While the TGS version of SFA3 could only be played for one match, it was evident that Capcom spent great effort in converting the game. The intro scene seemed the same as the arcade, and loading screen would take an average of 8 seconds or so.
There seemed to be no jerky flames- there were 5-6 frames of animation when characters walked around, and the animation of walking back was not the same as the animation of walking forward..
The new polygon-adapted hit effects not only looked normal, they actually looked much more smoother than pixel-drawn animation effects from SFA2. For instance, when Ken would do his Shouryu-reppa, the line effects twirling around from his hands would look a tad transparent and move very smoothly. When a Hadou-ken would get guarded, a natural looking splash would come out and disappear as it would drop to the ground, showing another effect of how successful the polygon adaption was.
As mentioned earlier, there
seems to be five additional characters other
than Juli, Juni and Bison/Balrog. As shown in the picture above they were
silhouettes and could not be used at the TGS. Also, SFA3 is interplayable
with Sony's new Pocket Station, and there is an original mode related to
(Madman's notes: The second top silhouette at the left, can that be Dee-Jay? If so, two possible other hidden characters can be Fei-long and T-Hawk.)
Some other exhibitions at the Capcom booth were the Capcom Generations-
Capcom has released official
word of creating Biohazard- Code: Veronica
for the Dreamcast.
Also, MegamanX4 and Biohazard 2 for the PC have been announced.
Also, Capcom has teamed up
with Disney to release a Mickey Mouse themed
Tetris Game, pics shown below.