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Burning Kyo
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"Who're the GGX top-tiers ?" , posted Fri 31 May 11:13:post reply


I've heard that Johnny is one of top-tiers ...





[this message was edited by Burning Kyo on Fri 31 May 11:13]

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Zazzarius
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"Re(1):Who're the GGX top-tiers ?" , posted Fri 31 May 11:26post reply


when people mention ggx tiers, flame wars result

so watch out

and what i've heard, top fighters are:
Sol - damage, priority, and is basically insanely good
Millia - Nutty combos and cause much pain
Johnny - Two Words: MIST TRAP
Dizzy - Using FDCs of course





Freeter
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"Re(2):Who're the GGX top-tiers ?" , posted Fri 31 May 11:41post reply


quote:
when people mention ggx tiers, flame wars result

so watch out



We're not gonna have another Baiken war in here, are we?






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Taa kun
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"Re(1):Who're the GGX top-tiers ?" , posted Fri 31 May 12:17post reply


quote:
I've heard that Johnny is one of top-tiers ...



For what I remember of The Arcadia rankings ... sorry if I make some mistakes, it's been a long week of hard work...
1 Milia (Aerial mistress)
2 Johnny (ground trap infinite...)
3 Dizzy
4 Sol & Jam
6 Chipp
7 Venom
8 Baiken
9 Zato
10 Faust
11 Anji
12 May
13 Ky (not a game for shoto-likes...)
14 Axl
15 Testament (trap character in a rush'n combo game...)
16 Potemkin (no rush, too slow, grab character in a rush'n combo game...)

After watching a lot of various fights, and beeing furiously humiliated, I can only agree... My poor Potemkin is too much handicaped for not having any rushes...





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Burning Kyo
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"Re(2):Who're the GGX top-tiers ?" , posted Fri 31 May 13:23post reply


quote:
I've heard that Johnny is one of top-tiers ...


For what I remember of The Arcadia rankings ... sorry if I make some mistakes, it's been a long week of hard work...
1 Milia (Aerial mistress)
2 Johnny (ground trap infinite...)
3 Dizzy
4 Sol & Jam
6 Chipp
7 Venom
8 Baiken
9 Zato
10 Faust
11 Anji
12 May
13 Ky (not a game for shoto-likes...)
14 Axl
15 Testament (trap character in a rush'n combo game...)
16 Potemkin (no rush, too slow, grab character in a rush'n combo game...)

After watching a lot of various fights, and beeing furiously humiliated, I can only agree... My poor Potemkin is too much handicaped for not having any rushes...



Axl is only 14th ??? T_T
He's one of my favs' with Sol 'n Johnny.





Beast of Fire
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"Re(2):Who're the GGX top-tiers ?" , posted Fri 31 May 13:32post reply


quote:
For what I remember of The Arcadia rankings ... sorry if I make some mistakes, it's been a long week of hard work...
1 Milia (Aerial mistress)
2 Johnny (ground trap infinite...)
3 Dizzy
4 Sol & Jam
6 Chipp
7 Venom
8 Baiken
9 Zato
10 Faust
11 Anji
12 May
13 Ky (not a game for shoto-likes...)
14 Axl
15 Testament (trap character in a rush'n combo game...)
16 Potemkin (no rush, too slow, grab character in a rush'n combo game...)


I agree with a good bit of that list, but there are some discrepancies, IMO. Jam and Baiken seem to be a bit too high, while May seems far too low. Maybe Jam's FCD infinite is what made Arcadia place her so high, but I'm not even sure it was known about back then. May's got far too many good things going for her: good power, lots of nice low-hitting moves that knock down, a pretty killer okizeme game, a wonderful command throw that can lead to combos (or you can link her super off of it), and she has the only unblockable Destroy in the game. And I'm sure you've all heard me rant about Baiken before, so I won't bother to go there.

Opinions always vary according to who you talk to, but I would say that the most commonly agreed-upon top characters are Millia and Johnny. Dizzy seems debatable, but she does have a huge damage potential. Sol is unquestionably top of second tier, at the very least, if not top-tier. Zato's really good as well, he's probably the most versatile character in the game (yeah, more versatile than Baiken. Heh). People also seem to universally agree that Ky is crap.





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Taa kun
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"Re(3):Who're the GGX top-tiers ?" , posted Fri 31 May 14:12post reply


quote:
I agree with a good bit of that list, but there are some discrepancies, IMO.



Just found this Arcadia (from December 2001, which is more than a year after the release of the game, so I think it's a long study...)
So there is :
1 Milia
2 Johnny
3 Dizzy
4 Sol
4 Jam
6 Chipp
7 Venom
8 May
9 Zato
10 Faust
11 Baiken
11 Anji
13 Ky
14 Axl
15 Testament
16 Potemkin

Sorry for my last mistakes...
I won't argue, I'm only posting the Arcadia's rankings, and I'm not enough a good player...





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FINAL SHOWDOWN
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"Re(1):Who're the GGX top-tiers ?" , posted Fri 31 May 14:28post reply


Dizzy to high, Ky to low.





Shin ATproof
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"Re(2):Who're the GGX top-tiers ?" , posted Fri 31 May 15:18post reply


The problem with tiers ranking in GGX is that people can't really agree with the tier placing other than Johnny, Millia and Dizzy.

I really think for the most part tiers in GGX leans more towards preference than character priority.

I personally think Chipp, Baiken and Potemkin should be placed in higher spots and to be perfectly honest I think a number tier list is a bit inaccurate even for a GGX Agnostic-ish person like myself heh...I think they should have it ordered in a

HighMidLow

Tier placing order
Scratch the numbers I say.





Juke Joint Jezebel
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"Re(3):Who're the GGX top-tiers ?" , posted Fri 31 May 17:14post reply


ah, i knew Dizzy was up there. when i first tried her out, i was incredibly devastating. Dizzy's awesome

i thought Sol would be up there in the top 3

and Testament near the bottom? strange. maybe his moves are too slow or something. i can do some crazy stuff with him





Beast of Fire
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"Re(3):Who're the GGX top-tiers ?" , posted Fri 31 May 21:59post reply


quote:
to be perfectly honest I think a number tier list is a bit inaccurate even for a GGX Agnostic-ish person like myself heh...I think they should have it ordered in a

HighMidLow

Tier placing order
Scratch the numbers I say.



The tier list that I generally agree with is set up this way. There are four tiers with four characters each, and not much of an order within the tiers. But whatever.

And Shin, it's not just those three that people agree on; most people feel that Ky and Axl are pretty weak.





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Taa kun
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"Re(4):Who're the GGX top-tiers ?" , posted Sat 1 Jun 01:18post reply


quote:
1 Milia
2 Johnny
3 Dizzy
4 Sol
4 Jam
6 Chipp
7 Venom
8 May
9 Zato
10 Faust
11 Baiken
11 Anji
13 Ky
14 Axl
15 Testament
16 Potemkin



The problem with my post is that it's only the final results...
Japanese Tiers are presented with VS ratios for characters : you have a 16 X 16 grid with a number representing how many wins the character scores for 10 fights against a same level player. The sum of all squares for each character is used to set the final rankings...

Exemple : Johnny is second, Dizzy is third, but the balance for this particular fight is Johnny 4, Dizzy 6.
You have also Milia first, Potemkin last with a balance Milia 8, Potemkin 2.

And of course ther are lot of pages that details strong and weak points for each character with usefull strategies... writen in japanese and really small...





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Beast of Fire
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"Re(5):Who're the GGX top-tiers ?" , posted Sat 1 Jun 10:07post reply


quote:
The problem with my post is that it's only the final results...
Japanese Tiers are presented with VS ratios for characters : you have a 16 X 16 grid with a number representing how many wins the character scores for 10 fights against a same level player. The sum of all squares for each character is used to set the final rankings...

Exemple : Johnny is second, Dizzy is third, but the balance for this particular fight is Johnny 4, Dizzy 6.
You have also Milia first, Potemkin last with a balance Milia 8, Potemkin 2.

And of course ther are lot of pages that details strong and weak points for each character with usefull strategies... writen in japanese and really small...



Hmmmm......intriguing.

Could you possibly post the match numbers for Sol, Chipp, and Zato? As in, how they fare against the rest of the cast?





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Taa kun
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"Re(6):Who're the GGX top-tiers ?" , posted Sat 1 Jun 12:21post reply


quote:

Hmmmm......intriguing.

Could you possibly post the match numbers for Sol, Chipp, and Zato? As in, how they fare against the rest of the cast?



It's gonna be long, but thanks to copy-paste...

First Sol
Sol 3 - 7 Milia
Sol 4 - 6 Johnny
Sol 5 - 5 Dizzy
Sol 4 - 6 Jam
Sol 6 - 4 Chipp
Sol 4 - 6 Venom
Sol 6 - 4 May
Sol 6 - 4 Zato
Sol 6 - 4 Faust
Sol 7 - 3 Baiken
Sol 7 - 3 Anji
Sol 7 - 3 Ky
Sol 7 - 3 Axl
Sol 7 - 3 Testament
Sol 7 - 3 Potemkin

Then Chipp
Chipp 3 - 7 Milia
Chipp 4 - 6 Johnny
Chipp 5 - 5 Dizzy
Chipp 4 - 6 Sol
Chipp 5 - 5 Jam
Chipp 6 - 4 Venom
Chipp 6 - 4 May
Chipp 6 - 4 Zato
Chipp 7 - 3 Faust
Chipp 5 - 5 Baiken
Chipp 5 - 5 Anji
Chipp 6 - 4 Ky
Chipp 7 - 3 Axl
Chipp 7 - 3 Testament
Chipp 5 - 5 Potemkin

And for the finish Zato
Zato 3 - 7 Milia
Zato 4 - 6 Johnny
Zato 4 - 6 Dizzy
Zato 4 - 6 Sol
Zato 3 - 7 Jam
Zato 4 - 6 Chipp
Zato 5 - 5 Venom
Zato 5 - 5 May
Zato 5 - 5 Faust
Zato 4 - 6 Baiken
Zato 6 - 4 Anji
Zato 6 - 4 Ky
Zato 6 - 4 Axl
Zato 6 - 4 Testament
Zato 7 - 3 Potemkin

Ow... that was long...
Ack, my soup is burned...
Beast of Fire, you owe me a plate of mediterranean soup...





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Sate sate nani ga dekiru ka na ?

Burning Kyo
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"Re(7):Who're the GGX top-tiers ?" , posted Sat 1 Jun 12:58post reply


quote:

Hmmmm......intriguing.

Could you possibly post the match numbers for Sol, Chipp, and Zato? As in, how they fare against the rest of the cast?


It's gonna be long, but thanks to copy-paste...

First Sol
Sol 3 - 7 Milia
Sol 4 - 6 Johnny
Sol 5 - 5 Dizzy
Sol 4 - 6 Jam
Sol 6 - 4 Chipp
Sol 4 - 6 Venom
Sol 6 - 4 May
Sol 6 - 4 Zato
Sol 6 - 4 Faust
Sol 7 - 3 Baiken
Sol 7 - 3 Anji
Sol 7 - 3 Ky
Sol 7 - 3 Axl
Sol 7 - 3 Testament
Sol 7 - 3 Potemkin

Then Chipp
Chipp 3 - 7 Milia
Chipp 4 - 6 Johnny
Chipp 5 - 5 Dizzy
Chipp 4 - 6 Sol
Chipp 5 - 5 Jam
Chipp 6 - 4 Venom
Chipp 6 - 4 May
Chipp 6 - 4 Zato
Chipp 7 - 3 Faust
Chipp 5 - 5 Baiken
Chipp 5 - 5 Anji
Chipp 6 - 4 Ky
Chipp 7 - 3 Axl
Chipp 7 - 3 Testament
Chipp 5 - 5 Potemkin

And for the finish Zato
Zato 3 - 7 Milia
Zato 4 - 6 Johnny
Zato 4 - 6 Dizzy
Zato 4 - 6 Sol
Zato 3 - 7 Jam
Zato 4 - 6 Chipp
Zato 5 - 5 Venom
Zato 5 - 5 May
Zato 5 - 5 Faust
Zato 4 - 6 Baiken
Zato 6 - 4 Anji
Zato 6 - 4 Ky
Zato 6 - 4 Axl
Zato 6 - 4 Testament
Zato 7 - 3 Potemkin

Ow... that was long...
Ack, my soup is burned...
Beast of Fire, you owe me a plate of mediterranean soup...



Please Taa-Kun ! can you put Axl, Johnny 'n Venom one ? ^_^{
P.S. : Excuse moi de te faire autant chier ... gomen ne ! et bonne appétit !





Taa kun
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"Re(8):Who're the GGX top-tiers ?" , posted Sat 1 Jun 13:26post reply


quote:

Please Taa-Kun ! can you put Axl, Johnny 'n Venom one ? ^_^{



OK... it would be more easy if I knew how to post a grid...
Maybe a copy-paste from Excel... Ack, ?I won't even try it, don't want to crash the BBS...

So... Here you are, first Axl :
Axl 3 - 7 Milia
Axl 3 - 7 Johnny
Axl 3 - 7 Dizzy
Axl 3 - 7 Sol
Axl 4 - 6 Jam
Axl 3 - 7 Chipp
Axl 4 - 6 Venom
Axl 4 - 6 May
Axl 4 - 6 Zato
Axl 5 - 5 Faust
Axl 4 - 6 Baiken
Axl 5 - 5 Anji
Axl 4 - 6 Ky
Axl 5 - 5 Testament
Axl 7 - 3 Potemkin

Then Venom :
Venom 3 - 7 Milia
Venom 4 - 6 Johnny
Venom 4 - 6 Dizzy
Venom 6 - 4 Sol
Venom 4 - 6 Jam
Venom 4 - 6 Chipp
Venom 6 - 4 May
Venom 5 - 5 Zato
Venom 5 - 5 Faust
Venom 6 - 4 Baiken
Venom 6 - 4 Anji
Venom 6 - 4 Ky
Venom 6 - 4 Axl
Venom 6 - 4 Testament
Venom 6 - 4 Potemkin

And Mr Johnny :
Johnny 4 - 6 Milia
Johnny 4 - 6 Dizzy
Johnny 6 - 4 Sol
Johnny 6 - 4 Jam
Johnny 6 - 4 Chipp
Johnny 6 - 4 Venom
Johnny 6 - 4 May
Johnny 6 - 4 Zato
Johnny 7 - 3 Faust
Johnny 7 - 3 Baiken
Johnny 7 - 3 Anji
Johnny 6 - 4 Ky
Johnny 7 - 3 Axl
Johnny 6 - 4 Testament
Johnny 7 - 3 Potemkin

Hey, twice fast than the first one...
Who's next, who wants another...

Hey, that's my 100th post...
Alors je me felicite moi meme...





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Sate sate nani ga dekiru ka na ?

Burning Kyo
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"Re(9):Who're the GGX top-tiers ?" , posted Sat 1 Jun 13:46post reply


quote:

Please Taa-Kun ! can you put Axl, Johnny 'n Venom one ? ^_^{


OK... it would be more easy if I knew how to post a grid...
Maybe a copy-paste from Excel... Ack, ?I won't even try it, don't want to crash the BBS...

So... Here you are, first Axl :
Axl 3 - 7 Milia
Axl 3 - 7 Johnny
Axl 3 - 7 Dizzy
Axl 3 - 7 Sol
Axl 4 - 6 Jam
Axl 3 - 7 Chipp
Axl 4 - 6 Venom
Axl 4 - 6 May
Axl 4 - 6 Zato
Axl 5 - 5 Faust
Axl 4 - 6 Baiken
Axl 5 - 5 Anji
Axl 4 - 6 Ky
Axl 5 - 5 Testament
Axl 7 - 3 Potemkin

Then Venom :
Venom 3 - 7 Milia
Venom 4 - 6 Johnny
Venom 4 - 6 Dizzy
Venom 6 - 4 Sol
Venom 4 - 6 Jam
Venom 4 - 6 Chipp
Venom 6 - 4 May
Venom 5 - 5 Zato
Venom 5 - 5 Faust
Venom 6 - 4 Baiken
Venom 6 - 4 Anji
Venom 6 - 4 Ky
Venom 6 - 4 Axl
Venom 6 - 4 Testament
Venom 6 - 4 Potemkin

And Mr Johnny :
Johnny 4 - 6 Milia
Johnny 4 - 6 Dizzy
Johnny 6 - 4 Sol
Johnny 6 - 4 Jam
Johnny 6 - 4 Chipp
Johnny 6 - 4 Venom
Johnny 6 - 4 May
Johnny 6 - 4 Zato
Johnny 7 - 3 Faust
Johnny 7 - 3 Baiken
Johnny 7 - 3 Anji
Johnny 6 - 4 Ky
Johnny 7 - 3 Axl
Johnny 6 - 4 Testament
Johnny 7 - 3 Potemkin

Hey, twice fast than the first one...
Who's next, who wants another...

Hey, that's my 100th post...
Alors je me felicite moi meme...



Bravo !





Shin ATproof
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"Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 14:03post reply


Japanese tier listing has always been an interesting read...





Shin ATproof
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"Re(2):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 14:10post reply


Hey Taa kun...if it's no trouble at all could you please post the Baiken and Potemkin data from that source?





Jazzie D
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"Re(3):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 14:14post reply


Oh! Interesting! I'm not surprised May is in the middle. Yup, she is a pretty decent character right from the start.





Taa kun
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"Re(3):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 15:03post reply


quote:
Hey Taa kun...if it's no trouble at all could you please post the Baiken and Potemkin data from that source?


Here we go...

Baiken 3 - 7 Miria
Baiken 3 - 7 Johnny
Baiken 4 - 6 Dizzy
Baiken 3 - 7 Sol
Baiken 4 - 6 Jam
Baiken 5 - 5 Chipp
Baiken 4 - 6 Venom
Baiken 4 - 6 May
Baiken 6 - 4 Zato
Baiken 5 - 5 Faust
Baiken 5 - 5 Anji
Baiken 5 - 5 Ky
Baiken 6 - 4 Axl
Baiken 6 - 4 Testament
Baiken 4 - 6 Potemkin

Potemkin 2 - 8 Milia
Potemkin 3 - 7 Johnny
Potemkin 3 - 7 Dizzy
Potemkin 3 - 7 Sol
Potemkin 3 - 7 Jam
Potemkin 5 - 5 Chipp
Potemkin 4 - 6 Venom
Potemkin 5 - 5 May
Potemkin 3 - 7 Zato
Potemkin 3 - 7 Faust
Potemkin 6 - 4 Baiken
Potemkin 3 - 7 Anji
Potemkin 4 - 6 Ky
Potemkin 3 - 7 Axl
Potemkin 5 - 5 Testament

As you can see, Potemkin has advantage against only one character, and it's Baiken...

That's half the cast now... (3 for Beast of Fire, 3 for Burning Kyo and 2 For Shin ATproof...)
Anybody else... but be quick cause I'm going to sleep...





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Sate sate nani ga dekiru ka na ?

Burning Kyo
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"Re(4):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 15:06post reply


LOL pov' Taa-kun !
je te conseille de scanner les pages et de les mettre sur une URL !





Taa kun
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"Re(5):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 15:17post reply


quote:
LOL pov' Taa-kun !
je te conseille de scanner les pages et de les mettre sur une URL !



First I should buy a computer : I have none, I'm using one at job or my friend's...
Then I should have a scanner...
And I have to learn how to use an URL...

And you should know that my job is... 'data processing specialist'...





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Sate sate nani ga dekiru ka na ?

Burning Kyo
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"Re(6):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 15:18:post reply


quote:
LOL pov' Taa-kun !
je te conseille de scanner les pages et de les mettre sur une URL !


First I should buy a computer : I have none, I'm using one at job or my friend's...
Then I should have a scanner...
And I have to learn how to use an URL...

And you should know that my job is... 'data processing specialist'...



LOL T'es oů en ce moment ? au taf' ?





[this message was edited by Burning Kyo on Sat 1 Jun 15:23]

Taa kun
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"Re(7):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 15:28post reply


quote:
LOL T'es oů en ce moment ? au taf' ?



Pitie, pas d'astrainte de nuit ou le week end, meme si c'est bien paye, bosser en continu, ca vous ruine...

J'suis chez moi entrain de squatter le PC de mon colloc qui est en viree pour toute la nuit...





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Sate sate nani ga dekiru ka na ?

Burning Kyo
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"Re(8):Re(10):Who're the GGX top-tiers ?" , posted Sat 1 Jun 16:07post reply


quote:
LOL T'es oů en ce moment ? au taf' ?


Pitie, pas d'astrainte de nuit ou le week end, meme si c'est bien paye, bosser en continu, ca vous ruine...

J'suis chez moi entrain de squatter le PC de mon colloc qui est en viree pour toute la nuit...



C' un crochu ton colloc' ! lol





Burning Kyo
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"Anyone know where I can found ..." , posted Sat 1 Jun 17:03post reply


Anyone know where I can found the vids of GGX Sammy's cup ???





Beast of Fire
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"Re(1):Anyone know where I can found ..." , posted Sat 1 Jun 21:24post reply


quote:
Anyone know where I can found the vids of GGX Sammy's cup ???



If you have IRC, try irc.prison.net, channel #combomovies.

Oh yeah, as a final request, could you post numbers for Jam? Thanks.





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"Re(2):Anyone know where I can found ..." , posted Sat 1 Jun 21:46post reply


Could you post the numbers for Dizzy too? Doumo arigatou~





Mog
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"Re(4):Who're the GGX top-tiers ?" , posted Sat 1 Jun 22:34post reply


And Shin, it's not just those three that people agree on; most people feel that Ky and Axl are pretty weak.



Heh, guess I should expect something like that from a guy who has Sol as his avatar. Why is it that everyone always knocks the defensive characters in Guilty Gear? Yeah, the fighting system caters to an offensive style of game-play (negative pens, guard meters, dusts, etc…), but that doesn't necessarily mean you can't be effective using a character who is geared more towards a defensive style, they just have a larger learning curve. As you’ve probably guessed by now, Ky and Axl are my main characters. Although I’m not the best GGX player in the world (last time I say it, promise) I can hold my own, and have taken down many a Johnny. Still, in terms of offense or defense, it all comes down to personal preference I suppose.





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"Re(1):Anyone know where I can found ..." , posted Sat 1 Jun 22:44post reply


quote:
Anyone know where I can found the vids of GGX Sammy's cup ???



I got part of it off of Dircet Connect (first matches played by both of the finalists, and the final match). Granted it's not the entire thing, but if you're ever on DC, you're welcome to what I've got.





Taa kun
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"Re(2):Anyone know where I can found ..." , posted Sun 2 Jun 03:12post reply


quote:
Oh yeah, as a final request, could you post numbers for Jam? Thanks.



After a good night of sleep and a good lunch, let's go...

Jam 4 - 6 Milia
Jam 4 - 6 Johnny
Jam 4 - 6 Dizzy
Jam 6 - 4 Sol
Jam 5 - 5 Chipp
Jam 6 - 4 Venom
Jam 6 - 4 May
Jam 7 - 3 Zato
Jam 6 - 4 Faust
Jam 6 - 4 Baiken
Jam 6 - 4 Anji
Jam 6 - 4 Ky
Jam 6 - 4 Axl
Jam 7 - 3 Testament
Jam 7 - 3 Potemkin





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"Re(3):Anyone know where I can found ..." , posted Sun 2 Jun 03:18post reply


quote:
Could you post the numbers for Dizzy too? Doumo arigatou~



You know I fell quite has been, posting about GGX while Chupiler is making interesting reports about GGXX...

Dizzy 3 - 7 Milia
Dizzy 6 - 4 Johnny
Dizzy 5 - 5 Sol
Dizzy 6 - 4 Jam
Dizzy 5 - 5 Chipp
Dizzy 6 - 4 Venom
Dizzy 6 - 4 May
Dizzy 6 - 4 Zato
Dizzy 6 - 4 Faust
Dizzy 6 - 4 Baiken
Dizzy 5 - 5 Anji
Dizzy 6 - 4 Ky
Dizzy 7 - 3 Axl
Dizzy 7 - 3 Testament
Dizzy 7 - 3 Potemkin





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Sate sate nani ga dekiru ka na ?

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"Re(5):Who're the GGX top-tiers ?" , posted Sun 2 Jun 21:07post reply


quote:
Heh, guess I should expect something like that from a guy who has Sol as his avatar.


Please. Quit trying to act like you're funny or psychic. I actually happen to like Ky as a character, but I find him boring and ineffective to play as in GGX.

quote:
Why is it that everyone always knocks the defensive characters in Guilty Gear? Yeah, the fighting system caters to an offensive style of game-play (negative pens, guard meters, dusts, etc…), but that doesn't necessarily mean you can't be effective using a character who is geared more towards a defensive style, they just have a larger learning curve.


First off, if you think Ky is a defensively based character in GGX, then you need to sit down and relearn him. Ky fails on defense; his only useful defensive move is Vapor Thrust, and using it as a main defense will get you killed. The way Ky is normally played involves trying to set up a mixup game with his Stun Dipper and his Dust. Since his Dust is the fastest Dust in the game, it's useful for breaking low guard and getting a combo (it's very telegraphed, though, so experienced players will be on the lookout). Setting this up involves using a Stun Edge Charge Attack on an opponent as they get up in order to force them to block. And if you think that Ky has a large learning curve, you're mistaken; he's definitely one of the easiest characters to pick up, which is why newbies are attracted to him; but then they find out that he's actually pretty weak, so they drop him in favor of a stronger character.

quote:
As you’ve probably guessed by now, Ky and Axl are my main characters. Although I’m not the best GGX player in the world (last time I say it, promise) I can hold my own, and have taken down many a Johnny.


The problem is that attempting to play either one of those characters in a defensive matter doesn't work in a real match. Axl simply can't do good damage when played in a defensive/keepaway manner; you have to go for combos, or your opponent will win simply by tapping you harder than you're tapping him. And I've already discussed Ky. If you're beating Johnny players with Ky and Axl, then they must not be very good Johnny players.

quote:
Still, in terms of offense or defense, it all comes down to personal preference I suppose.



Indeed it does, but there are very few characters who can actually play defense effectively in this game, Potemkin being one of them (and even then, he's not very good).

The funny thing is that Sol is actually better on defense than Ky; he has better stamina and better tools for the job, and he can turn a defensive maneuver into an offensive one with terrible ease (that's why I like him for match play, he's balanced and pretty versatile). Let's face it, when you play defensively, you will most likely take a couple of licks, and if you can't deal that damage back, along with a little extra, then you're not gonna win.





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"Anyone know a site where I can find ..." , posted Mon 3 Jun 00:58post reply


Anyone know a site where I can find the vids of Sammy Cup 3 on 3 ?
I don't like too much IRC for dl ...





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"Re(6):Who're the GGX top-tiers ?" , posted Mon 3 Jun 07:28post reply


quote:
If you're beating Johnny players with Ky and Axl, then they must not be very good Johnny players.


Well, I don't know about that. Ky vs. Johnny is still only a 4:6 matchup.





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"Re(1):Who're the GGX top-tiers ?" , posted Mon 3 Jun 10:10post reply


i think ky beats jhonny..





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"Re(2):Who're the GGX top-tiers ?" , posted Mon 3 Jun 10:13post reply


quote:
i think ky beats jhonny..



IMO, Johnny's good player owns Ky's one !
In particular, if Johnny uses MistTrap ...





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"Re(7):Who're the GGX top-tiers ?" , posted Mon 3 Jun 10:51post reply


quote:
Well, I don't know about that. Ky vs. Johnny is still only a 4:6 matchup.



It's still quite an advantage...

Ky is so low because he is disadvantaged in a lot of matchups...

And don't forget that beeing above a character doesn't mean you're stronger : Dizzy is 6 : 4 against Johnny, but she is 3rd and he is 2nd...

If you want truly unbalanced characters, look at Garou, Kevin gets a 9:1 against a lot of the cast of the game...
At equal player, it's a los cause...
Don't ask how or begin to argue about strategies, it's the only thing I still can remember from the Garou grid, cause it was quite disturbing...





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"Re(3):Who're the GGX top-tiers ?" , posted Mon 3 Jun 12:54post reply


quote:
i think ky beats jhonny..


IMO, Johnny's good player owns Ky's one !
In particular, if Johnny uses MistTrap ...





Ky could just reversal out of mist trap with his shoryuken move then air combo after it , ending with another shoryuken or if you wanted to countiune more pressure type stuff you could just end with the air fireball.





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"Re(8):Who're the GGX top-tiers ?" , posted Mon 3 Jun 15:21post reply


Taa-Kun: Yeah, but it's as close as it can get without being even. I'm not saying Johnny isn't better, I just wouldn't say that the Johnny players are "not very good" just because they lost to a Ky user. As for Kevin beating a lot of people 9:1... wow, that's pretty sick. Is he #1 in that game, or is there someone even better?

Final Showdown: You can't air combo off of Ky's HS uppercut unless you RC to land before them. If you use the S uppercut, then it'll trade with Johnny's c.HS because its priority isn't so great. Also, Johnny could just do nothing and kill Ky when he whiffs his uppercut. So either way, Johnny still has the advantage.





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"Re(9):Who're the GGX top-tiers ?" , posted Mon 3 Jun 15:33post reply


quote:
Taa-Kun: Yeah, but it's as close as it can get without being even. I'm not saying Johnny isn't better, I just wouldn't say that the Johnny players are "not very good" just because they lost to a Ky user. As for Kevin beating a lot of people 9:1... wow, that's pretty sick. Is he #1 in that game, or is there someone even better?

Final Showdown: You can't air combo off of Ky's HS uppercut unless you RC to land before them. If you use the S uppercut, then it'll trade with Johnny's c.HS because its priority isn't so great. Also, Johnny could just do nothing and kill Ky when he whiffs his uppercut. So either way, Johnny still has the advantage.



no im pretty sure s upper cut will win. just gotta time it i guess. also if he does nothing than he isnt exactly doing the mist trap then is he. =P





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"Re(9):Who're the GGX top-tiers ?" , posted Mon 3 Jun 15:50:post reply


quote:
Taa-Kun: Yeah, but it's as close as it can get without being even. I'm not saying Johnny isn't better, I just wouldn't say that the Johnny players are "not very good" just because they lost to a Ky user. As for Kevin beating a lot of people 9:1... wow, that's pretty sick. Is he #1 in that game, or is there someone even better?


If I remember, Kevin loses versus Grant (the second of the game) but he his first by a lot, Grant as advantages 6:4 to 8:2 against the whole of the cast except draw against another I forgot (Gato or Terry maybe...), while Kevin tends to 9:1 more than the half of the cast...

quote:

Final Showdown: You can't air combo off of Ky's HS uppercut unless you RC to land before them. If you use the S uppercut, then it'll trade with Johnny's c.HS because its priority isn't so great. Also, Johnny could just do nothing and kill Ky when he whiffs his uppercut. So either way, Johnny still has the advantage.



I agree, most of the time, the two attacks will cancel themselves, but while Ky is still rising, Johnny is on the ground, totally free...





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[this message was edited by Taa kun on Mon 3 Jun 16:45]

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"Re(10):Who're the GGX top-tiers ?" , posted Mon 3 Jun 17:03post reply


quote:
Taa-Kun: Yeah, but it's as close as it can get without being even. I'm not saying Johnny isn't better, I just wouldn't say that the Johnny players are "not very good" just because they lost to a Ky user. As for Kevin beating a lot of people 9:1... wow, that's pretty sick. Is he #1 in that game, or is there someone even better?

If I remember, Kevin loses versus Grant (the second of the game) but he his first by a lot, Grant as advantages 6:4 to 8:2 against the whole of the cast except draw against another I forgot (Gato or Terry maybe...), while Kevin tends to 9:1 more than the half of the cast...


Final Showdown: You can't air combo off of Ky's HS uppercut unless you RC to land before them. If you use the S uppercut, then it'll trade with Johnny's c.HS because its priority isn't so great. Also, Johnny could just do nothing and kill Ky when he whiffs his uppercut. So either way, Johnny still has the advantage.


I agree, most of the time, the two attacks will cancel themselves, but while Ky is still rising, Johnny is on the ground, totally free...



Wow! You sure have done a lot.

I can't believe May is actually in the middle. I thought she would be a bit lower. I have to see her match up numbers.

Oh and Kevin is 9:1 against most of the characters? That's beyond crazy!





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"Re(2):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 02:06post reply


quote:
Wow! You sure have done a lot.

Oh and Kevin is 9:1 against most of the characters? That's beyond crazy!



After a little research, but with no precise results, I found that the thing tha makes Kevin so strong is that he has an infinite pressing with his roulette cancel trap ("childishly easy" to perform, but "nightmarish" and "almost impossible" to escape...)
He is preety weak in defensive terms, but once he get the offence, most of the characters have only their eyes to cry...





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"Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 09:33post reply


quote:
no im pretty sure s upper cut will win. just gotta time it i guess. also if he does nothing than he isnt exactly doing the mist trap then is he. =P



S Vapor Thrust is only 8 frames invincible on startup, whereas HS Vapor Thrust is 15. I think that if you're going for invincibility, the HS version is your best bet.

However, this is by no means a guaranteed way to break a Mist Trap. You misunderstand. See, if Johnny thinks that you'll do a wakeup move, then he'll just block and counter, but if he doesn't, then he'll continue as usual. It's a guessing game, but if Johnny guesses wrong, he doesn't lose out very much; if you guess wrong, you die. That's why Mist Trap is so good; there's no way to absolutely break the trap, and even if you manage to keep him from forcing you to block into another Finer, he still has the lvl 2 Mist Finer, and it's not really hard to land one of those against Ky (or anybody, for that manner). And voila. You're back in the trap.

Also take into account that Ky isn't exactly better than Johnny even when he's not in the Mist Trap; Johnny is stronger and has better priority over Ky.





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"Re(2):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 09:46:post reply


>>> Question for Taa-Kun : (ŕ propos de MOTW)
How do you do Roulette cancel trap with Kevin Ryan ?
qcf B > break > hcf A ?

PS : Est ce ke tu pe posté les stats k'a obtenu Terry dans l'Arcadia ? (sur un autre sujet si c' possible) STP ! Merci d'avance !





[this message was edited by Burning Kyo on Tue 4 Jun 09:54]

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"Re(3):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 09:56post reply


quote:
>>> Question for Taa-Kun : (ŕ propos de MOTW)
How do you do Roulette cancel trap with Kevin Ryan ?
qcf B > break > hcf A ?


I Don't remember...

quote:

PS : Est ce ke tu pe posté les stats k'a obtenu Terry dans l'Arcadia ? (sur un autre sujet si c' possible) STP ! Merci d'avance !


I don't have this Arcadia with me now, maybe next week...





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"Re(4):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:00post reply


quote:
>>> Question for Taa-Kun : (ŕ propos de MOTW)
How do you do Roulette cancel trap with Kevin Ryan ?
qcf B > break > hcf A ?

I Don't remember...


PS : Est ce ke tu pe posté les stats k'a obtenu Terry dans l'Arcadia ? (sur un autre sujet si c' possible) STP ! Merci d'avance !

I don't have this Arcadia with me now, maybe next week...



Merci beaucoup !

PS : comment tu fé pour t'abonné ŕ l'Arcadia ? J'aimerais bien le recevoir mais chuis de Marseille alors ...
Tu pense ke si je m'abonne ŕ une Boutik de Paris, ils se casseront le cul pour me l'envoyé chez moi dans des délais convenables ?
Car avant j' HT les Gamest dans un boutik ŕ Marseille mais maintenant ils font plus les mag' ... T_T





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"Re(5):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:23post reply


quote:

PS : comment tu fé pour t'abonné ŕ l'Arcadia ? J'aimerais bien le recevoir mais chuis de Marseille alors ...
Tu pense ke si je m'abonne ŕ une Boutik de Paris, ils se casseront le cul pour me l'envoyé chez moi dans des délais convenables ?
Car avant j' HT les Gamest dans un boutik ŕ Marseille mais maintenant ils font plus les mag' ... T_T



Pour les abonnements, je sais pas du tout, j'achete sur place, le jour ou ils installent les revues...
Sinon, t'as pas de bol, je redescend souvent en province voir parents et amis et je ramene des Arcadia (par paquets de 5...) pour des potes...
Pas que ca d'ailleurs, j'ai une reputation de livreur/Pere Noel, mais bon, c'est a Toulouse que je descend...





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Sate sate nani ga dekiru ka na ?

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"Re(6):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:25post reply


quote:

PS : comment tu fé pour t'abonné ŕ l'Arcadia ? J'aimerais bien le recevoir mais chuis de Marseille alors ...
Tu pense ke si je m'abonne ŕ une Boutik de Paris, ils se casseront le cul pour me l'envoyé chez moi dans des délais convenables ?
Car avant j' HT les Gamest dans un boutik ŕ Marseille mais maintenant ils font plus les mag' ... T_T


Pour les abonnements, je sais pas du tout, j'achete sur place, le jour ou ils installent les revues...
Sinon, t'as pas de bol, je redescend souvent en province voir parents et amis et je ramene des Arcadia (par paquets de 5...) pour des potes...
Pas que ca d'ailleurs, j'ai une reputation de livreur/Pere Noel, mais bon, c'est a Toulouse que je descend...



Viva le Guilty Gear!





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"Re(6):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:26post reply


quote:

PS : comment tu fé pour t'abonné ŕ l'Arcadia ? J'aimerais bien le recevoir mais chuis de Marseille alors ...
Tu pense ke si je m'abonne ŕ une Boutik de Paris, ils se casseront le cul pour me l'envoyé chez moi dans des délais convenables ?
Car avant j' HT les Gamest dans un boutik ŕ Marseille mais maintenant ils font plus les mag' ... T_T


Pour les abonnements, je sais pas du tout, j'achete sur place, le jour ou ils installent les revues...
Sinon, t'as pas de bol, je redescend souvent en province voir parents et amis et je ramene des Arcadia (par paquets de 5...) pour des potes...
Pas que ca d'ailleurs, j'ai une reputation de livreur/Pere Noel, mais bon, c'est a Toulouse que je descend...



Porfite en pour venir ŕ Marseille aussi !
^_^





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"Re(7):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:27post reply


Ok while everyone is talking nice GGX stuffs... mind tell me how you actually go about doing the FDC and how it's used?





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"Re(6):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:39post reply


quote:

Please. Quit trying to act like you're funny or psychic.
quote:


I wasn't trying to be either, I was merely expressing my amusement. Nothing I said was meant to be taken in offense.

quote:

First off, if you think Ky is a defensively based character in GGX, then you need to sit down and relearn him.
quote:


I didn't say that he is necessarily a defensive character, just that I feel his moves, normal and special, are as a whole more geared towards defensive play.

quote:

Ky fails on defense.
quote:


Yes, I agree, but then everyone (as you said farther down) fails on defense in GGX. The fighting system favors offense to defense hand over fist. The one exception is the FD, and even that has its ties in offensive play (being part of the Tension Gauge and all). So as a whole, you really can't play much of a defensive game in GGX, but that doesn't mean that you can't be effective with a character that is more geared towards defense. It's funny really... I like Ky because of what I deem to be his overall defensive nature, but I tend to use him offensively.

quote:

And if you think that Ky has a large learning curve, you're mistaken; he's definitely one of the easiest characters to pick up, which is why newbies are attracted to him; but then they find out that he's actually pretty weak, so they drop him in favor of a stronger character.
quote:


Sorry, that wasn't very clear. What I meant by that was that using a character more geared towards defense in game that doesn't really allow you to play defensively in an effective manor has a learning curve. It's been my experience that most people new to the game tend to drift towards Millia, Chipp, or Sol (Millia and Chipp are fast and have lost of moves, Sol is strong, but still has mobility, and all three combo very well). Sure Ky's moves are easy to learn, but he just doesn't flow as well as the previously mentioned characters. Lack of Flow = No Button-Mashing = No Newbs, but that again is my experience.

quote:

The problem is that attempting to play either one of those characters in a defensive matter doesn't work in a real match. Axl simply can't do good damage when played in a defensive/keepaway manner; you have to go for combos, or your opponent will win simply by tapping you harder than you're tapping him.
quote:


*See Ky, and replace more defensive with defensive*

quote:

If you're beating Johnny players with Ky and Axl, then they must not be very good Johnny players.
quote:


That's entirely possible. I already stated how good I feel I am at GGX, so I don't rule that out. However, it still holds true that I have yet to go up against anyone whom I wasn't able to beat at least 50% of the time. I'm sure there are plenty of people out there who can, but until I play against them, I really won't know.


quote:

Indeed it does, but there are very few characters who can actually play defense effectively in this game, Potemkin being one of them (and even then, he's not very good).
quote:


*See Above*

quote:

The funny thing is that Sol is actually better on defense than Ky; he has better stamina and better tools for the job, and he can turn a defensive maneuver into an offensive one with terrible ease (that's why I like him for match play, he's balanced and pretty versatile).
quote:


I would argue that. The only special move of Sol's that consistently works for me on defense is the Volcanic Viper (which is really good for stopping attacks), the others are iffy at best. Most of his normal moves lack range, and the ones that have it tend to be too slow to work in a defensive situation. Sol can quickly switch from defense to offense. That, however, is due more to the fact that he is an offensive powerhouse than him being good at defense. I feel that Ky works better than Sol on D in part because he can quickly switch from defense to offense, and vice-versa. He may not be the best at either, but his transition between to two is very smooth.

quote:

Let's face it, when you play defensively, you will most likely take a couple of licks, and if you can't deal that damage back, along with a little extra, then you're not gonna win.



That's what I do my best to ensure.





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"Re(8):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:39post reply


quote:
Ok while everyone is talking nice GGX stuffs... mind tell me how you actually go about doing the FDC and how it's used?



Fortress Defence Cancel... I don't like this, but I respect those who can perform it at will... of course if they don't humiliate me with it...

If it's Faultless and not Fortress, I don't care, it's the same when you read the katakana...

How to explain...
You have to use a move which can be cancelled by the sweep (crouch with S+HS), then you cancel instantly the sweep by the Fortress Defence which you instantly stop, and I say instantly, then you are free to continue your assault...

Exemple with Sol...
Crouching HS => Sweep (cancel before it hits)=> Fortress Defence (cancel before the ring shows, a green dot can be seen but no larger) => Dash => Crouching HS =>...





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"Re(9):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 10:50post reply


quote:
Ok while everyone is talking nice GGX stuffs... mind tell me how you actually go about doing the FDC and how it's used?


Fortress Defence Cancel... I don't like this, but I respect those who can perform it at will... of course if they don't humiliate me with it...

If it's Faultless and not Fortress, I don't care, it's the same when you read the katakana...

How to explain...
You have to use a move which can be cancelled by the sweep (crouch with S+HS), then you cancel instantly the sweep by the Fortress Defence which you instantly stop, and I say instantly, then you are free to continue your assault...

Exemple with Sol...
Crouching HS => Sweep (cancel before it hits)=> Fortress Defence (cancel before the ring shows, a green dot can be seen but no larger) => Dash => Crouching HS =>...



How much of the sweep animation will you see? Is it easier/harder to do than roll canceling?





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"Re(10):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 12:36post reply


nope, you won't see any part of sweep animation, just the green flash of the FD being used





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"Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 15:15post reply


quote:
no im pretty sure s upper cut will win. just gotta time it i guess. also if he does nothing than he isnt exactly doing the mist trap then is he. =P


Nah, if the S uppercut wins, then it's Johnny who isn't timing the c.HS right. Johnny is supposed to put out the c.HS so that when you get up, it's already hitting you, so you need a perfectly timed reversal to get out. The reason the S uppercut won't win and will only trade is that its invincibility frames run out by the time the move actually gets into its hit frames. It's something like 8 inv. frames, but it doesn't impact until the 9th frame. Also, Johnny doing nothing is still doing the mist trap, he's just baiting your uppercut so that he can punish it when you whiff.





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"Re(7):Who're the GGX top-tiers ?" , posted Tue 4 Jun 20:47post reply


quote:

I didn't say that he is necessarily a defensive character, just that I feel his moves, normal and special, are as a whole more geared towards defensive play.


I disagree. The character's emphasis on projectiles and long-range moves, along with the basic uppercut, would imply a focus on defense and keepaway, but when all but one of these tools proves ineffective, then you cannot say the character is geared towards defense, because he doesn't have enough useful defensive moves. Now take into account his quick, very linkable normals (close Slash is very fast and links into either command move), his quick Dust attack, his Stun Dipper (fast and knocks down, combos well), his Crescent Slash (overhead hit that leads to air combos), and his super, Ride The Lightning (forward-moving, only useful when comboed), and he altogether seems much more an offensively geared character to me.

quote:
Yes, I agree, but then everyone (as you said farther down) fails on defense in GGX.


Not true. I said that not many characters are specifically geared to be more defensive than offensive (as in, relying on defense). There are many characters who can play an effective defense, but their offense is usually more effective. Ky does not have an effective defense in comparison to others.

quote:
The fighting system favors offense to defense hand over fist. The one exception is the FD, and even that has its ties in offensive play (being part of the Tension Gauge and all). So as a whole, you really can't play much of a defensive game in GGX, but that doesn't mean that you can't be effective with a character that is more geared towards defense.


This is not true. There are occasions where you will be FORCED to play defense. Sol vs. Millia is a lost cause if Sol decides to go all-out offense; he doesn't have the speed to out-bulldog her, even though he's worlds stronger than her, hit-for-hit. So you have to be patient and block her attacks, then try to pull a defensive strike when she leaves herself open too long after attacking. The tables are still stacked against Sol in this situation, but he's much better off playing defense. And I agree that the system doesn't keep you from being effective with a defensive-based character, but Ky does not apply in this situation.

quote:
It's funny really... I like Ky because of what I deem to be his overall defensive nature, but I tend to use him offensively.


Then you're being just a little bit backwards. No harm meant, but that doesn't really make sense.

quote:
Sorry, that wasn't very clear. What I meant by that was that using a character more geared towards defense in game that doesn't really allow you to play defensively in an effective manor has a learning curve.


But he's not geared towards defense. See above.

quote:
It's been my experience that most people new to the game tend to drift towards Millia, Chipp, or Sol (Millia and Chipp are fast and have lost of moves, Sol is strong, but still has mobility, and all three combo very well). Sure Ky's moves are easy to learn, but he just doesn't flow as well as the previously mentioned characters. Lack of Flow = No Button-Mashing = No Newbs, but that again is my experience.


That's because you're classifying button-mashers alone as newbs. You forget about the Street Fighter crowd, and in most old-school SF, button-mashing is foreign. So anyone who's new to GGX and old to SF would probably drift towards Ky, simply because of his very shoto-ish style.

quote:
*See Ky, and replace more defensive with defensive*


I don't see where you're coming from.

quote:
That's entirely possible. I already stated how good I feel I am at GGX, so I don't rule that out. However, it still holds true that I have yet to go up against anyone whom I wasn't able to beat at least 50% of the time. I'm sure there are plenty of people out there who can, but until I play against them, I really won't know.


I understand your position, and I'm not saying that you aren't possibly good enough to do so. But from what I've personally seen, Ky players don't fare well against Johnny players who are at the same level (Walchuk, you don't count. You're just too damn good. =P).

quote:
I would argue that. The only special move of Sol's that consistently works for me on defense is the Volcanic Viper (which is really good for stopping attacks), the others are iffy at best.


How so? Most of Sol's standing normals are barriers that you would be foolish to run into, lest you suffer a counter hit. Sol's Air Bandit Revolver has great priority and works very well against jumpers. His crouch Hard Slash is good against most air attacks and leads to an air combo if it hits. Even his standing Kick is a decent anti-air, and it links to crouch Hard Slash (air combo ahoy). And of course, his Volcanic Viper. It's the most effective one because of its invulnerability, but it lacks the range of some of his other defensive moves, like Bandit Revolver.

quote:
Most of his normal moves lack range, and the ones that have it tend to be too slow to work in a defensive situation.


Range is not necessary when playing defense. Priority is. Johnny's moves have decent range, but not the best in the game; the reason they work so well as defensive moves is that they outprioritize almost everything. When Johnny pokes, he owns the space in front of him. Sol's moves also have great priority, and this is why you can play him defensively.

quote:
Sol can quickly switch from defense to offense. That, however, is due more to the fact that he is an offensive powerhouse than him being good at defense.


More like his defensive moves link incredibly well into offensive moves. Often his good offensive moves also work incredibly well on defense because of their huge priority.

quote:
I feel that Ky works better than Sol on D in part because he can quickly switch from defense to offense, and vice-versa. He may not be the best at either, but his transition between to two is very smooth.


Sol can transfer from defense to offense with a snap of your fingers, and vice-versa. Because so many of his moves can work both ways, he transfers between the two styles very easily. Ky, on the other hand, has to switch gears from offense to defense, so to speak. It's a bit more cumbersome because you don't use the same moves on either end with Ky. Sol's transition is much smoother because his offensive moves work equally well as defensive moves, in most cases.

quote:
That's what I do my best to ensure.



That's not what I was trying to get you to understand. Even if you try your best to do that, there are some characters who can still do it better.





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"Re(2):Re(10):Who're the GGX top-tiers ?" , posted Tue 4 Jun 22:23post reply


quote:
no im pretty sure s upper cut will win. just gotta time it i guess. also if he does nothing than he isnt exactly doing the mist trap then is he. =P

Nah, if the S uppercut wins, then it's Johnny who isn't timing the c.HS right. Johnny is supposed to put out the c.HS so that when you get up, it's already hitting you, so you need a perfectly timed reversal to get out. The reason the S uppercut won't win and will only trade is that its invincibility frames run out by the time the move actually gets into its hit frames. It's something like 8 inv. frames, but it doesn't impact until the 9th frame. Also, Johnny doing nothing is still doing the mist trap, he's just baiting your uppercut so that he can punish it when you whiff.




umm if im invincable im invincable so its not gonna matter i would win.

also reversals are pretty lienient(or how ever the fuck you spell it) in GGX. not very hard at all.


also who ever messed up this thread your a meanie.





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"Re(3):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 13:41post reply


quote:
umm if im invincable im invincable so its not gonna matter i would win.

also reversals are pretty lienient(or how ever the fuck you spell it) in GGX. not very hard at all.

Seems like you don't understand. It doesn't matter if it's invincible for the first part of the move because it hasn't even started hitting yet. Once it does start hitting, it loses its invincibility. Therefore, you don't win, you trade. Get it?





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"Re(4):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 14:46post reply


quote:
umm if im invincable im invincable so its not gonna matter i would win.

also reversals are pretty lienient(or how ever the fuck you spell it) in GGX. not very hard at all.
Seems like you don't understand. It doesn't matter if it's invincible for the first part of the move because it hasn't even started hitting yet. Once it does start hitting, it loses its invincibility. Therefore, you don't win, you trade. Get it?





no not at all acctualy. if i have to time a perfect reversal then jhonny must have done his attack as a meaty attack therefor if i reversal and im invincable his move is gonna go through me and once i have hit frames in the attack then he is gonna get hit.





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"Re(5):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 16:32post reply


quote:
no not at all acctualy. if i have to time a perfect reversal then jhonny must have done his attack as a meaty attack therefor if i reversal and im invincable his move is gonna go through me and once i have hit frames in the attack then he is gonna get hit.



Not if Johnny's hit frames last longer than your invincibility frames, knucklehead. Your invulnerability ends on the 9th frame, and if Johnny is still in his attack frames during that frame, your attacks will TRADE. And c.HSlash for Johnny stays out a long time.





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"Re(6):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 16:48post reply


quote:
no not at all acctualy. if i have to time a perfect reversal then jhonny must have done his attack as a meaty attack therefor if i reversal and im invincable his move is gonna go through me and once i have hit frames in the attack then he is gonna get hit.


Not if Johnny's hit frames last longer than your invincibility frames, knucklehead. Your invulnerability ends on the 9th frame, and if Johnny is still in his attack frames during that frame, your attacks will TRADE. And c.HSlash for Johnny stays out a long time.




sigh..fine...all go put the fucking game in right now....


and say we did trade..umm couldnt i just go into a fireball?

anyway argh..sigh all be back in a bit.





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"Re(7):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 17:17post reply


thanks for wasting my time.



sorry i know that makes me sound like a ass hole so im sorry about that.

what gets me is that this is just a common sence type question. i mean i shouldnt have to test this out. im (key word coming up) invincable. i cant get hurt. your doing this attack as a meaty attack which means basicly before i get up to make sure that i would have to reversal so i just think its kinda common sence that i would win.


oh well whatever.............


oh yeah you can try it out whatever. Ky wins like i said.





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"Re(8):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 20:59post reply


Hmm, okay, you are right on this one. I wrongly assumed that it would trade because a lot of time it does, like against Sol's kick specials. However, just doing this, I did find something that makes it all not matter. Johnny can just stay at a distance where his c.HS will hit, but Ky's uppercut will whiff even if it does come out. So basically, Ky is still screwed, even if he does do a reversal.





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"Re(8):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 21:01post reply


Oh, and it's not really common sense that the S uppercut would win. Like I said, invincibility wears off before it actually starts hitting, which is why it does trade with a lot of moves, like Sol's kicks.





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"Re(8):Re(10):Who're the GGX top-tiers ?" , posted Wed 5 Jun 21:31post reply


quote:
thanks for wasting my time.



sorry i know that makes me sound like a ass hole so im sorry about that.

what gets me is that this is just a common sence type question. i mean i shouldnt have to test this out. im (key word coming up) invincable. i cant get hurt. your doing this attack as a meaty attack which means basicly before i get up to make sure that i would have to reversal so i just think its kinda common sence that i would win.


oh well whatever.............


oh yeah you can try it out whatever. Ky wins like i said.



You know, your attitude really grates on my nerves. You're so sure of yourself, and you expect everyone to take everything you say as truth. But whatever.

Your mistake in saying that this is "common sense" is that you're assuming that you're totally untouchable during the move; the invincibility window is limited, and if there's a move coming out that hits you at the end of that, then you lose, period. Meaty attacks tend to stay out for a while, which is why you can throw them early and still expect them to hit. Let's say I do a Gun Flame on Ky as he's getting up, and he goes into a Slash Vapor Thrust. He blows through the beginning of the flame, but at the end of his vulnerability window, the attack is still there, and he gets hit. Just because you're doing a partially invulnerable move on wakeup doesn't mean that you automatically beat out whatever's thrown at you, "common sense" or not.





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"What the hell happened to this thread?" , posted Wed 5 Jun 21:39post reply


It's all stretched out now...






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"Re(1):What the hell happened to this thread?" , posted Wed 5 Jun 21:54post reply


It's cause that one guy quoted almost the entire thread or whatever...





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"Re(2):What the hell happened to this thread?" , posted Thu 6 Jun 02:40post reply


quote:
It's cause that one guy quoted almost the entire thread or whatever...



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"Re(3):What the hell happened to this thread?" , posted Thu 6 Jun 03:23post reply


quote:
It's cause that one guy quoted almost the entire thread or whatever...


^_@ It's Mog !



The problem is that he misused the quote function, opening them all inside the others before closing them...





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"Re(9):Re(10):Who're the GGX top-tiers ?" , posted Thu 6 Jun 07:12post reply


quote:
thanks for wasting my time.



sorry i know that makes me sound like a ass hole so im sorry about that.

what gets me is that this is just a common sence type question. i mean i shouldnt have to test this out. im (key word coming up) invincable. i cant get hurt. your doing this attack as a meaty attack which means basicly before i get up to make sure that i would have to reversal so i just think its kinda common sence that i would win.


oh well whatever.............


oh yeah you can try it out whatever. Ky wins like i said.


You know, your attitude really grates on my nerves. You're so sure of yourself, and you expect everyone to take everything you say as truth. But whatever.

Your mistake in saying that this is "common sense" is that you're assuming that you're totally untouchable during the move; the invincibility window is limited, and if there's a move coming out that hits you at the end of that, then you lose, period. Meaty attacks tend to stay out for a while, which is why you can throw them early and still expect them to hit. Let's say I do a Gun Flame on Ky as he's getting up, and he goes into a Slash Vapor Thrust. He blows through the beginning of the flame, but at the end of his vulnerability window, the attack is still there, and he gets hit. Just because you're doing a partially invulnerable move on wakeup doesn't mean that you automatically beat out whatever's thrown at you, "common sense" or not.





hmmm lemmme think how to answer this. I know what your talking about. at least i assume what your talking about. First of all this is a common sense. Your doing a meaty attack which means it already has to be hitting while i get up. So your already wasiting some of your anamation or what ever the fuck you wanna call it. I how ever am getting up and doing the shoryuken vapor thrust what ever the heck his move is called and im invincable so basicly im going through his move that has already wasted some of the hit frame ect.



about the fire thing. this is a dum question imo. though i have a answer for it. lets take a look at say sfa3. shoryukens blow nut sack in this game. there worst incarnation ever i would say. Or ok i guess lets say sf3(doesnt really matter just giving examples) now normaly a shoryuken can not go through a fireball in this game. However thats not to say that the shoryuken does not have slight invincalbity. So if you do a a fireball right next to and i do a shoryuken i will go through the fireball. You see when you hit the characters sorta freeze in that hit anamation for just slighty longer allowing me to pass through. I would imagine this is the same in GGX as well. I cant recall off the top of my head. so sol will do his gun flame so its like this at max distance all go through a bit of the fire but ultimaly get hit by the flame. Now lets say i hit just the edge of your limb or what have you theres a good chance im gonna go through more fire then the last time as i get stuck in the certain frame of my last invunrable time. However i should get hit by the trail in.( i say this beacuse of sols fireball is kinda slow and is kinda like one flame squirts up after the other or something of that degree.) now if im right up next to you im well as i said early most likely gonna beat this blah blah blah. so i know what your trying to say(or at least like i said i assume i know what your trying to say) but what im saying is that if you have a limb out when you hit someone you get stuck in the animeation just slightly longer which will allow me to pass through the flame.





Now to the comment before this. if you go at max distance 2 problems. im not sure but can you back dash as a reversal get up in GGX? if so i could just back dash. also when you go farther away theres more of the chance that the move you cancle into will not combo the farther it goes out. so perhaps i could reversal inbetween then. as hit stun is ussaly for most games longer than block stun.


sorry for the long read.





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"Re(10):Re(10):Who're the GGX top-tiers ?" , posted Thu 6 Jun 08:45post reply


quote:
Now to the comment before this. if you go at max distance 2 problems. im not sure but can you back dash as a reversal get up in GGX? if so i could just back dash. also when you go farther away theres more of the chance that the move you cancle into will not combo the farther it goes out. so perhaps i could reversal inbetween then. as hit stun is ussaly for most games longer than block stun.


Yeah, I see what you're saying about the meaty attack thing now. Sol's move stays out so long that I guess it wasn't a good example to go by. Same with Jam's qcb+K.

As for backdash reversal, I don't think you can (just tried it). If there's a meaty attack out, then hitting back will make you block. I think if it was that easy to get out of Mist Trap, it wouldn't be considered so good. If c.HS is mistimed so it's not done as a meaty attack, then you can backdash or even jump away. But in that case you have to count on the Johnny player messing up, and it's not hard to do this particular thing right. For the 2nd thing, it's also not possible. Johnny's level 2 Mist Finer is extremely fast. Even if you instant block, which reduces block stun, there's nothing you can do.





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"Re(2):Re(10):Re(10):Who're the GGX top-tiers" , posted Thu 6 Jun 09:06:post reply


i thought when you block at the last second it means you can reversal out of it...hmmm i guess i would have to check on that....


EDIT: reversal is the wrong word. i think i should say something mroe along the lines of you can cancle the block with a special attack.





[this message was edited by FINAL SHOWDOWN on Thu 6 Jun 09:10]

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"Re(10):Re(10):Who're the GGX top-tiers ?" , posted Thu 6 Jun 19:14post reply


quote:
hmmm lemmme think how to answer this. I know what your talking about. at least i assume what your talking about. First of all this is a common sense. Your doing a meaty attack which means it already has to be hitting while i get up. So your already wasiting some of your anamation or what ever the fuck you wanna call it. I how ever am getting up and doing the shoryuken vapor thrust what ever the heck his move is called and im invincable so basicly im going through his move that has already wasted some of the hit frame ect.


You're oversimplifying the situation. Just because some of the hit frames have already passed doesn't mean that they're all gonna be gone by the time you do your invulnerable attack. The idea is that even if you blow through some of the frames with invulnerability, IF there are still attack frames out from the meaty attack after your invulnerability is over, you will trade. That's what you keep missing.

quote:
about the fire thing. this is a dum question imo.


It's an example, fool. I'm not asking you for the right answer. Don't be an ass.

quote:
though i have a answer for it. lets take a look at say sfa3. shoryukens blow nut sack in this game. there worst incarnation ever i would say. Or ok i guess lets say sf3(doesnt really matter just giving examples) now normaly a shoryuken can not go through a fireball in this game. However thats not to say that the shoryuken does not have slight invincalbity. So if you do a a fireball right next to and i do a shoryuken i will go through the fireball. You see when you hit the characters sorta freeze in that hit anamation for just slighty longer allowing me to pass through. I would imagine this is the same in GGX as well. I cant recall off the top of my head. so sol will do his gun flame so its like this at max distance all go through a bit of the fire but ultimaly get hit by the flame. Now lets say i hit just the edge of your limb or what have you theres a good chance im gonna go through more fire then the last time as i get stuck in the certain frame of my last invunrable time. However i should get hit by the trail in.( i say this beacuse of sols fireball is kinda slow and is kinda like one flame squirts up after the other or something of that degree.) now if im right up next to you im well as i said early most likely gonna beat this blah blah blah. so i know what your trying to say(or at least like i said i assume i know what your trying to say) but what im saying is that if you have a limb out when you hit someone you get stuck in the animeation just slightly longer which will allow me to pass through the flame.


And everything that you just said is moot. I'd never throw a Gun Flame close enough for you to hit me with the Vapor Thrust. I'd have to be right next to you for that to happen, and that's not logical. So forget what you just said.





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"Re(3):Re(10):Re(10):Who're the GGX top-tiers" , posted Thu 6 Jun 19:29post reply


quote:
i thought when you block at the last second it means you can reversal out of it...hmmm i guess i would have to check on that....


EDIT: reversal is the wrong word. i think i should say something mroe along the lines of you can cancle the block with a special attack.



Um, no. You can't do anything of that sort. The only way you can cancel your block with an attack is to do a Dead-Angle Attack, which requires 50% Tension.





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"Re(2):Re(10):Re(10):Who're the GGX top-tiers " , posted Thu 6 Jun 20:13post reply


quote:


And everything that you just said is moot. I'd never throw a Gun Flame close enough for you to hit me with the Vapor Thrust. I'd have to be right next to you for that to happen, and that's not logical. So forget what you just said.





lol..umm okkkk.. i understand what your saying of course. BUT... this argument origantated from your comment that the vapor thrust wouldnt go through the the gun flame.

i wasnt gonna say it cuz i thought you were just giveing examples. but i see that your taking this to serouis. cuz ummm ok.

why the fuck would i vapor thrust through a gun falme if i have no chance to hit? riiiiiiight so im the bad guy here while you just made your self sound like a ass with the above comment.





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"Re(4):Re(10):Re(10):Who're the GGX top-tiers" , posted Thu 6 Jun 20:16post reply


quote:
i thought when you block at the last second it means you can reversal out of it...hmmm i guess i would have to check on that....


EDIT: reversal is the wrong word. i think i should say something mroe along the lines of you can cancle the block with a special attack.


Um, no. You can't do anything of that sort. The only way you can cancel your block with an attack is to do a Dead-Angle Attack, which requires 50% Tension.






well in the first gg if you blocked at the last second you could cancle the block with a special attack. the comment above that i was commenting on was that i didnt no it changed in ggx to you just get a shorter block stun.

however i guess all try this out to see.





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"Re(3):Re(10):Re(10):Who're the GGX top-tiers" , posted Fri 7 Jun 10:00post reply


quote:
lol..umm okkkk.. i understand what your saying of course. BUT... this argument origantated from your comment that the vapor thrust wouldnt go through the the gun flame.


If properly done, it wouldn't. That was assuming that the Sol player wouldn't be stupid enough to throw out the Gun Flame right next to you. So the situation you brought up meant absolutely nothing.

quote:
why the fuck would i vapor thrust through a gun falme if i have no chance to hit? riiiiiiight so im the bad guy here while you just made your self sound like a ass with the above comment.



?????? I fail to see how my above comment makes me an ass. I think you're just grasping at straws now. Have it your way. This isn't going anywhere.





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"Re(4):Re(10):Re(10):Who're the GGX top-tiers" , posted Fri 7 Jun 10:11post reply


quote:

?????? I fail to see how my above comment makes me an ass. I think you're just grasping at straws now. Have it your way. This isn't going anywhere.




sigh...ok the first argument came from the vapor thrust going through johnnys attacks. my argument was that it was invincable yadda yadda and you guys argument was that doesnt matter cuz i dun have enough invincablilty or what have you.


anyway then (well fuck it...i cant remember how it came up so this part is gonna be fuzzy but hopefully you can recall what you said.) the gun flame came up. you said that the vapor thrust wouldnt go through the gun flame. i gave examples of how the vapor thrust could go through the gun flame. now after this you said well i wouldnt do the gun flame close enough for you to do that anyway. My comment is well why would i go try and go through the gun flame in the first place. i was talking about your first comment how you said the vapor thrust wouldnt go through the gun flame. im just saying at the very beging of this argument i coulda just said "well why the fuck would i try and go through the gun flame in the first place?" I didnt though cuz i thought you were just giving examples. but then when i was giving examples you turned it around and said well like why would i do the gun flame that close anyway. so i said well why would i do the vapor thrust no were near you.



hmmmmm...ok i just repeated myself quite afew times but only in hopes you understand what im saying this time.


i was saying it makes you look like a ass cuz i coulda turned it around on you but i choose not to. yet you turn it around on me for something that i coulda just as easlily as done to you.





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"Re(5):Re(10):Re(10):Who're the GGX top-tiers" , posted Fri 7 Jun 14:47post reply


quote:

anyway then (well fuck it...i cant remember how it came up so this part is gonna be fuzzy but hopefully you can recall what you said.) the gun flame came up. you said that the vapor thrust wouldnt go through the gun flame.


I gave an example of how the Vapor Thrust could be countered if an attack had longer hit frames than the Vapor Thrust's invulnerability frames.

quote:
i gave examples of how the vapor thrust could go through the gun flame.


You produced a situation which I never implied. You took what I was saying a bit too literally. Instead of seeing the point that I was trying to get at, you took the specifics of the situation and twisted them to your favor so you could maintain some sort of dignity.

BTW, the example you gave is very, very wrong. Remember that the S Vapor Thrust's hit frame doesn't start until after the invulerability has passed, so even if the attack hits me, you'd have already passed out of your invulnerability, and we would trade. It's not like SF where the attack has hit frames during the invulnerability. You continuously apply SF logic from other games to GGX, and that's stupid. They're two different games.

quote:
now after this you said well i wouldnt do the gun flame close enough for you to do that anyway. My comment is well why would i go try and go through the gun flame in the first place.


I figured that the idea of me not standing close enough for you to hit me with a Vapor Thrust on wakeup was IMPLIED. So when you brought up that situation, it appeared to be out of context in my eyes. So I dismissed it. I was just giving an example of how an attack could conceivably trade with Vapor Thrust, despite all your ravings about invulnerability. You took the situation out of context.

quote:
im just saying at the very beging of this argument i coulda just said "well why the fuck would i try and go through the gun flame in the first place?" I didnt though cuz i thought you were just giving examples.


And I WAS.

quote:
but then when i was giving examples you turned it around and said well like why would i do the gun flame that close anyway. so i said well why would i do the vapor thrust no were near you.


Which was stupid of you. You took my example and took it out of context. Besides which, your example was wrong anyway.

quote:
i was saying it makes you look like a ass cuz i coulda turned it around on you but i choose not to. yet you turn it around on me for something that i coulda just as easlily as done to you.



Uh, no. You're just being delusional.

Ok, REALLY, I'm through here. Nothing's getting accomplished.





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"Re(6):Re(10):Re(10):Who're the GGX top-tiers" , posted Fri 7 Jun 15:06post reply


quote:



BTW, the example you gave is very, very wrong. Remember that the S Vapor Thrust's hit frame doesn't start until after the invulerability has passed, so even if the attack hits me, you'd have already passed out of your invulnerability, and we would trade. It's not like SF where the attack has hit frames during the invulnerability. You continuously apply SF logic from other games to GGX, and that's stupid. They're two different games.





sigh...i think ive already answerd you. You keep missing my answers..lol...

this is not a bad argument. the shoryuken in the game i stated does not go through fireball. Just like GGX its has just a slight invincablitly but once it goes into hit frames it stops. Just like GGX.

this is why i brought this up. When your right next to the opponent and they shoot a fireball you start to go through it but then when you hit(where the invincablitly would be gone) the game like stops or some how in the game it just reads it like for the fireball to continue to pass through. My argument or what im saying earlier was this but i wasnt sure weather or not in GGX if the game would like freeze like that.

I dunno how to explain the game doesnt freeze it just that for some reason your allowed to pass through if you hit.



again the whole reason i brought up the SF3 argument was beacuse of how the shoryukens arnt invincable.





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"Re(7):Re(10):Re(10):Who're the GGX top-tiers" , posted Fri 7 Jun 16:10post reply


Oi oi...heavy daze...
LOL this argument is so not going anywhere...





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"Re(8):Re(10):Re(10):Who're the GGX top-tiers" , posted Fri 7 Jun 16:54post reply


quote:
Oi oi...heavy daze...
LOL this argument is so not going anywhere...




=p

also i tried it i did beat a gun flame with a vapor thrust.





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"Re(2):Who're the GGX top-tiers ?" , posted Wed 26 Jun 11:47post reply


Taa Kun: I've layed out the matches you've posted on a piece of paper like most rankings charts have them (16 x 16 size with a total column, etc.) Would you mind to fill in the last 15 or so fights for me?

Millia vs. May
Millia vs. Faust
Millia vs. Anji
Millia vs. Ky
Millia vs. Testament

May vs. Faust
May vs. Anji
May vs. Ky
May vs. Testament

Faust vs. Anji
Faust vs. Ky
Faust vs. Testament

Anji vs. Ky
Anji vs. Testament

Ky vs. Testament.

Thanks.