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VManOfMana 22th Post

 
New Customer
| "Re(6):Where can I find Eternal Fighter Zero?" , posted Fri 1 Mar 21:49
First of all: DO NOT DELETE THE OLD DEMO!
Yes, there are two different files: the patch for the full version (less than one meg) and the demo (about ten megs, I think).
Actually there are three demos, I think. The first two were pretty much the same game but the damage and combo ability of some characters was modified, toned down I say. Misaki's fours stock super sucks in the second demo.
The third demo is a completely different beast. However, be warned that the game engine has changed considerably to the point you have to relearn the game. Combos and juggles are different, specials and supers are different and even the normal moves are different! (anyone knows if Ayu can throw taiyukis -spelling? the fish shaped breads- in 1.10?) The game is now more of a KoF/SF3 hybrind instead of a KoF/Marvel hybrid (IMO). So I had to say bye to my 6000+ damage, 70+ hit combo with Ayu.
Changes I have noticed so far:
* The Air characters are Misaki and Rumi and the Kannon characters are Ayu and Shiori. So you gain two and lose two. Fortunately I always played with Misaki and Ayu in the first demo. * No super jumps. * 'Just defending' a move has parry-like counter properties. * Attacking during a dash will result in some dash-only moves. It is very hard to combo a normal when done during a dash. * Not all moves are comboable now. Juggling is now limited after some move's hits and the juggle window is a lot smaller. * The AI is excellent. In the hardest difficulty it parries too well and counters with supers. Rumi and Shiori are *annoying*. * There is no more CPU vs. CPU mode. * Supers are now Street Fighter like (three levels) instead of a super using certain amount of stocks. * Hard hitting hits that throws the opponent into the wall will make them spin in the air. * I cannot find out how to cancel your moves using a stock/e-force (down down + fierce in the first demo). * There is a save replay mode. There is a web page that has been linked at MMCafe that contains save files with 75%+ damage combos, but only work on the full version (characters).
Ayu changes: * I cannot find a way to throw taiyukis. * Jumping fierce has very toned down priority. * Forward + strong makes her do a larger hop, so you cannot combo another strong with it anymore. * Forward + fierce launches the oppoent farther away, so air combos are not as long. * I really don't like her new spinning attack, especially the EX one. * She got a new 'tackle' special move. * No more super into super combos. * Air jump makes her fly, it can be either good or bad depending on your style. * Air down + fierce will make her bounce off the opponent if it hits or is blocked.
Misaki changes: * Dashing kick (forward + fierce) is now a dash-only move * Dashing low + fierce is a jumping air fierce kick. * Say good bye to her insane corner combos from the previous demos ;_; * She gained an EX anti-air (grab) move. * She lost her four stock super which is now part of her level 3 grab super. Grab super now sucks you in. * Air super cannot be comboed from an air fierce attack. * You cannot combo her jab fireball, you can do so with strong and fierce, though. * Forward dash will stay as long as you keep pressing forward. * Standing jab hits only once. * Overall, she has been very toned down in terms of combos, but she still can keep pressure very well.
Surely there have been many other changes, but these are the ones I can remember without thinking much. The game is still very fun.
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Last I knew is that Final Frontier has not found a distributor of their game and sales are convention only. Is it now possible to purchase online?
Jabel D. Morales - VMan of Mana. jabel@cs.utep.edu http://vman.animecafe.net/ Anime purist 2D gamer web standards supporter. "Tamerai ba makeyo!"
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VManOfMana 23th Post

 
New Customer
| "Re(7):Where can I find Eternal Fighter Zero?" , posted Sat 2 Mar 10:56
Edit: for some reason I have the bad habit of confusing Air with One. So every time you read 'Air' put 'One' instead ^^;;
quote: " First of all: DO NOT DELETE THE OLD DEMO!
Yes, there are two different files: the patch for the full version (less than one meg) and the demo (about ten megs, I think).
Actually there are three demos, I think. The first two were pretty much the same game but the damage and combo ability of some characters was modified, toned down I say. Misaki's fours stock super sucks in the second demo.
The third demo is a completely different beast. However, be warned that the game engine has changed considerably to the point you have to relearn the game. Combos and juggles are different, specials and supers are different and even the normal moves are different! (anyone knows if Ayu can throw taiyukis -spelling? the fish shaped breads- in 1.10?) The game is now more of a KoF/SF3 hybrind instead of a KoF/Marvel hybrid (IMO). So I had to say bye to my 6000+ damage, 70+ hit combo with Ayu.
Changes I have noticed so far:
* The Air characters are Misaki and Rumi and the Kannon characters are Ayu and Shiori. So you gain two and lose two. Fortunately I always played with Misaki and Ayu in the first demo. * No super jumps. * 'Just defending' a move has parry-like counter properties. * Attacking during a dash will result in some dash-only moves. It is very hard to combo a normal when done during a dash. * Not all moves are comboable now. Juggling is now limited after some move's hits and the juggle window is a lot smaller. * The AI is excellent. In the hardest difficulty it parries too well and counters with supers. Rumi and Shiori are *annoying*. * There is no more CPU vs. CPU mode. * Supers are now Street Fighter like (three levels) instead of a super using certain amount of stocks. * Hard hitting hits that throws the opponent into the wall will make them spin in the air. * I cannot find out how to cancel your moves using a stock/e-force (down down + fierce in the first demo). * There is a save replay mode. There is a web page that has been linked at MMCafe that contains save files with 75%+ damage combos, but only work on the full version (characters).
Ayu changes: * I cannot find a way to throw taiyukis. * Jumping fierce has very toned down priority. * Forward + strong makes her do a larger hop, so you cannot combo another strong with it anymore. * Forward + fierce launches the oppoent farther away, so air combos are not as long. * I really don't like her new spinning attack, especially the EX one. * She got a new 'tackle' special move. * No more super into super combos. * Air jump makes her fly, it can be either good or bad depending on your style. * Air down + fierce will make her bounce off the opponent if it hits or is blocked.
Misaki changes: * Dashing kick (forward + fierce) is now a dash-only move * Dashing low + fierce is a jumping air fierce kick. * Say good bye to her insane corner combos from the previous demos ;_; * She gained an EX anti-air (grab) move. * She lost her four stock super which is now part of her level 3 grab super. Grab super now sucks you in. * Air super cannot be comboed from an air fierce attack. * You cannot combo her jab fireball, you can do so with strong and fierce, though. * Forward dash will stay as long as you keep pressing forward. * Standing jab hits only once. * Overall, she has been very toned down in terms of combos, but she still can keep pressure very well.
Surely there have been many other changes, but these are the ones I can remember without thinking much. The game is still very fun.
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Last I knew is that Final Frontier has not found a distributor of their game and sales are convention only. Is it now possible to purchase online? "
Jabel D. Morales - VMan of Mana. jabel@cs.utep.edu http://vman.animecafe.net/ Anime purist 2D gamer web standards supporter. "Tamerai ba makeyo!"
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