[an error occurred while processing this directive] Tried RotD. errnmmmm..... - http://www.mmcafe.com/ Forums


Original message ([an error occurred while processing this directive] Views )[an error occurred while processing this directive]

Professor
1469th Post



user profileedit/delete message

MMCafe Owner


"Tried Rage of the Dragon. errnmmmm....." , posted Fri 19 Apr 11:42:post reply


I tried it out for a short time today. Let me write a slapped up report on it. I realy doubt that I'll go check it again, so this will probby be the first and last report. It's not that I hated the game, but that I can wait until it makes general release.




RotD looks slick when you see it in still pics, but when you actually see it moving, you realize how choppy it is. Think of it as a GarouMOTW with half the animation patterns, badly animated hit effects (very bad), and not-too-unique moves.

The game seems to be as slow as the CvS series, so don't expect the fast paced action like in the KOF series. This is good for people who have slow reactions, but it kind of makes the game feel old, when combined with the lack of animation.


Some characters look very well drawn with thought put into motion, like Pupa the girl. Other characters move really unnaturally, like they have wires stuck in their body. A good example is Elias the preist, who moves like he's got a coat hanger stuck in his back.


The backgrounds don't move much, but they're fairly good in general. Much better than the bland effortless BGs in fighter games nowadays.


The pre-stage demo is very similar to Last Blade, where a few shots portraying the upcoming stage is shown before the battle scene. In fact, the window showing the shots is actually bigger.



The game system has AB dodge and roll, and BC does the tag switch. All of this is already covered so I won't go into deeper details. Btw, tagging to the partner requires a wait time, but it's not really too noticable in actual gameplay.

There was one other thing interesting about the tagging- The "Duplex" combo set which requires 2 stocks, where the partner can be called out, and the two characters take turns hitting the opponent in a juggle. It kind of reminded me of the teamup combo in Kizuna Encounter, but this looked more fun. The opponent seems helpless as he/she is sandwiched between the two characters.




A few notes on characters-

Jimmy- He's Rock Howard. A bulky, big, Rock Howard. He has Rock's standing pose where he touches his lips. He also has KOF96 Geese's Reppuken, Robert Garcia's Illusion Kick, Rick Stroud's Hellion, and a few other moves that seem to come from other games.

Pupa- Very popular. She has a monkeywrench that she uses for attacking, but her main attacks seem to be Capoiera.

Pepe- He has Kim Dongphwan's overhead electricity kick.

Annie- Has Chamcham's jump-in-air-and-scratch-opponent move.

Errgh.. there's a lot more moves that seem to be inspired form other games, but I can't remember. Btw, Mr. Jones may look cool, but he's kinda choppy in his movement.



One thing that really makes the game boring is that- although there seems to be quite some uniquness in the character design, the attacks/special moves just aren't fresh enough to accomodate it.

Most moves in the game, you've probably seen it somewhere else, and they're pretty stright-forward attacks. They don't have special properties as far as I've seen (such as autoguard, split-decision into other specials, etc). That makes the game basically a "just go towards your opponent and poke them until a normal move hits so you can combo" game, at least for now. While I wish the best for this game, I strongly doubt that it can compete with GGXX.





[this message was edited by Professor on Fri 19 Apr 11:52]

Replies:

Time Mage
402th Post



user profileedit/delete message

Gold Customer


"Re(1):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 11:57post reply


quote:
I tried it out for a short time today. Let me write a slapped up report on it. I realy doubt that I'll go check it again, so this will probby be the first and last report. It's not that I hated the game, but that I can wait until it makes general release.




RotD looks slick when you see it in still pics, but when you actually see it moving, you realize how choppy it is. Think of it as a GarouMOTW with half the animation patterns, badly animated hit effects (very bad), and not-too-unique moves.

The game seems to be as slow as the CvS series, so don't expect the fast paced action like in the KOF series. This is good for people who have slow reactions, but it kind of makes the game feel old, when combined with the lack of animation.


Some characters look very well drawn with thought put into motion, like Pupa the girl. Other characters move really unnaturally, like they have wires stuck in their body. A good example is Elias the preist, who moves like he's got a coat hanger stuck in his back.


The backgrounds don't move much, but they're fairly good in general. Much better than the bland effortless BGs in fighter games nowadays.


The pre-stage demo is very similar to Last Blade, where a few shots portraying the upcoming stage is shown before the battle scene. In fact, the window showing the shots is actually bigger.



The game system has AB dodge and roll, and BC does the tag switch. All of this is already covered so I won't go into deeper details. Btw, tagging to the partner requires a wait time, but it's not really too noticable in actual gameplay.

There was one other thing interesting about the tagging- The "Duplex" combo set which requires 2 stocks, where the partner can be called out, and the two characters take turns hitting the opponent in a juggle. It kind of reminded me of the teamup combo in Kizuna Encounter, but this looked more fun. The opponent seems helpless as he/she is sandwiched between the two characters.




A few notes on characters-

Jimmy- He's Rock Howard. A bulky, big, Rock Howard. He has Rock's standing pose where he touches his lips. He also has KOF96 Geese's Reppuken, Robert Garcia's Illusion Kick, Rick Stroud's Hellion, and a few other moves that seem to come from other games.

Pupa- Very popular. She has a monkeywrench that she uses for attacking, but her main attacks seem to be Capoiera.

Pepe- He has Kim Dongphwan's overhead electricity kick.

Annie- Has Chamcham's jump-in-air-and-scratch-opponent move.

Errgh.. there's a lot more moves that seem to be inspired form other games, but I can't remember. Btw, Mr. Jones may look cool, but he's kinda choppy in his movement.



One thing that really makes the game boring is that- although there seems to be quite some uniquness in the character design, the attacks/special moves just aren't fresh enough to accomodate it.

Most moves in the game, you've probably seen it somewhere else, and they're pretty stright-forward attacks. They don't have special properties as far as I've seen (such as autoguard, split-decision into other specials, etc). That makes the game basically a "just go towards your opponent and poke them until a normal move hits so you can combo" game, at least for now. While I wish the best for this game, I strongly doubt that it can compete with GGXX.



It seems to be the general opinion: "Good design, bad game"

That's not good.





Juan
1717th Post



user profileedit/delete message

Tailored Carpet V.I.P- Platinum Member





"Re(1):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 12:13post reply


augh :(





http://www.angelfire.com/tx/carniceria
"I can destroy TV shows!"-Plastilina Mosh.

Jazzie D
836th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(1):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 13:06post reply


quote:
I tried it out for a short time today. Let me write a slapped up report on it. I realy doubt that I'll go check it again, so this will probby be the first and last report. It's not that I hated the game, but that I can wait until it makes general release.




RotD looks slick when you see it in still pics, but when you actually see it moving, you realize how choppy it is. Think of it as a GarouMOTW with half the animation patterns, badly animated hit effects (very bad), and not-too-unique moves.

The game seems to be as slow as the CvS series, so don't expect the fast paced action like in the KOF series. This is good for people who have slow reactions, but it kind of makes the game feel old, when combined with the lack of animation.


Some characters look very well drawn with thought put into motion, like Pupa the girl. Other characters move really unnaturally, like they have wires stuck in their body. A good example is Elias the preist, who moves like he's got a coat hanger stuck in his back.


The backgrounds don't move much, but they're fairly good in general. Much better than the bland effortless BGs in fighter games nowadays.


The pre-stage demo is very similar to Last Blade, where a few shots portraying the upcoming stage is shown before the battle scene. In fact, the window showing the shots is actually bigger.



The game system has AB dodge and roll, and BC does the tag switch. All of this is already covered so I won't go into deeper details. Btw, tagging to the partner requires a wait time, but it's not really too noticable in actual gameplay.

There was one other thing interesting about the tagging- The "Duplex" combo set which requires 2 stocks, where the partner can be called out, and the two characters take turns hitting the opponent in a juggle. It kind of reminded me of the teamup combo in Kizuna Encounter, but this looked more fun. The opponent seems helpless as he/she is sandwiched between the two characters.




A few notes on characters-

Jimmy- He's Rock Howard. A bulky, big, Rock Howard. He has Rock's standing pose where he touches his lips. He also has KOF96 Geese's Reppuken, Robert Garcia's Illusion Kick, Rick Stroud's Hellion, and a few other moves that seem to come from other games.

Pupa- Very popular. She has a monkeywrench that she uses for attacking, but her main attacks seem to be Capoiera.

Pepe- He has Kim Dongphwan's overhead electricity kick.

Annie- Has Chamcham's jump-in-air-and-scratch-opponent move.

Errgh.. there's a lot more moves that seem to be inspired form other games, but I can't remember. Btw, Mr. Jones may look cool, but he's kinda choppy in his movement.



One thing that really makes the game boring is that- although there seems to be quite some uniquness in the character design, the attacks/special moves just aren't fresh enough to accomodate it.

Most moves in the game, you've probably seen it somewhere else, and they're pretty stright-forward attacks. They don't have special properties as far as I've seen (such as autoguard, split-decision into other specials, etc). That makes the game basically a "just go towards your opponent and poke them until a normal move hits so you can combo" game, at least for now. While I wish the best for this game, I strongly doubt that it can compete with GGXX.



Hmmm...looks like this game can't surprise me. *sighs*





trufenix
18th Post



user profileedit/delete message

New Customer

"Impressions? This is bad comedy." , posted Fri 19 Apr 13:19post reply


Hahaha! This is hilarious. . it's like watching tennis. Back and forth, back and forth.

Break a spine,
-F...





Can you bear to my fatal attack?

Shin ATproof
308th Post



user profileedit/delete message

Bronze Customer


"All I gotta say is..." , posted Fri 19 Apr 14:07post reply


If it's as good as the first Neo Geo fighter or better I am a happy camper...besides...this is Evoga's first try at the game...if the game does rather well there will be a better and more refined sequel.





Freeter
2387th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"All I gotta say is..." , posted Fri 19 Apr 14:10post reply


quote:
...if the game does rather well there will be a better and more refined sequel.



...I WANT MORE CASSANDRA!!!





Burning Kyo
202th Post



user profileedit/delete message

Frequent Customer

"Re(1):All I gotta say is..." , posted Fri 19 Apr 14:12post reply


quote:
...if the game does rather well there will be a better and more refined sequel.


...I WANT MORE CASSANDRA!!!



"ME TOO !"





Shin ATproof
311th Post



user profileedit/delete message

Bronze Customer


"Re(1):All I gotta say is..." , posted Fri 19 Apr 14:12post reply


quote:
...if the game does rather well there will be a better and more refined sequel.


...I WANT MORE CASSANDRA!!!



You and me both brother...and some Sonia too!





justicekyo
38th Post



user profileedit/delete message

Rare Customer

"Re(2):All I gotta say is..." , posted Fri 19 Apr 14:18post reply


quote:
...if the game does rather well there will be a better and more refined sequel.


...I WANT MORE CASSANDRA!!!


You and me both brother...and some Sonia too!


hehe..... give me more lyn...... :)





Rid Hershel
2383th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(3):All I gotta say is..." , posted Fri 19 Apr 15:54post reply


I just want Annie!





talbaineric
3118th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(4):All I gotta say is..." , posted Fri 19 Apr 16:17post reply


quote:
I just want Annie!



I want Alice and Cassandra please.





wingzero
856th Post



user profileedit/delete message

Red Carpet Regular Member++



"Re(1):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 17:27post reply


quote:
I tried it out for a short time today. Let me write a slapped up report on it. I realy doubt that I'll go check it again, so this will probby be the first and last report. It's not that I hated the game, but that I can wait until it makes general release.




RotD looks slick when you see it in still pics, but when you actually see it moving, you realize how choppy it is. Think of it as a GarouMOTW with half the animation patterns, badly animated hit effects (very bad), and not-too-unique moves.

The game seems to be as slow as the CvS series, so don't expect the fast paced action like in the KOF series. This is good for people who have slow reactions, but it kind of makes the game feel old, when combined with the lack of animation.


Some characters look very well drawn with thought put into motion, like Pupa the girl. Other characters move really unnaturally, like they have wires stuck in their body. A good example is Elias the preist, who moves like he's got a coat hanger stuck in his back.


The backgrounds don't move much, but they're fairly good in general. Much better than the bland effortless BGs in fighter games nowadays.


The pre-stage demo is very similar to Last Blade, where a few shots portraying the upcoming stage is shown before the battle scene. In fact, the window showing the shots is actually bigger.



The game system has AB dodge and roll, and BC does the tag switch. All of this is already covered so I won't go into deeper details. Btw, tagging to the partner requires a wait time, but it's not really too noticable in actual gameplay.

There was one other thing interesting about the tagging- The "Duplex" combo set which requires 2 stocks, where the partner can be called out, and the two characters take turns hitting the opponent in a juggle. It kind of reminded me of the teamup combo in Kizuna Encounter, but this looked more fun. The opponent seems helpless as he/she is sandwiched between the two characters.




A few notes on characters-

Jimmy- He's Rock Howard. A bulky, big, Rock Howard. He has Rock's standing pose where he touches his lips. He also has KOF96 Geese's Reppuken, Robert Garcia's Illusion Kick, Rick Stroud's Hellion, and a few other moves that seem to come from other games.

Pupa- Very popular. She has a monkeywrench that she uses for attacking, but her main attacks seem to be Capoiera.

Pepe- He has Kim Dongphwan's overhead electricity kick.

Annie- Has Chamcham's jump-in-air-and-scratch-opponent move.

Errgh.. there's a lot more moves that seem to be inspired form other games, but I can't remember. Btw, Mr. Jones may look cool, but he's kinda choppy in his movement.



One thing that really makes the game boring is that- although there seems to be quite some uniquness in the character design, the attacks/special moves just aren't fresh enough to accomodate it.

Most moves in the game, you've probably seen it somewhere else, and they're pretty stright-forward attacks. They don't have special properties as far as I've seen (such as autoguard, split-decision into other specials, etc). That makes the game basically a "just go towards your opponent and poke them until a normal move hits so you can combo" game, at least for now. While I wish the best for this game, I strongly doubt that it can compete with GGXX.


oh. well, damn.





Drip

talbaineric
3121th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Hey! Anyone? Question!" , posted Fri 19 Apr 17:43post reply


Has anyone checked to see if the art gallery in the RoD site is open? Is the English site open?





Shin ATproof
315th Post



user profileedit/delete message

Bronze Customer


"Re(1):Hey! Anyone? Question!" , posted Fri 19 Apr 18:11post reply


quote:
Has anyone checked to see if the art gallery in the RoD site is open? Is the English site open?



1)English site is open
2)They took away the background story for character profiles
3)The art gallery isn't up for any version of the site





talbaineric
3124th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(2):Hey! Anyone? Question!" , posted Fri 19 Apr 18:33post reply


quote:
Has anyone checked to see if the art gallery in the RoD site is open? Is the English site open?


1)English site is open
2)They took away the background story for character profiles
3)The art gallery isn't up for any version of the site



Thanks Rid and ShinATProof for informing me.





Dr Baghead
826th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(1):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 19:30post reply


so the game has awful gameplay to go with it's awful character designs?

Geez, I almost feel embarassed to have let forever or a game like that...





Freeter
2390th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(2):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 19:32post reply


quote:
so the game has awful gameplay to go with it's awful character designs?

Geez, I almost feel embarassed to have let forever or a game like that...



Guess that's why you're called Baghead...cause you bag on everything





Dr Baghead
827th Post



user profileedit/delete message

Red Carpet Regular Member+



"Re(3):Tried Rage of the Dragon. errnmmmm...." , posted Fri 19 Apr 19:55post reply


quote:
Guess that's why you're called Baghead...cause you bag on everything



HAHAHAHAHAHA, oh I set myself up for that one





NARUTO
312th Post



user profileedit/delete message

Bronze Customer


"Professor..." , posted Sat 20 Apr 04:36post reply


Did you've played against the CPU?
Did you see something about the bosses?
Just curious.





Professor
1472th Post



user profileedit/delete message

MMCafe Owner


"Re(1):Professor..." , posted Sat 20 Apr 07:41post reply


quote:
Did you've played against the CPU?
Did you see something about the bosses?
Just curious.



I had a chance to play against the CPU, but not long enough to get to a boss.





Freeter
2394th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Professor...(OT)" , posted Sat 20 Apr 10:01post reply


Your avatars never cease to amaze...who is that, BTW?





talbaineric
3127th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Well" , posted Sat 20 Apr 10:18post reply


Hey Professor. What are the stages like?





Toxico
1692th Post



user profileedit/delete message

Tailored Carpet V.I.P- Platinum Member





"Re(2):Tried Rage of the Dragon. errnmmmm...." , posted Sat 20 Apr 16:33post reply


quote:
augh :(



Crap...

But even that will stop me.





wingzero
861th Post



user profileedit/delete message

Red Carpet Regular Member++



"Re(2):EVEN MORE KOF2K2 RUMOURS!!! UNBELIEVABL" , posted Sat 20 Apr 17:19post reply


quote:
augh :(


Crap...

But even that will stop me.


wel, i guess I'll still try it though. I think it's still worth a try!





Drip

RugalBernstein
1639th Post



user profileedit/delete message

Tailored Carpet V.I.P- Platinum Member





"Re(3):EVEN MORE KOF2K2 RUMOURS!!! UNBELIEVABL" , posted Sat 20 Apr 17:40post reply


I still plan to get it for home cart or MVS... as a question, I've heard that it's going to be manufactured in Mexico, and hence will be cheaper to purchase than most carts... is there any evidence to back this up, or is it probably just wishful thinking?





Toxico
1694th Post



user profileedit/delete message

Tailored Carpet V.I.P- Platinum Member





"Re(4):EVEN MORE KOF2K2 RUMOURS!!! UNBELIEVABL" , posted Sat 20 Apr 18:08post reply


quote:
I still plan to get it for home cart or MVS... as a question, I've heard that it's going to be manufactured in Mexico, and hence will be cheaper to purchase than most carts... is there any evidence to back this up, or is it probably just wishful thinking?



Since the game is to be made by a Mexican Company; that seems logical.





ZamIAm
411th Post



user profileedit/delete message

Gold Customer


"Professor" , posted Sat 20 Apr 18:56post reply


Was the machine setup as a beta test or was it a final copy?





Failed Scripts:

Ken: Now that you've beat Sagat what will you do?
Ryu: I'm going to become a POKEMON MASTER!

Shin ATproof
320th Post



user profileedit/delete message

Bronze Customer


"Re(1):Professor" , posted Sat 20 Apr 20:58post reply


[chanting in a cornerr rocking back and forth]
It's gonna be good...it's gonna be good...it's gonna be good....it's gonna be good...it's gonna be good...it's gonna be good...it's gonna be good.....................................it'sgonna be good...it's gonna be good...





RugalBernstein
1645th Post



user profileedit/delete message

Tailored Carpet V.I.P- Platinum Member





"Re(2):Professor" , posted Sat 20 Apr 21:00post reply


Even if it ends up only " mediocre " , don't worry. I'll still get it, in an effort to support them... you all should support them, in fact. If they receive some support, their later games might be more fine-tuned.





Shin ATproof
321th Post



user profileedit/delete message

Bronze Customer


"Re(3):Professor" , posted Sat 20 Apr 21:04post reply


quote:
Even if it ends up only " mediocre " , don't worry. I'll still get it, in an effort to support them... you all should support them, in fact. If they receive some support, their later games might be more fine-tuned.



I can handle mediocre...actually I will accept a mediocre Double Dragon game than a bad Double Dragon game...or no Double Dragon game...I agree this is the companys first real run with a fighter to begin with right? So if this does decently there has gotta be more and it's a safe bet they will be better. I might be able to buy an AES cart but I think I may have to wait for a more cheaper arcade port like PS2 or DC....I'm REALLY short on cash I just GOTTA buy Lunar 2 and Arc the Lad....





Freeter
2401th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(4):Professor" , posted Sat 20 Apr 21:11post reply


quote:
I can handle mediocre...actually I will accept a mediocre Double Dragon game than a bad Double Dragon game...or no Double Dragon game...I agree this is the companys first real run with a fighter to begin with right? So if this does decently there has gotta be more and it's a safe bet they will be better. I might be able to buy an AES cart but I think I may have to wait for a more cheaper arcade port like PS2 or DC....I'm REALLY short on cash I just GOTTA buy Lunar 2 and Arc the Lad....



Seeing a new DD game where Billy and Jimmy don't look like dorks or have stupid profiles(Billy likes MILK!!!) is good enough for me. Plus the game itself looks pretty sweet.





Toxico
1707th Post



user profileedit/delete message

Tailored Carpet V.I.P- Platinum Member





"Re(1):Professor" , posted Sat 20 Apr 22:38post reply


quote:
Was the machine setup as a beta test or was it a final copy?



It is my understanding that this is the beta test.





Fygee
188th Post



user profileedit/delete message

Regular Customer

"Re(2):Professor" , posted Sun 21 Apr 00:32post reply


Here's the important thing....what does Abobo look like?!!





Kitsune413
17th Post


user profileedit/delete message

New Customer

"Re(3):Professor" , posted Sun 21 Apr 01:25post reply


quote:
Here's the important thing....what does Abobo look like?!!



I have an important question too. ^_^ Did anybody else try to do with their fingers what the girl in the Professor's tag does?

I did. ^_^





Professor
1478th Post



user profileedit/delete message

MMCafe Owner


"Re(4):Professor" , posted Sun 21 Apr 08:39post reply


Ok, here goesa string of answers-


Freeter-
My avatar is a main female character from a new anime called "Ai yori Aoshi". The girl awefully dedicates her life to the main character boy that it's almost embarassing to watch. It's a bit sick when you think about it though, since.. well, she's like a stalker.

Talbaineric-
The stages I remember are..
1- A Korean stage that looks a bit like the old KOF94 China stage (seen in the vids)
2- A wrecked Church
3- A Bar (seen in hte vid)
4- A wrestling stage that looks a bit like Garou's

There's more but I've forgotten, sorry.


Rugal B.-
I'm not sure, but the game in beta testing was playing in English mode, if that makes any possible suggestion. This was the first time that I've ever seen a beta testing game set up like that.

My assumption is that the game was the beta test version. But, I think the games is already finished in development, and they're just doing income testing. No Employee was there to take notes like the Beta testing in Osaka.

Fygee- I don't know about Abobo.

That other fat guy moves with possibly the choppiest number of frames out of all characters.

Also, I just remembered- Sonia Has a special that looks like Magneto's Shock wave. Cassandra has a counter throw that seems to pick up on most moves, Alice constantly has Auras around her hands.. and I think she shot out Reppukens.


Kitsune413-
Tried it since you mentioned it. Harder than it looks.





Kitsune413
19th Post


user profileedit/delete message

New Customer

"Re(5):Professor" , posted Mon 22 Apr 01:20post reply


quote:
Kitsune413-
Tried it since you mentioned it. Harder than it looks.



Yeah it is. ^_^ The trick is that neither finger goes all the way around! Anyways, your avatars and tags never cease to amaze me. ^_^ I save alot of them.

Too bad about Rage of the Dragon. I really want Playmore to take SNK's place, but if they keep going like they're going... ;_;

- Kitsy





Jazzie D
864th Post



user profileedit/delete message

Red Carpet Regular Member++



"Re(5):Professor" , posted Mon 22 Apr 13:02post reply


quote:
The stages I remember are..
1- A Korean stage that looks a bit like the old KOF94 China stage (seen in the vids)
2- A wrecked Church
3- A Bar (seen in hte vid)
4- A wrestling stage that looks a bit like Garou's

There's more but I've forgotten, sorry.



Oh, okay.





ChunliFan
144th Post



user profileedit/delete message

Regular Customer

"Re(5):Professor, Nice Tag!" , posted Mon 22 Apr 13:45post reply


I like it professor!