The menus are SLOW. Just bringing up the status screen take 5 seconds too long, considering it's supposed to be something you do often. I guess since it had to load the crappy menu music, that added to the disc access time. Quite a mistake.

The CD issue is a couple of things... one, that they could have stored more on a single CD but they didn't compress it well. Second, near the end, if you want to go back to old areas you have to insert a previous CD just to do so. That's such an ancient design faux-pas I was shocked to see it in a console game made after 1995.

Counterattacks had a very stupid and simple bug that would have been easy to find and fix where you could win a battle with all party members dead. The mere fact it was in there is just a testament to the shoddy work that was done on the game. Either they had horrible testers or the game had so many of these bugs that missing this one would have been easy. Whatever the reason it just points to laziness or lack of thoroughness.

quote:

They weren't as good as Square's graphics but they were not that bad also for a rookie proyect. I would say they're above average graphics of games with similar characteristics, but then again I haven't played every single game out there so I can't be sure. I enjoyed that "buggy" gameplay so much that after playing LotD most rival RPGs gameplays seemed so dull...just "open the menu -select an action", "open the menu -select an action","open the menu -select an action","open the menu -select an action", forever and ever. Don't you ever get tired of this as to try something new for a change? and about design, oh well, that's as subjective as to talk about what is art and what is not. Personally, I disliked most dragons of the game (with the exception of the TOUGH Divine Dragon), I still consider that the coolest dragons are the Bahamuts from FF VII, but hey, the game had to have some flaws, hadn't it not? ^_~



LoD had plenty of the menu thing. I don't know why you seem to think it didn't. LoD wasn't really that much different from any other traditional RPG. Many of its ideas had already been done better in other RPGs. It's just a traditional RPG with the design raped and raped repeatedly until you had to take a huge risk just to scratch your ass. Of course since scratching your ass was never so risky in other RPGs, I guess people can be easily fooled into thinking it's fresh and innovative.





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Time Mage
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"Re(6):Help me pick an RPG" , posted Fri 29 Nov 00:32post reply


quote:

I used to buy a games mag,with videos from this page (fighting tourneys mostly) and I eventually started coming here and reading the BBS. Then, well, read
this.
BTW, The magazine ended in its 5th issue u_u



Are you refering to Loading or GameType??





Makondo99
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"Re(4):Really?" , posted Fri 29 Nov 07:01:post reply


quote:

Simply using items in RPGs does not "soften" gameplay. Look at Suikoden series... limited item storage and usage, but it's not as much of an issue in that game because items are more thoroughly balanced.



I've been unable to play the Suikoden series TT_TT yet. It's sort of hard to find RPGs in here, and the PSX market is slowly fading away, so my chances to find them are quite slim...
Anyway, what I was trying to say is that the limited item storage in LotD somehow forces you rely less on items and more on gameplay/strategy. This implies that you shouldn't let your characters go critical, a thing that isn't much of a problem in, say, FF where you can throw in a high potion without worrying about running short of them (if you have spent some money on them).
You may like it or you may hate it, but this is how this game plays...

quote:

I prefer strategies that make practical sense. Being unable to use items because you're a dragoon, being able to change into a dragoon at will and being unable to change back until certain conditions are met, having to change your *only* combo when not in battle and being unable to change it during battle, being unable to do damage if you don't have perfect timing, none of them make sense in any context except as ways to make programming the game easier. The game forces you to take risks in order to do simple things. You're just fighting with the engine 90% of the time. Some "strategy".



You have to develop a strategy/gameplay in any game you play. Labeling them "silly", "unfair", "lame", "cheap", etc. Depends on the player. And varies from player to player (i.e. any person can think differently about them and this is OK). You DO damage even if you don't score a perfect combo, actually Albert usually finishes the enemies with his higher combos when he is in the middle of performing it (hence you usually don't have to have a 100% hit score when battling to survive). The combo you choose depends on you, although it would have been nice to be able to change it within battle, but heck, that's the way it is. Maybe they will fix this if there's a sequel. And, actually, what else are you supposed to do with the battle engine but to fight it? @_@ Isn't it what it is supposed to be build for?

quote:

The menus are SLOW. Just bringing up the status screen take 5 seconds too long, considering it's supposed to be something you do often. I guess since it had to load the crappy menu music, that added to the disc access time. Quite a mistake.



You know, I'm really curious about this issue so I'll check it when I have some spare time. It's been years since I last played LotD, though.

quote:

The CD issue is a couple of things... one, that they could have stored more on a single CD but they didn't compress it well. Second, near the end, if you want to go back to old areas you have to insert a previous CD just to do so. That's such an ancient design faux-pas I was shocked to see it in a console game made after 1995.

Counterattacks had a very stupid and simple bug that would have been easy to find and fix where you could win a battle with all party members dead. The mere fact it was in there is just a testament to the shoddy work that was done on the game. Either they had horrible testers or the game had so many of these bugs that missing this one would have been easy. Whatever the reason it just points to laziness or lack of thoroughness.



First, how do you know that they didn't compress it well?
Second, this is the first time I've heard of such a bug. Never happened to me. Wierd.

quote:

LoD had plenty of the menu thing. I don't know why you seem to think it didn't. LoD wasn't really that much different from any other traditional RPG. Many of its ideas had already been done better in other RPGs. It's just a traditional RPG with the design raped and raped repeatedly until you had to take a huge risk just to scratch your ass. Of course since scratching your ass was never so risky in other RPGs, I guess people can be easily fooled into thinking it's fresh and innovative.



I never said it didn't have menus but rather that it has an innovative way to perform some usual tasks within a game (attacking). I have yet to play a RPG where you'are supposed to "scrach your ass". Better still, I have yet to play a game that does not "borrow" things from others games, movies, books, etc. My guess it's that it's really difficult to come up with new and fresh ideas that may appeal to people and that can actually be carried out. Say, I'd love to play with a Holodeck (sp?) but we are faaaar from having such a technology. Finally, all I can say it's that I liked the game you seem to dislike, but this is not big deal since ,as British say, "one person's meat it's another person's poison". And I kind of regret to have spoiled Luisinan's thread into a personal disscusion of sorts. I'm really sorry about this, Luisinan.
And Gojira, could we end this little issue here? 'cause I daresay that we will never reach an agreement. Peace man ^_^

Edit: I had to write this in two shifts. Blame university's crazy public PC policy.





[this message was edited by Makondo99 on Fri 29 Nov 08:39]

Gojira
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"Re(5):Really?" , posted Fri 29 Nov 15:03post reply


quote:

First, how do you know that they didn't compress it well?



It's not so much the compression technically, but they used cheap shortcut techniques that contributed immensely to the amount of wasted storage on the CDs, like using FMV to display a simple scrolling image for example (disc 1, I think). I'm sure they could have easily fit the whole game onto 3 CDs if they hadn't wasted storage to make things easier to program.

quote:

I never said it didn't have menus but rather that it has an innovative way to perform some usual tasks within a game (attacking). I have yet to play a RPG where you'are supposed to "scrach your ass". Better still, I have yet to play a game that does not "borrow" things from others games, movies, books, etc. My guess it's that it's really difficult to come up with new and fresh ideas that may appeal to people and that can actually be carried out. Say, I'd love to play with a Holodeck (sp?) but we are faaaar from having such a technology. Finally, all I can say it's that I liked the game you seem to dislike, but this is not big deal since ,as British say, "one person's meat it's another person's poison".



It's not hard to be original, if you have the right mindset. LoD doesn't really try all that hard to be something innovative, it just takes traditional ideas and messes them up just to be different.

quote:

And I kind of regret to have spoiled Luisinan's thread into a personal disscusion of sorts. I'm really sorry about this, Luisinan.



This isn't a personal discussion, it's two opposing views on a game of questionable appeal. If anything he can use the information to decide if he cares enough to try LoD, so I don't believe it's spoiled anything.

quote:

And Gojira, could we end this little issue here? 'cause I daresay that we will never reach an agreement. Peace man ^_^



Sure. Obviously I don't like talking about a game that I hate, even if I don't mind talking about design mistakes so I won't repeat them myself. And no offense, but you started it. I just don't like leaving questions unanswered. ^_^





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Makondo99
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"Re(6):Really?" , posted Fri 29 Nov 15:33:post reply


quote:

I just don't like leaving questions unanswered. ^_^



And I really appreciate that ^_^
*hugs Gojira*





[this message was edited by Makondo99 on Sat 30 Nov 12:03]

Zyzyfer
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"Re(7):Really?" , posted Fri 29 Nov 19:02post reply


i wasn't sure if it was a good enough rpg, and it's probably not what the topic starter would be looking for, but i think that breath of fire II on the gba is actually an amusing little rpg. it's the only game i've seen so far that tried to cook me...and had a fly talking smack to me...?





I don't mind the sun sometimes the image as it shows
I can taste you on my lips and smell you in my clothes
Cinnamon and sugary and softly spoken lies
You never know just how you look through other peoples' eyes...