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pointystick 675th Post

 
Red Carpet Regular Member
  
    
   
| "Way of the Samurai" , posted Thu 6 Jun 14:32:
I bought this game without really knowing anything about it, because I am a sucker for samurai games. This is one of the quirkiest games I have ever played.
The single player game takes place over two days (it begins midday and ends on the morning of the third day), and during that short time, through your actions, you create some very different stories with the same cast of characters.
Also, every time you finish the game, all the swords you have in your inventory (mostly collected off of dead enemies) are added to your inventory that exists outside of time, so you can start the game anew with any of them. You can also improve swords and improve your abilities with them (attacks are tied to which specific sword you are wielding), but honestly I don't quite understand how the skill aquisition system works between games. As such, the goal of the game is to collect all the weapons through repeated play of the single player game, each runthough of which takes between one and two hours. And since you get swords off of dead enemies, the game's motto should be "gotta kill'em all!"
The combat single player game recalls the glory days of Final Fight, only with way, way the hell more variation in your and your opponent's abilities, it almost has the depth of a standalone fighting game.
There is also a versus fighting mode attached to the game, where you can take any of the characters (eventually, I have yet to unlock them all and I don't know how to unlock some of them) from the single player game and any of the weapons in your inventory to fight it out. Quite fun, but nowhere near as nifty as fighting dozens of enemies at once.
Oh, and one of your fellow samurai is a black guy with an afro.
[this message was edited by pointystick on Thu 6 Jun 14:34] | | Replies:
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ChunliFan 205th Post

 
Frequent Customer
   
| "Re(1):Way of the Samurai" , posted Thu 6 Jun 15:18
quote: I bought this game without really knowing anything about it, because I am a sucker for samurai games. This is one of the quirkiest games I have ever played.
The single player game takes place over two days (it begins midday and ends on the morning of the third day), and during that short time, through your actions, you create some very different stories with the same cast of characters.
Also, every time you finish the game, all the swords you have in your inventory (mostly collected off of dead enemies) are added to your inventory that exists outside of time, so you can start the game anew with any of them. You can also improve swords and improve your abilities with them (attacks are tied to which specific sword you are wielding), but honestly I don't quite understand how the skill aquisition system works between games. As such, the goal of the game is to collect all the weapons through repeated play of the single player game, each runthough of which takes between one and two hours. And since you get swords off of dead enemies, the game's motto should be "gotta kill'em all!"
The combat single player game recalls the glory days of Final Fight, only with way, way the hell more variation in your and your opponent's abilities, it almost has the depth of a standalone fighting game.
There is also a versus fighting mode attached to the game, where you can take any of the characters (eventually, I have yet to unlock them all and I don't know how to unlock some of them) from the single player game and any of the weapons in your inventory to fight it out. Quite fun, but nowhere near as nifty as fighting dozens of enemies at once.
Oh, and one of your fellow samurai is a black guy with an afro.
Thanks for the info. Im definately getting this game now.
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pointystick 676th Post

 
Red Carpet Regular Member
  
    
   
| "Re(3):Way of the Samurai" , posted Thu 6 Jun 17:29:
quote: Sounds interesting. This is the game from Acquire (developers of Tenchu), right? Can you go into a bit more detail on the combat system... like, is it responsive? Easy to learn?
Yes, it is by Acquire, no, it is pretty hard to get the hang of. The combat system is most like Bushido Blade 2, but without the possibilty of instant death (characters have hit points). You have one light attack button, one heavy attack button, one jump button, and one block button. Almost all specials are accomplished with the heavy attack button, or in combination with the block button (most of those are grapples or otherwise non-weapon attacks).
A big part of it is parriying, its an expansion of the kinds of things you can do in Soul Calibur with back/forward+block. When you use a light attack and your opponent is blocking, or vice versa, you can hit towards and away in an attempt to knock their guard back or let them go by you unexpectedly. Either way will leave them off-balance, unable to attack or defend.
Also (and this is the weirdest part) there is an air combo system. Usually attacking them with a heavy upward attack when they are stumbled will cause them to float, then you can attack them repeatedly with light attacks as they spin around in the air, a la Soul Calibur.
Another factor is that your weapons can break. Every time your weapon hits theirs, the sword's damage guage builds. If it goes too high (given that the damage slowly goes away on its own), the sword will permanently lose one durability point. If it is reduced to zero durability, it is broken off at the hilt and useless. In big battles, I have gone through the three swords you can carry, and I had to scavange swords off dead enemies mid-battle.
I might have mentioned this before, but almost every characteristic (possibly every one, I'm not sure) a character has is the result of what weapon he/she is using. When you equip the sword of someone you killed, you fight like them. Also, swords modify stats, even your hit point number. It's all very odd, I don't know if the character contributes any individuality to combat at all, or if it's all in the sword. The strangest example is to give a rapier to this eight foot tall, four hundred pound guy named Jose, and see him behave like the original owner of said sword, a woman named Chelsea.
Anyway, quirky game, I am just starting to understand it.
One extra note: The music is wacky as all hell, like Tenchu's only more bizarre. It works really well though, and the music for the opening video rocks my ass. I need to aquire it somehow. Oh, that was unintentional.
[this message was edited by pointystick on Thu 6 Jun 17:31] |
pointystick 680th Post

 
Red Carpet Regular Member
  
    
   
| "Re(5):Way of the Samurai" , posted Thu 6 Jun 23:49
quote: I loved the music in Tenchu. Bizarre? You mean like Tenchu final stage music bizarre, with the chanting and waterphone scraping?
I have never gotten to the final stage in Tenchu, but the opening music in Samurai, hell, the whole opening scene is so much like Tenchu's, it's scary. Lemme see, female vocals, samisen, traditional percussion, electric guitar, buncha electronic instruments I can't place, and some chanting here and there.
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