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emeraldazn 20th Post

 
New Customer
| "KOF2002:Challenge to Ultimate Battle" , posted Fri 9 Aug 23:56
TITLE
KOF2002 is scheduled to be released this October for the Arcade MVS system and it will running at around 700 Megabits. Even if there is any unforeseen circumstances, the game will definitely be released within this year.
The game is near completion and the company structure for the development and distribution will be the same as in KOF2001. About 25 people are involved in the game's development.
Like KOF'98, KOF2002 will not have a distinct storyline and will thus be a dream match. This is because KOF follows a trilogy pattern (which means each saga only lasted for 3 series each). i.e. KOF'95 to KOF'97 [Orochi Saga], KOF'98 [Dream Match], KOF'99 to KOF2001 [NESTS Saga] and KOF2002 [Dream Match].
Specific details on KOF2002's characters have not been revealed yet but there will be 35 to 40 characters. There will not be any new characters this year. Instead, characters from the previous series will be used. Also, the gender ratio is about 7 : 3 (i.e. Male : Female). There will also be more balance in the characters' powers.
In comparison to KOF2001, the design of the characters will be changed.
The game's basic controls (e.g. Functions of buttons A, B, C and D) will remain the same. Near, medium and far jumps will still exist.
Specific details on its game system have also not been revealed but it is known that a new system relating to the Power Gauge will be added. There is no news if the Striker system will remain but some of the systems (e.g. Wire Attack and Super Attack Cancel) would be modified or removed.
Contrary to the rumours, there will only be ONE Korean Team in KOF2002.
The designers promised that this game will have an exciting and interesting gameplay. Also, the introduction scene of the game will be more impressive than the previous series. Actual character illustrations of the game will be released sometime this month.
Source: Taku ------------------- cant..wait..any..longer
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Burning Kyo 638th Post

 
Red Carpet Regular Member
  
    
   
| "Re(6):KOF2002:Challenge to Ultimate Battle" , posted Sat 10 Aug 12:02
quote: Sweet! I'm excited! And it will run on MVS,so we can still expect emulation! 
Anyway,good thing about only one Korean team. I don't see the point in having two.
I can't wait to see who will be returning. Preferably Yamazaki,Heavy D! and Billy Kane!
2 korean teams = more charac' ! 1st : Kim, Choi, Chang, Baedal. 2nd : Jhun, Maylee, Jae, Dong.
PS : I wish Jhun will come back in 2003 ...
 "Temee no hono ga nanin iru da ?"
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CrazyMike 132th Post

 
Regular Customer
  
| "Re(7):KOF2002:Challenge to Ultimate Battle" , posted Sat 10 Aug 13:26
I can see why people are so against emulation for new games, but the losses are very exaggerated. Frankly arcades just aren't doing as well as they used too and truthfully, emulation won't really hurt the money KOF makes. I mean in my state of Oklahoma, I have NEVER seen a Capcom v.s SNK 2 arcade cabinet or any KOF newer then 95, if I for example, play KOF on Kawaks, Playmore isn't going to be losing money in the first place because I won't ever see KOF2002 much less 2003. Besides, the true moneymaker for games like these are the tourny people and guys who like to go to the arcade to challenge other people, not the random little 8 year old kid who sees the game and decides to play. That is why it is imperative Playmore concentrates on home systems because its pretty much impossible to find newer SNK games unless you live in California, a big city, or overseas. They aren't going to get money from me unless they give me the game for home systems or start to develop on a new arcade board that will attract arcades with fancy 3d games to buy it, because traditional 2D games are a dime a dozen around here.
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Hungrywolf 1353th Post

 
Red Carpet Executive Member
   
    
    
   
| "Re(8):KOF2002:Challenge to Ultimate Battle" , posted Sat 10 Aug 14:23
quote: I can see why people are so against emulation for new games, but the losses are very exaggerated. Frankly arcades just aren't doing as well as they used too and truthfully, emulation won't really hurt the money KOF makes. I mean in my state of Oklahoma, I have NEVER seen a Capcom v.s SNK 2 arcade cabinet or any KOF newer then 95, if I for example, play KOF on Kawaks, Playmore isn't going to be losing money in the first place because I won't ever see KOF2002 much less 2003. Besides, the true moneymaker for games like these are the tourny people and guys who like to go to the arcade to challenge other people, not the random little 8 year old kid who sees the game and decides to play. That is why it is imperative Playmore concentrates on home systems because its pretty much impossible to find newer SNK games unless you live in California, a big city, or overseas. They aren't going to get money from me unless they give me the game for home systems or start to develop on a new arcade board that will attract arcades with fancy 3d games to buy it, because traditional 2D games are a dime a dozen around here.
I agree with you. I feel I'll never see 2k or 2k1.
 Hungry Like the Wolf
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RugalBernstein 2246th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(10):KOF2002:Challenge to Ultimate Battle" , posted Sat 10 Aug 15:49
What you say is a bit more reasonable. Still, though, the programmers are technically being cheated out of their livelyhoods, and it certainly isn't fair to them, either, is it? I know I would be pissed as hell if I were a programmer and people were ripping me off ( especially if it led to the company having to lay me off because of financial woes )
And, as my standard finisher in subjects like these, MVS can actually be quite cheap, and you don't need a cabinet to play them. Save up a bit of money, buy one of these Link Here babies and an MVS motherboard, and you're ready to roll. ^_^
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Fygee 234th Post

 
Frequent Customer
   
| "Re(2):Re(10):KOF2002:Challenge to Ultimate Ba" , posted Sat 10 Aug 18:52
quote: What you say is a bit more reasonable. Still, though, the programmers are technically being cheated out of their livelyhoods, and it certainly isn't fair to them, either, is it? I know I would be pissed as hell if I were a programmer and people were ripping me off ( especially if it led to the company having to lay me off because of financial woes )
And, as my standard finisher in subjects like these, MVS can actually be quite cheap, and you don't need a cabinet to play them. Save up a bit of money, buy one of these Link Here babies and an MVS motherboard, and you're ready to roll. ^_^
The problem with that is the games are still insanely expensive. :(
And to be honest, emulation has helped SNK more than its hurt it. Without it, the audience would be a lot smaller.
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Satoshi Miwa 1352th Post

 
Red Carpet Executive Member
   
    
    
   
| "Re(4):Re(10):KOF2002:Challenge to Ultimate Ba" , posted Sat 10 Aug 22:09
quote: Only new MVS games are expensive. Old ones can be bloody bargains... and saying it has " helped " it is a SERIOUS stretch, especially considering they lose a lot of money in the process ( Especially on the recent KOF '01 and MS4... do these rom dumpers have no shame? )
No, of course not. Modern day Rom dumping has less to do with keeping old games alive and more to do with free game playing. Hence why games like 2k1, Megaman Zero, etc are all out on the Warez groups PDQ...
The best way for Playmore to elminate alot of the casual ROM downloaders (Who play it only cause it's the only way to play the game at the time, and do not have the money to invest in arcade setup) is to announce home ports of the game for the mainstream consoles ASAP. I expect most people here would then gladly pass by the ROMS and pick up the home version (and it wouldn't cut into the MVS crowd, it's still die hard enough to pick the carts up). They seem to be learning, but they need to be quicker about it...
As for the game itself, I'll wait till I see the character list before I make the final call. But if it doesn't have Geese, Yamazaki, Rugal, Shermie, Chizuru (etc) in it then it's not going to be a Dream Match to me...
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CrazyMike 133th Post

 
Regular Customer
  
| "Re(5):Re(10):KOF2002:Challenge to Ultimate Ba" , posted Sun 11 Aug 14:28
I don't believe in dumping newer games for emulation either, but you have to admit, overall SNK's financial troubles were their own fault, it wasn't emulation that hurt SNK. SNK's failure to keep up with the times was one of the reasons for its decline, they opened their own amusement park and owned alot of entertainment assets yet thought they could support all this through making a few games a year (yes SNK used to make lots of games but the past 3-5 years have been nothing but concentrating on KOF, Fatal Fury and Metal Slug). They also found out that it isn't as profitable to market 300 dollar games to hardcore gamers because in the end, there is more profit to be made in 40 dollar ports to mainstream systems then appealing to the minority gamers with money. Their businessmodel was just flawed to begin with, not investing in promoting their products in America did not help either. Look at Capcom, sure they are known for Street Fighter but they thrive because of other lines of games like Resident Evil, Onimusha and such, not concentrating on a few select titles year in year out, and relying on mainstream systems like Playstation as their business model. In the end, SNK was responsible for their downfall, not emulation.
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Genjuro 15th Post

 
New Customer
| "Re(6):Re(10):KOF2002:Challenge to Ultimate Ba" , posted Mon 12 Aug 14:06
quote: I don't believe in dumping newer games for emulation either, but you have to admit, overall SNK's financial troubles were their own fault, it wasn't emulation that hurt SNK. SNK's failure to keep up with the times was one of the reasons for its decline, they opened their own amusement park and owned alot of entertainment assets yet thought they could support all this through making a few games a year (yes SNK used to make lots of games but the past 3-5 years have been nothing but concentrating on KOF, Fatal Fury and Metal Slug). They also found out that it isn't as profitable to market 300 dollar games to hardcore gamers because in the end, there is more profit to be made in 40 dollar ports to mainstream systems then appealing to the minority gamers with money. Their businessmodel was just flawed to begin with, not investing in promoting their products in America did not help either. Look at Capcom, sure they are known for Street Fighter but they thrive because of other lines of games like Resident Evil, Onimusha and such, not concentrating on a few select titles year in year out, and relying on mainstream systems like Playstation as their business model. In the end, SNK was responsible for their downfall, not emulation.
I agree..it's kind of ironic to see that playmore/eolith will be taking the mass-market approach now that snk is bankrupt..
...Yawasugiru...
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