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Juke Joint Jezebel 493th Post

 
Gold Customer
    
   
| "Re(3):I'm no good" , posted Fri 14 Jun 13:21
hm, i think you're being too hard on yourself. but hm, lemme try to think of some tips that have helped me out in the past. these tips are aimed mainly at 2d games, especially in the SNK series, but i don't think MvC would fit here, as i suck in that game, hehe
- in the game itself, use as much as you can to your advantage. for example, don't just stick with fierces and specials. use a variety of things. it took me a while to learn this myself. i used to just use specials all the time. whenever i used a normal move, it would be to sweep the other guy. fierces and specials are good but they have their lag time. jabs (and mediums if they're available) are a lot faster. try them out
- with each character you use, try to learn their normals. see what normals do what at different ranges. for example, will a fierce punch reach them from where you're standing right now? is your character's fierce punch a slow punch? do you think it's worth using now or should you go with another move? things like that, i suppose
- travel to as many arcades as you can to play/watch different people. first, watching different people is great. i've learned so much by watching people who knew what they were doing fight it out. second, i said "arcades" (plural) because the arcade i frequently went to before was the one in our local mall. for some reason i would be slaughtered there but did ok at another arcade. i finally figured out the people at the mall just took advantage of the same annoying components in the game to win (for example, everyone chose the "top tiers" in every game. if you've fought one of them, you've fought them all. it's very boring). they were also all turtles (they sit there, usually crouched, blocking all your moves and only attack to counterattack. fighting these people are sickening. i can see turtling because you have no choice, but to turtle all the time, it's just boring in my opinion. to this day, i still have trouble with them, which gives me inspiration to start another thread. but anyways)
- combos are done by effectively connecting attacks. just test them out! go into training or practice mode and try out different attacks that you've seen other people do in the past, or just test out random things. it was tough for me to learn combos at first, but i got used to it eventually. and screw all that "frames per second" (or whatever it's called) bull! just keep going at it until it works. when it works, you'll eventually have the timing down, trust me, dude. if you really need help with certain combos, you could ask us at mmcafe bbs. everyone here would gladly help you
that's all i can think of now. if i remember any more tips, i'll tell you, man
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Shin ATproof 656th Post

 
Red Carpet Regular Member
  
    
   
| "This is what I do..." , posted Fri 14 Jun 15:30
1)Go to arcades fequently!
a)Watch how others play when you're not playing. Learn their combos, learn their patterns, see how a characters priority is abused and learn ways around them.
b)Study how people play against your playstyle. Watch for their patterns and your patterns. Work a strat to improve your playstyle against others
c)Don't waste your time on lightweights. The more time you spend with a novice player your skill will either start to fade or other players will get better than you and stay one step ahead.
d)It's preferable to play people better than you. You can learn a lot more from losing than winning.
2)Practice at home! A lot!
a)Always have the difficulty of the computer on max difficulty. No matter how easy or hard the computer is remember that a good human player will be better!
b)Play training mode more than the actual arcade mode. Learn your character(s) till they feel like they are a part of you. Know your character(s)priority and find ways to abuse them.
c)Learn combos...LEARN COMBOS. A key to victory is learning to link attacks for high damage. Don't go for the flashy hard stuff if the boring simple stuff will do more damage. Arcade experience is a good place to review. At home experiment till you are bored out of your skull. It will pay off big time in the end.
d)In training mode use the setup options to your advantage in training. Have things like blocking, quick recovery, low guard meter, etc. Make the computer the best techplayer possible so you will be prepared for nearly any variable.
e)Get a friend(a good player)to spar with you. You don't want a novice to help you train...REGARDLESS if they are your friend. You want to better yourself you gotta have people who will atleast give you a run for your money. Don't got a friend like that? Go find a friend somewhere, an arcade is a good place to start!
3)Resarch! Research! Research!
a)The internet is arguably the best source to learn about things like character moves, combos, priorites and other various tips. GameFaqs, Gamecombos, Shoryuken or even here at MadManCafe are good places to start.
b)Don't be afraid to ask people at arcades or tournaments how they do the moves. It couldn't hurt to ask ^_^
c)Go to tournaments, see how others play. Compare their playstyle to yours, see if you can learn something from how others play your favorite characters how how they manipulate the engine.
d)If you lose, reflect on what you did wrong or what you should do next time. Ask the person who beat you.
e)Try to come up with more patterns in your game. Predictablity is a major killer for some. If you can keep your opponent guessing or fool them you are winning half the battle. Learning new patterns can come from the various sources previously mentioned.
Most importantly...HAVE FUN! Remember it's just a game. A sport to be more exact. I realized that the more you try to have fun with a game the easier it gets. Don't stress yourself out. So what if you lose? There is always next time and unlike most sports you can immediately learn something from your mistakes.
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Jazzie D 1163th Post

 
Red Carpet Premium Member+
 
    
    
   
| "Bingo!" , posted Fri 14 Jun 23:19
quote: 1)Go to arcades fequently!
a)Watch how others play when you're not playing. Learn their combos, learn their patterns, see how a characters priority is abused and learn ways around them.
b)Study how people play against your playstyle. Watch for their patterns and your patterns. Work a strat to improve your playstyle against others
c)Don't waste your time on lightweights. The more time you spend with a novice player your skill will either start to fade or other players will get better than you and stay one step ahead.
d)It's preferable to play people better than you. You can learn a lot more from losing than winning.
2)Practice at home! A lot!
a)Always have the difficulty of the computer on max difficulty. No matter how easy or hard the computer is remember that a good human player will be better!
b)Play training mode more than the actual arcade mode. Learn your character(s) till they feel like they are a part of you. Know your character(s)priority and find ways to abuse them.
c)Learn combos...LEARN COMBOS. A key to victory is learning to link attacks for high damage. Don't go for the flashy hard stuff if the boring simple stuff will do more damage. Arcade experience is a good place to review. At home experiment till you are bored out of your skull. It will pay off big time in the end.
d)In training mode use the setup options to your advantage in training. Have things like blocking, quick recovery, low guard meter, etc. Make the computer the best techplayer possible so you will be prepared for nearly any variable.
e)Get a friend(a good player)to spar with you. You don't want a novice to help you train...REGARDLESS if they are your friend. You want to better yourself you gotta have people who will atleast give you a run for your money. Don't got a friend like that? Go find a friend somewhere, an arcade is a good place to start!
3)Resarch! Research! Research!
a)The internet is arguably the best source to learn about things like character moves, combos, priorites and other various tips. GameFaqs, Gamecombos, Shoryuken or even here at MadManCafe are good places to start.
b)Don't be afraid to ask people at arcades or tournaments how they do the moves. It couldn't hurt to ask ^_^
c)Go to tournaments, see how others play. Compare their playstyle to yours, see if you can learn something from how others play your favorite characters how how they manipulate the engine.
d)If you lose, reflect on what you did wrong or what you should do next time. Ask the person who beat you.
e)Try to come up with more patterns in your game. Predictablity is a major killer for some. If you can keep your opponent guessing or fool them you are winning half the battle. Learning new patterns can come from the various sources previously mentioned.
Most importantly...HAVE FUN! Remember it's just a game. A sport to be more exact. I realized that the more you try to have fun with a game the easier it gets. Don't stress yourself out. So what if you lose? There is always next time and unlike most sports you can immediately learn something from your mistakes.
Yup, Shin pretty much told you a lot.
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Toxico 2029th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "I AM no good....." , posted Sat 15 Jun 13:12
Well, there are somethings that I have learned from videogaming...
Have fun: If you feel some kind of "pressure" while playing a game due to the "competition level" or cheap tactics, then stop the gamming for a while, I myself usually find a lot more fun playing agaisnt the AI (that can be usually be qualified of "worty") instead of battling the usual 14~19 street punk that usually think of theirselves as "hot" or good even though reality probe them wrong (they suck)
Find your game: Every game is inspired on a "unique" engine, even if we are talking about games from similar caracteristic -let's put Fatal Fury RBS next to Street Fighter Zero 3)- and you got that street fighter is mainly based on air pressure, on knowing the basic move asset (that is much more than it seems); While Fatal fury stand by the side of chain combos, plain shift... but the true difference is that the games are PROGRAMMED BY DIFFERENT PEOPLE thus, some kinds that you would give granted in SFZ might not work in FFRBS because the priorities might be different, or the speed of the game is also different and factors like that.
Find your character: Even though you could qualify games like I just did, always remember that the fact of picking a character might change the view of the game entirely, so if you want to pick a character think on a character that you might like or think of what you want to do and ask someone (us) what character can do that, then use what I call "the lab mouse method" and learn to play with your character, by lab mouse method I mean that you take a move "Can I use it for this??" if you can't, then "I can I use this for this other thing" and go like that until you can find what a character can do best (air defense, poking or anything).
Acurracy: If you are having problems while performing some moves or combos remember that the game actualy has to "read" what you are doing with the stick, if you repeat a move to many times or if you do it to darn quickly; or more importantly, if you are not doing the correct motion think that the "reader" might not understand what the heck you are writting, all people have different speeds to read and the games are not different, some games can "read" very fast (usually Namco ones) while some games do "read" more slowly (some dark SNES fighting games), remember that you must find your rithm on how to do the moves.
Strategy: As I always say, it is hard to identify strategies with a character because I base my strategies on "what I'd like to do", thus every person should desing different strategies when fighting (like shoot a fireball and the an uppercut); in some cases, designing strategies is a "hardcore" work, for example I did not became somewhat decent in Tekken from one week to another, it took me 6 months to actually learn to play as a character (maybe it is because I choose on of the "hard to learn with" characters).
Anyway, those are just words, for me gaming is mainly a thing of animal instincts and intelectual competence.
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Time Mage 630th Post

 
Red Carpet Regular Member
  
    
   
| "Re(1):Monsters" , posted Wed 19 Jun 01:28
quote: and yea, they did screw the SNK characters pretty bad in that series, but as someone put it before -- "if everyone in SNK kept their powers, even Yuri would destroy Shin Akuma" er, that's not an exact quote but it was something like that
Hmmm... If EVERYONE had their original powers back, I don't know who would win. Yes, you have easy-combo-maniacs SNK characters, with half-life supers WITH LITTLE TO NO INVICIVILITY, not-so-high priority antiairs and comboable grapples. That's a plus, of course, but you would have to face (let's put SFA2 as gameplay model, for example) nearly invincible antiairs, very invincible supers (specially the lv3 ones), VERY invincible custom combos, and overall more damage per attack. This sticking strictly to each game's powers. Of course, Capcom didn't wanted to make a mugen, so they capcomized the playstyle of the SNK chars, not making them bad (in general) but different.
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Jazzie D 1205th Post

 
Red Carpet Executive Member
  
    
    
   
| "Mugen!" , posted Wed 19 Jun 13:10
quote: and yea, they did screw the SNK characters pretty bad in that series, but as someone put it before -- "if everyone in SNK kept their powers, even Yuri would destroy Shin Akuma" er, that's not an exact quote but it was something like that Hmmm... If EVERYONE had their original powers back, I don't know who would win. Yes, you have easy-combo-maniacs SNK characters, with half-life supers WITH LITTLE TO NO INVICIVILITY, not-so-high priority antiairs and comboable grapples. That's a plus, of course, but you would have to face (let's put SFA2 as gameplay model, for example) nearly invincible antiairs, very invincible supers (specially the lv3 ones), VERY invincible custom combos, and overall more damage per attack. This sticking strictly to each game's powers. Of course, Capcom didn't wanted to make a mugen, so they capcomized the playstyle of the SNK chars, not making them bad (in general) but different.
Gee. I should play Mugen again. I could use more characters.
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Ishmael 37th Post

 
Rare Customer

| "Re(2):Monsters" , posted Wed 19 Jun 16:44
quote: and yea, they did screw the SNK characters pretty bad in that series, but as someone put it before -- "if everyone in SNK kept their powers, even Yuri would destroy Shin Akuma" er, that's not an exact quote but it was something like that Hmmm... If EVERYONE had their original powers back, I don't know who would win. Yes, you have easy-combo-maniacs SNK characters, with half-life supers WITH LITTLE TO NO INVICIVILITY, not-so-high priority antiairs and comboable grapples. That's a plus, of course, but you would have to face (let's put SFA2 as gameplay model, for example) nearly invincible antiairs, very invincible supers (specially the lv3 ones), VERY invincible custom combos, and overall more damage per attack. This sticking strictly to each game's powers. Of course, Capcom didn't wanted to make a mugen, so they capcomized the playstyle of the SNK chars, not making them bad (in general) but different.
Exactly. It's not about reducing power levels or any of that sort of talk, rather Capcom needed some sort of game engine and a level playing field so what's in CvS2 is what they finally settled on. When KoF94 first came out did people complain that the Fatal Fury characters couldn't hop into a background fighting area or that the AoF characters couldn't waste all their energy on one big super move and then be stuck throwing lame-ass Dan sized fireballs until they could recharge?
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ONSLAUGHT 2119th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(3):Monsters" , posted Wed 19 Jun 17:16
quote: and yea, they did screw the SNK characters pretty bad in that series, but as someone put it before -- "if everyone in SNK kept their powers, even Yuri would destroy Shin Akuma" er, that's not an exact quote but it was something like that Hmmm... If EVERYONE had their original powers back, I don't know who would win. Yes, you have easy-combo-maniacs SNK characters, with half-life supers WITH LITTLE TO NO INVICIVILITY, not-so-high priority antiairs and comboable grapples. That's a plus, of course, but you would have to face (let's put SFA2 as gameplay model, for example) nearly invincible antiairs, very invincible supers (specially the lv3 ones), VERY invincible custom combos, and overall more damage per attack. This sticking strictly to each game's powers. Of course, Capcom didn't wanted to make a mugen, so they capcomized the playstyle of the SNK chars, not making them bad (in general) but different. Exactly. It's not about reducing power levels or any of that sort of talk, rather Capcom needed some sort of game engine and a level playing field so what's in CvS2 is what they finally settled on. When KoF94 first came out did people complain that the Fatal Fury characters couldn't hop into a background fighting area or that the AoF characters couldn't waste all their energy on one big super move and then be stuck throwing lame-ass Dan sized fireballs until they could recharge?
Exactly! I couldn't have said it better! Kudos to Time Mage and Ishmael!
-'Cause the deaths of countless innocents in selfish battles again and again and again until we're both dead... is that what you want? Think about it HERO!
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