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iggy
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"CvS2 EO impressions at Game Spot" , posted Fri 24 May 11:31post reply


Link Here

I didn't think about it until I read the article, but the GC Ism may be the ultimate A-kyu cheapness if you don't have to charge mooves...easy infinities for Guile, Vega and co?






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OmegaDog
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"Re(1):CvS2 EO impressions at Game Spot" , posted Fri 24 May 12:08post reply


Well, you never know -- you might still have to charge certain moves by holding the C-Stick in a direction for a second or so. Either way -- at least with the Darkstalkers series, I'm used to Jon Talbain/Gallon not having to charge to do his Climb Razor, which is a simple either , , or , without any .

Question, though -- does CvS2 support any air blocking or air parrying, in any of its modes?





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whitesword
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"Re(2):CvS2 EO impressions at Game Spot" , posted Fri 24 May 12:23post reply


quote:

Question, though -- does CvS2 support any air blocking or air parrying, in any of its modes?



Of course!





Fro Boy11
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"Re(2):CvS2 EO impressions at Game Spot" , posted Fri 24 May 12:24post reply


quote:
Well, you never know -- you might still have to charge certain moves by holding the C-Stick in a direction for a second or so. Either way -- at least with the Darkstalkers series, I'm used to Jon Talbain/Gallon not having to charge to do his Climb Razor, which is a simple either , , or , without any .

Question, though -- does CvS2 support any air blocking or air parrying, in any of its modes?



There's air blocking in C-Groove and Parrying in P-Groove.

You also have a Groove Edit Mode where you can have just about anything you want.





pointystick
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"Re(3):CvS2 EO impressions at Game Spot" , posted Fri 24 May 13:11post reply


Bah. I hope the GC's whack-ass controller doesn't mess with the setup for Soul Calibur 2.





Juan
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"Re(4):CvS2 EO impressions at Game Spot" , posted Fri 24 May 13:17post reply


Just get a joystick when they come out. They should be released fairly soon.

quote:
Bah. I hope the GC's whack-ass controller doesn't mess with the setup for Soul Calibur 2.







dorikyasu
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"Re(5):CvS2 EO impressions at Game Spot" , posted Fri 24 May 13:25post reply


According to one of the PGC's impression, looks like the GC port does seem to have one improvement (or not, depends on whether your CvS2 play style did incorporated the infamous glitch...).

If you don't know the game inside out, skip this part; the roll cancel glitch present in all of the other existing versions has been fixed/changed. In the DC/PS2/arcade versions, you can perform a special move (or taunt!) within the first three frames or so and the move takes on the invincibility attributes of a roll. In the GameCube version, you can cancel the roll within three frames, but you don't get the invincibility; only kicked in the face by Benimaru.





sha-v
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"Re(6):CvS2 EO impressions at Game Spot" , posted Fri 24 May 13:45post reply


Am i wrong or are the Fighters bigger than in the DC Version?

Look here:
http://image.com.com/gamespot/images/2002/e32002/gamecube/capsnk2eo/eo_screen002.jpg





pointystick
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"Re(5):CvS2 EO impressions at Game Spot" , posted Fri 24 May 14:04post reply


quote:
Just get a joystick when they come out. They should be released fairly soon.



No, I am worried about the GC's controller design influencing the development of GC fighting games in un-good ways. I'm pretty sure it's the Dreamcast's relative lack of buttons that made Capcom decide to reduce MvC2 to four buttons for fighting.





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"Re(6):CvS2 EO impressions at Game Spot" , posted Fri 24 May 14:15post reply


Try to be a bit more specific next time.

Anyhoo, I dont think the gamecube controller will affect the development of games, they may do a specific mode of configuration in the options for gamecube controllers, but the game wont be affected. Specially in games like soul calibur that will be ported to multiple consoles.

quote:

No, I am worried about the GC's controller design influencing the development of GC fighting games in un-good ways. I'm pretty sure it's the Dreamcast's relative lack of buttons that made Capcom decide to reduce MvC2 to four buttons for fighting.







Freeter
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"Re(7):CvS2 EO impressions at Game Spot" , posted Fri 24 May 18:26post reply


quote:
Am i wrong or are the Fighters bigger than in the DC Version?

Look here:
http://image.com.com/gamespot/images/2002/e32002/gamecube/capsnk2eo/eo_screen002.jpg



I think it's because they're placed slightly higher above the super meters.





Variable Savior
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"Re(8):CvS2 EO impressions at Game Spot" , posted Sat 25 May 16:46post reply


I just read an article on this. It stated that the special moves have been simplified to the point of being able to do a fireball by pushing forward, an anti-air special (flash kick, dragon punch) by pushing up, a super combo by hitting diagonal. If this is true (I don't see how it could be; it'd mess up normal attacks and throws) what's the point of playing the game? I understand that some people have trouble with specials/supers but come on. What possible enjoyment could you get out of such simplicity?? This is the ultimate in dumbing down....





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Gojira
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"Re(7):CvS2 EO impressions at Game Spot" , posted Sat 25 May 17:25post reply


quote:
Am i wrong or are the Fighters bigger than in the DC Version?

Look here:
http://image.com.com/gamespot/images/2002/e32002/gamecube/capsnk2eo/eo_screen002.jpg



*looks at DC version in VGA* It looks like the resolution is slightly lower. The backgrounds were resized automatically since they use polygons and coordinates, but they didn't resize the sprites, so they appear bigger. Odd.





Shin ATproof
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"Re(8):CvS2 EO impressions at Game Spot" , posted Sat 25 May 18:38post reply


ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...





iggy
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"Re(9):CvS2 EO impressions at Game Spot" , posted Sun 26 May 02:13post reply


quote:
ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...



You mean you actually played fighting games with the DC pad???





Taa kun
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"Re(1):CvS2 EO impressions at Game Spot" , posted Sun 26 May 05:14post reply


quote:
I didn't think about it until I read the article, but the GC Ism may be the ultimate A-kyu cheapness if you don't have to charge mooves...easy infinities for Guile, Vega and co?



Don't forget with Gouki : Shungokusatsu with only down on the stick!!!





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tweleve
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"Re(8):CvS2 EO impressions at Game Spot" , posted Sun 26 May 05:34post reply


quote:
Am i wrong or are the Fighters bigger than in the DC Version?

Look here:
http://image.com.com/gamespot/images/2002/e32002/gamecube/capsnk2eo/eo_screen002.jpg


*looks at DC version in VGA* It looks like the resolution is slightly lower. The backgrounds were resized automatically since they use polygons and coordinates, but they didn't resize the sprites, so they appear bigger. Odd.



That's perfectly natural. Remember that KOF games and CPS-2 games on DC have smaller sprites too. The GameCube obviously can't match the 640x480 resolution of the Naomi/DC system. It's probably too high by default.

The new Marvel vs. Capcom 2 shots seem to have sprites that are too large also. So whatever system they came from, X-Box or PS2, has an unsuitable resolution.

Does anyone know the GC's normal resolution?





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Burning kyo
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"Re(2):CvS2 EO impressions at Game Spot" , posted Sun 26 May 05:35post reply


There was already the same system on SSF2X on GBA ...
e.g. : Ryu
fwd P = hadoken
dwn P = shoryuken
bck P = tatsumaki senpukyaku
A + B = shinkuu hadoken

or Guile
dwn(no holding), up K = flash kick
bck (no holding), fwd P = sonic boom
A + B = super flash kick

or Zangief
dwn, up P = atomic buster
... etc.





Hungrywolf
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"Re(9):CvS2 EO impressions at Game Spot" , posted Sun 26 May 12:55post reply


quote:
I just read an article on this. It stated that the special moves have been simplified to the point of being able to do a fireball by pushing forward, an anti-air special (flash kick, dragon punch) by pushing up, a super combo by hitting diagonal. If this is true (I don't see how it could be; it'd mess up normal attacks and throws) what's the point of playing the game? I understand that some people have trouble with specials/supers but come on. What possible enjoyment could you get out of such simplicity?? This is the ultimate in dumbing down....



That is true, but what you don't understand is that WHEN someone decides to use the Extra mode for easy specials, they use the C-stick to perform them, so it doesn't interfere with normal attacks and throws. The control pad doesn't do the specials.





Shin ATproof
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"Re(10):CvS2 EO impressions at Game Spot" , posted Sun 26 May 13:04post reply


quote:
ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...


You mean you actually played fighting games with the DC pad???



Yeah...most of the games that came out for DC were either SNK titles or early Naomi games...and they were all 4 buttons for attacks and if there were any extras they were conveinently put on the shoulder buttons...DC pad was built for those games.

Now those 6 button games is somewhat of a problem but hey 4/6 easy access or location to buttons is better than none...so learning how to use the hard attacks with the shoulder buttons just took some time and practice.

How the Gamecube controller IMHO is terrible for any figther given the "cutesy" shaped and arranged button layout and microscopic D-pad.





Hungrywolf
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"Re(2):Re(10):CvS2 EO impressions at Game Spot" , posted Sun 26 May 16:45post reply


quote:
ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...


You mean you actually played fighting games with the DC pad???


Yeah...most of the games that came out for DC were either SNK titles or early Naomi games...and they were all 4 buttons for attacks and if there were any extras they were conveinently put on the shoulder buttons...DC pad was built for those games.

Now those 6 button games is somewhat of a problem but hey 4/6 easy access or location to buttons is better than none...so learning how to use the hard attacks with the shoulder buttons just took some time and practice.

How the Gamecube controller IMHO is terrible for any figther given the "cutesy" shaped and arranged button layout and microscopic D-pad.



I find it does work well for Bloody Roar, but I don't think it'll work good for any other fighters. But I have no problem getting an arcade stick, cause I use to love my Super Advantage for my SNES. I did use my regular DC controller for fighters also. I still like the GCN controller though, because my life is not ruled by fighting games.