[an error occurred while processing this directive] Hidden SDM in KOF2002 - http://www.mmcafe.com/ Forums


Original message ([an error occurred while processing this directive] Views )[an error occurred while processing this directive]

TheBeast
1151th Post



user profileedit/delete message

Red Carpet Premium Member+




"Hidden SDM in KOF2002" , posted Sat 12 Oct 20:11post reply


How are they done and what are the requirements to do one? 2 stocks + 1/4 life?






Replies:

High-Octane
130th Post



user profileedit/delete message

Regular Customer

"Re(1):Hidden SDM in KOF2002" , posted Sat 12 Oct 21:01post reply


quote:
How are they done and what are the requirements to do one? 2 stocks + 1/4 life?



Actually... 1/6 life... must be in Max Mode and when you execute them, it uses 1 stock...

Therefore, from start, you need 2 stocks, activate Max Mode (Lose 1 stock)... make sure you have about 1/6 life, hurry execute the Hidden SDM... (Lose the 2nd stock). When you execute the Hidden SDM or any other normal SDM, your Max Mode will end.





PSYCHIC 9!!!
Athena - Powered by Octane

High-Octane
131th Post



user profileedit/delete message

Regular Customer

"Re(2):Hidden SDM in KOF2002" , posted Sat 12 Oct 21:06post reply


Darn that Psychic 9 looks so distorted as my signature... How's this?





The day Athena couldn't think of any new costume...
Athena - Powered by Octane

Fygee
371th Post



user profileedit/delete message

Silver Customer


"Re(3):Hidden SDM in KOF2002" , posted Sat 12 Oct 21:15post reply


HSDM's don't appear to be nearly as useful as they may seem, as according to a few people I've talked to who've played it, they have very noticable lag, and the super screen effect that happens when you execute the move gives the opponent way too much notice.





High-Octane
133th Post



user profileedit/delete message

Regular Customer

"Re(4):Hidden SDM in KOF2002" , posted Sat 12 Oct 21:17post reply


quote:
HSDM's don't appear to be nearly as useful as they may seem, as according to a few people I've talked to who've played it, they have very noticable lag, and the super screen effect that happens when you execute the move gives the opponent way too much notice.



Notice it looks like they took the screen effect from Capcom games?





The day Athena couldn't think of any new costume...
Athena - Powered by Octane

Juke Joint Jezebel
957th Post



user profileedit/delete message

Red Carpet Regular Member++



"Re(5):Hidden SDM in KOF2002" , posted Sat 12 Oct 21:32post reply


quote:
HSDM's don't appear to be nearly as useful as they may seem, as according to a few people I've talked to who've played it, they have very noticable lag, and the super screen effect that happens when you execute the move gives the opponent way too much notice.


Notice it looks like they took the screen effect from Capcom games?


hmm ... does anyone know if your meter still goes up after you "charge" like it does in '98? not sure about the other kofs ..

maybe if you've got low life (but aren't at the 1/6 mark yet) and a full meter, you can "charge" up and fight normally. if your health goes below the 1/6 mark and you see an opening, pull off the hidden SDM and watch the insanity. anyways, it's an HSDM ... it's supposed to do wacky amounts of damage. it shouldn't be too conventional or it could be easily abused





TheBeast
1152th Post



user profileedit/delete message

Red Carpet Premium Member+




"Re(1):Hidden SDM in KOF2002" , posted Sat 12 Oct 22:07post reply


quote:
How are they done and what are the requirements to do one? 2 stocks + 1/4 life?



Thanks HO...What are the motions to do them anyway?





justicekyo
355th Post



user profileedit/delete message

Silver Customer


"Re(2):Hidden SDM in KOF2002" , posted Sat 12 Oct 22:41post reply


quote:
How are they done and what are the requirements to do one? 2 stocks + 1/4 life?


Thanks HO...What are the motions to do them anyway?



i'm *GUESSING* it's possible to pull off Robert's hidden in a close combo.... gotta try it out first...





Chupiler
718th Post



user profileedit/delete message

Red Carpet Regular Member



"Re(3):Hidden SDM in KOF2002" , posted Sun 13 Oct 00:36post reply


Nope, meter doesn't go up when MAX. NOte that when in MAX mode, you deal less damage, not more. So for characters with no specials to combo (ex: Clark), it makes it obvious what your aiming for in MAX.

As for Hiddens, most are fairly useless as of now, since most people will turtle the instant you MAX with low health. And some, like Billy's, will never work the second time, one they know what it is...





Burning Kyo
1084th Post



user profileedit/delete message

Red Carpet Premium Member




"Re(4):Hidden SDM in KOF2002" , posted Sun 13 Oct 01:49post reply


quote:
Nope, meter doesn't go up when MAX. NOte that when in MAX mode, you deal less damage, not more. So for characters with no specials to combo (ex: Clark), it makes it obvious what your aiming for in MAX.

As for Hiddens, most are fairly useless as of now, since most people will turtle the instant you MAX with low health. And some, like Billy's, will never work the second time, one they know what it is...



That's sucks to death ...






"Teme no hono wa nani iro da ?"

Chupiler
720th Post



user profileedit/delete message

Red Carpet Regular Member



"Re(5):Hidden SDM in KOF2002" , posted Sun 13 Oct 02:44post reply


Here's all the ones I've confirmed.
Note that not all of the commands are 100% accurate.

Kyo:
His Kamukura (throu) from 01.

Maxima:
Slides up and throws you like his Maxima Lift > Bunker Buster while opponent in on the ground.

Whip:
Pulls out a wierd-looking gun and fires a big blast.

Takuma:
Atemi. If the opponent hits, he does is ground punch, then hold them down for a while. I wonder if there's a follow-up.

Yashiro:
Ranbu. Does a bunch of different moves, including both Jet Counters, and finishes with an Upper Duel.

Vice: (in air close to opponent)
Grabs the opponent and slams them straight down, disappearing behind the Orochi pillar (the one with a skull). She then reappears above the opponent and knee drops them.

Mature: ??? I when apeshit and it came out.
Jumps about a screens worth with a Despair like motion. If it hits, ranbu a la Darkness Illusion. She finishes with a kiss that blows them up.

Tetsuo: (in air)
I just wiggled the lever in the air and it came out. Tetsuo droops down, floating in mid-air, then his cape appears and he floats up, screen turning white a la Orochi's "Mu ni kaerou"

Choi: (in air)
Disappears, then slash marks appear in random places. For those who read Onepiece, it's "that" move. I think you can control it to some extent. The block direction reverses some times too.

Kim:
OG Hou-ou Kyaku. Slides forward like the old way and does the ranbu. Like the original, all the damage is dealt on the last hit.

Yuri:
OG Hien Hou-ou Kyaku. The start is rather slow, but she flies across the screen instantly.

Kensou
Shoots a pretty fast Choukyuu dan that does slight damage. After a short while it comes back and if Kensou touches it, it powers him up (don't know what though).

Chin:
Shoots a tiny ball and if the opponent touches it, they catch on fire.

Terry:
Shine Knuckle.

Andy:
Chou Reppa Dan. Heard it's supposed to do something, but didn't get it to hit when I tried.

Joe:
Double Cyclone a la CvS2. Difference it he shoots them out. Right one goes left and the left one goes right.

Yamazaki:
Knocks opponent down > brings out both arms > Hebi-tsukai *n > picks up with teeth > toss to other side. With his mouth gaping wide open so fluidly, he looks like he's from Metal Slug.

Billy:
Throws his bo away > cowers a la FF1 > if opponent attacks > stick comes back and does a ranbu. I love this hidden, but motion is way to flashy for an atemi, so most people won't fall for it.

Vanessa:
Gaia Breath. Body blow launching opponent up > corkscrew. She even says "Go to heaven!" First Helion and now this. What is this lack of originality?

Ramon:
Yells "Viva! Mexico!" and runs up. If it hits, he does a ranbu, including 4 sobats > hammer throws the opponent against the wall > opponent bounces back wrestling style > finish. There are several finishes
1) drop kick
2) somersalt > head butt
3) somersalt > plancha

These are all the ones I've confirmsd.





High-Octane
136th Post



user profileedit/delete message

Regular Customer

"Re(6):Hidden SDM in KOF2002" , posted Sun 13 Oct 06:13post reply


quote:
Here's all the ones I've confirmed.
Note that not all of the commands are 100% accurate.

Kyo:
His Kamukura (throu) from 01.

Maxima:
Slides up and throws you like his Maxima Lift > Bunker Buster while opponent in on the ground.

Whip:
Pulls out a wierd-looking gun and fires a big blast.

Takuma:
Atemi. If the opponent hits, he does is ground punch, then hold them down for a while. I wonder if there's a follow-up.

Yashiro:
Ranbu. Does a bunch of different moves, including both Jet Counters, and finishes with an Upper Duel.

Vice: (in air close to opponent)
Grabs the opponent and slams them straight down, disappearing behind the Orochi pillar (the one with a skull). She then reappears above the opponent and knee drops them.

Mature: ??? I when apeshit and it came out.
Jumps about a screens worth with a Despair like motion. If it hits, ranbu a la Darkness Illusion. She finishes with a kiss that blows them up.

Tetsuo: (in air)
I just wiggled the lever in the air and it came out. Tetsuo droops down, floating in mid-air, then his cape appears and he floats up, screen turning white a la Orochi's "Mu ni kaerou"

Choi: (in air)
Disappears, then slash marks appear in random places. For those who read Onepiece, it's "that" move. I think you can control it to some extent. The block direction reverses some times too.

Kim:
OG Hou-ou Kyaku. Slides forward like the old way and does the ranbu. Like the original, all the damage is dealt on the last hit.

Yuri:
OG Hien Hou-ou Kyaku. The start is rather slow, but she flies across the screen instantly.

Kensou
Shoots a pretty fast Choukyuu dan that does slight damage. After a short while it comes back and if Kensou touches it, it powers him up (don't know what though).

Chin:
Shoots a tiny ball and if the opponent touches it, they catch on fire.

Terry:
Shine Knuckle.

Andy:
Chou Reppa Dan. Heard it's supposed to do something, but didn't get it to hit when I tried.

Joe:
Double Cyclone a la CvS2. Difference it he shoots them out. Right one goes left and the left one goes right.

Yamazaki:
Knocks opponent down > brings out both arms > Hebi-tsukai *n > picks up with teeth > toss to other side. With his mouth gaping wide open so fluidly, he looks like he's from Metal Slug.

Billy:
Throws his bo away > cowers a la FF1 > if opponent attacks > stick comes back and does a ranbu. I love this hidden, but motion is way to flashy for an atemi, so most people won't fall for it.

Vanessa:
Gaia Breath. Body blow launching opponent up > corkscrew. She even says "Go to heaven!" First Helion and now this. What is this lack of originality?

Ramon:
Yells "Viva! Mexico!" and runs up. If it hits, he does a ranbu, including 4 sobats > hammer throws the opponent against the wall > opponent bounces back wrestling style > finish. There are several finishes
1) drop kick
2) somersalt > head butt
3) somersalt > plancha

These are all the ones I've confirmsd.



GREAT INFO!!! I'll try it out tomorrow!





The day Athena couldn't think of any new costume...
Athena - Powered by Octane

Rid Hershel
3711th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(6):Hidden SDM in KOF2002" , posted Sun 13 Oct 06:23post reply


Well, maybe they aren't too useful, but it's a nice touch for a dream match, and they seem fun.





iggy
815th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(7):Hidden SDM in KOF2002" , posted Sun 13 Oct 06:39post reply


quote:
GREAT INFO!!! I'll try it out tomorrow!



Could you try Shermie's HSDM if you can? (or someone?)
I think it's BD...





Rolling Start
130th Post



user profileedit/delete message

Regular Customer

"Re(8):Hidden SDM in KOF2002" , posted Sun 13 Oct 10:17post reply


OK...so to do the hidden SDMs, you have to activate custom combo mode (essentialy), then do a relatively difficult motion, to do a move with starting lag and VERY obvious to see coming? Sounds like they should have made them unblockable, but that would've sucked.

I say that doing one should have cost you all your stocks, and they should have brought back the infamous old FF hard-ass motions, but they should have been hella quick to come out. From the sounds of things now, many of these are pretty useless. Like Billy's, now if the opponent sees you go into MAX mode with Billy, then as if they'd go offensive on you, knowing about his HSDM...





C'MON SUCKA!

Dash no Chris
33th Post


user profileedit/delete message

Rare Customer

"Re(6):Hidden SDM in KOF2002" , posted Sun 13 Oct 11:40post reply


quote:
Mature: ??? I went apeshit and it came out.


Loved this description -- haven't laughed that hard in a while. By the way, Chupiler -- love your AV. Glad to see I'm not the only one enamored of the grooviness that is the opening credit sequence of Overman King-Gainer.

--Chris, Hoteiya Las Vegas





Chupiler
723th Post



user profileedit/delete message

Red Carpet Regular Member



"Re(7):Hidden SDM in KOF2002" , posted Sun 13 Oct 13:18post reply


Oh, hey whassup Chris.

Dancing robots are fun :P





Muchiko
92th Post


user profileedit/delete message

Occasional Customer

"Re(8):Hidden SDM in KOF2002" , posted Sun 13 Oct 20:26post reply


quote:
GREAT INFO!!! I'll try it out tomorrow!


Could you try Shermie's HSDM if you can? (or someone?)
I think it's BD...



It's weird and kinda sucky... She throws her the opponent to the corner, then they bounce back like in wrestling with the ropes, then she does a flying knee against them.





RugalBernstein
2618th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(6):Hidden SDM in KOF2002" , posted Sun 13 Oct 20:36post reply


Chupiler, what are Clark and Leona's hidden SDMs?





Chupiler
724th Post



user profileedit/delete message

Red Carpet Regular Member



"Re(7):Hidden SDM in KOF2002" , posted Sun 13 Oct 21:19post reply


Clark's is Running Three, but I've never seen it. Think it's (never tried it)

Leona's is the Revolver Spark, and you have to do it in Orochi form.





RugalBernstein
2619th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(8):Hidden SDM in KOF2002" , posted Sun 13 Oct 21:44post reply


quote:
Clark's is Running Three, but I've never seen it. Think it's (never tried it)

Leona's is the Revolver Spark, and you have to do it in Orochi form.


Bwa. Nothing new, unless they've changed what they look like. :(





Fygee
374th Post



user profileedit/delete message

Silver Customer


"Re(9):Hidden SDM in KOF2002" , posted Mon 14 Oct 02:16post reply


I wanna know what K's is like.

quote:
--Chris, Hoteiya Las Vegas


Holy crap, someone else from Vegas. o_O





NARUTO
951th Post



user profileedit/delete message

Red Carpet Regular Member++



"Stupid question???" , posted Mon 14 Oct 02:41post reply


this my be stupid but, did someone knows if rugal got a HSDM.

For what I've see in the movie, he is playable (see Ferrio's link about mai's combo) so maybe he got one.





High-Octane
138th Post



user profileedit/delete message

Regular Customer

"Re(9):Hidden SDM in KOF2002" , posted Mon 14 Oct 09:33post reply


quote:
Clark's is Running Three, but I've never seen it. Think it's (never tried it)

Leona's is the Revolver Spark, and you have to do it in Orochi form.

Bwa. Nothing new, unless they've changed what they look like. :(



Actually... I saw it... It's dumb... same thing... he grabs the opponent... and runs to the side... but instead of slamming them down on the floor... he just rams them to the side of the screen... he finally slams the opponent on the floor during the last run... and the damage is not impressive... it seems more like a move where you know you'll have slightly more life then the opponent and you want to waste the time...





The day Athena couldn't think of any new costume...
Athena - Powered by Octane

High-Octane
139th Post



user profileedit/delete message

Regular Customer

"Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 09:42post reply


quote:
Clark's is Running Three, but I've never seen it. Think it's (never tried it)

Leona's is the Revolver Spark, and you have to do it in Orochi form.

Bwa. Nothing new, unless they've changed what they look like. :(


Actually... I saw it... It's dumb... same thing... he grabs the opponent... and runs to the side... but instead of slamming them down on the floor... he just rams them to the side of the screen... he finally slams the opponent on the floor during the last run... and the damage is not impressive... it seems more like a move where you know you'll have slightly more life then the opponent and you want to waste the time...



BTW, anyone here found out the code to use Rugal?!?!?!





The day Athena couldn't think of any new costume...
Athena - Powered by Octane

Burning Kyo
1088th Post



user profileedit/delete message

Red Carpet Premium Member




"Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 09:44:post reply


quote:

Kyo:
His Kamukura (throu) from 01.



You're sure ?
It's no more 2x ? (-_-')






"Teme no hono wa nani iro da ?"

[this message was edited by Burning Kyo on Mon 14 Oct 09:44]

High-Octane
140th Post



user profileedit/delete message

Regular Customer

"Re(2):Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 10:08post reply


quote:

Kyo:
His Kamukura (throu) from 01.


You're sure ?
It's no more 2x ? (-_-')



Gotta test it out tomorrow I guess...





Power is... losing control... UWAAAAHH!!!
K9999 - Powered by Octane

Toxico
2419th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(4):Hidden SDM in KOF2002" , posted Mon 14 Oct 10:12post reply


quote:
As for Hiddens, most are fairly useless as of now, since most people will turtle the instant you MAX with low health. And some, like Billy's, will never work the second time, one they know what it is...



Haaahhh...The counter-mode turtling tactic all again... I wonder of HSMDs have anything weird or special, like big guard crush possibilities in the middle of blocking it or being hard to evade (roll), big thick damage or anything more than simple damage...

I think they should have been:

1/4 health, Max mode, 1 stock.

1/6 health, 3 stocks.


Then again, this is the first time that HSDMs have been included thus faults are expected (from my view point anyway); I hope that with time the feature will improve.





Chupiler
726th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(2):Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 10:15post reply


quote:

Kyo:
His Kamukura (throu) from 01.


You're sure ?
It's no more 2x ? (-_-')



Oh, whoops. It's the same as last year. Shows how much attention I give Kyo :P





Rugalbernstein
2621th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(3):Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 10:18post reply


Oh, Chupiler, another question while I'm thinking about it.. Candy comes out and helps Kula in her SDM, right?





NARUTO
953th Post



user profileedit/delete message

Red Carpet Regular Member++



"Re(4):Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 12:20post reply


quote:
Oh, Chupiler, another question while I'm thinking about it.. Candy comes out and helps Kula in her SDM, right?



Yup! notonly candy, foxy and Diana too!





Fuchikoma
257th Post



user profileedit/delete message

Copper Customer


"Re(5):Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 18:13post reply


quote:
Oh, Chupiler, another question while I'm thinking about it.. Candy comes out and helps Kula in her SDM, right?


Yup! notonly candy, foxy and Diana too!



Here's some images of the hidden SDMs... I must say they look sweet, especially Whip's one with the gun and Chris turning into Orochi Hidden SDM






Artificial or not Kusanagi is still a babe.

Chupiler
727th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(6):Re(10):Hidden SDM in KOF2002" , posted Mon 14 Oct 20:02post reply


Yeah, but no one so far knows the follow-up command for that move...





Burning Kyo
1088th Post



user profileedit/delete message

Red Carpet Premium Member




"Re(3):Re(10):Hidden SDM in KOF2002" , posted Tue 15 Oct 04:25post reply


quote:

Oh, whoops. It's the same as last year. Shows how much attention I give Kyo :P



GGGrrrr ... (-_-#)






"Teme no hono wa nani iro da ?"

High-Octane
143th Post



user profileedit/delete message

Regular Customer

"Hey Chupiler!" , posted Tue 15 Oct 05:18post reply


I tried the K9999 one... It doesn't work! Are you sure about it?





Power is... losing control... UWAAAAHH!!!
K9999 - Powered by Octane

Toxico
2426th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"KoF 2002 movelist:" , posted Tue 15 Oct 10:04post reply


There are some HSDMs missed, but hope that this helps:

http://speksnk.metropoliglobal.com/temp/kof2k2-move1.jpg
http://speksnk.metropoliglobal.com/temp/kof2k2-move2.jpg


Does anyone know where to find an OFFICIAL move list??? Unless this is it)...

Obscene Voodoo Dance Teleport





Green Herring
3th Post



user profileedit/delete message

New Customer

"Re(1):Hey Chupiler!" , posted Tue 15 Oct 10:20post reply


quote:
I tried the K9999 one... It doesn't work! Are you sure about it?



Judging from a Japanese site I've seen, I believe the command is actually:

in mid-air.

As mentioned before, there's no button press required or anything. All you need to do is to rotate the joystick twice starting from and that's it.

It kind of reminds me of a few Mortal Kombat move commands which required no button press, such as Raiden's infamous Superman attack (which is just ) and his teleport (which is just .) :P





- The Green Herring

Chupiler
728th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(2):Hey Chupiler!" , posted Tue 15 Oct 10:35post reply


Hey, I said that the command aren't 100% accurate, and my description just says I wiggled the lever back and forth.





Toxico
2430th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(3):Hey Chupiler!" , posted Tue 15 Oct 10:43:post reply


quote:
Hey, I said that the command aren't 100% accurate, and my description just says I wiggled the lever back and forth.



I was about to point that out... Funny thing, that reminds me of a Tekken Arcade machine they got near where I live... Inputting an uppercut motion () will get you a jump... But not even a foward jump, you will jump backwars... Of course that at the same time I start hitting the darn thing LoL

So sad, so very, very sad...

Indecent Voodoo Dance Teleport





[this message was edited by Toxico on Tue 15 Oct 10:44]

High-Octane
147th Post



user profileedit/delete message

Regular Customer

"Re(4):Hey Chupiler!" , posted Tue 15 Oct 20:39post reply


quote:
Hey, I said that the command aren't 100% accurate, and my description just says I wiggled the lever back and forth.


I was about to point that out... Funny thing, that reminds me of a Tekken Arcade machine they got near where I live... Inputting an uppercut motion () will get you a jump... But not even a foward jump, you will jump backwars... Of course that at the same time I start hitting the darn thing LoL

So sad, so very, very sad...

Indecent Voodoo Dance Teleport


Sheesh... first the weird commands for K9999's Moon and You Get Lost Too special... now this?!?!?





Power is... losing control... UWAAAAHH!!!
K9999 - Powered by Octane

Toxico
2430th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(5):Hey Chupiler!" , posted Wed 16 Oct 04:58post reply


quote:
Sheesh... first the weird commands for K9999's Moon and You Get Lost Too special... now this?!?!?



They aren't hard to pull off, neither of them, I -myself- found the A LOT easier an more confortable than the boring x2/x2 or the /x2 commands... I could bet my bed that those commands are 'unfrienly' to the hand, hate them guts.





High-Octane
148th Post



user profileedit/delete message

Regular Customer

"Re(6):Hey Chupiler!" , posted Wed 16 Oct 06:19post reply


quote:
Sheesh... first the weird commands for K9999's Moon and You Get Lost Too special... now this?!?!?


They aren't hard to pull off, neither of them, I -myself- found the A LOT easier an more confortable than the boring x2/x2 or the /x2 commands... I could bet my bed that those commands are 'unfrienly' to the hand, hate them guts.



I said weird! Not hard to pull off!





Power is... losing control... UWAAAAHH!!!
K9999 - Powered by Octane

TheBeast
1168th Post



user profileedit/delete message

Red Carpet Premium Member+




"Re(7):Hey Chupiler!" , posted Wed 16 Oct 06:21post reply


quote:


I said weird! Not hard to pull off!



Nothing is weird when it comes to K9999...





Toxico
2434th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(7):Hey Chupiler!" , posted Wed 16 Oct 07:23post reply


quote:

I said weird! Not hard to pull off!



Be glad that you didn't played World Heroes Perfect... Or that average but neat Namco 2D SNES/Genesis fighter...





oroch
10th Post



user profileedit/delete message

New Customer

"Re(8):Hey Chupiler!" , posted Wed 16 Oct 07:30:post reply


quote:

Namco 2D SNES/Genesis fighter...




weapon lord - ha!


atleast namco was creative then

not like now


tekken with weapons





SNK 1978-2001

[this message was edited by oroch on Wed 16 Oct 07:32]

Toxico
2438th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(9):Hey Chupiler!" , posted Wed 16 Oct 07:53post reply


quote:

Namco 2D SNES/Genesis fighter...



weapon lord - ha!


atleast namco was creative then

not like now


tekken with weapons



It is my understanding that outside the fighting game circuit Namco still use their imagiantion...

I still play Tekken 4 & play SC2 if I evewr have a chance to do so LoL





RugalBernstein
2652th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(10):Hey Chupiler!" , posted Wed 16 Oct 10:30post reply


Hey, anybody: Seems Leona has an extremely strange " up-down-up-down-up-down-up-down + BD or AC " or something command.. does anybody know what this is? 0_o





Burning Kyo
1093th Post



user profileedit/delete message

Red Carpet Premium Member




"Re(2):Re(10):Hey Chupiler!" , posted Wed 16 Oct 10:34post reply


quote:
Hey, anybody: Seems Leona has an extremely strange " up-down-up-down-up-down-up-down + BD or AC " or something command.. does anybody know what this is? 0_o



Riot mode Transformation






"Teme no hono wa nani iro da ?"

Toxico
2446th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"..." , posted Thu 17 Oct 10:15post reply


For the sake of the readers and for the sake of my post count; I will copy/paste the HSDM that monsieur Chupiler posted in other topic.

---------------------------------------------
Oh, and Angel's People's Elbow is:

then

then

--------------------------------------------
Funny thing, how the info that has been submited to this board have given a trip around the world... World that doesn't seem to be that big at the time...





TheBeast
1177th Post



user profileedit/delete message

Red Carpet Premium Member+




"Riot mode Transformation" , posted Fri 18 Oct 08:52post reply


quote:
Hey, anybody: Seems Leona has an extremely strange " up-down-up-down-up-down-up-down + BD or AC " or something command.. does anybody know what this is? 0_o


Riot mode Transformation



If you choose one of the colours C or D, when Leona is in Riot mode, she has the skin colour of those zombies you see in metal slug....¬_¬





High-Octane
154th Post



user profileedit/delete message

Regular Customer

"Re(1):Riot mode Transformation" , posted Fri 18 Oct 09:17post reply


quote:
Hey, anybody: Seems Leona has an extremely strange " up-down-up-down-up-down-up-down + BD or AC " or something command.. does anybody know what this is? 0_o


Riot mode Transformation


If you choose one of the colours C or D, when Leona is in Riot mode, she has the skin colour of those zombies you see in metal slug....¬_¬



Haha... the stone like colour? I wonder if Iori has a Riot mode too? Hmmm... Still no news of how to make Rugal playable?!?! Argh!
And by the way... the alternate Kyo is actually a Kyo clone from KOF 99', that's why it looks evil.





Power is... losing control... UWAAAAHH!!!
K9999 - Powered by Octane