I didn't think about it until I read the article, but the GC Ism may be the ultimate A-kyu cheapness if you don't have to charge mooves...easy infinities for Guile, Vega and co?
Replies:
OmegaDog 78th Post
Occasional Customer
"Re(1):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 12:08
Well, you never know -- you might still have to charge certain moves by holding the C-Stick in a direction for a second or so. Either way -- at least with the Darkstalkers series, I'm used to Jon Talbain/Gallon not having to charge to do his Climb Razor, which is a simple either , , or , without any .
Question, though -- does CvS2 support any air blocking or air parrying, in any of its modes?
NEXT STAGE IS 3
whitesword
763th Post
Red Carpet Regular Member+
"Re(2):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 12:23
quote: Question, though -- does CvS2 support any air blocking or air parrying, in any of its modes?
Of course!
Fro Boy11
432th Post
Gold Customer
"Re(2):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 12:24
quote: Well, you never know -- you might still have to charge certain moves by holding the C-Stick in a direction for a second or so. Either way -- at least with the Darkstalkers series, I'm used to Jon Talbain/Gallon not having to charge to do his Climb Razor, which is a simple either , , or , without any .
Question, though -- does CvS2 support any air blocking or air parrying, in any of its modes?
There's air blocking in C-Groove and Parrying in P-Groove.
You also have a Groove Edit Mode where you can have just about anything you want.
pointystick
616th Post
Red Carpet Regular Member
"Re(3):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 13:11
Bah. I hope the GC's whack-ass controller doesn't mess with the setup for Soul Calibur 2.
Juan
1983th Post
Gold Carpet V.I.P- Platinum Executive
"Re(4):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 13:17
Just get a joystick when they come out. They should be released fairly soon.
quote: Bah. I hope the GC's whack-ass controller doesn't mess with the setup for Soul Calibur 2.
dorikyasu
487th Post
Gold Customer
"Re(5):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 13:25
According to one of the PGC's impression, looks like the GC port does seem to have one improvement (or not, depends on whether your CvS2 play style did incorporated the infamous glitch...).
If you don't know the game inside out, skip this part; the roll cancel glitch present in all of the other existing versions has been fixed/changed. In the DC/PS2/arcade versions, you can perform a special move (or taunt!) within the first three frames or so and the move takes on the invincibility attributes of a roll. In the GameCube version, you can cancel the roll within three frames, but you don't get the invincibility; only kicked in the face by Benimaru.
sha-v 21th Post
New Customer
"Re(6):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 13:45
Am i wrong or are the Fighters bigger than in the DC Version?
quote: Just get a joystick when they come out. They should be released fairly soon.
No, I am worried about the GC's controller design influencing the development of GC fighting games in un-good ways. I'm pretty sure it's the Dreamcast's relative lack of buttons that made Capcom decide to reduce MvC2 to four buttons for fighting.
Juan
1985th Post
Gold Carpet V.I.P- Platinum Executive
"Re(6):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 14:15
Try to be a bit more specific next time.
Anyhoo, I dont think the gamecube controller will affect the development of games, they may do a specific mode of configuration in the options for gamecube controllers, but the game wont be affected. Specially in games like soul calibur that will be ported to multiple consoles.
quote: No, I am worried about the GC's controller design influencing the development of GC fighting games in un-good ways. I'm pretty sure it's the Dreamcast's relative lack of buttons that made Capcom decide to reduce MvC2 to four buttons for fighting.
Freeter
2661th Post
Platinum Carpet V.I.P- Board Master
"Re(7):CvS2 EO impressions at Game Spot"
, posted Fri 24 May 18:26
quote: Am i wrong or are the Fighters bigger than in the DC Version?
I think it's because they're placed slightly higher above the super meters.
Variable Savior 144th Post
Regular Customer
"Re(8):CvS2 EO impressions at Game Spot"
, posted Sat 25 May 16:46
I just read an article on this. It stated that the special moves have been simplified to the point of being able to do a fireball by pushing forward, an anti-air special (flash kick, dragon punch) by pushing up, a super combo by hitting diagonal. If this is true (I don't see how it could be; it'd mess up normal attacks and throws) what's the point of playing the game? I understand that some people have trouble with specials/supers but come on. What possible enjoyment could you get out of such simplicity?? This is the ultimate in dumbing down....
Blood marks heaven's path
Gojira
417th Post
Gold Customer
"Re(7):CvS2 EO impressions at Game Spot"
, posted Sat 25 May 17:25
quote: Am i wrong or are the Fighters bigger than in the DC Version?
*looks at DC version in VGA* It looks like the resolution is slightly lower. The backgrounds were resized automatically since they use polygons and coordinates, but they didn't resize the sprites, so they appear bigger. Odd.
Shin ATproof
490th Post
Gold Customer
"Re(8):CvS2 EO impressions at Game Spot"
, posted Sat 25 May 18:38
ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...
iggy 184th Post
Regular Customer
"Re(9):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 02:13
quote: ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...
You mean you actually played fighting games with the DC pad???
Taa kun 80th Post
Occasional Customer
"Re(1):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 05:14
quote: I didn't think about it until I read the article, but the GC Ism may be the ultimate A-kyu cheapness if you don't have to charge mooves...easy infinities for Guile, Vega and co?
Don't forget with Gouki : Shungokusatsu with only down on the stick!!!
Tsukurimashou... Tsukurimashou... Sate sate nani ga dekiru ka na ?
tweleve 71th Post
Occasional Customer
"Re(8):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 05:34
quote: Am i wrong or are the Fighters bigger than in the DC Version?
*looks at DC version in VGA* It looks like the resolution is slightly lower. The backgrounds were resized automatically since they use polygons and coordinates, but they didn't resize the sprites, so they appear bigger. Odd.
That's perfectly natural. Remember that KOF games and CPS-2 games on DC have smaller sprites too. The GameCube obviously can't match the 640x480 resolution of the Naomi/DC system. It's probably too high by default.
The new Marvel vs. Capcom 2 shots seem to have sprites that are too large also. So whatever system they came from, X-Box or PS2, has an unsuitable resolution.
Does anyone know the GC's normal resolution?
00100.01001.00101
Burning kyo
318th Post
Bronze Customer
"Re(2):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 05:35
There was already the same system on SSF2X on GBA ... e.g. : Ryu fwd P = hadoken dwn P = shoryuken bck P = tatsumaki senpukyaku A + B = shinkuu hadoken
or Guile dwn(no holding), up K = flash kick bck (no holding), fwd P = sonic boom A + B = super flash kick
or Zangief dwn, up P = atomic buster ... etc.
Hungrywolf
946th Post
Red Carpet Regular Member++
"Re(9):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 12:55
quote: I just read an article on this. It stated that the special moves have been simplified to the point of being able to do a fireball by pushing forward, an anti-air special (flash kick, dragon punch) by pushing up, a super combo by hitting diagonal. If this is true (I don't see how it could be; it'd mess up normal attacks and throws) what's the point of playing the game? I understand that some people have trouble with specials/supers but come on. What possible enjoyment could you get out of such simplicity?? This is the ultimate in dumbing down....
That is true, but what you don't understand is that WHEN someone decides to use the Extra mode for easy specials, they use the C-stick to perform them, so it doesn't interfere with normal attacks and throws. The control pad doesn't do the specials.
Shin ATproof
503th Post
New Red Carpet Member
"Re(10):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 13:04
quote: ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...
You mean you actually played fighting games with the DC pad???
Yeah...most of the games that came out for DC were either SNK titles or early Naomi games...and they were all 4 buttons for attacks and if there were any extras they were conveinently put on the shoulder buttons...DC pad was built for those games.
Now those 6 button games is somewhat of a problem but hey 4/6 easy access or location to buttons is better than none...so learning how to use the hard attacks with the shoulder buttons just took some time and practice.
How the Gamecube controller IMHO is terrible for any figther given the "cutesy" shaped and arranged button layout and microscopic D-pad.
Hungrywolf
951th Post
Red Carpet Regular Member++
"Re(2):Re(10):CvS2 EO impressions at Game Spot"
, posted Sun 26 May 16:45
quote: ShinAT refuses to buy a fighting game for a system where he has to get a different controler to feel at least slightly comfortable...
You mean you actually played fighting games with the DC pad???
Yeah...most of the games that came out for DC were either SNK titles or early Naomi games...and they were all 4 buttons for attacks and if there were any extras they were conveinently put on the shoulder buttons...DC pad was built for those games.
Now those 6 button games is somewhat of a problem but hey 4/6 easy access or location to buttons is better than none...so learning how to use the hard attacks with the shoulder buttons just took some time and practice.
How the Gamecube controller IMHO is terrible for any figther given the "cutesy" shaped and arranged button layout and microscopic D-pad.
I find it does work well for Bloody Roar, but I don't think it'll work good for any other fighters. But I have no problem getting an arcade stick, cause I use to love my Super Advantage for my SNES. I did use my regular DC controller for fighters also. I still like the GCN controller though, because my life is not ruled by fighting games.