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Professor
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"The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:14:post reply


Sorry that it probably breaks the BBS window, but here it goes. Ver 0.5 of the Moriarty Fighting scale (as a pun to the Mankoski Pain Scale, lol).

If anyone has suggestions to making the scaling more universal for games, it'd be great to hear. This one was created in 15 minutes.


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[this message was edited by Professor on Sat 11 May 12:37]

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Dragon-warrior
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:28:post reply


I am a fighting games freak and I didn't love any game as much as the CVS series, I am crazy about it! I think I should get a 9.
~_~ wait a sec 9 is too much, I can do parry , I can do anything in the game but not the roll canlce , I don't want to use it, so maybe 7 or 8.





[this message was edited by Dragon-warrior on Sat 11 May 12:41]

talbaineric
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:30post reply


I'm about a 6. I'm not to good at roll cancelling or parrying.





Jazzie D
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:38post reply


quote:
Sorry that it probably breaks the BBS window, but here it goes. Ver 0.5 of the Moriarty Fighting scale (as a pun to the Mankoski Pain Scale, lol).

If anyone has suggestions to making the scaling more universal for games, it'd be great to hear. This one was created in 15 minutes.


Poll



Um, can I have a link to the Pain Scale Prof? Domo!

Anyway, despite the fact that I hated the series, I'd rank myself a six. I can do a lot in the game, but for some reason, there's a barrier that prevents me from becoming a seven.





Professor
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"Re(2):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:45post reply


quote:
Um, can I have a link to the Pain Scale Prof? Domo!



I *love* the Mankoski Pain scale. Here it is, check it out. Heh, heh.

"9- Unable to speak. Crying out or moaning uncontrollably - near delirium."





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pointystick
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"Re(3):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:49post reply


Low Intermediate. I simply don't have enough experience with skilled human players to advance past that, even though I play all the time against my friends.





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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 12:51post reply


I'm a six... but I play for fun, not really to win, so I like to use random people sometimes. ^_^ I can do a raging storm every time, provided I have a stick. I can't play fighting games with pads at all.





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"Re(3):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 13:07post reply


quote:
Um, can I have a link to the Pain Scale Prof? Domo!


I *love* the Mankoski Pain scale. Here it is, check it out. Heh, heh.

"9- Unable to speak. Crying out or moaning uncontrollably - near delirium."

Hee hee. This is interesting.







Iggy
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 13:15post reply


quote:
Sorry that it probably breaks the BBS window, but here it goes. Ver 0.5 of the Moriarty Fighting scale (as a pun to the Mankoski Pain Scale, lol).



I rate me 7....
I wonder if the fact of using many characters should enter in the scale or not....
I mean, I'm average or good with almost everybody in this game. I don't specialise in one character and I like playing with, let's say, 30-35 of the 46 characters (and it's the same in most fighting game for me). Wether it is better or not than only use Gôki ratio 4 and get a 9, I don't know.





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Just a Person
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 13:32post reply


Oh,well ... I'm 4 or 5,I don't know . I'm very good to defeat the CPU but I never fought a human player ...





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Time Mage
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 14:02post reply


Hmmmm... I'm Mid Intermediate, a 5.
I can do all motions in the game, I know a decent amount of tactics and combos for several characters, and I defeat the non-expert people.
Since I don't own the game, and no arcade that I know has it, I play at a friend's house, and not very often, exactly. I have played 5 or 6 times, an average of 2 hours the session, so I know I can get better, when I have the game and practice.
My current team is Vega(claw) R1, Guile R1, and Kim R2, in C or P groove. My fighting style is poke-poke-poke and mind games, so I don't have to rely on practice too much. When I get the game for my future GC, I supose I'll rank 6 or 7, but for now, 5 describes me.





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"I am Mid" , posted Sat 11 May 14:18post reply


quote:
Sorry that it probably breaks the BBS window, but here it goes. Ver 0.5 of the Moriarty Fighting scale (as a pun to the Mankoski Pain Scale, lol).

If anyone has suggestions to making the scaling more universal for games, it'd be great to hear. This one was created in 15 minutes.


Poll
I would have to say Mid-Intermediate sounds like me.







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"eek" , posted Sat 11 May 20:06post reply


huh

well i chose an 8. when i first played the game, i think i was probably a 3, but after playing at my university arcade, my friends and i have learned a lot from the people there

unfortunately, i can only play this well at home with a DC or PS controller. with a joystick, i'm probably a 5. then again, i can't even pull off simple moves with a joystick, so maybe i'm lower

since my friends don't visit this board regularly, i'll speak for them. one of my friends, ralph, is probably a 4 or a 5. he still just throws out moves, hoping they'll hit. i don't blame him though. he doesn't own the game at home. he does pretty good for someone who doesn't play the game often. my other friend, noel, is an 8. whenever we fight, it's a tossup as to who wins





justicekyo
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 20:11post reply


quote:
Sorry that it probably breaks the BBS window, but here it goes. Ver 0.5 of the Moriarty Fighting scale (as a pun to the Mankoski Pain Scale, lol).

If anyone has suggestions to making the scaling more universal for games, it'd be great to hear. This one was created in 15 minutes.


Poll



only problem in CvS2 is Hibiki...... every other player/play style is a breeze.





KaiketsuZubat
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 21:50post reply


I definately would rank a 6.. However recently, I think I may have slipped to a 5.. ^^; A big problem is that the competition around here is pretty crappy, relying on cheap tactics/bugs, etc.. and not only that, but their personalties are very annoying, so I don't particularly like playing against any of them.

I'd like to practice more, but for some reason, I just can't do it by myself.. :/





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Professor
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"Re(2):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 21:54:post reply


So, any suggestions to making the scale better? I want to eventually be able to make the scale more universaly adaptive to other fighter games. I used CvS2 for now since it's the most popular on net.


Basically, a rank difference of 1 is supposed to be able to compete fair, but a rank difference of 2 is almost a one-way game.

In example, a Low-Intermediate player would be able to beat a Mid-Novice or lower without even thinking. But the player sometimes loses against a High-Novice. The player can beat a Mid-Intermediate opponent, but a beating a High-intermediate opponent is highly unlikely by skill.





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[this message was edited by Professor on Sat 11 May 22:08]

Freeter
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 22:10post reply


Definitely 3 due to a lack of a CVS2 machine in these parts. Only got CVS1 here, and the general pattern of that game is "roll, throw, roll, throw, rinse and repeat, etc."...





TheBeast
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"Re(3):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 22:11post reply


quote:
So, any suggestions to making the scale better? I want to eventually be able to make the scale more universaly adaptive to other fighter games. I used CvS2 for now since it's the most popular on net.


Basically, a rank difference of 1 is supposed to be able to compete fair, but a rank difference of 2 is almost a one-way game.


In example, a Low-Intermediate player would be able to beat a Mid-Novice or lower without even thinking. But the player sometimes loses against a High-Novice. The player can beat a Mid-Intermediate opponent, but a beating a High-intermediate opponent is highly unlikely by skill.



The scale is quite good by itself. Thanks Professor.

I rate myself a 4.





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Crimson
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"Re(3):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 22:12post reply


quote:
So, any suggestions to making the scale better? I want to eventually be able to make the scale more universaly adaptive to other fighter games. I used CvS2 for now since it's the most popular on net.


Basically, a rank difference of 1 is supposed to be able to compete fair, but a rank difference of 2 is almost a one-way game.

In example, a Low-Intermediate player would be able to beat a Mid-Novice or lower without even thinking. But the player sometimes loses against a High-Novice. The player can beat a Mid-Intermediate opponent, but a beating a High-intermediate opponent is highly unlikely by .


I would have to say I am about a 9.

I say this because I am a high competiteve player who has played and beaten some of the top Midwest players ( where I live )including VDO, Bone, Forgo, and floe. Some people play sports competeivly, I play CvS2/MvC2 as if it were a sport itself.





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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 23:17post reply


4..Definitly a 4 (I know the system, know the moves, but as to using them in an effective fight...Well...:)





Shin ATproof
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"Re(2):The Moriarty Fighting Scale (Ver 0.5)" , posted Sat 11 May 23:54:post reply


At my maximum potential(when I get some warmups to get my groove on) I am a 7-8 when I am at my lowest form(when I don't play the game for a while or don't get the feel of the game)I am about a 4-5.

Heheheheh...I think that's the same for about every fighter I play...when I stop playing my skill get's rusty but then when I play for a while it all comes back to me and I kick 20 ton ass! Like in GGX...the other day I was playing(after not playing for about 3 months) I got beat by novice players but then after about...5 matches you have to TRY and mist my ass or something like that to even come close!

Edit: The scale is pretty good Professor although I don't really see a need for a rank #0...





[this message was edited by Shin ATproof on Sat 11 May 23:59]

ninjabastard
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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sun 12 May 02:50post reply


quote:
Sorry that it probably breaks the BBS window, but here it goes. Ver 0.5 of the Moriarty Fighting scale (as a pun to the Mankoski Pain Scale, lol).

If anyone has suggestions to making the scaling more universal for games, it'd be great to hear. This one was created in 15 minutes.





I say I'm a 9. I can parry and jd verry well, to the point Valle doesn't like to hit me with a anti-air. In CvS 2 can beat everyone except the top players in Southern Cal. Even then I almost beat Viscant and Valle this week. And I don't use Sagat or Blanka.





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"Some suggestions." , posted Sun 12 May 05:35post reply


quote:
So, any suggestions to making the scale better? I want to eventually be able to make the scale more universaly adaptive to other fighter games. I used CvS2 for now since it's the most popular on net.


Basically, a rank difference of 1 is supposed to be able to compete fair, but a rank difference of 2 is almost a one-way game.

In example, a Low-Intermediate player would be able to beat a Mid-Novice or lower without even thinking. But the player sometimes loses against a High-Novice. The player can beat a Mid-Intermediate opponent, but a beating a High-intermediate opponent is highly unlikely by skill.


quote:

6- High Intermediate:: Can guard cancel on a single hit guard at a success rate of over 70%. Has lots of breathing room for tactics.


I don't see the utility of this description. I mean, guard cancel is not that important in the game, due to the lack of damage ad not-so-high prority of the guard cancel attacks. Also, not all grooves have this. So, saying that a player is High Intermediate because he/she can GC 70% of the time at the first guarded hit is not significant, for me.
I would add to the scale something like: I can play (bad/decent/good/very good) (few/some/many/all) of the characters. That suits better. The tactics description is usefull. Also, you could put some about the comboing ability.

That's my 2 cents (of Euro )





Professor
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"Re(1):Some suggestions." , posted Sun 12 May 07:56post reply


quote:
6- High Intermediate:: Can guard cancel on a single hit guard at a success rate of over 70%. Has lots of breathing room for tactics.

I don't see the utility of this description. I mean, guard cancel is not that important in the game, due to the lack of damage ad not-so-high prority of the guard cancel attacks. Also, not all grooves have this. So, saying that a player is High Intermediate because he/she can GC 70% of the time at the first guarded hit is not significant, for me.
I would add to the scale something like: I can play (bad/decent/good/very good) (few/some/many/all) of the characters. That suits better. The tactics description is usefull. Also, you could put some about the comboing ability.

That's my 2 cents (of Euro )



Humm true, thanks. Btw, got some advice for comboing ability?

One I was thinking was being able to stop combos in the middle depending if they're guarded or not. low intermediate players imo, tend to go all the way regardless if it's a clear hit or not.





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Zepy
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"Re(2):Some suggestions." , posted Sun 12 May 08:03post reply


Maybe none of the rankings should have 'winning is a norm', since it all depends on the level of competition...
I find myself more of a high intermediate, but I usually win in cvs2 no matter the chars, only because the level of competition around here is way weak...

Maybe the highest rank could involve something akin to 'Usually manages perfect rounds most of the time'





Erm?

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"Re(2):Some suggestions." , posted Sun 12 May 08:06post reply


Nice scale Prof!

I 'm an 8 player. My roll cancel rate is
100%, but only in the arcades. I'm hopeless
with a joypad ^_^;;


BTW, my regular team is Hibiki, Maki and Yuri, and I usually use S or K groove.





Professor
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"Re(3):Some suggestions." , posted Sun 12 May 08:29:post reply


quote:
Maybe none of the rankings should have 'winning is a norm', since it all depends on the level of competition...
I find myself more of a high intermediate, but I usually win in cvs2 no matter the chars, only because the level of competition around here is way weak...

Maybe the highest rank could involve something akin to 'Usually manages perfect rounds most of the time'



True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..


...?!! GACK!!! I want it... *IT*!!! O_O;; Find you later!





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[this message was edited by Professor on Sun 12 May 08:41]

Zepy
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"Re(4):Some suggestions." , posted Sun 12 May 08:41:post reply


quote:
True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..


That's what I expect when one reaches the highest peak of gaming though... ;p
Parry gods and Just defend gods could manage that more easily... I think. But that case'd only work for a few games. Or the highest rank could be something like 'Jobless, lives off winning tournaments'.





Erm?

[this message was edited by Zepy on Sun 12 May 08:42]

BCMidnight
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"Re(5):Some suggestions." , posted Sun 12 May 09:49post reply


Middle to high intermediate. I ususally have to play the computer. There are no real arcades in my town and my friends don't seem interested in playing.





ChunliFan
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"Re(6):Some suggestions." , posted Sun 12 May 11:08post reply


quote:
Middle to high intermediate. I ususally have to play the computer. There are no real arcades in my town and my friends don't seem interested in playing.


Low expert. Im pretty good at roll cancelling on a joypad, but i dont use it cause i consider it cheap. Im really good on a pad, but on a joystick im about a 5.





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"Re(1):The Moriarty Fighting Scale (Ver 0.5)" , posted Sun 12 May 13:07post reply


"can not be ranked due to metal issue".... Haaa... This one was though for people like me for sure, I don't play much CvS2 alone (I always share the credit with someone), so I believe that I can not be truly rated like that... also my strenght lies on my abilities to make the enemy lose their control.





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"Re(5):Some suggestions." , posted Sun 12 May 17:07post reply


quote:
True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..

That's what I expect when one reaches the highest peak of gaming though... ;p
Parry gods and Just defend gods could manage that more easily... I think. But that case'd only work for a few games. Or the highest rank could be something like 'Jobless, lives off winning tournaments'.



That would be a 10 silly. Go look at Valle, Combo Fiend, etc. No jobs or crappy jobs. But they are the best.





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"Re(2):Some suggestions." , posted Mon 13 May 00:52post reply


I'm a 6, I guess. I play against a lot of 6s, 7s and 8s though, so I have a hard time.

quote:

One I was thinking was being able to stop combos in the middle depending if they're guarded or not. low intermediate players imo, tend to go all the way regardless if it's a clear hit or not.



Hmm, it's a little more complicated... for your example it actually depends on the combo. If stopping a combo means no tick/guard damage and puts you at a disadvantage than even an expert would continue the combo assuming it was safe and the opponent couldn't do anything about it. You are right though, if the player does an Aragami chain and it's blocked the lower levels would probably continue to the third hit of the chain and get punished for it, while higher level might stop at the second or first hit.

On a scale, I think experts are more inventive of combos, they use them in the specific situations where they're most useful. Lower-level players just try to find a combo to use in any situation and even lower lever players use easy combos that really don't do them much good even if they hit. After that it's just comboless scrubs. And obviously the higher the level the less human error.





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"Re(6):Some suggestions." , posted Mon 13 May 02:07post reply


quote:
True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..

That's what I expect when one reaches the highest peak of gaming though... ;p
Parry gods and Just defend gods could manage that more easily... I think. But that case'd only work for a few games. Or the highest rank could be something like 'Jobless, lives off winning tournaments'.


That would be a 10 silly. Go look at Valle, Combo Fiend, etc. No jobs or crappy jobs. But they are the best.



Have you already played against a asian players ?
You make me laugh chump ...





ninjabastard
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"Fuckin' a. SRK people give me a headache." , posted Mon 13 May 02:38post reply


quote:
True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..

That's what I expect when one reaches the highest peak of gaming though... ;p
Parry gods and Just defend gods could manage that more easily... I think. But that case'd only work for a few games. Or the highest rank could be something like 'Jobless, lives off winning tournaments'.


That would be a 10 silly. Go look at Valle, Combo Fiend, etc. No jobs or crappy jobs. But they are the best.


Have you already played against a asian players ?
You make me laugh chump ...


Nope, I haven't had a chance to play Bas and the rest of the asian guys. But, I do know that they play similar in style. But whatever. Don't be such a cock. This isn't SRK. Flaming for no reason just makes you look immature. 'Sides it a fucking game. Don't tell me you're another one of those people going to give up all ambition in life to play video games? Don't act so high and mighty. You didn't even get the point of my post. It ment you have to be a dead beat loser to be the best. It's the same in Japan. Which is why I will never be a 10. Cause frankly it is a GAME. Even if you win Evolution. At most you get 7000 dollars. How about you get a real job instead?





Burning Kyo
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"Re(1):Fuckin' a. SRK people give me a headach" , posted Mon 13 May 02:57post reply


quote:
True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..

That's what I expect when one reaches the highest peak of gaming though... ;p
Parry gods and Just defend gods could manage that more easily... I think. But that case'd only work for a few games. Or the highest rank could be something like 'Jobless, lives off winning tournaments'.


That would be a 10 silly. Go look at Valle, Combo Fiend, etc. No jobs or crappy jobs. But they are the best.


Have you already played against a asian players ?
You make me laugh chump ...

Nope, I haven't had a chance to play Bas and the rest of the asian guys. But, I do know that they play similar in style. But whatever. Don't be such a cock. This isn't SRK. Flaming for no reason just makes you look immature. 'Sides it a fucking game. Don't tell me you're another one of those people going to give up all ambition in life to play video games? Don't act so high and mighty. You didn't even get the point of my post. It ment you have to be a dead beat loser to be the best. It's the same in Japan. Which is why I will never be a 10. Cause frankly it is a GAME. Even if you win Evolution. At most you get 7000 dollars. How about you get a real job instead?



No, it isn't flamming 'n I'm not a SRK member !
It just seems that you're a little bit too boastful ...
'N yes, I'm student who work hard !

PS : me too, I don't like so much this game (I prefer KOF)





ninjabastard
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"ok ok" , posted Mon 13 May 03:53:post reply


quote:
True that, I'll think about it more thoroughly. I don't see much people getting perfects though, since that means not even a pixel of chip damage... hummmn, what'd be a beter explanation for the top scales..

That's what I expect when one reaches the highest peak of gaming though... ;p
Parry gods and Just defend gods could manage that more easily... I think. But that case'd only work for a few games. Or the highest rank could be something like 'Jobless, lives off winning tournaments'.


That would be a 10 silly. Go look at Valle, Combo Fiend, etc. No jobs or crappy jobs. But they are the best.


Have you already played against a asian players ?
You make me laugh chump ...

Nope, I haven't had a chance to play Bas and the rest of the asian guys. But, I do know that they play similar in style. But whatever. Don't be such a cock. This isn't SRK. Flaming for no reason just makes you look immature. 'Sides it a fucking game. Don't tell me you're another one of those people going to give up all ambition in life to play video games? Don't act so high and mighty. You didn't even get the point of my post. It ment you have to be a dead beat loser to be the best. It's the same in Japan. Which is why I will never be a 10. Cause frankly it is a GAME. Even if you win Evolution. At most you get 7000 dollars. How about you get a real job instead?


No, it isn't flamming 'n I'm not a SRK member !
It just seems that you're a little bit too boastful ...
'N yes, I'm student who work hard !

PS : me too, I don't like so much this game (I prefer KOF)



I thought I saw your name on SRK. Well I guess Kyo is just too common of a screen name. Anyway the asians aren't invinsable. They suck at MvC2. The americans own in any game with Marvel in it. I can do well agaisnt the top US players. If you think you're really good just go to golfland. When I first went there I was owned. But, I got a lot better in 6 months. But, I still can't roll cancel on command that well. I can get it maybe 30-45% of the time(I don't play rolling grooves). But after playing against roll canceling. It's not as strong as I thought. It doesn't change my play style of parry/jd, then attack. Oh yeah like 2 weeks ago someone with P-groove won the Cal State tounry. He even beat A-groove players. A-groove scares me.

Edit: I wish SNK gamers where as organized as Capcom gamers. If you're in California. Goto Arcade Infinty for KOF competion





[this message was edited by ninjabastard on Mon 13 May 03:58]

Professor
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"Re(1):ok ok" , posted Mon 13 May 07:17post reply


No need to get hostile, guys.!


Anythus, thanks for the advice. I'm going to revise on the scale explanations to make it more universal for overall fighter games.



Gojira -
"Punishable when guarded", or "Countered if guarded" .. that's the word I was looking for, thanks.





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"Re(2):ok ok" , posted Mon 13 May 11:56post reply


I would say I rate a 4. :x

I like playing with Mai





Juan
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Silver Carpet V.I.P- Platinum Executive





"Re(3):ok ok" , posted Mon 13 May 12:03:post reply


I am a 6. I can do ok on the digital man dance.

Adittionally, I am pretty stubborn when it comes to fighting games (even if i know that the odds are completely against me i still continue to fight to make the match as long as possible or to simply annoy my opponents.

I love the taunt button.

quote:
I would say I rate a 4. :x

I like playing with Mai







http://www.angelfire.com/tx/carniceria
Juan: El Carnal De Las Estrellas.

[this message was edited by Juan on Mon 13 May 12:05]

Ultima
240th Post



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"Re(3):Some suggestions." , posted Mon 13 May 12:34post reply


quote:
On a scale, I think experts are more inventive of combos, they use them in the specific situations where they're most useful.


Combos are not necessarily an indication of how "good" (or skillful, if you prefer) a player is. COmbos could mean that a person just has a lot of time on their hands. It doesn't necessarily translate into that person's ability to win, which is really the ultimate criteria of how good someone is at a game, though one's competition must be considered.

Combos are a tool to be used, and it's generally difficult to win if you don't have at least a certain level of competancy in them (it depends on the game), but it doesn't necessarily mean you capable of winning tournaments.

Take Mike Z for example - those who've known him for a long time and have seen his combo vids know he is extremely inventive by his ability to find crazy combos and weird glitches (for those know don't know, I'd say about 80% of all of MvC2's known glitches were found by him first). But he has zero tournament experience (I think?). For all of the shit he can pull off, being able to set it up against a real opponent under stressful conditions makes his comboing skills moot. In other words, a combo is not good if you can't actually *land* the thing.

Experts know when to combo, as well as they also know when NOT to combo - i.e. when the tradeoff in lesser damage results in something far more beneficial in the long run, like a positional advantage or more super meter. That type of thing. They also know the value of utility - if my strongest combo is strong, fierce, roundhouse, dp+k (Strider's "Golden Ghram" combo in MvC), then I do that when I want damage. Generally, I'm not going to waste my time with fancy shit like full ground hunter chain into fb+p just because it looks better. If it serves no purpose, then I don't do it. Simple as that.

So I don't think combos should be a real criteria in the scale. After all, I know a number of players who can perform combos much better than I can, but they can't beat me.

ObCvS2: I would say I used to hover between a 6 and a 7, though now that I'm several months removed from serious competition, I've dropped down to a 5 (and getting worse). Blah...





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Ultima - The Right arm of Scrub Voltron
http://uramble.com/index.html - U's Rambling Page

Time Mage
507th Post



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"Combos do count (but aren't vital)" , posted Tue 14 May 05:19post reply


quote:

Combos are not necessarily an indication of how "good" (or skillful, if you prefer) a player is. COmbos could mean that a person just has a lot of time on their hands. It doesn't necessarily translate into that person's ability to win, which is really the ultimate criteria of how good someone is at a game, though one's competition must be considered.

Combos are a tool to be used, and it's generally difficult to win if you don't have at least a certain level of competancy in them (it depends on the game), but it doesn't necessarily mean you capable of winning tournaments.

Take Mike Z for example - those who've known him for a long time and have seen his combo vids know he is extremely inventive by his ability to find crazy combos and weird glitches (for those know don't know, I'd say about 80% of all of MvC2's known glitches were found by him first). But he has zero tournament experience (I think?). For all of the shit he can pull off, being able to set it up against a real opponent under stressful conditions makes his comboing skills moot. In other words, a combo is not good if you can't actually *land* the thing.

Experts know when to combo, as well as they also know when NOT to combo - i.e. when the tradeoff in lesser damage results in something far more beneficial in the long run, like a positional advantage or more super meter. That type of thing. They also know the value of utility - if my strongest combo is strong, fierce, roundhouse, dp+k (Strider's "Golden Ghram" combo in MvC), then I do that when I want damage. Generally, I'm not going to waste my time with fancy shit like full ground hunter chain into fb+p just because it looks better. If it serves no purpose, then I don't do it. Simple as that.

So I don't think combos should be a real criteria in the scale. After all, I know a number of players who can perform combos much better than I can, but they can't beat me.



Agree partially:
Combos are not that important, but they play a very decisive role in many matches.
I'm myself mora a poker than a comboer (hey, I use Vega), but combos and safe strings are of vital importance. It's just that they're not the most determining factor, but they count for sure.





Ted
647th Post



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"SWEET!@" , posted Tue 14 May 10:11post reply


tHATS COOL CHief!!!





Play TED on Kawaks or Kalliera!
just Look me up online or Post a CHallage!