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Dr Baghead
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"Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 13:38post reply


Yesterday I went to the game store to pick some stuff I pre-ordered (MK:DA, Metroid Prime and Fusion)

I haven't played Prime yet (it's a birthday gift from my mom techincally, so I'm not allowed to play it until today), Fusion as you already know is awesome so I won't talk about it here...

Then there's MK:DA

and yes I know half of you are going to reply "Mortal Kombat sucks!" well that was MK1 through 4 (and in all fairness back when they first came out MK 1 and 2 were okay, they aged poorly) the new MK has made major changes...

Graphics: 6 out of 10
The animation for the game looks very poor... look at Law in Tekken and Maxi in Soul Calibur, then play as Johnny Cage in either his Jeet Kun Do or Nunchucku styles, noticable drop. However most other styles it isn't that easy to tell.

Graphics look like they were made for the PS2 and just ported over to the XBox (I got the XBox version thinking it might look a little nicer, NOPE! Midway programed for the lowest common denominator -__-) and strangely the characters have a very "American" art style to them (which I like, as most Japanese fighters have a very "Anime" art to them it makes sense an American one would use "American" art, when it could have taken the Gekido route and pretened to be 'anime')

Gameplay: 8 out of 10
My favorite combo in MK1-4 was this:
as Sub-Zero: Freeze opponent, walk up, hit HP until they fall over (or round ends)

I tried this in DA, Sub-Zero's HP is a knock down move (in both Dragon and Shotokan styles... which amazing is NOT Ryu style! So at least Midway knows something Capcom USA doesn't) there by my old combo is worthless and the departure from the Old MK was clear.

The game is much like Tekken, were each character has preset combos (that in theory can be changed together.) Switchin styles is a really great feature for characters like Shang Tsung, who are effective in both their styles, while in others it's really just sort of an annoance. (for example Scorpion is extremely effect in Hapkido mode, but his other style is nothing but knockdown moves)

Weapons are still largely an after thought it seems, though not as much as in 4. Weapons have the unique balance were since they do more damage you'll take more as well. I get a feeling the MK team only wanted to give a few characters weapons, as Shang Tsung and Scorpion fight rather well them, while the only real use for Sub-Zero's "Kori Blade" is to impale someone (which causes the other fighter to take consistant damage during the fight at the lost of your third style.)

The game uses 6 buttons. HP,HK,LP,and LK are replaced by Attacks 1 through 4 (I guess they're unlabled since some styles like TDK use no punches) the "run" button is gone in favore of the real styles, Block is unchnaged.

Added is a new "Speical" button that changes depending on the style... so far I've seen it been used as an impale move, a taunt (Johnny poorly mimics Bruce Lee's hand wave, and Scorpion leans over and says "Come Here!"), a "power up" (you grow bigger and something happens I guess), and a quick dodge. Sounds confusing but since each character only has 3 styles you learn pretty fast what it does in each one.

Finally, though classic Speical moves like the Freeze ball and Scorpion Spear are in the game you probably won't find yourself using them much. In fact the CP rarely uses them either. Fatalities also aren't very good.

Replay value:10 out of 10
As you play through the game you earn "Koins" either by completeing missions, fighting in arcade mode, or beating the mini-games.

Konquest (read: advanced training mode) each character has 10 missions to complete (after finishing 8 basic training sessions like "walk... now dash") these range from easy (I breezed through all 10 of Shang's) to unforgiving (Bo Rai Chu's 9th Mission is impossible! you must complete the combo YYXX-switch-Y Back+B... the command haunts my dream! I'll never get it right!!!)

Mini-Games include MK1's "Test Your Might" (except now the characters are smart enough to use their arms instead of faces to smash stuff.) and the rather fun "Test Your Sight" (a shell game)

Arcade Mode is rather fun, but be expecting a very cheap fight againist the Oni Moloch. (hint: use a short standing combo on him and when he blocks, sweep kick for a rather easy win.)

Overall:
It's my personal view this game is better Tekken, it's *almost* as good as DoA, but it's sure as Hell no Virtua Fighter, and until Capcom All-Stars proves other wise MK has made the jump into full 3D far better then it's old 'rival' Street Fighter.

It's a good game to rent if you're not looking to unlock everything (and about your spoiler Juan, He's not playable at all.) But if you're looking to get everything it's a must buy.

YYXX-switch-YBack+B ARRRRRGGGGGHHHH!!!! I will get this to work somehow!!!!






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Juan
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"Re(1):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 14:21:post reply


Thanks for the review, I must defenetly play it now.

And about the spoiler, they werent kidding when they said they wanted to start fresh but



Spoiler (Highlight to view) -
i guess i was expecting an epic battle or something like that. This is as epic as tsung spilling coffee on the floor so liu slips and breaks his neck.

End of Spoiler



But hey Cage is there.

How's the music? Are the silly grunting noises and made up oriental language battle cries still there? IS THE SUPERMAN STILL THERE?

Are any of the secret characters familiar faces?





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[this message was edited by Juan on Wed 20 Nov 14:24]

RugalBernstein
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"Re(2):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 14:41post reply


quote:
Are any of the secret characters familiar faces?


Ha ha ha, maybe if we're lucky " Noob Saibot " will be there. Ha ha ha ha.. ^_^





Dr Baghead
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"Re(2):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 14:43post reply


quote:
Thanks for the review, I must defenetly play it now.

And about the spoiler, they werent kidding when they said they wanted to start fresh but



But hey Cage is there.

How's the music? Are the silly grunting noises and made up oriental language battle cries still there? IS THE SUPERMAN STILL THERE?

Are any of the secret characters familiar faces?



yeah, both of Shang and Quan Chi's victim's in the opening movie got terrible death's... epic would have been better but oh well.

The music is okay, but I don't remember any of it so I can't say it's anything to write home about.

Made up asian language seems to only exist in name for now (such as Hsu Hao [Show how] and Bo' Rai Chu) though once again I haven't unlocked everyone yet.

Kung Lao no longer has his "Superman" move, but I haven't unlocked Raiden yet to know if he does.

and since you can see them darkened in on the select screen/fight them in Konquest modes I don't consider this a spoiler but returning characters who are hidden are: Raiden, Kitana, Reptile, and Jax.





Juan
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"Re(3):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 14:52post reply


Is that fighter short fat and yellow? does he use electricity as his main power?!

quote:
Bo' Rai Chu







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Dr Baghead
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"Re(4):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 15:08post reply


quote:
Is that fighter short fat and yellow? does he use electricity as his main power?!


he is rather short, very fat, but his power is vomitting on the floor (and oh yes, it's very Primal Ragey)

actually he does look a bit like Mario in the face, so I'm wondering if the "Rai Chu" part of this name combined with his looks aren't suppost to be some sort of Nintendo homage...





Mosquiton
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"Gamespot: 8.1" , posted Wed 20 Nov 17:15post reply


Wow, pretty amazing stuff. Now see what happens when you make judgments before you play a game?

I might have to check the game out myself, maybe a rental over Christmas when I have some human competition.





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RugalBernstein
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"Re(4):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 17:27post reply


quote:
does he use electricity as his main power?!

Bo' Rai Chu



You'd think he would, what with the " Rai " .





Luisinan
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"Re(5):Mortal Kombat: Deadly Alliance Review" , posted Wed 20 Nov 18:22post reply


quote:
does he use electricity as his main power?!

Bo' Rai Chu


You'd think he would, what with the " Rai " .



I thought it was a pun. Boracho in Spanish is drunk. Is the guy drunk while he fights?





NARUTO
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"Re(6):Mortal Kombat: Deadly Alliance Review" , posted Thu 21 Nov 01:41post reply


Who's the final boss this year????





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"Re(3):Mortal Kombat: Deadly Alliance Review" , posted Thu 21 Nov 02:08post reply


quote:
yeah, both of Shang and Quan Chi's victim's in the opening movie got terrible death's...


can you describe the movie? Juan's spoilers seem interesting...






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Ishmael
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"Re(4):Mortal Kombat: Deadly Alliance Review" , posted Thu 21 Nov 10:23post reply


Last night I happened to stumble across a copy for rent so I decided to check it out. The jury is still out on what I think about the game but so far it looks like someone actually put some effort into the game. While MK has seemingly ditched the campy "humor" that plagued the series as it went along I did find the image of Scorpion playing the Test Your Sight game to be the funniest thing I've seen all week. The idea of an undead warrior who forced himself back to life through pure anger twiddling away his time playing find the ball under the cup struck me as amusing.

quote:
yeah, both of Shang and Quan Chi's victim's in the opening movie got terrible death's...

can you describe the movie? Juan's spoilers seem interesting...





Spoiler (Highlight to view) -
Shang Tsung and some blue guy [I haven't been keeping up on MK characters] first team up to kill Shao Khan off camera by rushing his throne when nobody is looking. Shang Tsung then goes after Liu Kang. While Shang Tsung is losing yet again, Blue Boy shoots Liu Kang in the back giving Shang Tsung the chance to snap Liu Kang's neck and suck his soul. Two big characters taken out like a couple of punks during the opening credits; what an odd way to start a game.


End of Spoiler







Dr Baghead
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"Re(6):Mortal Kombat: Deadly Alliance Review" , posted Thu 21 Nov 12:10post reply


quote:
I thought it was a pun. Boracho in Spanish is drunk. Is the guy drunk while he fights?



well considering I made a mistake (I went back to finish up that insanely hard to do combo and looked at his life bar) and his name is Bo' Rai Cho (not Chu), you're probably right his name is a play on Boracho. (as he's a drunken boxer and loves Earthrealm liquor)

that's probably the cleverest pun an MK game has ever had.





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"Re(3):Mortal Kombat: Deadly Alliance Review" , posted Thu 21 Nov 18:20post reply


quote:


Kung Lao no longer has his "Superman" move, but I haven't unlocked Raiden yet to know if he does.

and since you can see them darkened in on the select screen/fight them in Konquest modes I don't consider this a spoiler but returning characters who are hidden are: Raiden, Kitana, Reptile, and Jax.



Raiden is cool, he still shoots lightning, but his 'superman' is replaced with an electrified soldier ram! He does have his electrified grabs though, that end with a cool palm thrust or a kick.

I like him, he even has a variation of a samurai outfit for his alternate costume. He is one of the better characters to finish the game with I think.

If you haven't found him in the crypt, I believe it's XG.





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MrWhitefolks
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"Re(4):Mortal Kombat: Deadly Alliance Review" , posted Sun 24 Nov 11:42post reply


better than tekken? LMFAO!

wow....

i mean, just...wow

it's a HUGE step up from any other mk game, yeah...thats true. but it isnt anywhere as polished or as deep as any tekken/doa/vf. period. if they do a sequel and keep working on it, then it might have a chance. but there's to much stuff missing gameplay wise right now for it to even come close to tekken/vf/doa.

is it worth the 50 bucks? you bet your ass. just dont expect it to be the most involving deep fighter ever. play it for fun, it IS mortal kombat after all...


and a badass one at that.

peace

MrWhitefolks





Innovating combos you havent even thought of...

Dr Baghead
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"Re(5):Mortal Kombat: Deadly Alliance Review" , posted Sun 24 Nov 11:59post reply


quote:
better than tekken? LMFAO!

wow....

i mean, just...wow

it's a HUGE step up from any other mk game, yeah...thats true. but it isnt anywhere as polished or as deep as any tekken/doa/vf. period. if they do a sequel and keep working on it, then it might have a chance. but there's to much stuff missing gameplay wise right now for it to even come close to tekken/vf/doa.

is it worth the 50 bucks? you bet your ass. just dont expect it to be the most involving deep fighter ever. play it for fun, it IS mortal kombat after all...


and a badass one at that.

peace

MrWhitefolks



I said IN MY OPINION it's as good as Tekken.

And that was based solely on gameplay, to me Tekken gameplay is very unintuitive and based largely on remember an exact order to hit a button (it's sort of like Simmon in a way I guess.)

Tekken's animation and graphics are more polished, it has nicer CGI, fun mini-games.... but in my view Tekken is extremely lacking when compared to MK:DA in terms of gameplay. (But I've never liked Tekken, well no, I like Tekken Bowling and that's about it... so take my opinion on it as you'd like)

but then again, I also think Fighting Vipers buts Tekken to shame...





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"I hear ya." , posted Sun 24 Nov 12:19post reply


Everyone's entitled to their opinion. Although there's no need to be an ass about it, Mr. Whitefolks.

I wish I knew someone who had the game that lived near me, it sucks having no gaming homeys.





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Juan
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"Re(1):I hear ya." , posted Sun 24 Nov 15:57post reply


Ok i finally decided to get the game, not bad at all, but one thing: DO NOT BUY THE GAMECUBE VERSION. Someone at Midway tought it would be a good idea to cripple the analog stick for gameplay and navigation, leaving you to play with the little cross. Not for human hands. No big deal tho, I exchanged it for the playstation 2 version, it looks the same, load times are a bit slower but its bearable, and it plays much better with the controller.

The cast of characters is good, much better than the pulled out of my butt characters in 4. But there are still some that are very plain or just seem to be made at the last minute. Like Li Mei. And MOLOCHO. What the hell were they thinking with MOLOCHO?
By the way there is another spanish pun there with the character Mavado, add an l after the a and you got Malvado. OOOOH he is an evil man.

What i liked the best was the extras, felt like a dvd. And cooking with scorpion justified the purchase.

ITS OK!





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Dr Baghead
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"Re(2):I hear ya." , posted Sun 24 Nov 17:14post reply


quote:
Ok i finally decided to get the game, not bad at all, but one thing: DO NOT BUY THE GAMECUBE VERSION.


Also avoid the XBox version, there's a nasty glitch a lot of folks have been talking about that I just encountered.

So far the conditions just seem to be Vs. Mavado in the Drum Arena, but Frost's ground freeze can lock up the game and require you to restart.

quote:
And cooking with scorpion justified the purchase.


I love that video! I like to start and end my play sessions by watching it.





Undead Fred
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"Re(2):I hear ya." , posted Sun 24 Nov 17:34post reply


quote:

By the way there is another spanish pun there with the character Mavado, add an l after the a and you got Malvado. OOOOH he is an evil man.


Dude! I KNEW those names seemed familar... I know some spanish (more than just high-school spanish), but I've forgotten what a lot of the words mean. Then you guys started talking about the names, and I remembered. Pretty cool.





Juan
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"Re(3):I hear ya." , posted Sun 24 Nov 18:05post reply


The only glitch i have seen was during a big corner juggle. I KO'd the opponent, and the character stayed on the air for a while lying down (???) but when the round started got back in the ground.

The fatalities are bleh!

quote:
Ok i finally decided to get the game, not bad at all, but one thing: DO NOT BUY THE GAMECUBE VERSION.

Also avoid the XBox version, there's a nasty glitch a lot of folks have been talking about that I just encountered.

So far the conditions just seem to be Vs. Mavado in the Drum Arena, but Frost's ground freeze can lock up the game and require you to restart.

And cooking with scorpion justified the purchase.

I love that video! I like to start and end my play sessions by watching it.







http://www.buttermonster.com*updated!*

ShotokanMaster
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"Re(1):Mortal Kombat: Deadly Alliance Review" , posted Mon 25 Nov 16:02post reply


quote:


I tried this in DA, Sub-Zero's HP is a knock down move (in both Dragon and Shotokan styles... which amazing is NOT Ryu style! So at least Midway knows something Capcom USA doesn't)




Actually Ryu/Ken/Akuma/Sakura's style is called Ansatsuken, not Shotokan karate. Dunno why Capcom USA called it Shotokan.
I assume you already know that, 'cause you said Midway knows something Capcom USA doesn't. Capcom USA is very strange sometimes.





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Dr Baghead
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"Re(2):Mortal Kombat: Deadly Alliance Review" , posted Mon 25 Nov 20:08post reply


quote:
Actually Ryu/Ken/Akuma/Sakura's style is called Ansatsuken, not Shotokan karate. Dunno why Capcom USA called it Shotokan.
I assume you already know that, 'cause you said Midway knows something Capcom USA doesn't. Capcom USA is very strange sometimes.



yes I knew their style wasn't really Shotokan (though I wasn't sure how to spell Ansatsuken which is why I didn't mention it by name.)

I just think it's a real credit to Midway that their "Shotokan" is true Shotokan and not some "Ansatsuken" moves they copied watching SFA3.