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Rid Hershel 2775th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "Re(1):that's because... it sucked." , posted Tue 4 Jun 15:18
quote: Actually... If you ever have seen/played that PS2 Goemon game, you wouldn't question Sony's decision to not allow it (as much, at least). That game was a such poor excuse for the Goemon license. I can see people taking WD's side if all they wanted was to see a yet another generic platformer featuring more "hip" & older looking (not to mention more proportional) Goemon to be released over here... Trust me, if it was more like the traditional Goemon game we all came to love, I'd be upset as well, but that game simply wasn't any good. Personally, I think both Konami & Working Designs should've spent their efforts elsewhere making (& translating) better/more worthy games.
Buh, too bad, thanks for the info anyway, dorikyasu, so I don't put hopes on the game.
And the GBA version is sucky too, it seems.
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dorikyasu 503th Post

 
New Red Carpet Member

    
   
| "Policenauts..." , posted Tue 4 Jun 16:13
quote: IIRC there was a sequal to Snatcher, called Policenaughts. It was on the 3DO though, so it's probably not that well known.
I'd like to see an upgraded version of this game, though, on any system.
Actually... Policenauts wasn't exactly a sequel to Snatcher, as far as storyline & characters goes. Although they were both produced by Hideo Kojima & can be categorized under same genre (graphic adventure?). ;) And Policenauts was originally released for PC-9821 (Japanese PC), then enhanced ports were released later for 3DO, Saturn, and Playstation respectively in Japan.
Sony did reject Konami's attempt to bring Policenauts to US PSX for unknown reason. Now, that's something I'm still upset about unlike Goemon situation up there... But it's still nothing when compared to the fact Konami had to cancel near-completed (rumored to be 75% translated) US Saturn version of Policenauts due to Sega of America's moronic decision.
To this day, I feel sorry for those who haven't fully experienced Policenauts due to such circumstances. It's a real shame too. Considering that Policenauts was such a masterpiece...
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Burning Ranger 222th Post

 
Frequent Customer
   
| "Sega isnt the bad guy here, not exactly" , posted Wed 5 Jun 14:21
The reason Sega didn't bring over games to the US like Radiant Silvergun and others was that the Saturn was practically dead by the time of its release. In fact, if you notice, a lot of Saturn games released in the US at that time didn't get a lot of circulation (such as Burning Rangers, House of the Dead, etc). I can see why Sega was also reluctant to release other games here in the US, like Sakura Taisen (which was probably thought to be too Japanese for the American market base). And I think Sega did a good job keeping bad games off the system. There is a far greater proportion of bad games on the PS and PS2 than there is with the Saturn.
Now, look at Sony, who only cared if the games were 3D and looked pretty for the most part. Also, they wanted to avoid games with themes that are too "kiddie" and old looking. *shrug* Have you noticed that there arent a lot of cutsie-kiddie styled games on the PS2? Remember, Sony would rather worry about console image than bringing good quality games to the US.
Also, you can't necessarily blame the console makers for this kind of import censorship. Konami released Salamander Deluxe Pack and Gradius Deluxe Pack on the PSX and Saturn in Japan, yet none arrived here. Companies sometimes have something to do with it.
Back to Sony, does anyone remember Sony's policy about games that had versions on other consoles? I may be wrong, but I believe Sony once had a rule is that if there was a PSX version and another console version of a game, then the PSX version had to have something that the other versions didn't. Is that rule still in effect?
Ed aka Burning Ranger - "If you can't beat them arrange to have them beaten." -George Carlin
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